The Full Wiki

Town: Misc

Advertisements
  
  
  
  

Fallout

Up to date as of February 01, 2010
(Redirected to Place article)

From The Vault

 
 
Overviews per game
Fallout places
Fallout 2 places
Fallout 3 places
Fallout: New Vegas places
Fallout Tactics places
Fallout: Brotherhood of Steel places
Van Buren places
Project V13 places

Various places in the post-nuclear United States of America form the scenery in which the events of the Fallout series occur.

Contents

Regions

Settlements

To be written
This section is needed but has not been written yet. You can help The Vault by writing it.
Advertisements

Capital Wasteland

In the Capital Wasteland, there are 22 setlements, ranging in size from Rivet City, population of 43 named characters and 7 Stores, to Girdershade: 2 people and no merchants. Apart from Rivet City, there are 4 other major settlements: Megaton, which would be probably the first settlement the Lone Wanderer encounters after escaping the vault; Underworld, the city inside downtown DC full of ghouls; Tenpenny Tower, a former luxury hotel that Allistair Tenpenny lets people in for the right price- ghouls not apply; and the Citadel, home of the Brotherhood of Steel. bar those, there is the Republic of Dave, Canterbury Commons, Oasis, Paradise Falls, Temple of the Union, Little Lamplight, Arefu, Andale, and the Reilly's Rangers Compound are all settlements of a medium size, and all have related quests. Vault 101 and 112 both are also populated: Vault 101 is where the story starts, yet is closed after you exit for the first time and after the Trouble on the Homefront quest. Vault 112, home of the Tranquility Lane simulator, is populated only by RoboBrains and, briefly, the Lone wanderer's father, James.

Vaults

To be written
This section is needed but has not been written yet. You can help The Vault by writing it.

This article uses material from the "Place" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

A Town is a game element in the Final Fantasy series, where the player is able to rest, revive its characters, buy armor, items, weapons or magic spells, hear rumors and various information given by NPCs or even catch ferries to other areas. They are often in the heroes' way to their goal, and are crucial on quests, since various events necessary for the story to progress may take place in these areas. They are usually accessed via World Map and are void of Random Encounters, although boss battles may occur inside. Also, some towns may be located near castles, or castles may even be towns themselves. In some few cases, access into Towns is restricted until a certain point in the game, and can also only be visited until a certain point in the game.

The usual background music for towns in early installments of the series is each game's Town Theme, which is usually a calm and peaceful melody.

Contents

Appearances

Final Fantasy

Cornelia: the first town on the series.

In Final Fantasy, Towns were home to Inns, Weapon, Magic, Armor and Item shops and Churches. Saving was also only possible by sleeping at an Inn until the Dawn of Souls version.

List of Towns:

Final Fantasy II

The Mage Town of Mysidia

In Final Fantasy II, Towns had the same functions as the previous title, except that the saving option was no longer available by sleeping at an inn, since the player could now save whenever on the World Map. This is also the first game where shops could be found inside dungeons (Tropical Island has an indegenous village, while Jade Passage has a hidden shop in the waterfall room).

List of Towns:

Final Fantasy III

The town of Tokkul

In Final Fantasy III, Towns have the same functions as the previous title. This is also the first title where different background musics could be heard in towns. It is also the first title where a complete town can be found inside a dungeon, and the first title where properties of towns could be found inside Airships.

List of Towns:

Final Fantasy IV

The Feymarch

In Final Fantasy IV, Towns where no Inn exists could be seen for the first time. Castle-Towns also appeared for the first time in this game.

List of Towns:

Final Fantasy V

The Phantom Village

In Final Fantasy V, Towns could no longer have one building\room per merchant.

List of Towns:

Final Fantasy VI

Narshe

Final Fantasy VI again featured many towns, some of which approached city size.

List of Towns:

Final Fantasy VII

The town of Nibelheim.

Final Fantasy VII featured numerous larger towns and actual cities.

List of Towns:

Final Fantasy VIII

The city of Dollet.

In addition to the usual facilities, one could also rent vehicles in towns in Final Fantasy VIII. Towns also started becoming much bigger from this point on.

List of Towns:

Final Fantasy IX

The city of Lindblum.

List of Towns:

Final Fantasy X

Rin's Travel Agency

While Final Fantasy X featured few traditional towns, in their place it featured numerous outposts throughout the world referred to as Rin's Travel Agency, which contained inns, shops, and save points.

List of Towns:

Final Fantasy XI

The cities of Final Fantasy XI dwarf those of previous games. Cities feature Auction Houses, specialized vendors for all your needs, guards which start you on your missions, craftsmen who can teach you various professions, as well as the player's Mog House, where he can change his Jobs and which he can decorate to his liking. There are also smaller towns which lack the Auction Houses and Mog House, and have a smaller selection of vendors and craftsmen, but are still valuable as sanctuaries in the field.

List of Cities:

List of Towns:

Final Fantasy XII

The port of Balfonheim

List of Towns:

Final Fantasy XIII

Sazh at Nautilus

Due to the story-driven nature of Final Fantasy XIII, the towns are drastically different from the rest of the series. There are no houses you can enter, most shops have been replaced by the online market, inns are unnecessary as you heal fully after battle, and you can't talk directly to NPCs (due to your status as a l'Cie), just overhear their conversations.

List of towns:

Final Fantasy Crystal Chronicles: Echoes of Time

Town is a location in Final Fantasy Crystal Chronicles: Echoes of Time.

Final Fantasy Mystic Quest

The town of Aquaria

Final Fantasy Mystic Quest featured only one town for each of the four regions.

List of Towns:


This article uses material from the "Town" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

Contents

A Town is a type of staging area that includes NPCs who offer a full set of services (e.g. Merchants and Henchmen).

Regions rarely have more than one town and some do not have any (e.g. Ring of Fire Islands). Towns tend to supply local color, such as NPCs who don't serve a specific game function but offer history, gossip, or trivia related to the area.

When the game specifies that something works while in town, it also works in outposts.

Typical town services

World map appearance

Towns are annotated on the World Map (default key "M") using different icons in different campaigns:

Image:CityIcon.png Image:FactionsTownIcon.png Image:NightfallTownIcon.png Image:TormentTownIcon.png
Tyria,
Battle Isles
Cantha Elona Realm of Torment

Notes

  • Sometime the game/manual, and some players use town to mean any staging area (outpost, mission location, etc), although technically they are not the same.
  • Some towns have road signs marking sections of the town where NPCs offering similar services gather together.
  • Doomlore Shrine in Eye of the North is currently the only town without the full set of NPCs. Rather, it has an NPC setup similar to that of a mission outpost.

See Also

Facts about TownRDF feed

This article uses material from the "Town" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Tibia

Up to date as of February 05, 2010
(Redirected to Hometowns article)

From TibiaWiki

Tibia has thirteen hometowns. A hometown is the town you respawn in after you have died. Your first hometown you have when you start play Tibia is Rookgaard. When you are level 8 or higher and leave Rookgaard you will be asked, by The Oracle, to go to Island of Destiny. There you'll choose a vocation and a hometown.
Your choice of hometown isn't permanent and can easily be changed whenever you want to. All you have to do is go to the town and find the Portal of Citizenship. If you enter it, the town you are in will become your new hometown.
To send parcels and letters you must know the hometown of the character who will receive the parcel/letter.
Your hometown is listed on your character page on Tibia.com.

Contents

Rookgaard

The first town you come to with every new character. After you have left Rookgaard and went to mainland there is no turning back unless you die or suicide down to level 5, which will reset your character's level to level 1. Here is a map of Rookgaard.

Free Account Towns

Towns reachable by any character from the Island of Destiny (with the exception of Kazordoon).

Ab'Dendriel

The land of elves and nature. This is where many elves live. Here is a map of Ab'Dendriel.

Carlin

The most popular town in Tibia, ruled by women and Queen Eloise. Not many monsters invade this town and they are far away from it. Here is a map of Carlin.

Kazordoon

The home land of all dwarves that was began and formed by the enormous giants and cyclopses millions of years ago. Here is a map of Kazordoon. You cannot reach this city straight from Island of Destiny.

Thais

The land of busy government where King Tibianus lives. They see themselves as the capital of whole Tibia. Here is a map of Thais. Thais and Carlin have been known to have a long-time rivalry on most game worlds.

Venore

A town built on a swamp. This town is based on economy and sells many items, making it an ideal choice of living in. Before the update this was the most dangerous town of all because of the monsters that live near it. Many monsters were lured near the way to Venore, for example Giant Spiders, Dragons and other evil creatures. Here is a map of Venore.

Premium Account Towns

Towns reachable only by premium accounts from the Island of Destiny (with the exception of Svargrond, and Yalahar).

Ankrahmun

Another desert town, famous for their ancient pyramids and located in southern Darama. Here is a map of Ankrahmun.

Edron

A big and peaceful island east of Tibia. Famous for their extraordinary magicians who work and experiment with spells in Noodles Academy of Modern Magic. Many unknown and dangerous creatures hide in the deep dungeons on this island! Here is a map of Edron.

Farmine

Is a dwarfish base in a dwarven expedition from Kazordoon reached Zao when searching for new ore veins.. You cannot reach this city straight from Island of Destiny.

Darashia

The first town that was discovered on the desert island Darama. Here is a map of Darashia. Ruled by the Caliph Kazzan.

Liberty Bay

A Venorian settlement in the southern seas. Surrounded by many islands such as Treasure Island, Laguna Islands and Forbidden Islands.

Port Hope

A town in the jungle, famous for their ancient ruins, and beautiful but dangerous fauna and flora, and located west from Ankrahmun. Here is a map of this beautiful town.

Svargrond

An ice settlement of the north. It is inhabited by Carliners and a few local Barbarians. You cannot reach this city straight from Island of Destiny.

Yalahar

A city in the northeastern area. It is inhabited by various different races. You cannot reach this city straight from Island of Destiny.

Villages and Monster Towns

See Villages article.


This article uses material from the "Hometowns" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Advertisements






Got something to say? Make a comment.
Your name
Your email address
Message