|Written by||Joe Raposo|
|Publisher||Jonico Music, Inc.|
"Touch" is a Sesame Street song about touching, holding and feeling. It is sung by Joe Raposo over a film showcasing how people interact with different textures such as squeezing balloons, playing in the sand and rolling in the grass.
Touch are a set of Status-inflicting abilities used throughout the series. While not named until Final Fantasy X, they have been predominant in the series since Final Fantasy II, and most often appears as sub-abilities for weapons. The following list entails all of the Touch abilities:
Touch abilities first appears in the series in this game, and only consists of Blindtouch and Cursetouch.
Poisontouch, Paralyzetouch, Slow Numbtouch, Stonetouch, Sleeptouch, Silencetouch, and Confusetouch all join the Touch abilities in this game (though Paralyze and Slow Numbtouch aren't named in any game).
Cursetouch, Deathtouch, Sleeptouch, Stonetouch, Piggytouch, Poisontouch, Blindtouch, Silencetouch, Berserktouch, and Confusetouch all appear in this game.
Poisontouch, Deathtouch, Confusetouch, Oldtouch, Sleeptouch, and Paralyzetouch are the only Touch abilities to be found in the game.
Deathtouch, Stonetouch, and Poisontouch are the only Touch abilities to appear in the game.
Various Touch abilities can be found on dropped weapons or customized onto weapons by various means, and includes Darktouch, Deathtouch, Zombietouch, Silencetouch, Sleeptouch, Stonetouch, Slowtouch, and Poisontouch.
There are no true Touch abilities in this game, as anything named Touch is basically a Strike ability.
|Aim - Attack - Barrage - Bladeblitz - Boost - Bribe - Catch - Chakra - Charge - Check - Control - Cover - Dagger - Defend - Doom - Doublecast - First Aid - Flee - Focus - Gil Toss - Hide - Jump - Kick - Lancet - Libra - Mad Rush - Mimic - Morph - Mug - Pray - Provoke - Pummel - Recover - Revive - Runic - Sacrifice - Sentinel - Shield - Shock - Sing - Sketch - Slots - Souleater - Steal - Tame - Terrain - Throw - Trance - Twincast|
|Ability Up - Absorb MP - Add Status - Alert - Auto-Float - Auto Haste - Auto Potion - Auto-Protect - Auto-Reflect - Auto Regen - Auto-Shell - Brawler - Break Damage Limit - Break HP Limit - Break MP Limit - Chemist - Concentrate - Counter - Cover - Dash - Doublehand - Dual Wield - Defend - Defense Plus % - Eater - Encounter Half - Enemy Lure - Equipment - First Strike - Gillionaire - Half MP - Healer - High Jump - HP Plus % - Initiative - Killer - Learning - Level Up - Lifefont - Light Step - Long Range - Luck Plus % - Magic Counter - Magic Plus % - Magic Defense Plus % - Move-Find - MP Attack - MP Plus % - One MP Cost - Piercing Magic - Poach - Proof - Sneak Attack - SOS Abilities - SOS Shell - Speed Plus % - Stat-Enhancing - Steal Gil - Sticky Fingers - Strength Plus % - Strike - Touch - Treasure Hunter - Turbo MP - Vigilance - Ward|
|Animals - Band - Blitz - Bushido - Chivalry - Combine - Condemn - Dance - Dark Arts - Dragon - Dyne - Flair - Item - Magic - Magitek - Mix - Rage - Seiken - SFX - Skill - Spellblade - Summon - Sword Arts - Swordplay - Tools - Use|
|Armor Break - Black Hole - Climhazzard - Cross Slash - Delay Attack - Full Break - Healing Wind - Iai Strike - Inferno - Magic Break - Mental Break - Meteor Strike - Power Break - Pummel - Quick Hit - Reflex - Rush - Shadowbind - Thievery - Thunder Blade - Tremor - Wind Slash|
|Final Fantasy IV/Augments - The After Years - Final Fantasy V Support/Command - Final Fantasy VI - Final Fantasy VII Support/Command/Independent - Final Fantasy VIII Support/Command abilities - Final Fantasy IX - Final Fantasy X Support/Command - Final Fantasy X-2 - Final Fantasy XI - Final Fantasy XII Support/Command abilities - List of Final Fantasy XII: Revenant Wings Abilities - Tactics Support/Reaction/Movement - Tactics Advance Reaction/Support abilities - Tactics A2 - Ring of Fates - Echoes of Time - Dissidia|
Certain skills require you to touch your target. Touch range is the size of two testing circle radii on the Isle of the Nameless. If you try to activate a touch skill while too far away, you will automatically run into range before the skill is initiated. Like all other skills or effects, height differences do not matter.
History of character is unknown.