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Tower (Final Fantasy XII): Misc

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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Final Fantasy XII Rare Game
Tower
Image:Tower FFXII.jpg
Minimum Stats
Level Evade%
59 0
HP MP
136,638 999
Power Defense
83 32
M. Pwr M. Def
26 33
Vitality Speed
72 20
EXP CP
8,484 2,645
Maximum Stats
Level Evade%
60 0
HP MP
136,878 999
Power Defense
86 35
M. Pwr M. Def
28 35
Vitality Speed
72 21
EXP CP
8,732 2,840
Elemental affinities
Fire Ice Lightning Water
- - - -
Wind Earth Dark Holy
- - Weak Absorb
Japanese タワー
Romaji Tawā
Number 26/80
Rare rank *****
Location Pharos at Ridorana - Third Ascent
Section Spire Ravel - 2nd Flight
LP Awarded 14
Common Steal Einherjarium
Uncommon Steal None
Rare Steal None
Common Drop Solid Stone
Uncommon Drop None
Rare Drop None
Very Rare Drop Grand Helm
Monograph Drop Arcana (30% - Scholar's Monograph)
Canopic Jar Drop High Arcana (5%)
Common Poach None
Rare Poach None
Attacks 12-hit max
Abilities Fira, Thundara, Blizzara, Waterga, Aeroga, Firaga, Thundaga, Blizzaga, Graviga, Mana Spring
Innate abilities Safety, Null Knockback, Null VIT, Null Weather and Terrain Effects, Piercing Magic, Spellbreaker, Last Stand, Half MP Cost, Magic CT 0
Mana Spring - Spellspring
Immune to Death, Petrify, Stop, Doom, Confuse, Sleep, Disease, Reverse, Slow, Disable, Immobilize, Silence, Blind, Poison, Sap, Lure, Berserk, Warp, Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle
Requirements Enter Floor 88 using the white Waystone or from Dais of Ascendance
Other Information Has Protect, Shell, and 50% Bravery

The Tower is a Rare Game enemy in the Pharos at Ridorana - Third Ascent in Final Fantasy XII.

Bestiary Entry

Derivation: Babil

Babil considered the most sacred of its kind. This strain, as yet unrecorded in the Camp annals, is hunted in the Pharos at Ridorana.

Requirement and Battle

It can be found on the Third Ascent by using the colorless Way Stone, and will appear as soon as the player is brought to the area with the Dais Of Ascendance on 88F. There is only a 20% chance of Tower appearing. If it does not spawn, taking the Way Stone behind you to 79F and then using it again to warp back to 88F will eventually cause it to appear. Also, make sure to kill as many enemies as possible at the Third Ascent and force Tower to appear. Be sure to use Arcane Magicks, such as Darkga, to take down the rare hunt.

Related Enemies

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This article uses material from the "Tower (Final Fantasy XII)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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