A trader, unlike a merchant, does not sell and buy goods at a fixed price, but depending on supply and demand.
You may even find a trader "out of stock" if there is very little supply.
Prices have a lower limit (minimum purchase prices are 3 gold for common materials, 30 gold per unit for rare materials and 25 gold for Runes and Insignias, minimum sale prices are 10 gold for common materials, 100 gold for rare materials and 100 gold for Runes and Insignia, the minimum price for Celestial Sigils is unknown), but are open ended to an extent. Prices for certain Superior Runes have gone up to 100 platinum at one point, but since the maximum amount of gold you can carry on your person is 100 platinum, this is essentially upper limit.
These are the traders in the game:
When Emeka and his men told Mr. Eko of their deal with Yemi regarding the village's shipment of vaccinations, Eko met with a black market trader at a bar in an attempt to sell the vaccines. Emeka tried to murder Eko for his deal with the trader, but Eko ended up killing him instead.
|Release date||Unknown edit|
|Location||Keldagrim Trade Octagon|
|Examine||A trader for the ______ mining company.|
|Notable features||Trade materials in the city's Trade Octagon.|
The eight ruling companies of Keldagrim, the Consortium, are in constant need of labour, ore, and mining rights. Although some transactions are done formally behind desks by the companies' directors and secretaries, the large amount of trading performed often requires less formal methods. To accomplish this, the Consortium has hired traders to perform trades in the Trade Octagon.
Two traders for each company stand on each side of the Octagon, found in the centre of the city. Here they shout out their offers and look for potential deals. To help oversee this, the Trade Referee stands in the centre of the Octagon and ensures that the octagon runs as smoothly as possible.
Traders do not currently have roles in any quests, and cannot be talked to, but at level 90 Thieving, players may pickpocket them. Initially, a minigame was planned for the Octagon, but as confirmed by a Jagex Moderator, this scheme has now been abandoned, replaced instead with the thieving element.
As of 9 September 2009, players can pickpocket the traders. This requires a Thieving level of 90 and players will be rewarded 556.5 experience if they are successful. The odds of success when pickpocketing traders seem to be better than elves and heroes.
If a player fails to pickpocket the traders they may be attacked by a level 86 Trade floor guard wandering nearby. Because the player will be stunned, the guard will be able to hit 2-3 times before they can respond, and can hit up to 16. A method to escape the attention of these would be to go up or down one of the nearby staircases. Guards can be trapped in the offices of some companies.
Players may also talk to their respective mining company and ask about the guards attacking them. The director of your company will ask you to deliver 2-4 bars of a random type of metal up to mithril within 14-18 minutes in return for bribing the trade floor guards. It is recommended that players carry four bars of two different types of metal in order to increase their chances of being able to fulfill the request. If the director requests a type of bars which a player does not have, the player should not accept the task, and should simply talk to the director again until a better task is given. On completion of the task given, the guards will be bribed to ignore the player for 10 minutes. If the player steals from their respective company the guards will stop ignoring them. Warnings will be given 1 minute before the bribe runs out and when it does run out.
Pickpocketing traders can yield both very high experience rates and a sizable profit. An Ardougne cloak 3 will significantly improve a player's success rate when pickpocketing the traders, as well gloves of silence. Using these two items, players should be able to gain over 30,000 experience within one ten-minute bribe period. Accounting for banking and time in between bribes, this should allow for 150,000 experience per hour or more - slightly less than Pyramid Plunder with significantly better profits due to the ability to steal runite ore, runite bars, and level 3 clue scrolls.
It is recommended that players who plan on pickpocketing traders bring a number of items to maximise their experience and profit rate.
Merchants were people who sold and bought products. Although some merchants did business legally, many did business illegally.
In the game Star Wars Galaxies, Merchants are called Traders and are the basis of most of the in game economy.
Table of contents
Trader = Lando Calrissian
A noble profession for those that like to work with their hands, Traders craft items and then sell what they craft to eager folks that need items that they make. Credits can flow into a shrewd Trader's hands if they follow the desires of the market.
Traders specialize in one of four fields: Domestic Goods (Chef and Tailor), Structures (Shipwright and Architect), Munitions (Armorsmith and Weaponsmith), or Engineering (Droid Engineer and Weaponsmith). All master Traders will be Master Artisan and Master Merchant as well, granting them the ability to place vendors, advertise, use merchant droids, etc.
Trader is, in many respects, a well developed "game within a game". Some players play trader and no other profession, just as some play entertainer only. It is, in fact, unecessary to play a combat profession. Because traders are not usually attacked within the world of SWG, it is possible to explore most of the planets as a trader (but not the higher level dungeons without a group).
Specializes in crafting various domestic goods including clothing, foods, drinks, Clothing Skill Enchancing Attachments and Shirt Skill Enchancing Attachments.
Specializes in various large item construction including structures, decorations, furniture, space ship hulls and space ship components.
Structures incorporates the two heaviest users of resources into one branch of trader. For this reason, the majority of Structures traders are either shipwright or architect, not both. There is no obvious overlap between the two crafting professions and in choosing Structures, one should have in mind if you plan to do more ship building or more architect.
Specializes in making armor, weapons, Armor Skill Enchancing Attachments and Breastplate Skill Enchancing Attachments.
Armorsmiths have a reputation of extreme dedication to their craft. This, historically, has been a necessity as it is a crafting profession that is dominated by resource quality. Even now, in a simplified crafting environment, smithing still emphasizes exotic, expensive resources. Because armor is such an integral part of combat, having the best armor available is a desireable goal for most players. In the current system, this requires using the best resources. In actual game play, the difference between an energy resist of 7055 and 7035 is negligible. Never the less, in terms of cost and desireability, the small extra edge given by the better armor remains. Armorsmithing and Weaponsmithing are due for a major overhaul within the trader revamp. It is entirely unknown if schematics will change, how they will change, and if exotic resources will continue to play the same role.
Specializes in high tech engineering including the construction and modification of droids and melee and ranged weapons.
A crafting session requires a great number of mouse clicks to complete. While it is possible to perform all these tasks manually, many Traders find it useful to create macros to automate this process. This is not AFK grinding. You will have to still be at your keyboard. All it does is reduce the monotony of the crafting process. For details on crafting macros, see the Crafting macro article.