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Fallout

Up to date as of February 01, 2010
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From The Vault

The Trademark License Agremeent is an agreement between Bethesda Softworks and Interplay Entertainment regarding the development of a Fallout MMOG. Its alleged breaches are now the subject of lawsuits between the two companies. See: Bethesda Softworks LLC v. Interplay Entertainment Corporation.

See also: Asset Purchase Agreement

Text of the agreement

                           TRADEMARK LICENSE AGREEMENT

         THIS TRADEMARK LICENSE AGREEMENT (this "AGREEMENT") is made and entered
into as of April 4, 2007 (the  "EFFECTIVE  DATE") by and  between  (i)  BETHESDA
SOFTWORKS LLC, a Delaware  limited  liability  company,  wholly owned by ZeniMax
Media  Inc.,  a Delaware  corporation,  having its  principal  place of business
located at 1370 Piccard Drive, Suite 120,  Rockville,  MD 20850 ("BETHESDA") and
(ii) INTERPLAY  ENTERTAINMENT CORP., a Delaware corporation having its principal
place of business located at 100 North Crescent Drive, Suite 324, Beverly Hills,
CA 90210  ("INTERPLAY").  Bethesda and  Interplay are  collectively  referred to
herein as the "PARTIES" or individually as a "PARTY".

                                    RECITALS

         A.  Bethesda  acquired  all right,  title and  interest  in the FALLOUT
trademarks  specified in Schedule l hereto  (collectively  the "LICENSED MARKS")
from Interplay under an Asset Purchase Agreement between Bethesda and Interplay,
dated as of April 4, 2007 ("APA").

         B. Interplay wishes to use the Licensed Marks solely in connection with
the development and  implementation of a Massively  Multiplayer  Online Game (as
defined below).

         C. Bethesda,  as the owner of the Licensed  Marks,  is willing to grant
Interplay a license  strictly  limited in duration and scope to use the Licensed
Marks in compliance with the terms and conditions of this Agreement.

         NOW THEREFORE,  in  consideration of the foregoing and the promises and
mutual covenants of the parties, and for other good and valuable  consideration,
the receipt  and  sufficiency  of which are hereby  acknowledged,  the  parties,
intending to be legally bound, agree as follows:

         1.0      DEFINITION.

         The term  "MMOG"  means a Massively  Multiplayer  Online Game that is a
type of computer  video game for large  communal use that (i) is only played and
accessed via the Internet and is not playable off-line in any manner whatsoever,
(ii) is only  functional as an MMOG and does not work as a single player game or
as a game with 100 or fewer  players,  (iii)  enables at least 1,000  players to
interact  simultaneously  in the game world  online and remains  live 24 hours a
day/7 days a week,  (iv)  requires  all  players  to pay a monthly  subscription
service fee or some similar ongoing method for billing players for participation
in the game world  online for the express  purpose of obtaining  and  continuing
on-line access to the game's core experience  (except during any applicable user
trial period), (v) contains content that is maintained only on dedicated servers
by the offeror of the MMOG;  and (vi) is not played on online  game  services of
console manufacturers (such as Xbox Live from Microsoft).

         2.0      LICENSE.

                  2.1 GRANT OF LICENSE.  Subject to the terms and conditions set
forth  in  this   Agreement,   Bethesda   grants  to  Interplay  an   exclusive,
non-transferable license and right to use


                                  Page 1 of 11
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the Licensed Marks on and in connection with  Interplay's  FALLOUT-branded  MMOG
(the  "FALLOUT  MMOG"  or  "LICENSED  PRODUCT")  and for no other  purpose.  The
conditional  license herein does not grant Interplay any right to sublicense any
of the licensed rights without Bethesda's prior written approval.

                  2.2 TERRITORY.  Worldwide. Interplay agrees to comply with all
applicable  laws  and  regulations  pertaining  to the  use and  designation  of
trademarks  in the  territory,  and to refrain from any action that may or would
adversely affect the right of Bethesda to the FALLOUT trademarks.

                  2.3 MMOG DEVELOPMENT.  To retain its license rights under this
Agreement,  Interplay agrees that (i) full-scale development of its FALLOUT MMOG
will  commence  within  twenty-four  (24) months of the  Effective  Date of this
Agreement  (such  commencement  date  defined  herein as the  "MMOG  DEVELOPMENT
COMMENCEMENT  DATE")  and  (ii)  by  the  MMOG  Development  Commencement  Date,
Interplay will have secured  financing for the FALLOUT MMOG in an amount no less
than  US$30,000,000.00  ("MINIMUM  Financing").  In the event that  within  this
24-month period Interplay has failed to commence  full-scale  development of its
FALLOUT  MMOG or has  failed to secure the  Minimum  Financing,  Interplay  will
immediately lose and permanently forfeit its license rights under this Agreement
and the license rights  automatically shall end, be void and otherwise terminate
on the  anniversary  date of the second year after the  Effective  Date and this
Agreement shall no longer remain in effect.

                  2.4 MMOG COMMERCIAL LAUNCH. In the event that within the first
24  months  after  the  Effective  Date   Interplay  has  commenced   full-scale
development of its FALLOUT MMOG and has secured the Minimum Financing, to retain
its  license   rights  under  this  Agreement   Interplay   must,  in  addition,
Commercially Launch (as defined below) the FALLOUT MMOG within four (4) years of
the MMOG  Development  Commencement  Date. In the event that within the first 24
months after the Effective Date Interplay has commenced  full-scale  development
of its FALLOUT  MMOG and has secured  the  Minimum  Financing  but has failed to
Commercially  Launch the  FALLOUT  MMOG  within the first 4 years after the MMOG
Development  Commencement Date,  Interplay will immediately lose and permanently
forfeit  its  license  rights  under  this  Agreement  and  the  license  rights
automatically shall end, be void and otherwise terminate on the anniversary date
of the  fourth  year  after  the  MMOG  Development  Commencement  Date and this
Agreement shall no longer remain in effect;  PROVIDED,  HOWEVER,  that if at the
expiration of such 4-year period,  Interplay has failed to  Commercially  Launch
the FALLOUT MMOG but is actively engaged in development efforts of such MMOG and
certifies to Bethesda in writing its good faith belief that it will Commercially
Launch the FALLOUT  MMOG within 12 months  after the  conclusion  of such 4-year
period, then the period for Commercial Launch shall be extended by one (1) year.
If  Interplay  has  failed  to  Commercially  Launch  the  FALLOUT  MMOG  by the
expiration  of such  extended  period,  Interplay  shall  immediately  lose  and
permanently  forfeit its license  rights  under this  Agreement  and the license
rights  automatically  shall  end,  be  void  and  otherwise  terminate  on  the
anniversary date of the fifth year after the MMOG Development  Commencement Date
and this Agreement shall no longer be in effect. Bethesda agrees to negotiate in
good faith whether or not to grant any further extension beyond five years after
the  MMOG  Development  Commencement  Date.  "COMMERCIALLY  LAUNCH"  means  that
Interplay  has offered its FALLOUT MMOG for sale to the public in major  markets
in North  America and Europe and that such  FALLOUT  MMOG has and  continues  to
maintain a minimum of 10,000 paying subscribers.


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                  2.5 CONTINUING COMMERCIAL  AVAILABILITY.  If at any time after
the Commercial  Launch of its FALLOUT MMOG,  Interplay fails to operate and keep
its FALLOUT MMOG  commercially  available  for any  consecutive  three (3) month
period,  Interplay will  immediately  lose and  permanently  forfeit its license
rights under this Agreement and the license rights  automatically  shall end, be
void and otherwise  terminate upon the expiration of such three month period and
this Agreement shall no longer remain in effect.

                  2.6  RESERVATION OF RIGHTS.  Any and all rights not explicitly
granted to Interplay hereunder are reserved by Bethesda.

         3.0      OWNERSHIP.

                  3.1 SOLE OWNER.  Interplay  acknowledges  and agrees that,  as
between the parties,  Bethesda is the sole and  exclusive  owner of the Licensed
Marks.  Bethesda  may,  in its sole  discretion,  maintain  or  discontinue  the
maintenance  of any  applications  and  registrations  for  the  Marks  or  seek
registration for any Licensed Mark at any time.

                  3.2 NO ASSIGNMENT.  Nothing  contained in this Agreement shall
be construed as an assignment to Interplay of any right,  title,  or interest in
or to the  Licensed  Marks.  Interplay  recognizes  and  acknowledges  that  the
Licensed Marks and all rights therein and goodwill pertaining thereto solely and
exclusively  belong  to  Bethesda  and that all  uses of the  Licensed  Marks by
Interplay  shall inure to the benefit of Bethesda.  Interplay shall not directly
or indirectly  attack or impair the title of Bethesda to the Licensed Marks, the
validity of this Agreement,  or any of Bethesda's  registrations or applications
relating to any Licensed Mark in any jurisdiction. Interplay agrees it shall not
file any state, federal, or foreign applications to register any of the Licensed
Marks, in whole or in part, or any name or mark  confusingly  similar thereto in
any jurisdiction.

                  3.3  FURTHER  ASSISTANCE.  Interplay  shall,  upon  request of
Bethesda,  execute any  documents  that may be deemed  necessary or desirable by
Bethesda  to use the  Licensed  Marks  in  conformity  with any  nation's  laws,
including whatever documents that may be necessary to record Interplay as a user
or licensee of the Licensed Marks anywhere in the world.

                  3.4  INTERPLAY-DERIVED   MMOG  ELEMENTS.  In  the  event  this
Agreement  terminates  prior  to the  Commercial  Launch  of the  FALLOUT  MMOG,
Bethesda  agrees that nothing in this  Agreement  limits or is intended to limit
the rights of Interplay to use in a  non-FALLOUT  MMOG,  INTER ALIA,  any or all
locations,  graphic  representations,  creatures,  monsters,  names, likenesses,
behaviors,  religions,  deities,  environments,  legends,  fairy tales, stories,
universes,  character  classes or character  professions  that are in the public
domain, are owned by any entity other than Bethesda and/or its affiliates and/or
licensors or otherwise are not subject to copyright or trademark protection. For
purposes of a non-FALLOUT  MMOG,  Interplay shall own all rights in any computer
software code (object or source  code),  game play  software  routines,  game or
graphics  engines,  as  well  as  any  designs,  likenesses,  sound  and  visual
representations or other intellectual property rights that are created after the
Effective  Date by or on behalf of Interplay and which do not include,  refer or
relate to the Licensed Marks (the "INTERPLAY-DERIVED MMOG ELEMENTS"),  provided,
however, that the Interplay-Derived MMOG Elements do not use, incorporate, trade
on or otherwise exploit any  Fallout-related


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intellectual property created by Interplay or by Bethesda or by their respective
parents,  subsidiaries,  affiliates,  successors or assigns,  including  without
limitation any Fallout artwork, locations, graphic representations, story lines,
creatures, monsters, names, likenesses,  behaviors, environments (e.g., vaults),
universes,   settings,   legends,   characters,   character  classes,  character
professions,  packaging,  advertisements, text and translations, and any and all
Fallout  proprietary  characters,  trademarks,  copyrights and artwork listed in
Exhibit C-2 to the APA, it being  understood  and agreed by the parties that all
such property is and shall remain exclusively owned by Bethesda. Interplay shall
be free to continue to exploit the  Interplay-Derived  MMOG  Elements or not, at
will and in its sole  discretion as provided  herein.  Subject to the foregoing,
each party reserves and expressly does not waive any rights that either may have
to  take  action  against  the  other  for  copyright  infringement,   trademark
infringement, dilution, unfair competition, false advertising and/or any related
claims in connection with the other's exercise of the rights available herein.

         4.0      USE  OF  LICENSED  MARKS.   Provided  Interplay  fulfills  the
conditions set forth in Sections 2.3, 2.4 and 2.5 of this  Agreement,  Interplay
is  granted  the right to use the  Licensed  Marks but only in  connection  with
Interplay's  FALLOUT  MMOG.  Interplay  agrees not to use the Licensed  Marks in
conjunction with or connection to any other products or marketing materials.

         5.0      QUALITY CONTROL.

                  5.1      GENERAL.

                           5.1.1    Interplay  acknowledges  the  importance  to
Bethesda of its reputation  and goodwill and to the public of maintaining  high,
uniform standards of quality in the Licensed Product provided under the Licensed
Marks as well as related marketing and advertising  materials used in connection
with the Licensed Marks.

                           5.1.2    Interplay warrants that the Licensed Product
shall meet or exceed such quality  standards as may be set by Bethesda from time
to time. Without limiting the foregoing,  the Licensed Product shall be the same
quality  as, or exceed in  quality,  the  quality  of the  Licensed  Product  in
connection  with which  Bethesda has used the Licensed Marks after the Effective
Date.

                           5.1.3    Interplay agrees that it shall  manufacture,
sell,  provide,  distribute,  advertise,  and  promote the  Licensed  Product in
accordance with all applicable federal,  state, national,  territorial and local
laws,  regulations,  standards and industry codes.  Interplay  agrees to make or
obtain, at its expense, all necessary governmental  approvals,  filings,  and/or
registrations  with  respect  to  Interplay's   rights  to  manufacture,   sell,
distribute, provide, advertise, and promote the Licensed Product.

                  5.2      FORM OF  USE.  Interplay  shall  affix  or  otherwise
display  the  Licensed  Marks  in  conformance  with  Bethesda's  standards  and
guidelines,  as such may be  further  developed  or  amended  from time to time,
including  any manuals that are  established  or approved by  Bethesda,  and any
other  specifications as may be prescribed by Bethesda to promote and foster the
goodwill  represented by the Licensed  Marks.  Interplay  shall use the Licensed
Marks with  appropriate  legends as prescribed by Bethesda and shall not use any
other trademark or


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service mark (other than Interplay's INTERPLAY marks) in combination with any of
the Licensed Marks without prior written approval of Bethesda.

                  5.3      INSPECTION AND SAMPLES.

                           5.3.1    Interplay  agrees to cooperate with Bethesda
in facilitating  Bethesda's control and maintenance of the nature and quality of
the Licensed  Product.  Bethesda shall have the right to inspect,  during normal
business  hours  and upon two (2)  days  prior  notice,  Interplay's  places  of
business and the Licensed Product.

                           5.3.2    Interplay  shall  not offer or  provide  any
products or services  whose  nature or quality  does not comply with the quality
standards of Bethesda.

                           5.3.3    Interplay  shall adhere to the standards and
guidelines  referenced  in Section 5.2 with respect to all  signage,  packaging,
advertising and  promotional  materials  bearing the Licensed  Marks.  Interplay
shall submit to Bethesda for its prior written approval, specimens or facsimiles
of all signage,  packaging,  advertising and promotional  materials  bearing the
Licensed Marks.

                  5.4 CONTENT.  Interplay agrees that the Licensed Product shall
not contain any material offensive to Bethesda,  including,  without limitation,
nudity and offensive language or behavior.  In any event,  Interplay agrees that
prior to release of the  Licensed  Product  such final  version of the  Licensed
Product shall be approved by Bethesda in writing,  which  approval  shall not be
unreasonably withheld.

                  5.5 CONFUSINGLY  SIMILAR MARKS.  Interplay agrees not to adopt
or use any  other  trademark,  word,  symbol,  letter,  design  or mark  that is
confusingly  similar to the Licensed  Mark.  Interplay may use the Licensed Mark
with other marks or names  sufficiently  separated  from the  Licensed  Mark and
sufficiently  distinctive to avoid the consumer impression that such other marks
or their owners are associated with Bethesda.

         6.0      SERVICES TO  BETHESDA.  Interplay  shall,  at its own cost and
expense,  provide  certain  assistance  to  Bethesda  in its efforts to develop,
register, police and enforce Bethesda's rights in and to the Licensed Marks, and
any New Properties,  and the rights granted to Interplay hereunder, as described
in this Section 6.

                  6.1  REGISTRATION.  Interplay  shall provide  cooperation  and
assistance  to Bethesda in its efforts to  register  the  Licensed  Marks in the
United  States and other  territories.  For  example,  and  without  limitation,
Interplay  shall  provide  to  Bethesda  specimens  and  dates of first use upon
request by Bethesda.

                  6.2  ENFORCEMENT.   Interplay  shall  regularly   monitor  the
marketplace  to detect  potentially  infringing  or  non-conforming  uses of the
Licensed  Marks.  Interplay  shall  promptly  notify  Bethesda  of any  apparent
infringement of or challenge to Interplay's use of any of the Licensed Marks, or
claim by any person of any rights in any of the Licensed  Marks.  Bethesda shall
have  discretion  to take such action as it deems  appropriate  and the right to
exclusively  control any litigation,  Patent and Trademark Office  proceeding or
other  proceeding  arising  out of any such  infringement,  challenge  or claim.
Interplay agrees to execute any and all instruments


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and  documents  and to do such acts and things as, in the opinion of  Bethesda's
counsel,  may be  reasonably  necessary or advisable to protect and maintain the
interests of Bethesda in the Licensed  Marks.  Bethesda shall incur no liability
to  Interplay by reason of  Bethesda's  failure or refusal to  prosecute,  or by
Bethesda's refusal to permit Interplay to prosecute, any alleged infringement by
third parties, nor by reason of any settlement to which Bethesda may agree.

                  6.3 POWER OF ATTORNEY. In the event Interplay fails or refuses
to execute any document or other writing required under Section 3.3, 3.4 or 6 to
fully  effect  the  rights of  Bethesda  in the  Licensed  Marks  and/or the New
Properties,  Interplay  hereby  irrevocably  appoints  Bethesda  as its  special
attorney-in-fact,  coupled with an interest,  for the limited purpose and to the
extent necessary to execute, record and file any such document or writing.

         7.0      PAYMENT  OF  ROYALTIES.  Interplay  agrees to pay  Bethesda  a
Royalty of twelve  percent (12%) of the Net Cash Receipts  derived from the sale
and  distribution of the FALLOUT MMOG,  including sales of subscription  fees or
access fees to the FALLOUT MMOG or any other  revenues  generated by the FALLOUT
MMOG, in the Territory  during each calendar  quarter  following the  commercial
launch of the FALLOUT MMOG. The term "Net Cash  Receipts"  shall mean the monies
actually  collected by Interplay from the sale and  distribution  of the FALLOUT
MMOG or use of the FALLOUT MMOG in the Territory ("TOTAL CASH RECEIPTS") less:

         (i)      Exploitation costs,  including but not limited to all costs of
                  goods  (materials,  manufacture  and  assembly  of  any  final
                  packaged  goods),  testing  and  quality  assurance,  platform
                  manufacture  royalties,   internet  service  fees,  and  sales
                  expenses;

         (ii)     Marketing  expenditures,  including paid ads, promotions,  and
                  co-ops;

         (iii)    Any taxes (such as value added taxes),  duties and the like on
                  the sale of the FALLOUT  MMOG or access to the FALLOUT MMOG in
                  any  form  or  manner  (excluding  taxes  on  Interplay's  net
                  income);

         (iv)     Allowances for trade discounts, price protections and
                     credits,  rebates or returns  with  respect to the sale the
                     FALLOUT MMOG;

         (v)      Sales commissions, similar fees, compensation and directly
                     related costs paid to third party sales  representatives or
                     rack servicers;

         (vi)     Insurance,  packing,  custom duties,  shipping and procurement
                  charges;

         (vii)    Promotional amounts, such as credits, cash discounts,  freight
                  discounts, rebates or promotional allowances to customers; and

         (viii)   Amount for returns, such as credits, refunds or allowances.

         8.0      REPORTS AND AUDIT.

                  8.1 QUARTERLY  REPORTS.  Interplay  agrees to provide Bethesda
with a written  royalty  report  forty-five  (45) days following the end of each
calendar quarter (the "QUARTERLY REPORT") following the commercial launch of the
FALLOUT MMOG, which report shall include the following information:

         (i)      Total Cash Receipts for the FALLOUT MMOG - launch to date;


         (ii)     Less Deductions for the FALLOUT MMOG under section 7.0 above;

         (iii)    Net Cash Receipts;

         (iv)     Total launch-to-date Royalties earned;

         (v)      Less any prior period Royalty payments made;


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         (vi)     Royalties for the Quarter (item (iv) minus item (v)).

         (vii)    Less ten percent  (10%) of the  Royalties for the Quarter as a
                  reserve, adjusted quarterly, for returns and cancellations;

         (viii)   Net Royalties due for the Quarter.

         Simultaneous with its delivery of a Quarterly  Report,  Interplay shall
pay the Royalties due for the calendar quarter. In the event that Interplay does
not make payment,  Interplay shall pay Bethesda one percent (1%) per month up to
a maximum of five  percent (5%) of the  Royalties  due.  Interplay  shall not be
required to submit  Quarterly  Reports  regarding  the FALLOUT MMOG  receipts if
there have been no sales or  distribution  of the FALLOUT MMOG for more than two
(2) calendar quarters.

                  8.2  AUDIT  RIGHTS.   Interplay  agrees  that  an  independent
accountant  selected and  appointed by Bethesda may, no more than twice per year
at Bethesda's  cost and upon fifteen (15) business days' prior written notice to
Interplay,  inspect, examine and otherwise audit ("AUDIT") the books and records
of Interplay  (and any  applicable  subsidiary or affiliate)  for the purpose of
determining  the accuracy of  Interplay's  Quarterly  Reports.  Interplay  shall
cooperate  fully  with any such Audit and  promptly  make  available  to persons
conducting the Audit all records and documents  relating to sales,  fees and any
other revenues of, or generated by, the MMOG, which Bethesda advises it needs to
complete  the Audit in a thorough  and  comprehensive  manner.  Should the Audit
establish that Interplay's payments made to Bethesda under this Agreement should
have been five  percent  (5%) or more in amount,  then in  addition  to promptly
paying  the  additional  Royalties,  plus  interest  computed  at one and a half
percent (1.5%) per month Interplay shall pay the cost of the Audit.

         9.0      TERMINATION.

                  9.1 Bethesda  shall have the right to terminate this Agreement
at any time,  upon written notice to Interplay,  if Interplay  fails to make any
payment  due  hereunder,  maintain  the  quality  of  the  Licensed  Product  in
accordance with the provisions hereof, follow Bethesda's  instructions regarding
the appropriate display and use of the Licensed Marks, or perform or comply with
any  term,  condition,  or  standard  set forth in this  Agreement,  and if such
failure is not cured within  thirty (30) days after  Bethesda  provides  written
notice of such failure to Interplay.

                  9.2  Bethesda  may  terminate  this  Agreement  at its option,
effective immediately upon written notice to Interplay,  in the event (x) of the
reorganization,  consolidation  or merger of Interplay or of another entity into
Interplay,  (y) of the  transfer  of all or  substantially  all of the assets of
Interplay to another entity, or (z) Interplay becomes subject to any proceedings
under any bankruptcy or insolvency law, whether domestic or foreign.

                  9.3      EFFECT OF TERMINATION.

                           9.3.1    Upon the  expiration or  termination of this
Agreement,  except as otherwise provided herein,  any monies,  including royalty
payments,  due and payable hereunder to Bethesda as of the date of expiration or
termination shall be paid in full.


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                           9.3.2    Within thirty (30) days after termination of
this Agreement, Interplay shall provide Bethesda with a complete schedule of all
materials  bearing the Licensed  Marks then on hand or in  inventory  (including
inventory of its  subcontractors or agents)  including,  but not limited to, the
Licensed Product,  packaging,  and advertising and promotional  materials.  Upon
request and at Bethesda's sole discretion,  Interplay  promptly shall deliver to
Bethesda  or  dispose of at the  direction  of  Bethesda,  without  charge,  all
existing  inventory of Licensed  Product  bearing the Licensed  Marks within its
possession or control,  all related  materials  bearing the Licensed Marks,  and
instruments  used for the purposes of affixing or displaying the Licensed Marks,
including, but not limited to, artwork,  transparencies,  negatives, dies, molds
and screens,  for  disposition  by Bethesda,  along with copies of all inventory
records relating thereto.

                           9.3.3    Except as  otherwise  permitted  under  this
Section 9, upon the expiration or termination of this Agreement, Interplay shall
cease to use the Licensed  Marks in any manner and shall not  thereafter use the
Licensed  Marks,  or any other trade name or trademark  comprised in whole or in
part of any Licensed Mark or that is similar to any Licensed Mark.

                           9.3.4    Upon the  expiration or  termination of this
Agreement,  Interplay shall,  within ninety (90) days of the date of termination
or expiration of this  Agreement wind down the operation of the FALLOUT MMOG and
terminate any and all User Agreements.

                           9.3.5    Interplay     hereby     acknowledges    the
irreparable  harm that  Bethesda  will  incur from any  unauthorized  use of the
Licensed Marks. Interplay expressly agrees that, notwithstanding any termination
or expiration of this  Agreement,  Bethesda,  in addition to all other remedies,
shall be entitled to seek temporary, preliminary and permanent injunctive relief
to prohibit the unlawful or unauthorized use of the Licensed Marks.

                           9.3.6    Upon the  expiration or  termination of this
Agreement  or upon  the  losing,  forfeiting,  ceasing,  voiding,  or  otherwise
terminating of this Agreement or any part of this Agreement and  notwithstanding
anything to the contrary herein or in any other  agreement  between the parties,
the provisions of Section 3.4 of this Agreement shall survive and remain in full
force and effect.

         10.0     INDEMNIFICATION.  Interplay  agrees to indemnify  Bethesda and
its affiliates,  parent and their  respective  directors,  officers,  agents and
employees  and  to  hold  each  of  them  harmless  in all  respects,  including
attorneys' fees, from and against any claims, demands, suits or causes of action
and resulting settlements, awards or judgments arising out of any act or alleged
activity of Interplay in connection with this Agreement including any defects or
alleged  defects in the  Licensed  Product.  This  indemnity  shall  survive the
termination of this Agreement.

         11.0     SUCCESSORS AND ASSIGNS. Interplay may not assign its rights or
delegate its duties under this  Agreement  without the prior written  consent of
Bethesda.  Bethesda has the unrestricted  right to assign its rights or delegate
its duties under this Agreement to any person or entity.  This Agreement will be
binding on, inure to the benefit of and be  enforceable  against the parties and
their respective permitted successors and assigns.


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<PAGE>


         12.0     NOTICES.  All  notices  and other  communications  required or
permitted to be given under this Agreement  shall be in writing and delivered by
overnight  courier to the addresses  set forth below or to such other  addresses
specified by the parties:

         To Bethesda:      Vlatko Andonov
                           President
                           Bethesda Softworks LLC
                           1370 Piccard Drive, Suite 120
                           Rockville, MD 20850
                           Tel: 301 926 8300; Fax: 301 926 8010

                           with a copy to:
                           J. Griffin Lesher
                           Executive Vice President-Legal
                           ZeniMax Media Inc.
                           1370 Piccard Drive, Suite 120
                           Rockville, MD 20850
                           Tel: 301 963 2000; Fax: 301 990 7025

         To Interplay:     Herve Caen
                           Chief Executive Officer
                           Interplay Entertainment Corp.
                           100 North Crescent Drive, Suite 324
                           Beverly Hills, CA 90210
                           Tel: 310 432 1955; Fax: 310 432 1959

         13.0     GOVERNING  LAWS.  This  Agreement  shall  be  governed  by and
construed in accordance with the laws of the State of Delaware without reference
to its choice of law rules.  Each of Bethesda and Interplay agrees that the sole
and exclusive jurisdiction and venue of any action or litigation arising from or
relating to this Agreement shall be the courts located in the State of Maryland.

         14.0     ALL  AMENDMENTS IN WRITING.  No supplement,  modification,  or
amendment of this Agreement  shall be binding,  unless  executed in writing by a
duly authorized representative of each party to this Agreement.

         15.0     NO  WAIVER.  A  failure  of any  party to  exercise  any right
provided for herein shall not be deemed to be a waiver of any right hereunder.

         16.0     ENTIRE  AGREEMENT.  The parties have read this  Agreement  and
agree to be bound by its  terms,  and  further  agree  that it  constitutes  the
complete and entire  agreement of the parties and  supersedes all and merges all
previous  communications,  oral or written,  and all other  communications among
them relating to the subject matter hereof. No  representations or statements of
any kind made by any party that are not expressly stated herein shall be binding
on such party.  Any  modifications  or  amendments  to this  Agreement  shall be
binding upon the parties only if they are made in writing and properly  executed
on behalf of the respective parties.


                                  Page 9 of 11
<PAGE>


         17.0     SEVERABILITY.   In  the  event  that  any  provision  of  this
Agreement is held invalid by a court with  jurisdiction  over the parties,  such
provision  shall be deemed to be restated to be  enforceable,  in a manner which
reflects,  as nearly as  possible,  the  original  intentions  of the parties in
accordance  with applicable law. The remainder of this Agreement shall remain in
full force and effect.

         18.0     EXECUTION AND  EFFECTIVE  DATE.  This  Agreement may be signed
using one or more counterparts,  each of which when signed shall be deemed to be
an original and all of which when taken  together  shall  constitute one and the
same  instrument.  This  Agreement  shall be  enforceable  upon the  exchange of
facsimile  signatures and shall be effective on the date of the last  signature,
which shall also be the Effective Date first written above.

         IN WITNESS  WHEREOF,  intending to be legally  bound,  the parties have
caused this Agreement to be executed by their authorized representatives.

Bethesda Softworks LLC                 Interplay Entertainment Corp.

By:  /s/ Vlatko Andonov                By:  /s/ Herve Caen
    ---------------------------            --------------------------
Name:  Vlatko Andonov                  Name:  Herve Caen
Title: President                       Title: Chief Executive Officer

Date:                                  Date:
      -------------------------              ------------------------


                                 Page 10 of 11
<PAGE>


                                   SCHEDULE 1

                         LISTING OF LICENSED TRADEMARKS

                                     FALLOUT






                                 Page 11 of 11

External links

  • The agreement in a SEC filing at sec.gov
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This article uses material from the "Trademark License Agreement" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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