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In the SPECIAL character system, traits are optional character modifications that affect the player character. Fallout 3 is the first SPECIAL game where there are no traits, as they were rolled into perks.
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Traits modify different aspects of gameplay, including (but not limited to): Primary statistics, derived statistics and skills. Traits always have both positive and negative results.
In games where traits exist, one can choose up to two traits when designing a character (or none at all). Choosing the Mutate! perk lets the player change one of his traits. Note that if you chose no trait at character creation, you cannot fill the empty slot with this perk.
In Fallout Tactics, where characters of different races can be created, traits also have different racial requirements. In Lionheart, a fantasy game which uses the SPECIAL system, a different approach to racial traits was chosen. For each race one is free to choose (or not) any of the regular list of traits, but if the character belongs to one of the "tainted" races (i.e. everyone except pureblood humans), the player has to choose one of the list of racial traits available to their race. These traits are the only thing that distinguishes the races from humans and often had no penalty other than marking the character as tainted.
Trait | Fallout | Fallout 2 | Tactics | Van Buren |
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Beta Software | ![]() |
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EMP Shielding | ![]() |
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Domesticated | ![]() |
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Fear the Reaper | ![]() |
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Glowing One | ![]() |
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Ham Fisted | ![]() |
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Rabid | ![]() |
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Targeting Computer | ![]() |
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Tech Wizard | ![]() |
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Tight Nuts | ![]() |
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Vat Skin | ![]() |
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Support abilities are abilities that enhance a character. They are also called passive abilities or job traits. They range from providing bonuses to improving equipment options, general stats, physical or magical resists, and so on. Some support abilities are innate to a particular job or monster.
Gained at certain job levels and with Merit Points. Can be enhanced via Equipment.
Merit Points are gained after level 75.
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