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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

"Powerful guardians of the crystals. It is unknown which master they serve, if any."
—Totema Description
"A totema's alternate form."
—Avatar Description

The Totema (神獣 Kami Juu lit. Divine Beast) are a group of five creatures in Final Fantasy Tactics Advance that serve to guard magic crystals which are world-threads, preventing the world of Ivalice from reverting to its original form. Each one represents a particular race from the world of Ivalice, and each one can be summoned by any member of that race able to accrue ten Judge Points once that Totema has been defeated in battle. In addition, each Totema represents a final boss character from another Final Fantasy game, with the exception of Adrammelech.

All five Totema return as Espers in other Ivalice games (notably, Final Fantasy XII and Final Fantasy XII: Revenant Wings), and as Scions in Final Fantasy Tactics A2: Grimoire of the Rift.

Contents

Identities of the Totema

  • Famfrit is the Totema of the Moogles, and represents Final Fantasy III's final boss, the Cloud of Darkness. When summoned in battle, it fires a cannon at the battleground which hits several times and then creates a large explosion.
  • Ultima, the Totema of the Nu Mou, represents the High Seraph Ultima from Final Fantasy Tactics. When summoned in battle it takes the form of a giant space cannon and fires a single shot at the battleground, which attacks enemy units' MP.
  • Adrammelech, the Totema of the Bangaas, represents Adrammelech the Wroth, also from Final Fantasy Tactics. When summoned in battle it gathers energy in its maw and unleashes a powerful beam on the battleground.
  • Exodus is the Viera's Totema, and represents Exdeath from Final Fantasy V. When summoned in battle, it roots itself into the ground and causes an energy drain on the battleground, consuming opponents' MP.
  • Mateus, representing the Human race and the evil Emperor Mateus from Final Fantasy II. When summoned, Mateus distorts the battleground into a revolving sphere and then shatters it with her spear, inflicting considerable harm to all enemies.

During The Storyline

After about three storyline missions, a request at the pub regarding supernatural events occurring will appear. As Marche and his clan investigate, they will be surprised and then warped via a seam to a shrine room where a crystal is held. After a brief argument, the Totema and Clan Nutsy will engage. In each battle with the Totema, the song "The Road We Both Aim For" will be played.

Spoiler warning: Plot and/or ending details follow. (Skip section)
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#005 Twisted Flow

At Ulei River, the river is bending and twisting oddly and an onlooker places a request at the pub. When Marche approaches the river, he apparently notices nothing out of the ordinary, but then the seam catches him off guard. Confused, Marche looks around and is surprised by the crystal, and then Famfrit, who yells at Marche. A Special Judge appears, red in color rather than a neutral blue, and Marche decides there is nothing to lose and engages. Famfrit summons two Floateyes and two Ahrimans to aid him.

#008 Hot Awakening

Roda Volcano has been acting up and researchers are wanted to investigate, and apparently, applicants "must like heat". As Marche walks onto the volcano's battlefield, the volcano gives a violent shake, scaring Marche. After collecting himself, a seam appears, catching Marche off-guard once again. After being warped and coming to his senses, he takes note that the shrine this time is more colorful than the last one, even so much as having butterflies. As he approaches the crystal, a mysterious crystal appears next to him. As Marche takes a look at it, more and more appear, one after another, surrounding him. This is Ultima, in the form of eight Ultima Crystals, which cannot move and can only fight or use a special skill called Logos.

#011 Pale Company

At Nargai Cave, residents are scared by a "ghost" going in and out of the cave. As Marche makes his way into the cave, the ghost makes a surprise appearance right in front of Marche. Showing no emotion whatsoever, Marche takes note of the ghost, which proceeds to fade in and out of view deeper inside the cave. After being lured a bit, the seam appears and surprises Marche once more. The shrine is similar to Famfrit's, in that it's bland but suspenseful. Approaching the crystal, Adrammelech appears and yells at Marche before engaging. Adrammelech summons a Firewyrm, Icedrake, and Thundrake to assist him in the fight.

#015 Scouring Time

After the engagement at Muscadet, Marche is dragged to the prison in Sprohm for questioning. As Cid and Babus question Marche, a seam appears on the wall. All three are warped to Exodus' shrine. Cid takes note that Exodus is weak and unable to defend the crystal, but instead have several "Exodus Fruit" to "guard" the crystal. Alone, Marche must fight off Babus, while Cid must supervise as Judge and not interfere, and destroy all of the Exodus Fruit to defeat Exodus.

#018 Quiet Sands

The once-famous "barking sands" of Delia Dunes have stopped sounding recently, and it concerns the touring industry who profits from the tourists who stop by to listen. As Marche investigates, Llednar walks in and confronts Marche with a very large ego and grand confidence. Before they can accomplish anything, engagement wise, the seam appears and warps both of them into a pre-shrine room. Llednar, still quite confident in himself, charges up a super powerful attack to banish Marche from the shrine. Before the attack can be executed, Cid appears once more and prevent Llednar from using his Omega skill with an Advanced Law. Seeing no other option, Llednar summons two Templars and two Titanias to assist him and an engagement ensues. Before much can be accomplished though, Llednar's overconfidence overpowers him once again as he charges up another Omega attack. Cid, who acted as Judge, immediately Red Cards Llednar and the engagement is finished. Afterward, Cid leads Marche to the shrine where the last crystal is at. Mateus appears as Marche approaches the shrine and gets under Marche's skin by taking the forms of his friends, and then the form of Marche himself. Resisting Mateus' psychological attacks, Marche engages with Mateus. Mateus summons four Vampires to assist her in the engagement.

Other Information

While Totema are very powerful, they are very hard to "charge up", since a total of ten Judge Points must be accrued to summon them. On occasion, a Target All law may be in place effectively preventing the use of Totemas. In addition to having to fight them all one by one, Marche Radiuju must also face copies of them, called Dephs during the battle with the Li-Grim. While in Battle Queen mode, Li-Grim is aided by a Dephs of Famfrit and one of Adrammelech. While in her true form, Li-Grim is guarded by two Dephs of Mateus, and has the power Descent, which summons a random Totema to launch an attack on the party.

Etymology

A totem is any entity which watches over or assists a group of people, such as a family, clan, or tribe.


This article uses material from the "Totema" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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