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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Final Fantasy X-2 Enemy
Level HP MP
27 4,820 999
Strength Magic Defense
34 64 66
M. Defense Agility Accuracy
1 85 3
Evasion Luck
0 0
480 1 130
Elemental affinities
Fire Lightning Water
Halves Halves Halves
Ice Gravity Holy
Weak Immune Weak
Japanese トゥーム
Romaji  Tūmu
Location Djose Highlands, Calm Lands, Via Infinito 27 - 29
Chapter(s) 3, 5
Common Steal Remedy
Rare Steal Black Choker
Gil Steal 380
Common Drop Remedy
Rare Drop White Cape
Common Bribe Faerie Earrings
Rare Bribe Faerie Earrings
Abilities Bio, Confuse, Drain, Osmose, Stone Breath
Blue Bullet Stone Breath
Status Resist Darkness (100), Poison (100), Confusion (100), Berserk (50), Eject (24), Zantetsu (7)
Status Immunity Death, Petrification, Sleep, Silence, Curse, Slow, Stop, Doom, Multiple Damage
Other Information This enemy does not Oversoul.
"A grave-looking fiend from the Farplane that attacks with various status ailments. The battle can turn especially ugly if it inflicts Confuse on the entire party."

The Tomb is an enemy from Final Fantasy X-2. It is a decently tough enemy, as it can inflict a myriad of statuses to the party. It is recommended to have status-resistant equipment and abilities to help deal with the enemy, and the ability to use Ice-elemental attacks such as Blizzara or Icebrand to take them down quickly. Holy and Excalibur work just as well too. Beware of its Stone Breath, which can inflict Petrify on the entire party!

Related enemies

Final Fantasy X

Sphere Break

Tomb Coin
Coin No. 23 Coin Value 1
Trait -
Location Found in the Western or Southern Expanses of the Bikanel Desert.

This article uses material from the "Tomb" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to Tomb of the Primeval Kings article)

From GuildWiki

"Tombs" redirects here. For the PvP tournament that used to be housed at this location, see Heroes' Ascent.

Warning: The following text contains spoilers relating to the plot of both the Prophecies and Nightfall campaigns.

Tomb of the Primeval Kings
Image:Tomb of the Primeval Kings.jpg
Basic Info
Campaign: Prophecies
Type: Outpost
Part of: Crystal Desert
The Dragon's Lair

Legends remain of noble spirits who stand watch over the tombs. If there is a passage between the mortal world and the Underworld, surely such spirits would know how to find it.



The Tomb of the Primeval Kings was where the Primeval Kings of Elona were buried during the Primeval Dynasties. The Tomb was used until 652DR, when the Scarab Plague wiped out the population of Istan including the Primeval Kings. More than 300 years later, in the year 1051DR, Lord Odran opened several portals to the Rift, including one from this Tomb, and additional portals at the Tombs of Drascir, Heroes' Ascent and other areas on Tyria. Mortals, gaining access to the portals after Lord Odran's death, traveled into the Mists in order to earn the Favor of the Gods by winning combative tournaments against one another.

The famous golden arches now in ruins, the Tombs lie shattered and corrupted by the Darkness that sought to destroy all of Elona.

This arrangement lasted 200 years, when in 1272DR, just after the Wintersday celebrations, the forces of Dhuum and Abaddon, led by Menzies' generals, interrupted the tournament. These combined dark forces fought against and defeated the spirits of the Primeval Monarchs, along with Warmarshal Turai Ossa and Lord Victo (from the Tombs of Drascir). Eventually these forces managed to seep through the portal into the mortal world. By this point they had attracted the attention of both the Zaishen Order and the Order of the Sunspears (which at the time counted Dunkoro's son among their ranks), who attempted to fight back the darkness.

As compensation for the destroyed tournament grounds the Zaishen offered access to their home, the Battle Isles, to all the stranded fighters. Another portal opened by Lord Odran is located on the Battle Isles giving access to Heroes' Ascent - allowing the Global Tournament to continue.

Anyone who wishes to try fighting the evil forces that destroyed the Tomb of the Primeval Kings may come here to earn powerful rewards.

Buried Monarchs

This is a list of all the known ancient monarchs who were buried here:

The Darknesses

Main article: The Darkness

The Darknesses are a race of powerful Mesmers who act as generals of Menzies, but cannot be found in the Fissure of Woe. They are led by The Greater Darkness, who, after Abaddon's defeat, serves Mallyx the Unyielding. Three of them led the attack on The Hall of Heroes. A few months after that, the Fury would lead the forces of Dhuum on an attack at the Dragon Festival of 1382CC.


The Ruins of the Tomb of the Primeval Kings is a set of four explorable areas that offers challenging monsters and unique items. The Ruins are often referred to as the new Underworld in reference to the name of the first of the four maps, the fact that it was introduced after the "old Underworld", that the "old Underworld" was closed off during the weekend when the Ruins was first introduced, as well as creatures from the Underworld that plague the levels of the Ruins. The ruins may also be considered "Nightfallen" because they were changed in the same way that "Nightfallen" lands in the Nightfall campaign were.

The Ruins are divided into the following levels:

  1. The Underworld: Not to be confused with The Underworld explorable area, this is a much smaller map identical to the Underworld PvP map. All players need to do is wipe out the several groups of monsters in the area to advance to the next level. After clearing each level, a timer will start, showing the remaining time before the party will be transferred.
  2. Scarred Earth: This is a much greater map identical to the out-of-rotation Scarred Earth PvP map. It features three areas (where each team started in PvP) and a central area. Players start in one of the three and have to clear the entire area. This map has the very dangerous burrowed Chaos Wurms that can surprise a party and chase it for a long distance.
  3. The Courtyard: This is a large map identical to the Courtyard PvP map. Players face the siege Chaos Wurms in this area and again must clear all foes to advance.
  4. The Hall of Heroes: This is a vast map identical to the Hall of Heroes PvP map. Players must first clear their area, then make their way across the bridge and into the central hall where three powerful mesmer bosses, called The Darknesses, await. Upon slaying these bosses each one will drop 1-3 of the Hall of Heroes unique items.


Creatures also found in the Underworld:

Unique to the Tombs (equipped with Fingers of Chaos)


The Ruins vs The Underworld

The ruins share similarities with the Underworld as well as some differences:


  • Terrorweb Dryders and Banished Dream Riders may drop Glob of Ectoplasm on occasion as they do in The Underworld. This provides an easier way for parties to farm for these very rare crafting materials, although in the classic Underworld, 2-man teams were far more efficient at farming for Ectos.
  • The chests in both locations are Phantom chests and require Phantom keys.
  • The design of the first two levels of the Ruins uses the same elements as the design of the Labyrinth in the Underworld.


  • Entrance to the Ruins does not require that the world has the Favor of the Gods, whereas entrance to the Underworld does.
  • Entrance to the Ruins does not require an entry fee, whereas entrance to the Underworld requires paying 1Platinum to the avatar of Grenth.
  • There are no quests in the Ruins.
  • There are no unique item drops in the Underworld.
  • There are no reapers in the ruins.
  • You must kill all the visible groups (including buried Chaos Wurms) in the ruins to advance to the next level; pop-up groups do not need to be killed, even if they are triggered.
  • Entrance to the Underworld merely requires the character to be ascended (can be any Campaign). Entering the Ruins requires the character to complete the Augury Rock (mission), regardless of their ascension status in other campaigns.

Getting there

From The Dragon's Lair, simply exit to the north.




  • Three high-level chests appear randomly in the Nightfallen Tombs on the 2nd, 3rd, or 4th levels (chests never spawn on the first level). Since the chests appear randomly, you can sometimes find them on the same level or even near each other. Some players have reported finding four chests.
  • For Wintersday 2005, the Tombs were decorated to look more festive.
  • Some players have suggested that Fingers of Chaos was created to prevent small-party farming of the Tomb.
  • Some players believe that Globs of Ectoplasm drop here much more often when the World does not have favor. This is just speculation though
Facts about Tomb of the Primeval KingsRDF feed

This article uses material from the "Tomb of the Primeval Kings" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010
(Redirected to Burial article)

From Wookieepedia, the Star Wars wiki.

Burial was one of the procedures used throughout most of the galaxy to dispose of the remains of sentient creatures. Sentients were buried underground and the location marked with a tombstone, or entombed inside of crypts. A variation of this was space burial - in which the deceased was sealed inside a casket and this casket was then launched into space. An alternative to burial was Cremation, or the disposal of remains by burning them, which was another popular method of disposing of the remains of deceased sentients.

The Sacorrian moon of Sarcophagus was entirely devoted to being a burial ground for the planet. On Coruscant the Senatorial Tombs was the final resting place of many Senators, many of whom were frozen in carbonite and interred in the tombs. Senator Viento was buried in this manner after his assassination in 20 BBY.

Space burial was a popular method of disposal, especially for military personnel. Lujayne Forge was one person who was buried in space. Following her death 6.5 years after the Battle of Yavin during an attack on the Rogue Squadron base on Talasea by Imperial stormtroopers, she and the other six sentries who had been killed in the attack were buried in space after a memorial service on board the New Republic ship Redemption.

According to Lobot, there were were twenty-two thousand, four hundred eight known cultures which entomb riches with the dead by the time of the Black Fleet Crisis.



A number of different cultures practiced burial in varying forms.


Many of the early Sith Lords were given elaborate burials in the Valley of the Dark Lords on Korriban. Even though the tombs were equipped with traps and other defenses, the tombs were eventually penetrated and most of the artifacts were removed from the tombs. The Sith Lord Ludo Kressh was not buried in the Valley of the Dark Lords, he was buried in a secret tomb inside a large Shyrack cave on Korriban. That tomb was filled with dark side energy, which caused visitors to experience massive hallucinations, which were so vivid that visitors were unable to tell whether they were real or not.

While most of the ancient Sith Lords were buried on Korriban, this was not always the case. The Sith Lord Freedon Nadd was buried on Dxun, which orbited Onderon.


In most cases, Jedi were generally not buried. Rather, deceased Jedi were often cremated on a pyre. In rare cases the body of a Jedi faded away after death - as happened with both Masters Yoda and Obi-Wan Kenobi.

After Luke Skywalker reestablished the Jedi order, a number of Jedi were buried in a grove in the Yavin jungle, with a gray plinth marking the graves. Gantoris was the first to be buried there, followed by Dorsk 81, and in time they would be joined by many others.

There was also a Jedi Master on Chandrila who was buried following his death in a massive tomb on that world. Fourteen years after the Battle of Yavin, Jaden Korr was sent on a mission to prevent the Disciples of Ragnos from siphoning the power from the tomb. The Disciples were able to unseal the Master's coffin, but were stopped from stealing the power by Korr. He proceeded to reseal the coffin, but the tomb collapsed shortly afterward.


On Mandalore, most Mandalorians were buried as simply as possible within mass graves that had no markers. Some highly placed individuals, such as Mandalore, were offered the option of having a marked grave. However, Boba Fett wished to just set the Slave I on autopilot and just drift in space.

After removing his father's remains from Geonosis, Boba Fett buried them on Mandalore, along with those of his daughter.

Behind the scenes

Examples of burial in the Star Wars films:

  • In Episode II, the body of Shmi Skywalker was buried at the Lars Homestead on Tatooine. She was buried next to the graves of other Lars family members.


  • Tales of the Jedi: The Golden Age of the Sith (First identified as burial)

This article uses material from the "Burial" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010
(Redirected to Ankrahmun Tombs article)

From TibiaWiki

Underneath the desert that surrounds Ankrahmun, there are several tombs where you can find all kinds of creatures.

These tombs are located all around the desert, even in the city itself. Most of them are hidden and you need to know the exact location to use a shovel and open the entrance.

These tombs are the eternal resting places of seven cursed Pharaohs, that were banished for their evil plots.

Note through the teleporter in most of the tombs there are more monsters at once than in the regular parts of the tomb. Be careful in judging what you can and cannot take. You need to sacrifice a Scarab Coin to get through the teleporter.

There are seven Tombs under the sands of the Kha'labal:

In addition to these seven cursed tombs, there is an eighth tomb under the city of Ankrahmun, where the pharaoh Arkhotep has hidden his most valuable religious altar.

In all tombs it is advised to have the andidote spell available (bought and always 30 mana) because of scorpions and other poisonous creatures. It is also advised for mages to use wands/rods with no Death Damage.

Names of the tombs are unofficial and are only made up by players (not CipSoft staff) according to the location the entrance can be found in.

This article uses material from the "Ankrahmun Tombs" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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