Train: Misc

  
  
  

Music

Up to date as of February 02, 2010

From Your Subculture Soundtrack, the music encyclopedia

Contents

History

Discography

Main article: Train discography

Albums

Awards

Main article: Train awards

Grammy Awards

American Music Awards

Trivia

Similar Artists

References

External Links



From Tmp, a Wikia wiki.

This article uses material from the "Train" article on the Music wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

A train was a grouping of vehicles that moved over rails, transporting passengers or freight.

The Doctor claimed that he had always wanted to drive a steam train as a boy. (DW: Black Orchid)

It is not clear if Gallifrey once had trains, or if the Doctor was fascinated with Earth even as a boy.

The Doctor kept a model train set in his TARDIS, which he constructed over a period of several years until it eventually became a microcosm of its own. (ST: Model Train Set, EDA: Vampire Science, Genocide)

In 1863, the Doctor and Charlie Fisher used a train engine to escape from the Confederate lines after their hot air balloon was shot down. (TVA: Backtime)

In 1879, Queen Victoria had planned to take the train to Aberdeen, but was forced to go by coach when a fallen tree blocked the line, as arranged by the Brethren. (DW: Tooth and Claw)

In 1909, Jack Harkness and a group of soldiers under his command were travelling through Lahore by train when they were killed by Fairies. (TW: Small Worlds)

Circa 1990, the Doctor and Sarah Jane Smith took a train to Royal Albert Hall which was abducted by the Kalik. (DWM: Train-Flight)

In 1993, a Fortean Flicker transported a group of train passengers to Hogsumm. (NA: The Highest Science) They were later returned to their own time by Romana. (NA: Happy Endings)

One Human colony world which was mostly ice used skitrains, which had runners instead of wheels. (MA: Cold Fusion)

On the stormy planet Tempest, the only way to safety traverse the wastelands was by monorail trains. (BNA: Tempest)

In a heavily polluted city on an unnamed world, the Doctor assisted the Guardian Angels in finding the correct train track which would lead them out of the city and to the countryside. However, when he arrived there in the TARDIS and waited for them, they never arrived, and he concluded that they didn't make it, which was just as well since the countryside was just as polluted as the city itself. (DWM: End of the Line)

See Also

Wikipedia
Wikipedia has a more detailed and comprehensive article on

This article uses material from the "Train" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Memory-beta

Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

A Train was a grouping of vehicles that move over rails, transporting passengers or freight. Trains were widely used on Earth during the 19th, 20th, and 21st centuries on Earth. Trains consisted of a locomotive, which provided the power for trains to move, which was attached to one or more vehicles designed to either carry freight or passengers.

During the 19th and 20th century, the Orient Express ran from Paris, France to Istanbul, Turkey. The Orient Express became associated with intrigue and luxury travel. Doctor Beverly Crusher became fascinated with the experience of traveling on the train, and had a holodeck program that recreated the early Orient Express. (TNG episode: "Emergence")

The popularity of using trains for transporting passengers declined during the 20th and 21st centuries as other means of transportation - such as automobiles and air travel - became more popular. Despite this, some humans continued to prefer trains. Zefram Cochrane did not like flying, and preferred trains when traveling. (TNG movie: Star Trek: First Contact)

External links


This article uses material from the "Train" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Train may refer to:


This article uses material from the "Train" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Commonly used in PvP, training is the act of a Warrior pressuring a target, via an IMS buff and a knockdown skill. Skills commonly used include:

  • Rush
  • Bull's Strike
  • Shock (commonly used by European guilds to repeatedly shock a target while simultaneously spiking. This is known as "Shock train.")

Train may also be used to describe auto attacking to build adrenaline or simply place pressure on a target between spikes.


This article uses material from the "Train" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

GTA

Up to date as of February 09, 2010

From Grand Theft Wiki


This is a disambiguation page for Train, which could mean a number of things


This article uses material from the "Train" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Halo

Up to date as of February 08, 2010
(Redirected to MagLev Train article)

From Halopedia, the Halo Wiki

4.50
(4 votes)
A passenger train in New Mombasa.
Commuters aboard a passenger carriage discuss ONI propaganda.

Maglev trains (magnetically levitated trains) are a form of rail transportation on Human colony worlds. Vehicles are capable of high speeds and were very common sights throughout the 26th century.

They are found in and around major population centers where such transportation is practical. Maglev trains consist of high speed trains traveling along electrified, magnetized tracks that are elevated and run throughout cities and colonies. The trains call at numerous stations throughout the network, allowing the loading and unloading of goods and allowing passengers to board and alight from the train.

Some trains, however, are equipped to haul freight, not people, and thus some maglev networks are built in low population areas, allowing for quick transportation to and from various destinations.

Known maglev rail networks

Such a system existed in New Mombasa, Earth, with a maglev system under the jurisdiction of the Mombasa Transit Authority providing transportation throughout the area. This system was one of the first targets of the Covenant forces when they attacked Earth in 2552[1].

Another maglev system existed around the Chicago Greater Industrial Zone, this system used the same elevated tracks once occupied by older, less advanced trains of Chicago's old elevated railway[2].

Outer Colony world Tribute in the Epsilon Eridani System had a maglev rail system around the entire planet and centered around main population center Casbah. This system formed a core part of the colony's transportation grid. During Operation: TREBUCHET, UNSC Marines had to place ARGUS bomb-sniffing devices around the stations around the planet to insure that Insurrectionists did not try to sabotage the network[3].

Outer Colony world Harvest in the Epsilon Indi System also has a maglev system around the entire planet, centered on its major population center of Utgard. However, unlike most other rail networks, Harvest's trains were used exclusively to transport freight, not passengers. Harvest had seven main train lines, which led to the seven Space Elevators on the planet that connected to the Tiara. The trains carried crops and equipment from the outlying areas to the elevators, where they could be loaded into freighters and sent to other colony worlds.[4]

Trivia

  • Maglev trains in Terminal are instant death vehicles if a player is caught on its track, regardless of shield strength, or being in a vehicle.
  • A UNSC ATV, the Sperry FCMMagLEV, used a maglev locomotive as its drivetrain, which was vulnerable on the battlefield.[5]
There is more information available on this subject at MagLev Train on the English-language Wikipedia.

References

  1. Halo 2, level Terminal
  2. Halo: Contact Harvest, page 45
  3. Halo: Contact Harvest, page 12
  4. Halo: Contact Harvest, page 76
  5. http://www.bungie.net/News/content.aspx?cid=12233

This article uses material from the "MagLev Train" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

Train can refer to a number of things:

This is a disambiguation page, distinguishing subjects with similar names.
If an internal link led you here, you may wish to change the link to point directly to the intended article.

This article uses material from the "Train" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

A train station on Coruscant.

A train was a ground vehicle that moved along rails or magnetic guides.

Trains were used to transport people and supplies across the planet of Coruscant.

During the Battle of Coruscant, Supreme Chancellor Palpatine was escorted by Shaak Ti and Stass Allie in a civilian mag-lev train to an underground shelter to escape General Grievous.

Trains were also used to by the Galactic Empire to transport prisoners and cargo across the spice-mine asteroid Kessel. The Alliance to Restore the Republic used trains to ferry supplies and reinforcements to Chandrila's capital city during the Battle of Chandrila.

Appearances

  • Star Wars Episode II: Attack of the Clones
  • Star Wars: Clone Wars – "Chapter 21"
  • Star Wars: Clone Wars – "Chapter 24"
  • Star Wars The Clone Wars 7: In Service of the Republic, Part 1
  • Star Wars: The Clone Wars – "Lightsaber Lost"
  • The Return of Ben Kenobi (First appearance)
  • Star Wars: Rogue Squadron
  • Star Wars Episode V: The Empire Strikes Back (Special Edition)
  • Shadows of the Empire game
  • Star Wars: Rogue Squadron II: Rogue Leader
  • Star Wars: Rebel Assault II: The Hidden Empire

See also

External links


This article uses material from the "Train" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Tibia

Up to date as of February 05, 2010
(Redirected to Training article)

From TibiaWiki

This is an example of the ideal training setup (the fastest way to gain skills). Observe how the penguins also will not move, remembering that moving makes you lose 0.4 seconds of attack.
1. Blocked all around so no other creatures can attack the Trolls
2. Two Trolls attacking each player
3. Two Trolls attacking the Monk (shield-break)
4. The two players attacking the Monk
Training is a term used to describe the act of raising your skills artifically, similar to "practicing" a skill in order to enhance it.

Contents

Melee

To train your melee skill (sword, axe, club, or fist). It is usually better to attack the training monster with a weak weapon: for sword fighting a Knife, for club fighting a crowbar, and for axe fighting a sickle is usually used. You must acquire a target to bleed, with the chosen type of melee weapon, and successfully bleed it once for every 30 combat rounds. The number of combat rounds allowed is reduced by 10 for every attack you absorb while attacking your target in a single combat round. As such, you will need to make blood once every 20 combat rounds if 1 creature is attacking you while you're attacking your target, and once every 10 combat rounds if 2 creatures are attacking you.

Targets can include, but are not limited to:

Knights advance fastest in melee training, with the highest skill being 116. Paladins can also advance in melee skills at a reasonable rate. Several Paladins currently have melee skills in the 60-65 range. Druids advance slightly faster than Sorcerers, but since the introduction of wands, melee skills for the mage classes have become irrelevant.

Distance

Training distance is the same as melee (see the melee section), excepting that distance will increase faster if you bleed your target more. One blood hit is approximately twice the benefit of an instance of your opponent blocking your attack. Distance is a paladin's primary skill only, and so knights will not benefit from distance as much. The reason for this is because despite a knight's ability to carry a lot more than a paladin, their skills increase at a much slower pace than a paladin's, and 40 is considered high (compared to over 100). Thus, any other vocation would benefit from training another skill. Rookers may also take up the skill, due to the attack of a spear, the damage output may encourage them to train it. However, in the long run it isn't practical to rely on it as a primary skill, due to their lack of capacity.

Shielding

Your shielding skill will subsequently rise if, in addition, you have monsters attacking you while bleeding your target at least once every 30 successful blocks. The creatures need not bleed you, nor must they be of a certain strength. Additionally, any creatures attacking you beyond the 2nd will not add to your shielding skill. Thus, 2 creatures is the optimal number of training creatures for shielding advancement.

Knights and Paladins both rise in shielding at equal rates.

The Target Dummyes

Training with Target Dummyes is the most effective way of training, those monsters have an infinite amount of hitpoints so your skill will raise quickly. The disadvantage of not having any creature to raise your shielding can be fixed hiring a mage who summons weak monster to attack your character or buying Spellwands and using them till they break so they summon Mad Sheeps. You need to be at least level 75 to use this training.

Click Here to Show/Hide Spoiler Information

Spoiler warning: Quest and/or game spoiling details follow.

You can enter the lair where the dummyes are after completing the Shadows of Yalahar Quest.

Spoiler ends here.


Magic Level

Each magic level requires a precise amount of mana to be spent before advancement. Simply casting spells will further your progress meter accordingly. Prior to the 7.6 update, mana was only counted in 20-point blocks, discarding any mana from spells costed beyond the last multiple of 20. With the introduction of wands, which use as little as 2 mana points, this feature has been replaced, and every mana point spent is now counted toward the progress meter.

Fishing

To advance your progress meter in this skill, you must fish on water squares with fishing rod. Almost every water square (that is not accessible from the inside of a protection zone) contains single fish, and you have to fish it till you catch a fish. After that this square won't give you any more advancement and you have to fish another square. You must wait around 30 minutes for the fish to respawn and be able to advance farther in your fishing skill or move to another fishing spot. A good method is to fish one square at a time, starting at one corner of the water and working across the screen, clearing one row at a time until you have fished all the squares. This allows you to keep track of where you have caught fish so you do not waste casts on squares that are already cleared. See also Fishing.

Setups

Training is a long and arduous process for any vocation. When training, it is important you utilize the best possible methods available to ensure the fastest progress. Listed below are the various options available to players.

Training with monsters

If you've got a friend or hired someone to summon a monster for you or if you chose to train with slimes on Non-PvP worlds, then keep a few things in mind:

  • Always remember that you don't need to get hit for blood to make a shielding advance. You simply need two monsters hitting you while you make blood against YOUR target once every 30 combat tries (which equals ten rounds due to the 2 creatures attacking you.)
  • Breaking the shielding of the monster is important, granted the target can handle it. Have two monsters attacking a Monk or Dark Monk while you attack third in each round allows you to hit for blood more than 50% of the time on average, and for very little damage. Simply push the Monk or Dark Monk's monsters until they attack in chorus, and follow it with your own weakened attack afterward.
  • Note that when training with ghouls, you will likely take 25-30% longer to advance due to their inability to function with the shield-breaking system used on Monks and Dark Monks.
  • Make sure your monsters are not moving, as if they do, they waste 0.4 seconds.
  • Distance attacks work differently with shielding, and as such, timing your attacks after timed misses by monsters will not add any measurable benefit.
  • Have enough shield skill or armor to reduce to a minimum the monster blood hits on you, if they blood hit, they will start to get more skills and you will start to fail in blocking them, resulting in more damage to you, which leads to you getting a new monster to train.

Training with players

Training with players is an acceptable alternative to the ideal Monk/Dark Monk situation, and far better than ghouls or slimes on average due to the stability of a partner, but is impossible on Non-PvP worlds.

  • As with training on monsters, you must deal blood damage once every 10 attacks for your training time to be optimal, with 2 monsters attacking you.
  • It is not worse to train with more than one partner simultaneously (i.e. the triangle training). Just make sure everyone is getting attacked by two people/monsters at the same time always.
  • Whatever the setup is, try and make sure you are near water to fish (or have lots of food like brown mushrooms).
  • You are a target as well as a trainer in this scenario. As such, make sure your armor level is low enough for your opponent to bleed you. For two knights with melee skills of 90, using a 7-power weapon, on full defense, will make blood with broken shielding on armor values of 11 enough times to optimze training.
  • Distance attacks work differently with shielding, and as such, timing your attacks after timed misses by monsters will not add any measurable benefit.
  • Shield breaking is not necessary when pvp training if the target does not need to advance his own shielding skill. For instance, if a knight were to train on a mage, the mage would simply not equip a shield and wear enough armor to make training possible.

Tips

To further your progress, employ the following tactics:

  • Bring plenty of food for prolonged training sessions. Ham provides the best gold piece per HP ratio, while brown mushrooms provide the best weight to HP ratio. Eating will not only allow you to heal during PvP training, but it will allow you to cast spells in general and advance your magic level.
  • Have two creatures attack your target in unison, and then proceed to attack it afterward. This is a phenomenon known as "shield-breaking", meaning your weapon will penetrate your target's defense value, which has been occupied by the first two attacks. Note however, that distance fighting automatically bypasses shielding, so this method is not necessary for distance training. Furthermore, this tactic will not work on targets that are not friendly, via convincing, summoning, or PvP training, as monsters will not attack other cratures that are hostile toward you.
  • In PvP training, make sure your partner is wearing as little armor as possible to encourage more bleeding. The amount of damage he can take is directly equal to the amount of life he regenerates while eating, plus HP gained from any healing spells he can cast with regenerated mana.
  • When training with slimes you'd like to bring as much food as posible since slimes tend to hit high from time to time. Find a spot, where only two slimes are able to attack you simultaneously. (Note that slimes can push parcels so don't count on it to block a slime from getting to you)
  • On less populated worlds a good training technique would be hunting in places with rather large amounts of creatures, while being on defensive or balanced mode.
  • While training, make sure that the creatures attacking you shall move as little as posible, since if a creature moves, it looses about 0.4 seconds of response time that would otherwise be used towards him fighting. So each time it moves you lose 0.4 seconds of shielding advance by him.

Good places for training

  • Near the Desert Dungeon Quest place. On the passage before entering the quest room, you'll find a slime. Lure the mother slime to the down hole that you went up to go behind it. There only 2 slimes can hit you at once.
  • North of the Amazon Camp you'll find a cave with 1 beholder and 1 slime. Kill the beholder as fast as posible, it will most likly run to a space in which he is trapped that you will also use as your training spot. (Northern point of the cave)
  • Thais Ancient Temple, is the most popular training place for low level knights. There are several places to stand in which only 2 slimes can hit you.
  • Venore rotworm cave. There is a huge slime spawn, but without any spots to train at all. At the point farthest to the north east you will find a roping place. Just rope the mother slime upwards and stand in the corner of the ladder spot so that only 2 slimes may hit you at the same time.
  • Venore in house of Wyda, lure slimes of the south for the house, and enter in room.
  • Fibula Dungeon on the first level underground. There you will find on the left huge cave with many rotworms and carrion worms. It's dangerous while surrounded, but there are a plenty of spawns so you won't have to wait too long.
  • Troll's cave south-east of Thais. On the deepest level there are few rotworms and good corridors to train, but beware of unwanted skeletons with its life draining.
  • Liberty Bay If you go North East of Liberty bay you will find a cave full of Novice's of the Cult. There are also many dark monks. Make sure you bring two convince creature runes with you. Convince two dark monks and then rope them back up. From ground level you can take them anywhere across Liberty bay to train. It is strongly recommended that you use small stones on these creatures.
  • There are many places to train at Tiquanda, and slimes spawn everywhere.
  • Dwarf Mines. On the first and second level underground, there are lots of places with dwarves and rotworms. Put some parcels or other item so that only two monsters can attack you.
  • A cave below Ab'Dendriel, often called Ab'Dendriel Slimes Cave, where there are slimes spawn.
  • The single best place for long-term solo training is on the first floor of the Dark Cathedral. There you will be able to lure the solitary Dark Monk by the second floor stairs to a place in the eastern portion where Bats are known to spawn. A convince Creature rune and enough mana are needed as well. Dark Monks, like their larger, older cousins make excellent training tools, because of their intense and rapid healing rates, and high HP totals.
  • Port Hope. West of the temple there is a tower that people lure slimes to and rope up. Stand in the corner where only 2 slimes can attack you. There are also many other places in the north and north-west plains of Port Hope where the trees and jungle grass only allow you to be attacked by 2 slimes at once. There are numerous slime spawns in that area which can be lured.
  • The sewers under Carlin have many bugs which makes it a perfect place for newly arrived players with low skills who can't train on summons and need to train in monster spawns instead. Bugs don't flee on low health and this makes them ideal training monsters.
  • If you are a Paladin, a good idea is to hunt Goblins with the Small Stones that they drop as they are excellent for training, you'll loot them faster than they break, and can later be used for training elsewhere or sold for fair amounts of money at high quantities.
  • In Non-PvP worlds or either in PvP worlds, if you have more than 80/80 Skills, you can choose training with 2 Gargoyle at Formorgar Mines(You need to complete The Ice Islands Quest almost every missions), since they are hard skin, it's difficult to kill it with Training Weapons, also they heal themselves a little bit, so it's perfect for Training. Keep in mind that Gargoyles run with low health.
  • If your equipment is good enough and you train on non-healing monsters (ex. Rotworm) it is good to use 3 monsters to train. That is because when you kill one, the other two still increase your shielding at the optimal rate and you can start hitting the 2nd monster before the 3rd spawns. That way you save a lot of time in longer periods instead of training on just one monster left after second was killed.

Training strategies and examples


This article uses material from the "Training" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







Got something to say? Make a comment.
Your name
Your email address
Message