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Transporter: Misc



Up to date as of February 02, 2010

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An away team materializes on the planet Tigan (History Lesson)

The transporter is a device that allows an object to move instantaneously from one point to another by breaking down the subjects molecules into energy and transporting that energy to another point, where it is reassembled into matter. The act of transportation is often referred to as beaming.



On Earth, the first developments towards matter transportation was being made by Colin Blakeney. By 2052, Blakeney had constructed a prototype transporter and was ready to conduct the first experiments in transporting. Instead of using an inanimate object, Blakeney decided to use himself as a test subject and stepped into the transporter. Blakeney dematerialized safely, but the transporter's pattern buffer had been sabotaged and Blakeney did not rematerialize. Following Blakeney's supposed death, his prototype was likely destroyed and his research ignored. (TNG comic: Forgiveness)

During the early years of the development of the transporter, many debates were made on Earth against the technology which consisted of health reasons as well as metaphysical arguments, such as whether the person who was transported was the very same person or a transporter duplicate with the original having died in the process. In the 2120s, a Human named Emory Erickson began to experiment with developing a transporter, and the first fully-operable transporters were operable by 2139. (ENT episode: "Daedalus") One of the earlist known types of transporters were the Murane VIII, which was not safe for the transport of living beings. (TOS video game: Judgment Rites)

By 2186, the first practical transporter device is invented by Grahd of Tellar. (ST roleplay module: All Our Yesterdays: The Time Travel Sourcebook)

Further experiments were made in 2195 in an attempt to increase the safety factor of the transporter significantly. Doctor Janet Hester was in charge of a team of scientists on Deneva who were trying to improve the use of the technology on biological beings. However her experiments in teleportation were considered dangerous and in 2199, she along with the rest of Deneva Research Team 4 were lost when they were en-route from Deneva to Starbase 14. (TOS comic: "Experiment in Vengeance!")

In 2209, the first recorded case of transporter psychosis is diagnosed on Delinia II. (TNG episode: "Realm of Fear") By 2211, Grahd's improved emitter arrays allow shipboard transporters with the same margin for error as ground based transporters. (ST roleplay module: All Our Yesterdays: The Time Travel Sourcebook)

Despite her presumed death, Janet Hester had relocated to a secret laboratory on Mycena where she continued her experiments for the next fifty years. She became the only survivor of her research expedition when a severe teleportation accident occured which turned her test subjects into disembodied intelligences that sought revenge against Hester. (TOS comic: "Experiment in Vengeance!")

In 2269, inhabitants of Gideon, copied Constitution class transporter technology. This was altered to not only injure the re-materialized subject (James T. Kirk), but also retain in its pattern buffer samples of Vegan choriomeningitis. An attempt that successfully brought on contagion to Odona's people-who herself was first infected. (TOS episode: "The Mark of Gideon")

Transporter technology was a vital component in the 2280s when it was used to cure the Romulan Star Empire from a deadly pathogen that infected their starships. Doctor Leonard McCoy used it as a treatment by having the transporter purge the pathogen from the infected bodies. (TOS comic: "The Apocalypse Scenario!")


Transporter Components

Applications of the Transporter

One notable development during the continued use of the transporter were various techniques as well as new concepts that were introduced that were not part of the original purpose of the technology.

The transporter was also used by archaeological expeditions during digs as they were used to beam away as much rock as feasibly possible. This allowed a team to excavate locations at a fast rate without any damage to dig site itself as the matter was documented on a subatomic level even while it was removed. The data from the pattern buffer was routinely downloaded into the computer systems for later analysis. The resolution was too low for a precise re-materialization but it was sufficient for gross analysis of rock composition and structure. Typically, the ships AI was sophisticated enough to identify artifacts and ecofacts after which it was capable of alerting the expedition members of the findings and beam away only the matrix upon request. The items were left embedded in such a state that were handily unearthed. (TNG novel: The Buried Age)

Another example of this was accomplished by Captain Montgomery Scott who, when marooned along with a colleague on a Dyson sphere, used the transporter to store their pattern in the buffer until someone could rescue them. (TNG episode: "Relics") This would be duplicated by his granddaughter, Katarina Scott, onboard the USS Dallas after life support was rendered inactive and the crew used the technique to survive until a rescue team arrived to recover them. (TNG video game: Elite Force II) This procedure is very dangerous as the patterns could degrade and the person would be lost.

The USS Voyager's Hazard team would make use of portable transporter buffer to serve as a storage mechanism to allow them to keep equipment which could be materialized and dematerialized when needed. (VOY video game: Elite Force)

Transporter Techniques

  • Heglenian shift
  • Near-warp transport
  • Phoenix Process
  • Skeletal lock
  • Transporter Code 14


Frequency transporter

The Old Culture made use of a highly advanced form of frequency based transporter based on the planet Faramond which allowed them to transport their civilization from one part of the galaxy to another. Also touched was the subject as to why only cargo and personnel masses can be adequately beamed. Young James Kirk was taught the universal matter/energy constant is displaced. This imbalance increases exponentially, as many transporters are used throughout Starfleet and other organizations. When too much matter at once (such as equivalent to a full-sized shuttlecraft) is beamed, the energy needed approaches infinity, with dangerous side effects. (TOS novel: Best Destiny)

Subspace pulse transporter

The Grigari were noted to have developed this form of transporter in another alternate future timeline during the War of the Prophets. This advanced form of transporter was capable of piercing shield technology before Starfleet discovered a means of fluctuating the shield deflector grid to prevent the pulse transporter from breaching the field. (DS9 novel: The War of the Prophets)

Transwarp transporter

Developed by the Borg Collective which used a transporter beam to use Transwarp as a medium making it virtually unlimited in its potential. A target was capable of swept up by the transporter beam and deposited from the Delta Quadrant and into the galactic core. The Borg used this as a means of capturing Borg drones as well as technology and dumping them into a reclamation world in the centre of the galaxy where the parts are scavenged. In 2371, James T. Kirk was swept away by an emergency transporter from the Central Node on the Borg homeworld and deposited on the reclamation world in the core. (TOS novel: Avenger)

Types of Transporters

  • Folded-space transporter
  • Long distance transporter
  • Multidimensional transporter device
  • Spatial trajector
  • Sub-quantum transporter
  • Subspace transporter
  • Translocator
  • Temporal transporter
  • Cargo transporter
  • Combat transporter
  • Displacer

Related Articles


This article uses material from the "Transporter" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 09, 2010
(Redirected to Towing article)

From Grand Theft Wiki

"Trailer" redirects here. For video trailers of upcoming games, see Category:Trailers.
A Truck Cab pulling a flat bed Transporter trailer in GTA 2.

Towing refers to an ability in Grand Theft Auto games to tow or pull an object, specifically a trailer or vehicle, using another vehicle. The feature is first made possible in Grand Theft Auto 2, when semi-trailer trucks possess the ability to pull trailers, but only one game, Grand Theft Auto: San Andreas, similarly offers such a feature.



Attachments with trailers simply require the player reverse their vehicle into the front of a trailer until the camera readjusts itself to center on both the hauler and the trailer, confirming the coupling is complete. When pulling a trailer, the vehicle will possess poorer performance due to the need to pull extra weight, especially with regards to steering as the vehicle is now longer. Players have the option of detaching trailers after attachment.


All in all, GTA 2 features three forms of trailers, one of which is somewhat useful in actual gameplay. The Truck Cab and the Truck Cab SX represent the game's only two semi-trailer trucks, and are also the only vehicles in GTA 2 capable of attaching to and pulling trailers. Players may detach a trailer using the attack key or button.

Trailers sustain damage like other vehicles, and also emit fire the same way when heavily damage, even exploding when destroyed, posing a danger to the player if they are pulling a trailer that is in bad condition.

GTA San Andreas

A Tanker truck with a "Tanker Trailer" attached in GTA San Andreas.

GTA San Andreas is the only game after GTA 2 to reintroduced the ability to pull loads. The game mechanics of attaching to and pulling a trailer is roughly the same as in GTA 2, but trailers may decouple from a vehicle using a specific command or if physical force (i.e. jackknifing, dislodging due to rough terrains or jumps, excessive speed, etc.) is subjected to the trailer. However, there is no single button to detach the trailers. There is a glitch in the PS2 version where taking a picture of the attachment will detach the trailers but the glitch is fixed in subsequent versions.

Along with the game's three semi-trailer trucks (the Linerunner, Tanker and Roadtrain), the game also introduces a different range of vehicles with roughly the same capability, including:

  • The Tow Truck, which employs an adjustable boom at the back to pull any large vehicle.
  • The Tractor, which uses an adjustable tow hitch to pull smaller hauls or large vehicles.
  • The Utility Van and Baggage, which feature a stationary tow hitch to pull smaller hauls.

The trailers themselves consist of a more varied range of items, some of which are not available unless they are spawned using a third-party trainer. In total, GTA San Andreas features a eight types of trailers: Four semi-trailers and four specialized trailers.

All trailers in general are capable of exploding entirely if severely damaged or flipped over, but specialized trailers have several other peculiarities, including functional headlights and taillights that light up at night or in a dark location, and the ability to emit smoke if sufficiently damaged (Including those that would never burn, much less explode) .

List of trailers


Image Name Description
Container A container trailer.
Tanker A tanker trailer for liquid loads. Not to be confused with a Tanker truck.
Transporter A flat bed trailer. With the Transporter, the player has the ability to place any car on the trailer, using single, unmarked cranes located in each district of the city; likewise, vehicles on trailers can be unloaded using the same cranes. When a gang car is placed on the truck, its gang markings disappears for as long as it is on the trailer.

GTA San Andreas

Image Name Description
A "artict1" Articulated Trailer.
Articulated Trailer A trailer designed to carry solid loads. The trailer is available in three forms, two fully covered (artict1 and artict3) and one hopper (artict2).
A "artict2" Articulated Trailer.
A "artict3" Articulated Trailer.
A Tanker Trailer.
Tanker Trailer A fuel tank trailer bearing Xoomer livery.
Specialized trailers
A Farm Trailer.
Farm Trailer A plow intended to be pulled by a Tractor, complete with functional chisels that move as the Farm Trailer is in motion. The Farm Trailer can be found at a farm in Tierra Robada near the Bait Shop, although no Tractors can be found in the desert.
A Utility Trailer.
Utility Trailer A black utility trailer intended for the Utility Van. The trailer is not normally available in game, and can only be spawned using a third-party trailer or car spawner. The reason for its lack of availability in-game is unknown. If the trailer is spawned at night, connected to the Utility Van, then turned on its side or upsidedown a headlight can be seen.
A Tug Stairs.
Tug Stairs A mobile staircase commonly found in airports, intended for the Baggage and ideal for access into an AT-400 where a permanent platform is not available. Its high center of gravity may often lead it to topple over during high speed cornering.
A "bagbox a" Baggage Box.
Baggage Box A luggage box commonly found in airports, and intended for the Baggage. Available open (bagbox a) or closed (bagbox b), and may also be attached to other Baggage Boxes or the Tug Stairs. The Baggage Box also features its own steering axle.
A "bagbox b" Baggage Box.

This article uses material from the "Towing" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010

The Star Trek Expanded Universe Database is for fanon and related content. See for the canon Star Trek wiki.

  1. REDIRECTmemoryalpha:Transporter

This article uses material from the "Transporter" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010

From SWG Wiki

There are six total lessons over 24 total levels for the Transporter:

  • Smuggler Essentials I -- Levels 22-25
    You have learned the value of a quick shot from the hip against an unsuspecting opponent.
  • Smuggler Essentials II -- Levels 26-29
    Often times you will need to get away from the authorities without extra casualties. Stunning your pursuer with a Concussion Shot is more useful than a drawn out fight.
  • Smuggler Essentials III -- Levels 30-33
    A well placed attack to a pursuers legs may slow them down and give you the time needed to escape.
  • Smuggler Essentials IV -- Levels 34-37
    Know when to cut your losses. You Self Preservation instincts could mean the difference between life and death.
  • Smuggler Essentials V -- Levels 38-41
    Learning when and where to place Trip Wires is extreamly useful in your line of work.
  • Smuggler Essentials VI -- Levels 42-45
    Smuggling is not always an honorable profession. Learning to use a Drity Trick or two when fighting is not below the successful Smuggler.

After passing the sixth lesson and 45th level, the Transporter may then work toward the Handler rank.

This article uses material from the "Transporter" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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