The timeline of the history of the Doctor Who Universe spans over billions of years, only a small fraction of which has seen the involvement of the races which currently inhabit the region of Mutter's Spiral. A category has been created to view the entire timeline.
The Timeline is the 14 billion or so year history of the galaxy:
A timeline of Muppet-related events
The following 59 pages are in this category, out of 59 total.
Much of the following text comes from the timeline in Fallout Bible 0, written by Chris Avellone. Much of the information in Avellone's timeline comes from the original Fallout 1 timeline created by Brian Freyermuth and Scott Campbell, some post-FO1 stuff was laid out by Rob Hertenstein, and some dates were added by Chris Avellone himself. Additionally, this timeline includes all dates mentioned in Fallout, Fallout 2 and Fallout 3 holodisks, in the dialogues, and in old design documents published in the Fallout Bible, as well as Van Buren design documents. This is probably the most complete Fallout timeline ever compiled.
Note that the Fallout world is not our own, but it diverged from ours soon after World War II. So while it takes place in the future, it is not our future, but the future as imagined in 1950s science fiction. See: Divergence for more details.
17th century: 1697
Summer: The Blue Destiny Brothel, Herbert Dashwood's favourite whorehouse, shuts down when the girls die from a Cholera outbreak.
These are some of the milestones in the History of Tyria based on the Mouvelian Calendar. Canthans also use that calendar when interacting with Tyrians, but use the Canthan Calendar in their own nation.
|Mouvelian year||Canthan year||Elonian year||Tyria||Cantha||Elona|
Before Exodus ~ Exodus
|10,000 BE||Early pre-imperial era||-10,000 DR||Last signs of Giganticus Lupicus (the Great Giants) on Tyrian continent (best guess).|
|1769 BE||Middle pre-imperial era||-1569 DR||Serpents arrive in Tyria.|
|786 BE||Late pre-imperial era||-586 DR||Humans settle the northern coastline of Cantha.|
|510 BE||0 CC||-310 DR||Canthan clans unite under Kaineng Tah, first Lord Emperor of the Dragon.|
|464 BE||46 CC||-264 DR||Lord Emperor Kaineng Tah dies under mysterious circumstances.|
|462 BE||48 CC||-262 DR||Luxons formally secede from the Empire, become vassal clan.|
|459 BE||51 CC||-259 DR||Kurzicks declare independance from Cantha, become vassal clan.|
|205 BE||305 CC||-5 DR||Humans appear on the Tyrian continent.||Humans appear in the valley of Elona and the island of Istan.|
|200 BE||310 CC||0 DR||The first Primeval King rules Elona from Fahranur. The beginning of the Elonian calendar.|
|175 BE||335 CC||25 DR||Margonite colonies start to appear along the western and northern coasts of Elona. Margonite ships control the Unending Ocean.|
|100 BE||410 CC||100 DR||High plains human settlements become known as Ascalon.|
|1 BE||509 CC||199 DR||The Old Gods give magic to the races of Tyria.|
|0 AE||510 CC||200 DR||The five gods created the Bloodstones to control the widespread misuse of magic. The end of Margonite civilization. The creation of the Crystal Desert and the Desolation. The Exodus of the Gods.|
|1 AE||511 CC||201 DR||Prince Chang Hai, a Warrior Monk, becomes the first ascended Emperor of Cantha.|
|2 AE||512 CC||202 DR||Orr becomes an independent nation.|
|29 AE||539 CC||229 DR||The influence of the Primeval Kings extend to Vabbi and the Desolation, and they bury their dead rulers in the tombs located in the Crystal Desert.|
|174 AE||684 CC||374 DR||Serpents leave the world of men and settle in the Crystal Desert.|
|221 AE||731 CC||421 DR||Cantha starts trade relations with Tyria, Elona, and even lands further north.|
|272 AE||782 CC||472 DR||Glint compiles the Flameseeker Prophecies.|
|300 AE||810 CC||500 DR||Kryta becomes a colony.|
|358 AE||868 CC||558 DR||Kryta becomes an independent nation.|
|452 AE||962 CC||652 DR||Elona is ravaged by the scarab plague, countless people die, the royal family was eradicated. Istan is abandoned. The end of the age of the Primeval Kings (Primeval Dynasty).|
|456 AE||966 CC||656 DR||End of the plague. Admun Kolos obtains the throne and establishes the Great Dynasty.|
|520 AE||1030 CC||720 DR||The first new colony appears on Istan.|
|583 AE||1093 CC||783 DR||The fall of the Great Dynasty. The beginning of the Pretender Wars and the Shattered Dynasty era.|
|640 AE||1150 CC||840 DR||The end of the Shattered Dynasty era. Elona formed from three allied provinces: Kourna, Istan, and Vabbi.|
|712 AE||1222 CC||912 DR||The First Great Corsair War.|
|757 AE||1267 CC||957 DR||Palawa Joko builds the Bone Palace in the Desolation.|
"200 years ago"
|851 AE||1361 CC||1051 DR||Lord Odran is the first mortal to enter the Rift.|
|860 AE||1370 CC||1060 DR||Nolani is created.||Palawa Joko invades Elona, captures most of the Northern Province, and earns the nickname "the Scourge of Vabbi".|
|862 AE||1372 CC||1062 DR||Turai Ossa defeats Palawa Joko in the Battle of Jahai.|
|868 AE||1378 CC||1068 DR||Turai Ossa leads his followers on the Great Pilgrimage to the Crystal Desert.|
|872 AE||1382 CC||1072 DR||Shiro Tagachi slain in the Harvest Temple of Cantha after killing Emperor Angsiyan. The bloodline is unbroken when his son Hanjai (Kisu's great-great grandfather) ascends to the throne.|
|874 AE||1384 CC||1074 DR||Istan and Vabbi reestablish their clanmarshal positions. The Kournans kept the tradition of being ruled by the Warmarshal, at this time Kunai Ossa. Although Kunai Ossa refuses to establish dynastic reign, the Kournan Warmarshals are always chosen from the Ossa clan.|
|898 AE||1408 CC||1098 DR||The Great Northern Wall is erected.|
|899 AE||1409 CC||1099 DR||The Great Fortress of Jahai is established at the Grand Cataract.|
|900 AE||1410 CC||1100 DR||The successful merchant Amaki Voss claims herself clanmarshal of Makuun, becoming the first "Prince of Vabbi".|
|902 AE||1412 CC||1102 DR||Long-standing trade agreements between the Tyrian kingdoms and the Canthan Empire dissolved by imperial decree.|
|940 AE||1450 CC||1140 DR||Cantha's embassy formally closed in Ascalon City and Elona. The rise of the corsairs.|
The last 100 years
|982 AE||1492 CC||1182 DR||The Second Great Corsair War begins.|
|1013 AE||1523 CC||1213 DR||The first Guild Wars erupt in Ascalon.|
|1016 AE||1526 CC||1216 DR||The Second Great Corsair War ends after the defeat of Lady Glaive's Armada by Spearmarshal Maloha. Istan is established as a maritime power.|
|1017 AE||1527 CC||1217 DR||The Luxons and Kurzicks of Cantha end formal diplomatic contact, communicating with each other only when required (and almost always through official liaisons of the Celestial Ministry).|
|1058 AE||1568 CC||1258 DR||Kintah dies and is succeeded by his son Kisu, who becomes the 31st Canthan emperor.|
|1070 AE||1580 CC||1270 DR||The Charr Invasion, which brought about the end of the Guild Wars, and caused The Searing.|
|1071 AE||1581 CC||1271 DR||Resurgent trade between Cantha and the devastated Tyrian kingdoms formalized in the Second Treaty of Lion's Arch. Bay of Sirens renamed Sea of Sorrows after upswing in shipwrecks (The Cataclysm).|
|1072 AE||1582 CC||1272 DR||The Lich Lord attempts to open the Door of Komalie.||Shiro Tagachi releases the plague in Cantha. Master Togo summons Mhenlo to the Shing Jea Monastery.|
|1075 AE||1585 CC||1275 DR||Varesh Ossa attempts to release Abaddon from his prison in the Realm of Torment, Palawa Joko returns.|
|1078 AE||1588 CC||1278 DR||"Present day" in Eye of the North.|
A list of years where events in the Halo universe have taken place.
The following 128 pages are in this category, out of 128 total.
The chronology of Lost is divided into five major parts: Pre-crash, Post-crash, Post-moving, Post-return and Alternate timeline. The 2004 Post-crash timeline is divided into monthly segments.
On September 22, 2004, Oceanic Airlines flight 815 departed from Kingsford Smith International Airport in Sydney, Australia, bound for Los Angeles, California. Scheduled flight time was 13 hours. Six hours into the flight, the plane lost radio and radar contact. Two hours later the airplane experienced a catastrophic mid-air break-up into several pieces, crashing onto an island in the Pacific Ocean. Total flight time: 8 hours.
In 2007, Ajira Airways Flight 316 departed from LAX in Los Angeles, California bound for Guam, a U. S. territory in the western Pacific. Ten hours into the flight, the airplane began to experience heavy turbulence and a flash of bright light engulfed the plane sending some of them back in time, to 1977, while the plane and the rest of the passengers stayed in the present. The pilot Lapidus then guided the plane to an emergency crash landing onto Hydra Island runway in the Pacific Ocean.
ABC's Lost timeline
This Historical timeline briefly chronicles,in rough chronological order, the events of Gielinor, providing a starting point for those interested in the history of RuneScape. The history of Gielinor is incredibly in-depth, spanning 12,000 years and thousands of important events.
These 12,000 years are divided into five distinct ages, each of which has its own distinct events and history.
|Guthix discovers Gielinor||1||Guthix, the God of Balance, discovers an "empty" plane, which he begins to mould into the world of Gielinor. During this time he creates many of the world's innumerable flora, fauna, and races while bringing in the rest from other worlds and realms. Guthix would continue to shape the world for over 4,000 years.|
|Existence of the Elder Dragons||1, or Possibly Earlier||One widely dejected theory suggests that the Elder Dragons, more commonly known as the Dragonkin, lived in Gielinor before even Guthix discovered it. These creatures were infused with the Anima Mundi, or the world soul, and without them the world itself could not survive. To protect themselves, they created the Wyrms, a race of super-dragons from which all modern dragons are descended.|
|Arrival of the Elves||Early First Age||The eight elven clans are led to Gielinor through the World Gate from another world by Seren, their goddess of pure crystal. She leads them to a massive clearing in the forest of Isafdar, where she had built the Tower of Voices. Here the elves construct the city of Prifddinas of Elven Crystal.|
|Arrival of the Humans||Early First Age||Guthix leads a small group of humans through the Portal of Life. It's unknown if Portal of Life is the same as the World Gate. Humans were the first race to whom elves made contact with.|
|The Myriad Civilisation||Late First Age||The Myriad are created by Guthix. This race creates a civilisation of solid light and crystal in what is know southern Misthalin. The Myriad, though able to create this unrivalled beauty, were as soft as snowflakes, but prospered on through the Age.|
|Closing of the World Gate||Late First Age or early Second Age||The World Gate, a portal created by Guthix to allow free movement between the worlds, is sealed by an unknown entity, possibly Guthix himself.||
|Sleep of Guthix||Approximately 4,000||Guthix, wearied from his 4,000 year long shaping of Gielinor, traveled into the bowels of the earth, where he fell into a deep slumber that would last more than 6,000 years. This would mark the beginning of the Second Age.|
The Second Age was the dawn of civilisation in Gielinor. Those races that were created or brought to Gielinor in the First Age now began to create nomadic settlements, travelling as the hunt and climate dictated. At the same time, it was also an era of great strides, seeing massive kingdoms that have not been rivalled since. The Second Age lasted roughly 2,000 years long.
|The Arrival of the Gods||Throughout Years 1 to 2,000||With Guthix asleep, Gielinor attracted the attention of many other divine beings from other worlds and planes of existence. These gods, varying greatly in nature, gained large followings and were able to directly interact with the world of Gielinor.|
|The Founding of Hallowvale||Throughout the Second Age||In the fertile forested region of modern-day Morytania, the Icyene Queen Efaritay and King Ascertes arrived from a "far-off land". Here, alongside many humans, the Icyene built a peaceful kingdom dedicated to Saradomin, one of the gods that recently arrived in Gielinor. Hallowvale would soon become one of the most prosperous civilisations of the Second Age.|
|The Establishment of the Desert Pantheon||Early Second Age||One of the gods that arrived was Tumeken, who made his home in the Kharidian Desert. Here he met Elidinis, the spirit of the River Elid and his eventual wife. Their children, Icthlarin and Amascut, arrived soon after as well.|
|Elven Expansion||Early Second Age||The elves, now a very established and prosperous people, set their sights on exploring the lands east of the impassable mountain range east of Tirannwn. Constructing the Arandar mountain route and the Underground Pass, many elves travel east, where they befriend the gnomes of the Tree Gnome Stronghold.|
|The Rise of the Menaphites||Throughout the Second Age||The Menaphites, a tribe of people native to the Kharid, began to grow in power in their worship to Tumeken and the ever-growing Desert Pantheon. This led to the erection of many great cities and edifices, the most prosperous of which were the great cities of Ullek and Uzer.|
|Tumeken's Dream||Early Second Age||In a dream, Tumeken wanders the Kharid for four days and nights, each day visiting a different part of the desert. Each day Tumeken creates a new god-child. In this way Het, Crondis, Apmeken, and Scabaras are born.|
|The Release of the Mahjarrat||Early Second Age||When Icthlarin arrived in the Kharidian Desert, he brought with him the enslaved Mahjarrat, whom he brought from the Hellish world of Freneskae. Either because Icthlarin tired of their war-like ways or because the Mahjarrat escaped, the Mahjarrat were freed from his control and were accepted by the Empty Lord, Zaros.|
|The Betrayal of Amascut||Mid Second Age||Amascut, the Menaphite goddess of rebirth and destruction, becomes "warped" by her exposure to the Mahjarrat brought to Gielinor by Icthlarin. She becomes so obsessed with destruction that she begins to destroy her own temples and clergy. Her high priestesses, amongst them Neite, exiled her, cursing her to never gain a permanent form and unable to exude her full power.|
|The Founding of the Kingdom of Zaros||Early to Mid Second Age||Zaros, one of the many gods to arrive during the Second Age, rallies a massive following in the regions that are now Asgarnia, northern Misthalin, the Wilderness, northern Morytania, and the Kharidian Desert (although there are no Ancient Magicks teleports here, some people in the desert still worship him today, so it seems likely that he once ruled there). His people both suffered and prospered under his iron-fisted rule, wiping out enemy racial and religious forces and waging war upon all they encountered. The fortress cities of Paddewwa, Kharyrll, Lassar, Dareeyak, Carrallangar, Annakarl, Senntisten, and Ghorrock were amongst the strongest in the world. It is known that most of the rest of Gielinor belonged to Saradomin, Armadyl and Seren.|
|The Construction of the Duel Arena||Late Second Age||In the northernmost fringes of the Kharidian Desert, a massive Duel Arena is constructed by an unknown entity. Its purpose and history remain largely unknown.|
|The Construction of the Slayer Tower||Late Second Age||A massive castle is built in the north-western corner of modern Morytania. Its purpose, and history remain largely unknown too but it is likely to originally belong to Zarosian empire.|
|The Finding of the Staff of Armadyl||Approximately 2,000||The Staff of Armadyl, a weapon imbued with the power of the god Armadyl himself, is discovered in an ancient temple by Valdez, a servant of Saradomin. The staff changes hands numerous times, eventually falling into the hands of Zamorak, a Mahjarrat general serving under Zaros.|
|Betrayal of Zaros||Approximately 2,000||Zamorak, now in possession of the staff's godly powers, was able to execute his long-prepared plan. Alongside allies such as Lord Drakan, Thammaron, Enakhra, Lucien, Zemouregal, Viggora, and others, Zamorak attacked Zaros within his throne room. During the battle, Zaros tripped, impaling himself on the staff as it simultaneously touched Zamorak's chest. Zaros's powers were transferred to Zamorak, whilst Zaros himself faded from existence. This event would mark the beginning of the Third Age.It is possible, as Zamorak is the god of chaos, that this was his plan from the beginning.|
|Banishment of Zamorak||Approximately 2,000||Even as Zamorak stood victorious in Zaros's throne room, the gods of Gielinor appeared before him. Though enemies of Zaros, they banished Zamorak for "killing" one of their own, sending him away from the plane of Gielinor completely. Zamorak, now ascended to godhood, returned shortly after, his followers now prepared to wage war in his name. He never managed to rule completely, however, as the fighting escalated to a full scale God War, which eventually reached a stalemate and threatened to destroy the entire world.|
The Third Age, more often known as the God Wars, were a time of constant war and turmoil. Lasting roughly 4,000 years long, the God Wars saw the reshaping of Gielinor. The Gods, still able to directly interact with the world, caused destruction that had not been seen before or since. Little survived the Wars, leaving details of the period sketchy at best.
|The Beginning of the God Wars||1||Zaros's defeat was ultimately what sparked the God Wars. With Zaros no longer in the way, the rest of the Gods and races could now claim land and gain power without his intervention. This, however, proved difficult, as countless factions began to simultaneously attempt to extend their influence. This conflict eventually escalated into a 4,000 year war that very nearly destroyed the world.|
|First signs of Bandos's activity in Gielinor||Early Third Age||Whether or not Bandos existed prior to the God Wars is unknown. Regardless, Bandos first became active during the Wars, rallying many of Gielinor's more bloodthirsty races to his side.|
|Zarosian Extermination||Early Third Age||Zaros's remaining followers, now leaderless and betrayed, suffered persecution by nearly every faction to exist in the area. Many threw down their allegiance and joined their former enemies, but thousands remained loyal to their lord, whom they prayed would return to Gielinor. Despite their best efforts, Zaros's followers were quickly defeated, the few survivors forced into the wastes of the western Kharidian Desert. Only Senntisten, the greatest city of Zaros, survived the initial attacks.|
|The Enslavement of the Goblins||Early Third Age||Bandos, despite having gained the support of many races such as the cyclops, ogres, orks, giants, and trolls, is unable to gain a significant foothold in the War. Looking for new soldiers, Bandos discovers Yu'biusk, a world separate from Gielinor. Here he finds the goblins, a peaceful race of 12 tribes that had not seen war in millennia. Bandos enslaves the goblins, taking them to Gielinor and later destroying Yu'biusk. The goblins, now his servants of war, mentally degenerate as their bodies grow in strength.|
|Fall of Hallowvale||Early Third Age||In exchange for Lord Lowerniel Vergidiyad Drakan, Zamorak permitted Drakan to attack Hallowvale, a huge city in southern Hallowland inhabited by Humans and Icyene. After capturing the city, it was renamed Sanguinesti Region and divided into many different parts like Meiyerditch and Darkmeyer. Surviving humans were enslaved.|
|The Founding of Keldagrim||Early Third Age||As the God Wars showed no sign of slowing, a clan of dwarves, at the time a peaceful surface-dwelling people, fall under constant attack. Realising that the God Wars could bring an end to their people, the dwarves flee beneath the mountains east of the modern-day Fremennik Province. Here, embracing the powers of magic, they create Keldagrim, a massive city that would eventually become one of the most prosperous in the world. Here the dwarfs would remain until the modern Fifth Age.|
|First Morytania expansions||Early to late Third Age||After gaining the foothold in Sanguinesti region, Lord Drakan continued to expand his empire north and west. Soon he gained control of most of Morytania, some parts of modern Eastern Misthalin and north-eastern parts of Kharidian Desert. During centuries, however, the influence of Lord Drakan in Eastern Misthalin areas and Kharidian Desert were lost. Lord Drakan even loses complete control of Northern Morytania itself several times since the God Wars, but it's repeatedly reclaimed from that time since.|
|Sea Slug Conflicts||Unknown||Mother Mallum emerged from the sea. She tried to take advantage of the chaos made by the God Wars, possessing numerous combatants and attempting world domination. She was narrowly stopped by a newly founded Saradominist organisation called the Temple Knights who managed to find a cure against sea slugs. Temple Knights also managed to imprison Mother Mallum beneath the modern-day Witchaven|
|First major Dagannoth Activities||Unknown||Dagannoths emerge about that point of time, resulting in great losses to Fremenniks|
|Fall of Myriad civilisation||Unknown||Myriad civilisation inhabiting the modern southern Misthalin areas is wiped out by unknown forces. Light Creatures in Lumbridge Swamp Caves are all that remain.|
|Feldip Hills expansion||Unknown||Bandos leads the ogres into the Feldip Hills, quickly wiping out the unknown local populace and claiming the land as his own.|
|Destruction of Uzer||Approximately 3,000 to 4,000||Uzer, one of the Kharidian Desert's greatest cities, is beset by Thammaron, a demonic lieutenant of Zamorak and ally in the overthrow of Zaros. By opening a portal beneath the city, Thammaron is able to bypass the city's considerable defences, destroying the city from the inside. A last-ditch effort by an elite group of clay golems are able to wound Thammaron to the point of death, but the city falls to his remaining forces. The Zarosian Mahjarrat Azzanadra sees this and, seeking revenge, decimates Thammaron's surviving soldiers, essentially leaving the battle with no victor.|
|Fall of Ullek||Approximately 3,000 to 4,000, after destruction of Uzer||Ullek was assaulted by the 3-faced demon Balfrug Kreeyath and his army. The city quickly fell, despite the fact that it was heavily protected by golems. A few survivors narrowly managed to escape through tunnels beneath Ullek where most of them headed to the small settlements Menaphos and Sophanem, which managed to survive the God Wars. The Ullek area turned into a reed swamp in time and was devoid of any intelligent life for a few millennia.|
|Imprisonment of Azzanadra||Approximately 3,000 to 4,000||Azzanadra, one of the last Mahjarrat still loyal to Zaros, avoids several unsuccessful assassination attempts by Zamorakian worshippers. Deciding that Azzanadra is too powerful to kill, the Zamorakians manage to imprison him in the Jaldraocht Pyramid in the western Kharidian Desert. Bound by four powerful diamonds, Azzanadra is unable to escape for over 2,000 years.|
|The Banishment of the Dorgeshuun||Approximately 3,200||The Dorgeshuun, a tribe of goblins owned by Bandos, are ordered to fight in a battle that would result in their tribe's extinction. The Dorgeshuun, led by General Bloodfist, flee to what is now Lumbridge Swamp, where they refuse to follow Bandos any longer. Bandos smites Bloodfist, but at the same time creates a crevice into which the Dorgeshuun fall. Here, trapped beneath the ground, they create the city of Dorgesh-Kaan.|
|The Dorgeshuun Civil War||Approximately 3,300||The Dorgeshuun, now free of the God Wars, begin to prosper in the fast-growing underground city of Dorgesh-Kaan. Conflict erupts, however, when the tribal and republican factions begin to struggle for power. General Bonehelm, the tribal leader, launches an attack from the Dorgeshuun's mines, his soldiers mounted on giant frogs. The tunnels in which the tribal goblins are living soon collapse due to the activity, granting the Dorgeshuun Council leadership of the city.|
|The capture of Senntisten||Approximately 3,600||Zamorak's forces are finally able to capture the city of Senntisten. They exterminate the followers of Zaros and dwell in it themselves. Senntisten was, at this stage in the wars, the only surface settlement not in imminent danger of destruction.|
|The destruction of Senntisten||Approximately 3,700||Saradominists destroy the city and build a new one, Saranthium, in its place. The old city was utterly levelled, as the Saradominist priests hated the idea that Zaros ever existed.|
|Awakening of Guthix||Approximately 4,000||The God Wars reach their peak. The war becomes so cataclysmic that the world itself begins to die. Guthix, still sleeping in the depths of the earth, hears the world's dying cries, and is awakened. Guthix travels to the surface of the world, where he immediately demands that the fighting end and the gods leave Gielinor forever. However, he permits Zamorak & Saradomin to stay, as Saradomin's good nature put against Zamorak's bad nature brings forth a sense of balance.|
|The Edicts of Guthix||Approximately 4,000||Guthix, seeing the destruction wrought upon Gielinor, lays down a sacred set of laws that prevent the gods from directly interacting with the world. These Edicts of Guthix also state that no attacks with the potential of becoming a second God War can be launched. Guthix states that, should another God War begin, he will destroy the world and all upon it.|
|Guthix Laments||Approximately 4,000||Guthix, the Wars now over, descends back into the depths of the earth. As he travels beneath the remains of the ancient Myriad civilisation, he weeps within a cave, the horrors unleashed upon his world too much for him to bear. So great is his sorrow that the rocks themselves begin to weep with him. Realising this, he places a guardian within the cave, and then continues his travels. It is during this time that Guthix also hides the Fist of Guthix, a mysterious source of immense magical energy, within an underground cavern in the Wilderness, though its precise origins and his reasons for doing so is widely debated even among his own followers to this day.|
The Fourth Age is also known as the Age of Mortals. During this time the surviving races began to rebuild and flourish amongst the world. Heroes from this age include Arrav and Camorra, both of whom have a statue in the Heroes' Guild.
|Gnomes emerge from ground||Beginning of the Fourth Age||Gnomes return to the surface after hiding underground during the God Wars to find their previous settlements wiped out.|
|Druid stone circle creation||1-200||The druids, worshippers of Guthix build stone circles to worship Guthix in this time.|
|Astronomy||30-60||The first star chart that is not destroyed was made in this time period, believed to have been made by the great astronomer Scorpius.|
|Repression of gnomes||200-500||Barbaric humans hunted the Gnomes to near-extinction, causing them to retreat to hidden settlements.|
|Settlement of the Elves||Early Fourth Age||The Elven King Baxtorian, leader of the Cadarn Clan, the Elves most military clan, lead settlers over the Arandar mountains.|
|First nomadic humans start to settle||600-900||First known permanent settlements made in 4th age are constructed at Entrana, Falador, and across Karamja.|
|Foundation of Varrock||700||Avarrocka, later known as Varrock was built. Varrock is the oldest surviving human settlement outside the Kharidian Desert still in good conditions in the world today. It was founded when a tribe found a baby abandoned, and took it as a good omen. The baby eventually became Arrav, a famous hero.|
|Foundation of Misthalin||750-850||The people of Avarrocka became very powerful, and conquered their neighbouring tribes, eventually forming the first human nation, Misthalin. Misthalin in the mid-Fourth age, however, was little more than a rough conglomeration of tribes, all of whom paid homage to Avarrocka. Nothing that modern scholars would call a nation existed until the end of the Age.|
|Foundation of "Old Asgarnia"||800-1000||Humans in Asgarnia founded a kingdom.|
|Monarchy in Misthalin||900-1000||The government of Avarrocka changed to a monarchy during this period, but the precise date is unknown. It may have been the creation of the Monarchy when the city was renamed Varrock, but it could also have been the start of the Fifth age or the "official" founding of Misthalin.|
|Defeat of Garak||Mid-Fourth Age||The dragon Garak, who had destroyed many villages near the Wilderness, was slain by the hero Camorra.|
|Desert Crusade||Unknown||The city of Avarrocka launched a crusade to a Zamorakian temple in the desert. Records have been lost, so the reason for this is unknown.|
|Battle of Plain of Mud||Mid to late Fourth Age||After the largest human settlements were able to defend themselves, Battle of Plain of Mud takes place between goblin tribes.|
|Robert the Strong||1100||Robert the Strong supposedly forces the Dragonkin race into either extinction or remote location.|
|Misthalin-Morytania conflicts||1100-1200||Lord Drakan begins another advance from Sanguinesti Region to Misthalin. Main battles took place in Silvarea. With a help of Seven priestly warriors, armies in Morytania were defeated. The River Salve was blessed, making it impassable to creatures of Zamorak.|
|Destruction of "Old Asgarnia"||1500-1700 approx||The city of Falador was presumably destroyed in this time and Asgarnia laid to waste. This is not proven, but as the Varrock museum shows Asgarnia in a map made in the mid Fourth Age while also claiming Falador was founded in year 7 of the Fifth Age, this is the logical conclusion.|
|The rise of the Consortium||1650 approx||After the death of King Alvis, Keldagrim] was taken over by the consortium, beginning the Dwarven Era of Prosperity, and hailing the city's rapid growth and development.|
|Renaming of Avarrocka||Mid-late Fourth Age||Avarrocka was renamed Varrock, presumably to celebrate a historic event.|
|Enslavement of Morytanian settlers||1777||Settlers from Misthalin, believing the stories told about Morytania to be myths, crossed the River Salve and, ignoring the warnings they received at Paterdomus, settled in the North of Morytania. The towns of Canifis and Port Phasmatys, as well as Fenkenstrain's Castle were built in this period. All of them -with the exception of the people in Port Phasmatys- were either slaughtered by or forced to pay Blood tithes by Lord Lowerniel Vergidiyad Drakan.|
|Re-establishment of communication with Gnomes||1800-100 Fifth Age (date unsure)||Humans, now more civilized, stopped hunting Gnomes; the two Races generally get along in modern times.|
|Iorwerth Treachery||1930||Elves in modern-day Kandarin found the Arandar mountain pass abandoned and inaccessible. They sent 5 scouts under the mountains. The only to return wasAdwr,who brought news of the Iorwerth Clan's rebellion. King Baxtorian ordered the Elves return to Tirannwn to retake Prifddinas. They failed, and King Baxtorian returned to find his Kingdom in ruins and his wife dead. It is said that he was so mortified that he buried himself under a Waterfall.|
|Founding of Lumbridge||1937||The town of Lumbridge was founded in Misthalin. The first Duke of Lumbridge is believed to have been named Polonius and the town was commissioned by King Claudius. Al-Kharid was built soon afterwards, but it's people were independent of Misthalin.|
|The Great Battle||1967||The town of Ardougne sends forth an army to fight the Great Battle against a group of Zamorakians living in an Outpost to the North-west. Very heavy casualties ensue, and after the battle, a truce is agreed. One survivor goes on to become the first King of the Ardignas line (and, some say, officially founded Kandarin); the other founds the Ardougne Market. This ended the Dreaded Years of Tragedy.|
|Death of General Khazard||1969 approx||The Mahjarrat General Khazard died in this year, possibly of extreme old age, but continued to live in undead form.|
|Documented plague infection in Mort'ton||Late 4th Age to early 5th Age||Mort'ton is affected by the haze originating from Castle Drakan, turning its inhabitants into the afflicted and disturbing shades in their catacombs. This, according to the Diary of Herbi Flax, happened when Avarrocka was already renamed Varrock. It is currently unknown if the Mort'ton have been affected by the hazes several times since its foundation.|
|Dwarves make contact with the surface||Late 4th Age to early 5th Age||Dwarves, having lived underground for a few millennia, find the God Wars to be over and finally start to make first regular contacts with races living on the surface.|
The Fifth Age is the current age of RuneScape. The Fifth Age has thus far been a time of amazing strides for the human race, granting many humans dominance throughout central Gielinor largely due to the discovery of runes at the end of the Fourth Age. Positive advances in humanity's lifestyle include military, technological, theological, philosophical, political, and economic strides. The Fifth Age, as a result, has been referred to by some as the "Age of Humans".
|Humans rediscover rune essence||2000 Fourth Age/1 Fifth Age||Humans discovered an unknown object in the far north of Gielinor, which allowed them to access the Rune Essence mine and to fashion Runestones. This allowed small groups of Humans to defeat other Races easily; over the next few years, Humans rapidly became the dominant race: Misthalin increased rapidly in size, Asgarnia was founded and Falador rebuilt, and the lands East of White Wolf Mountain came under the rule of Ardougne; nearly all of Gielinor is today ruled by Humans.|
|Rise of Kandarin||7||According to the Varrock Museum, Saradominists led by the Carnillean Family decided to remove evil influences from the area now known as Ardougne. They would eventually rise and create Kandarin the largest nation in the world. One of Zamorak's chief agents, Hazeel, was probably sealed away during this.|
|Troubles with the Kinshra||8||King Raddalin, the King of Asgarnia, helped the Kinshra to build a large fortress in the North of his land. It turned out however, that they and the White Knights were bitter rivals and Asgarnia has been on the verge of Civil war since.|
|Construction of Mage Training Arena||9||Increases in rune production lead to wider availability of Magic, which in turn lead to an increase in Magical injuries. A tragic accident involving a famous Wizard eventually lead to the construction of the Mage Training Arena.|
|Construction of Varrock Sewers||17-20||In the year 17, King Botolph, the monarch of Varrock at the time, ordered construction of a sewer system for Varrock Palace. However, the plans changed several times during its construction, and by the sewer's completion in the year 20 it extended beneath the entire city.|
|Attack of Delrith||20||A demon, Delrith attacked Varrock, but was defeated by the hero Wally, using Silverlight. Delrith was recently defeated once again.|
|Defeat of Northern Morytania||23||Vampyres took control over Northern Morytania once again. Humans in one village transformed into Werewolves, but it is unknown how this happened. Castle Fenkenstrain's inhabitants manage to stand up against the influence of vampyres.|
|The Runecrafting Crusades||42-62||During this time barbarians of the north felt that the creation of runes should be left to the gods. In an attempt to make this happen barbarians launched a brutal campaign across northern Kandarin and Asgarnia. These barbarians had sympathisers from the kingdom of Misthalin, and, during the year 47, they destroyed the Mage Training Arena. By year 62 the barbarians' forces were wavering, and so they settled in the Barbarian Village with the intention of re-grouping and continuing their mission.|
|Destruction of Imcando Dwarves||60-70 approx||The thriving tribe of Imcando Dwarves were nearly rendered extinct during the assorted Barbarian invasions. Survivors are scattered throughout Asgarnia, a handful living on Asgarnia's southern peninsula.|
|Burning of the first Wizards Tower||70||After the discovery of magic, a wizards tower was created on an island off of Draynor Village. Both mages from Saradomin and Zamorak alike studied in peace there for a time, until the Zamorak mages, who sought complete control, burnt the tower destroying countless irreplaceable tomes. After the burning, public outrage followed in Varrock which eventually lead to the discovery of the Dagon'hai's plans in the Tunnel of Chaos. Secrets of runecrafting were forgotten to most humans for nearly a century. The Moon Clan, however, retained runecrafting skills, although they used Lunar Magicks instead of standard magic.|
|Creation of the Tunnel of Chaos||70||During the year 70, the Dagon'hai a group of Zamorak followers erect a Saradomin statue outside the eastern walls of Varrock; this statue hid the Tunnel of Chaos which was to be used for a ceremony to create an Incarnation of Zamorak's will. However a lone watchman discovered their plans, and, after the recent burning of the 1st wizards tower, both citizens and Saradomists alike quickly thereafter chased them from the city killing 2 of the 4 elders of the Dagon'hai , a third stayed back to defend the tunnel, and a fourth fled with the followers. The tunnel remains to this day.|
|The great carpet crash||76||In the year 76, the Sultan of Al-Kharid was killed in a flying carpet crash. The carpets were outlawed for over 90 years following his death. Using this obscure piece of evidence, we can deduce that the ruler of Al-Kharid changed from the Sultan to the Emir between the years 76 and 168.|
|Winter of 114||114-115||An abnormally long and cold winter hit central Gielinor, damaging the economies of Misthalin and Asgarnia, and destroying agriculture.|
|King Arthur arrives||132||King Arthur and his Knights arrive in RuneScape from "Britain". King Ulthas saw them as good men so he gave them a mansion in his kingdom to set up a new Camelot. Lord Sinclair, the previous owner of the land, agreed that their need was greater than his, and agreed to move himself and his family to a smaller residence in the North. Legend says that one day King Arthur will return to Britain.|
|Dividing of Ardougne||136||During this year the leader of Kandarin, King Ulthas, dies of a hunting accident. When the brothers cannot come to an agreement over who controls Kandarin, they divide Ardougne in half each taking a part to be their capital.|
|Elvarg invades Crandor||139||During this year, Crandor was a thriving community, with many Crandorians being in the Champion's Guild. One of the adventurers goes too far, and descends down the volcano thus waking the dragon known as Elvarg who, despite being a relatively weak dragon, manages to destroy the settlement in this island. Some refugees manage to leave Crandor via fishing boats, setting up a camp in Rimmington, but the dragon follows them and burns down the camp. Out of all the people, there were only 3 survivors. A trio of Wizards who used magic to escape: Thalzar, Lozar, and Melzar. They split up the only surviving map of Crandor. Melzar's piece was hidden in a castle, Lozar kept her piece with her, and Thalzar took his secret to the grave.|
|Reldo Trimmly born||141||The Varrock librarian Reldo Trimmly is born|
|Theft of the Shield of Arrav||143||The Phoenix gang, an organised crime syndicate in Varrock, stole the Shield of Arrav from the Varrock museum. Some of the Gang members split to form the Black Arm Gang. The gangs have a fight, and the shield of Arrav is broken, each gang taking half.|
|Creation of Scabarites||Late 5th Age||A high priest of Scabaras is tricked by Amascut into believing he is Scabaras, resulting in the priest's descent into Amascut's influence. Scabarites rediscover the long-forgotten ruins of Ullek, where they start to reside and fill with traps. There, they will become a formidable threat resulting in an eventual attack to Sophanem.|
|Second Necromancer Assault of Varrock||154||During this year, the Mahjarrat Lucien launches an assault on Varrock aided by many fellow necromancers like Solus Dellagar. The attack is fended off thanks to the various runestones available to the defenders of the city.|
|End of Human Nomads||155||In this year the last group of Nomads outside the Kharidian Desert, that roamed the northern lands, settled permanently after their chieftain's daughter was abducted. It would be discovered 14 years later that she was murdered by The Kendal.|
|Illness of King Vallance||162-163||King Vallance, king of Asgarnia, gradually falls ill and leaves the running of the Kingdom to Sir Amik Varze, leader of the White Knights.|
|Outlawing of the Kinshra||163||The white knights take full control of Asgarnia and immediately outlaw the Kinshra. They have a major battle in the forest near Ice Mountain, but neither side takes victory, and they retreat to their respective fortresses.|
|King Tyras leaves West Ardougne||168||King Tyras leaves Ardougne to venture into Tirannwn for unknown reasons. West Ardougne is taken under control by King Lathas and his so-called "mourners".|
|The current year of RuneScape||169||RuneScape is currently in the 169th year of the Fifth Age. The occurrences of that year include all those featured in current quests, updates, and events. The game's year has yet to progress, and has remained 169 since the game's creation.|
The timeline of galactic history spans almost 14 billion years, only a small fraction of which has seen the involvement of races which currently inhabit the region.
This is a timeline of galactic history. All dates are given according to the Galactic Standard Calendar.
Below are the positions of Star Wars sources in the timeline. For a full timeline of works see List of publishing eras.
The broad sweep of history is divided, roughly, into 9 eras. These era's are largely based upon the rise and fall of Humaniti and their empire of the stars. While other races, particularly the other Major Races, may have a differing division of eras, the Imperial Encyclopedia uses the Humaniti centric one.
This is a timeline for significant events about the game. This is for real life dates and events, not the In-game timeline.