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Transfer condition skills quick reference: Misc


Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Name # From Target Stats Notes Skill type Attr Cam
All Dead creature Spirit Range
    5 Energy 5 Activation 60 Recharge
creatures already with conditions Nature Ritual RangerWS N
Draw Conditions
All Target ally Self
    5 Energy ¼ Activation 2 Recharge
Gain +health for each condition transfered Spell MonkProt C
All Allies Self
    5 Energy 1 Activation 10 Recharge
Elite Spell MonkNone C
Plague Sending
1...3 Self Foe & adjacent foes
10% Sacrifice 1 Energy 1 Activation 5 Recharge
Spell NecromancerCurses P
Plague Signet
All Self Foe
        1 Activation 4 Recharge
duration lengthened 0...80% Elite Signet NecromancerCurses C
Plague Touch
1...3 Self Touched foe
    5 Energy ¾ Activation    
Skill NecromancerCurses C
Infuse Condition
New condition Self Closest minion
    5 Energy 1 Activation 20 Recharge
For duration Enchantment Spell NecromancerDeath P
Verata's Sacrifice
All Minion allies Self
15% Sacrifice 10 Energy 2 Activation 60 Recharge
undead allies gain +10 health regeneration, recharge instantly if < 4 minions Spell NecromancerDeath P
New condition Self Nearby foes
    5 Energy 1 Activation 20 Recharge
New conditions on you are suffered by nearby foes, sacrifice -health each time Elite Enchantment Spell NecromancerDeath N
Foul Feast
All Target ally Self
    5 Energy ¼ Activation 5 Recharge
Gain +health and +energy for each condition transfered Spell NecromancerSR E
Fevered Dreams
New conditions Foe Foes in area of target
    10 Energy 2 Activation 8 Recharge
For 10...22s, foes will suffer from target's conditions Elite Hex Spell MesmerIll P
Extend Conditions
All Foe Foes nearby target
    5 Energy ¼ Activation 5 Recharge
Duration of conditions lengthened 5...81% on nearby foes, not target Elite Spell MesmerInsp N
All Foe Target foe & foes adjacent
    5 Energy ¼ Activation 5 Recharge
Spell MesmerNone C
All Foes in targets area Foe
    5 Energy 1 Activation 10 Recharge
Spell MesmerNone N

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