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Tranquility: Misc



Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

other resources
EverQuest 2 Spell Information
Spell Icon

Target Friend
Power 236 to cast
157 every 15.0 seconds
Casting 1.5 seconds
Recast 1 minute
Duration 1 minute
Range Up to 20.0 meters
Critical Multiplier 1.30
Level 65



  • Applies Tranquil Healing
    • Heals target for (X)
  • Dispels (Y) levels of any hostile effects on target instantly and every 15 seconds
  • Casts Tranquil Healing for each successful Dispel
    • Heals target for (Z)
Tranquility Spell Line
65 78
Spell Effects by Spell Rank
Effect Apprentice Journeyman Adept Expert Master Grandmaster
Initial Heal (X):  ?  ? 513  ?  ?
Cure (Y):  ?  ? 87  ?  ?
Dispell-based Heal (Z):  ?  ? 513  ?  ?

Gray cells correspond to unavailable ranks of the spell.

This article uses material from the "Tranquility" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Skill details
Campaign: Factions Ranger
Profession: Ranger
Attribute: Wilderness Survival
Type: Nature Ritual
    15 Energy 5 Activation 60 Recharge

Full: Create a level 1...8 spirit. Enchantments cast by non-spirit creatures within its range expire 20...44% faster. This spirit dies after 15...51 seconds.

Concise: Creates a level 1...8 spirit (15...51 second lifespan). Enchantments expire 20...44% faster on creatures in range. Does not affect spirits.


Wilderness Survival 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
Level 1 2 2 3 3 4 5 5 6 6 7 8 8 9 9 10 11 11 12 12 13
Expiration Rate 20 22 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60
Duration 15 18 21 24 27 30 33 36 39 42 45 48 51 54 57 60 63 66 69 72 75


Skill Trainers:

Related articles

Facts about TranquilityRDF feed

This article uses material from the "Tranquility" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

Tranquility is a term used by the Covenant and can refer to the following:

This is a disambiguation page — a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.

This article uses material from the "Tranquility" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

Production information

Kuat Drive Yards[1]


Venator-class Star Destroyer[2]



Docking bays
Escape craft



Rise of the Empire era[2]

Earliest sighting

c. 22 BBY[4]

Latest sighting

c. 22 BBY[4]

Present for battles/events

Rescue on the Tranquility[3]


Galactic Republic[3]




Tranquility captain[3]

"Jedi cruiser Tranquility, this is General Luminara Unduli requesting permission to land."
"You are cleared, General. We await your prisoner's arrival."
"Thank you, Captain Argyus. I look forward to delivering him to you."
―Jedi General Luminara Unduli and Captain Faro Argyus — (audio)Listen (file info)

The Tranquility was a Venator-class Star Destroyer in the service of the Republic Navy during the Clone Wars. Around 22 BBY, the Star Destroyer was dispatched to Rodia in the aftermath of Trade Federation Viceroy Nute Gunray's capture by the Republic. Alongside Senior Jedi General Luminara Unduli, Jedi Commander Ahsoka Tano, a contingent of the Grand Army of the Republic's 41st Elite Legion, and a division of Senate Commandos, the Tranquility was to transport Gunray from Rodia to the Republic capital of Coruscant, where he would stand trial for war crimes.

Just as the Tranquility began its journey, it was accosted by Confederate Vulture droid starfighters and Droch-class boarding ships. Despite the efforts of the Star Destroyer's gunners, the boarding ships were able to pierce the Tranquility's hull, deploying super battle droids alongside Asajj Ventress, a Confederate assassin tasked with freeing Gunray from Republic captivity. Although the Republic forces aboard the Tranquility were able to repel the battle droids, Ventress crippled the Star Destroyer by setting off explosives within its main reactor room. This, in addition to the betrayal of a member of the Senate Commandos, allowed Gunray to escape the detention level, flee the Tranquility, and return to Confederate space. After a lightsaber duel in the destroyed reactor room, Ventress escaped the Tranquility as well aboard one of its escape pods, joining the fleeing Gunray and leaving the Jedi and Republic Navy with a heavily damaged Star Destroyer.



The ventral surface of the Tranquility.

Like all Venator-class Star Destroyers,[1] the Tranquility retained dual command towers, escape pods, a lengthy dorsal flight deck, and a ventral docking bay for larger ships such as Consular-class frigates. The exterior of the vessel sported numerous turbolasers, the insignia of the Open Circle Fleet, and the red markings common to ships of the Republic Navy.[3]

The interior of the Tranquility had a high-security detention level with several cells that were all protected by energy shields capable of withstanding lightsaber strikes. These shields were controlled by panels on the bulkhead next to the cells. At the entrance to the detention level was a control panel that provided readouts on the Tranquility's systems and status. The detention level could be accessed by turbolifts, or unconventionally via the Tranquility's ventilation shafts. The main engine room had several vertical reactors with walkways stretching on different levels, providing access for onboard personnel.[3] In addition, large pipes that carried fuel to the reactors ran along the ceiling of the engine room.[5]



Prisoner transport

"Gunray's capture could be a serious threat to us, my friend. The viceroy will not last long under Jedi interrogation."
"I have already put a plan into action, my lord. My best agent, Asajj Ventress, will infiltrate the Jedi ship, and either free Gunray, or silence him."
Darth Sidious and Darth Tyranus(audio)Listen (file info)
Ahsoka Tano outside Nute Gunray's cell.

The Tranquility was a Venator-class Star Destroyer in the service of the Republic Navy during the Clone Wars.[3] Around 22 BBY,[4] the Tranquility was dispatched to the Outer Rim world of Rodia in the aftermath of the capture of Nute Gunray, the viceroy of the Trade Federation and a leading member of the Separatist Council. Following a failed attempt to bring Rodia into the Confederacy of Independent Systems fold, the viceroy was captured by the Republic Senators Padmé Amidala and Onaconda Farr and Associate Planetary Representative Jar Jar Binks.[6] The Tranquility, carrying a contingent of the 41st Elite Legion, was to collect Gunray from Rodia and transport him to the Republic capital of Coruscant, where he would stand trial for his war crimes.[3]

While the Tranquility orbited the planet, Clone Commander CC-1004, nicknamed "Gree," led the 41st Elite Legion to the surface to relieve the senators of Gunray and take the Neimoidian into custody.[6] The clone troopers were joined by Senior Jedi General Luminara Unduli and Jedi Commander Ahsoka Tano, who had been dispatched by the Jedi High Council to ensure safe passage for the Tranquility. The Jedi and clones concluded business on Rodia, and the Tranquility received a complement of Senate Commandos led by Captain Faro Argyus,[7] an undercover Confederate agent. With all of the viceroy's escorts in place, Gunray was ferried up to the Tranquility aboard a Consular-class frigate.[3]

The vessel docked in the Tranquility's ventral docking bay, unloading Gunray and his Jedi and clone escorts. The Nemoidian was taken to the vessel's detention level and placed inside a laser-shielded holding cell, guarded by the Senate Commandos and Gree. As the Tranquility departed from Rodia's orbit, Unduli and Tano began their interrogation of Gunray. However, unbeknownst to both Gunray and the Republic forces aboard the Tranquility, the Confederate Head of State, Count Dooku, had dispatched Dark Acolyte Asajj Ventress to infiltrate the Tranquility and either rescue or kill Gunray in order to prevent him from leaking information to the Republic. Before the Star Destroyer was able to jump to hyperspace out of the system, Ventress arrived in Rodian space and ambushed the Tranquility with a squadron of Vulture droid starfighters. In addition to the Vulture droids, three Droch-class boarding ships headed for the Star Destroyer, and despite the attempts of the Tranquility's gunners to shoot the attacking ships down, the craft lodged themselves in the cruiser's hull.[3]

As the boarding ships began to disgorge B2 super battle droids into the Star Destroyer's dorsal flight deck, the 41st Elite's Green Company engaged the invaders. The Republic unit was decimated, and the battle droids continued toward the detention level. As Republic forces under Unduli and Gree continued to combat the droids in the Tranquility's corridors, Ventress, who had been aboard one of the boarding ships, entered the flight deck and sneaked into the Tranquility's ventilation shafts. From these shafts, she was able to access the Star Destroyer's reactor room, where she planted numerous thermal detonators while avoiding the sight of 327-T, a WED-15 Treadwell droid that was inspecting the area. After planting the timed explosives, Ventress returned to the ventilation shafts and proceeded to the detention level. With the Republic forces believing that the initial Separatist attack had been repelled, Ventress was able to quickly overpower Tano and the Senate Commandos guarding the Viceroy and free Gunray from his holding cell. However, the Dark Acolyte's progress was quickly halted with the return of Unduli and Gree from the fight in the Tranquility's corridors. Unduli joined Tano in her struggle against Ventress shortly before the Dark Acolyte's apparent surrender.[3]


"Everything's running haywire. Doors, lifts, communication's down. Propulsion's dead. She's crippled the entire ship."
―Faro Argyus, on Asajj Ventress's sabotage of the Tranquility(audio)Listen (file info)
The Tranquility's reactors are destroyed.

Ventress had no intention of surrendering to the Jedi, however, and her timed explosives went off. The reactor room was engulfed in flames as the thermal detonators destroyed the Tranquility's engines, door and turbolift controls, and communication systems. The blast shook the entire vessel, allowing Ventress to escape the Jedi and flee to the ruined reactor room via a turbolift shaft. Unduli gave chase while Tano remained with Gree and Argyus to guard Gunray, who was returned to his cell. Ventress was able to ambush and overpower Unduli during a duel in the reactor room and nearly killed her after severing several large pipes from the ceiling. The pipes slammed to the floor, pinning Unduli's leg to the ground. However, Tano decided to disobey her orders and follow Unduli into the reactor room, and the Padawan was able to save the Jedi Master from Ventress and free her leg. Ventress, having distracted the Jedi away from Gunray, signaled Argyus via her wrist gauntlet.[3]

The captain received the signal and promptly killed his fellow commandos before opening fire on Gree. The clone commander attempted to return fire, but Argyus used Gunray as a living shield by pushing the viceroy between himself and the clone. Gree, unable to fire on enemy prisoners, instead entered into a brief fist fight with Argyus, but the combined forces of the traitorous Senate Commando and the viceroy knocked the clone unconscious. All obstacles removed, Gunray and Argyus fled to the Tranquility's ventral docking bay, where they commandeered the Consular-class cruiser originally used to bring them aboard. With the Tranquility still crippled from the blast, the cruiser made an easy getaway. Ventress fled the reactor room after detonating several more explosives and made her way to the Star Destroyer's escape pod bays, where she killed several clone troopers before escaping the Tranquility in one of its lifepods.[3]

The Tranquility was later repaired, allowing Unduli and Tano to report their failure and the loss of Gunray to Jedi Generals Yoda and Anakin Skywalker. In the Tranquility's war room, the four discussed the continuing pursuit of the viceroy by Jedi General Kit Fisto, who was able to track the stolen Republic ship via its homing beacon. Shortly afterward, Tano left the Star Destroyer before Unduli and the Tranquility departed Rodian space.[3]

Commanders and crew

Trooper: "You keep watch here, 327."
327-T: "<annoyed beeps>"
Trooper: "Okay, okay. 327-T."
Captain: "You know droids never like to be called by their nicknames."
A clone trooper, 327-T, and a clone captain Listen 

As a vessel in the Republic Navy during the Clone Wars, the Tranquility was heavily crewed by clones. The captain of the vessel was a clone who was present on the bridge during the Confederacy's rescue of Viceroy Nute Gunray alongside other clone naval officers who worked as gunners. The vessel was under the overall command of Senior Jedi General Luminara Unduli during her time on the ship, with Commanders Ahsoka Tano and Gree serving with her. With Gunray as a prisoner, the Tranquility received a complement of Senate Commandos, a security measure not commonly afforded away from Coruscant.[3]

The ship was patrolled by at least one WED-15 Treadwell droid, designated "327-T." The Treadwell droid was in the reactor room when Ventress planted her explosives, but was unable to spot her. He was later buried beneath rubble when the explosives detonated, only to be found by Unduli and Tano during their search for Ventress.[3]

Behind the scenes

The Tranquility first appeared in the 2008 Star Wars: The Clone Wars television series, where it served as the setting for the episode titled "Cloak of Darkness." The ship also appeared in the young readers book Star Wars: The Clone Wars: Ambush, and its damaged reactor room was a level in the 2008 video game Star Wars: The Clone Wars: Lightsaber Duels, in which players could reenact the duel between Ventress and Unduli.

The catwalks and columns in the Tranquility's engine room were designed by the episode's creators to be an architectural nod to the gravity control room of the Super Dimensional Fortress from the Macross anime series.[2]


  • Star Wars: The Clone Wars: Ambush
  • Star Wars: The Clone Wars – "Cloak of Darkness" (First appearance)
  • Star Wars: The Clone Wars: Jedi in Training
  • Star Wars: The Clone Wars: Forces of Darkness
  • Star Wars: The Clone Wars – "Jedi Crash" (Appears in flashback(s))
  • Star Wars: The Clone Wars: Lightsaber Duels


  • Star Wars: The Clone Wars: The Visual Guide (First mentioned)
  • The Art of Star Wars: The Clone Wars (Picture only)
  • Star Wars: The Clone Wars: Visual Guide Ultimate Battles (Picture only)
  • The Clone Wars Episode Guide: Cloak of Darkness on (backup link on
  • Star Wars: The Clone Wars: Republic Heroes (Nintendo DS edition in-game databank)

Notes and references

  1. 1.0 1.1 Star Wars: Complete Cross-Sections
  2. 2.0 2.1 2.2 The Clone Wars Episode Guide: Cloak of Darkness on (backup link on
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 Star Wars: The Clone Wars – "Cloak of Darkness"
  4. 4.0 4.1 4.2 Star Wars: The Clone Wars novelization
  5. Star Wars: The Clone Wars – "Cloak of Darkness(Decoded)
  6. 6.0 6.1 Star Wars: The Clone Wars – "Bombad Jedi"
  7. The Clone Wars: Transfer

External links

This article uses material from the "Tranquility" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Star Wars Fanon

Up to date as of February 04, 2010

The Star Wars wiki of fan invention.

The Tranquility was one of the many Jedi Mini Cruisers owned by the New Jedi Order. The ship was usually piloted by Anakin Solo, generally accompanied by Tahiri Veila. The ship was destroyed on Mimbifooso when two Hutt Ships fired on it after it landed on the planet.

This article uses material from the "Tranquility" article on the Star Wars Fanon wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From Teletraan I: The Transformers Wiki

"Sloppiness is bad, cleanliness is good!"

This article may require cleanup to meet the quality standards of Teletraan I: The Transformers Wiki.
Please discuss this issue on the talk page or append this tag with a more specific message.
This article has been tagged since June 2007.

Tranquility, CA NV: Home to giant robots and really cool explosions.

Tranquility is a city possibly located in Nevada (see Trivia) in the United States of America.

Sam Witwicky lives there.

The Glu Transformers mobile game shows Tranquility's map location in northern California ~500 miles from Hoover Dam.



Transformers film

Though never explicitly named, Tranquility is where the Witwickys and Mikaela Banes live. However, in Transformers: Revenge of the Fallen (franchise), when Sam's driver's license is shown on television, it shows his residence as Los Angeles, California. After receiving Bumblebee's call for assistance, the Autobots make a (semi)successful planetfall in Tranquility. Only Optimus Prime (Movie) manages to land in an uninhabited area. But Ironhide (Movie) makes a spectacular landing in someone's swimming pool.

Transformers: The Game

Tranquility possesses a massive police force which tends to shoot first and not bother asking questions when it comes to giant robots. They are also firmly in the pocket of Sector Seven. Barricade takes advantage of their mentality by disguising himself as one of their number. Interestingly, the cops seem to consider the Autobots a bigger threat than the Decepticons. This is especially confusing when one considers all the damage Barricade, Shockwave, and the Decepticon drones did to the city.

Transformers: Autobots/Decepticons

See above, but more cops and less Shockwave.

Transformers: Autobots

Quite a few missions take place in Tranquility, mostly involving Create-A-Bot in some way or another.

In Protect the Locals, Create-A-Bot must destroy a Decepticon drone in a minute (like that's hard or something). Then, he must transform and hide from the police in vehicle mode. Finally, he must destroy two Decepticon drones without destroying anything else. (Now that's hard.)

In Car Shopping, Create-A-Bot has to meet up with Bumblebee, who tells Create-A-Bot to go scan some vehicles in order to maintain cover. The last vehicle, a black-ish SUV, is actually a Decepticon drone, which you must defeat.

In Information Super Highway, Create-A-Bot (again) has to find and scan three different Internet towers in order to retrieve information about a pair of glasses which belong to an unnamed person.

In Police Brutality, Bumblebee (for once...lazy) must find the location of the glasses. But Barricade is already there. Bumblebee must chase him down and destroy him.

Later on, after going to the Arctic, the Autobots head back to Tranquility and have some more fun.

In Happy Landings (haha), Bumblebee must destroy twelve S7 turrets in three different locations: four at the docks, four around the courthouse, and four atop buildings downtown.

In Know Thy Enemy, Jazz must find and bring back the Sector Seven SUV, buggy, and chopper. But...Blackout is the chopper! Jazz then has to defeat Blackout, who flies away, humiliated.

In Driven to Distraction, Bumblebee must distract destroy Sector Seven vehicles at three different locations in Tranquility. At the end, Create-A-Bot accidentally leads S7 vehicles to Bumblebee, who is taken by them. Do I detect a hint of irony?

But wait...there's more! After going to Hoover Dam, the Autobots return yet again to Tranquility and have even more fun. (I would be bored of this by now.)

In Narrow Escape, Bumblebee has extremely limited time to escape from Blackout while evading S7 forces and exploding Notchbacks. (Here's a hint: just shoot the Notchbacks so they don't get in your way.)

In Downtown Blackout, Ratchet must destroy Blackout without falling off the roof they are fighting on. (Note: this is the only mission Ratchet is playable in.)

In Fire Fighting, Create-A-Bot must find Ironhide, help him destroy attacking Decepticons for three minutes, then find Jazz, help him destory 50 Allspark Drones, then find Bumblebee, and protect him from Decepticons while following him to Optimus Prime.

In End Game (which is obviously the End of the Game), Create-A-Bot must aid Optimus Prime by knocking the Allspark out of Megatron. (Hint: Hit Megatron in the back to do this! It takes four tries.) Then, Optimus Prime must kill off Megatron for good. Create-A-Bot dies (finally!), and everyone lives happily ever after. The end. You can go home now.

...No, seriously. Keep reading. There's more.

Transformers: Decepticons

Again, many missions take place in Tranquility, mostly starring the evil version of that other guy.

In Beware the Locals, Create-A-Bot must destroy a car, then destroy three police cars on Barricade's command.

In Robots in Disguise, Create-A-Bot must go to three different locations and either scan or destroy (or both) different cars at each location in order to flush out an Autobot. The Autobot appears at the last location.

In The Diversion, Create-A-Bot must help Barricade by distracting Tranquility's police force so Barricade can locate Bumblebee. He must raise his threat level to three, then neutralize the police force.

In Stings Like a Bee, Barricade must defeat Bumblebee. (Pretty simple, eh?)

After journeying to Qatar, the Decepticons head back to Tranquility to do some more stuff.

In Torching the Welcome Wagon, Create-A-Bot must destroy twelve S7 turrets: four in the docks, four around the courthouse, and four atop buildings downtown.

In Codebreaker, Brawl must defend several generators for an unspecified amout of time by placing turrets near the generators. (Remember: if there are four or less generators, then you lose. Sucker.)

In Reinforcements, Create-A-Bot must destroy three different Autobot Protoforms in three different locations while under attack by Sector Seven. He must then chase down and defeat Bumblebee.

But...there's still more! After going to Hoover Dam, the Decepticons go back to Tranquility. (Can you see something happenning here? 'Cause I can't.)

In Street Brawl, Brawl must kill off Ironhide. Sound simple? It's not. Trust me.

In Starscream's Betrayal (which is possibly one of the single hard[est] missions in the game), Starscream must chase down and defeat Bumblebee for good, and then defeat a super-powered Barricade.

In Sibling Rivalry, Create-A-Bot must defeat 25 Allspark Drones, then follow Starscream, then defeat 25 more Allspark Drones, then follow Starscream, then defeat 5 Autobots. Then Megatron must defeat Optimus Prime. But...he is not the last boss!!! (Shock...horror!) The last boss happens in a place called Casino Strip.

Related characters

Overzealous cop

This overzealous police officer interrogated Sam Witwicky after he was arrested, claiming that his car was alive. The cop was convinced that Sam was a junkie, as he was found with pills in his possession, prescribed for Mojo. Ron Witwicky explained that the pills were for their dog, but the cop was still unconvinced, and when he caught Sam eyeing his piece, he threatened to "bring it". Sam asked if the cop himself was on drugs.

Despite having a mustache, it is currently presumed that this individual was an actual flesh and blood human, and not a Decepticon hologram.

Locations in Tranquility

  • Seaspray's Fish and Chips
  • Tranquility Sparks Baseball Field
  • Tranquility Estates — future site of (under construction)



It's uncertain in which state Tranquility is actually supposed to be located. An earlier version of the movie's script identified the city as "Tranquility, Nevada", but neither the city nor its state are actually identified by name in the movie itself.

The only official media to explicitly identify the state are Issue 4 of IDW's Movie Prequel mini-series and the Top Trumps Transformers Book. Meanwhile, issue 1 of IDW's Movie Adaptation simply identifies it as "Tranquility, U.S.A.", and Transformers: Beginnings, an "animated" version of the Movie Prequel comic available on a Wal-Mart exclusive bonus DVD explicitly has the name "Nevada" removed from a caption near the end.

This appears to imply that the writers, while originally intending to have Tranquility located in Nevada, later decided to remove all references to the state, either because Bumblebee somehow manages to drive Sam and Mikaela from there to Griffith Observatory (which is located in Los Angeles), or in an attempt to make its location more ambiguous, similar to the Simpsons' Springfield. In the second film, Sam's driver's license lists his city of residence as Los Angeles, which may be a retcon.


This article uses material from the "Tranquility" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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