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A timeline of Muppet-related events

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Up to date as of February 01, 2010

From The Vault

Much of the following text comes from the timeline in Fallout Bible 0, written by Chris Avellone. Much of the information in Avellone's timeline comes from the original Fallout 1 timeline created by Brian Freyermuth and Scott Campbell, some post-FO1 stuff was laid out by Rob Hertenstein, and some dates were added by Chris Avellone himself. Additionally, this timeline includes all dates mentioned in Fallout, Fallout 2 and Fallout 3 holodisks, in the dialogues, and in old design documents published in the Fallout Bible, as well as Van Buren design documents. This is probably the most complete Fallout timeline ever compiled.

Note that the Fallout world is not our own, but it diverged from ours soon after World War II. So while it takes place in the future, it is not our future, but the future as imagined in 1950s science fiction. See: Divergence for more details.

17th century: 1697
20th century: 1942 | 1943 | 1961 | 1969 | 1992
2010s: 2010 | 2011 | 2012 | 2013 | 2014 | 2015 | 2016 | 2017 | 2018 | 2019
2020s: 2020 | 2021 | 2022 | 2023 | 2024 | 2025 | 2026 | 2027 | 2028 | 2029
2030s: 2030 | 2031 | 2032 | 2033 | 2034 | 2035 | 2036 | 2037 | 2038 | 2039
2040s: 2040 | 2041 | 2042 | 2043 | 2044 | 2045 | 2046 | 2047 | 2048 | 2049
2050s: 2050 | 2051 | 2052 | 2053 | 2054 | 2055 | 2056 | 2057 | 2058 | 2059
2060s: 2060 | 2061 | 2062 | 2063 | 2064 | 2065 | 2066 | 2067 | 2068 | 2069
2070s: 2070 | 2071 | 2072 | 2073 | 2074 | 2075 | 2076 | 2077 | 2078 | 2079
2080s: 2080 | 2081 | 2082 | 2083 | 2084 | 2085 | 2086 | 2087 | 2088 | 2089
2090s: 2090 | 2091 | 2092 | 2093 | 2094 | 2095 | 2096 | 2097 | 2098 | 2099
2100s: 2100 | 2101 | 2102 | 2103 | 2104 | 2105 | 2106 | 2107 | 2108 | 2109
2110s: 2110 | 2111 | 2112 | 2113 | 2114 | 2115 | 2116 | 2117 | 2118 | 2119
2120s: 2120 | 2121 | 2122 | 2123 | 2124 | 2125 | 2126 | 2127 | 2128 | 2129
2130s: 2130 | 2131 | 2132 | 2133 | 2134 | 2135 | 2136 | 2137 | 2138 | 2139
2140s: 2140 | 2141 | 2142 | 2143 | 2144 | 2145 | 2146 | 2147 | 2148 | 2149
2150s: 2150 | 2151 | 2152 | 2153 | 2154 | 2155 | 2156 | 2157 | 2158 | 2159
2160s: 2160 | 2161 | 2162 | 2163 | 2164 | 2165 | 2166 | 2167 | 2168 | 2169
2170s: 2170 | 2171 | 2172 | 2173 | 2174 | 2175 | 2176 | 2177 | 2178 | 2179
2180s: 2180 | 2181 | 2182 | 2183 | 2184 | 2185 | 2186 | 2187 | 2188 | 2189
2190s: 2190 | 2191 | 2192 | 2193 | 2194 | 2195 | 2196 | 2197 | 2198 | 2199
2200s: 2200 | 2201 | 2202 | 2203 | 2204 | 2205 | 2206 | 2207 | 2208 | 2209
2210s: 2210 | 2211 | 2212 | 2213 | 2214 | 2215 | 2216 | 2217 | 2218 | 2219
2220s: 2220 | 2221 | 2222 | 2223 | 2224 | 2225 | 2226 | 2227 | 2228 | 2229
2230s: 2230 | 2231 | 2232 | 2233 | 2234 | 2235 | 2236 | 2237 | 2238 | 2239
2240s: 2240 | 2241 | 2242 | 2243 | 2244 | 2245 | 2246 | 2247 | 2248 | 2249
2250s: 2250 | 2251 | 2252 | 2253 | 2254 | 2255 | 2256 | 2257 | 2258 | 2259
2260s: 2260 | 2261 | 2262 | 2263 | 2264 | 2265 | 2266 | 2267 | 2268 | 2269
2270s: 2270 | 2271 | 2272 | 2273 | 2274 | 2275 | 2276 | 2277 | 2278 | 2279
24th century: 2316



  • Sierra Army Depot is erected. Its mission is to store and maintain a defensive supply of military ordnance. This mission continued until 1991. This is a real event, before the Fallout universe diverged from ours.[2]


  • The Los Alamos Nuclear Research and Development facility, codename: the Reservation, completes construction. Los Alamos becomes part of the research team for the Manhattan Project[3].


  • The Second World War comes to an end. Shortly after this, the Fallout Universe begins to diverge from ours, at first in minor respects, then major.


  • May 5: Captain Carl Bell of the United States Space Agency (U.S.S.A.) became the first human in space. This claim is disputed by both the Soviet Union and China. Captain Bell's flight in Space Capsule Defiance 7 lasted twelve minutes and seven seconds, and made a full revolution around the Earth. Bell died when the capsule crashed on its return to Earth. [4]


  • By this year, the United States is divided into thirteen commonwealths, each of which encompasses several states. The national flag is changed to reflect this and depicts thirteen stars - twelve in a circle and one in the middle[5].
  • July 16: The Virgo II Lunar Lander Valiant 11 with U.S.S.A. astronauts Captain Richard Wade, Captain Mark Garris, and Captain Michael Hagen lands on the moon. The astronauts become the first humans to walk on a celestial body other than Earth. [4]
  • November 14: Virgo III Lander Valiant 12 lands on the Moon. [4]


  • The mission of Sierra Army Depot is changed. It is now responsible for the demilitarization of stores of surplus ammunition that have been deemed unfit or obsolete for military purposes. This mission is to be overseen by the Industrial Operations Command (I.O.C.) in cooperation with the Environmental Protection Agency (E.P.A.), providing a greener, cleaner way to dispose of military ordnance. This mission continued until 2050. [2]



  • The Delta IX rocket is commissioned by the U.S.S.A. The Delta IX rocket is the last of the manned rockets to the Moon. [4]


  • Hubris Comics begins publishing comic books, one of their most popular is Grognak the Barbarian.[6]


  • The Delta IX rocket is converted for U.S. military purposes. Crew and instrument sections are replaced with a nuclear warhead. [7]



  • An early bug in Mr. Handy robots that caused interference in the operation of the multiple arms is fixed with a hardware update, with no major problems since then[8].


  • The Tibbets Prison is commandeered by the United States government in association with Vault-Tec and Poseidon Oil to tie into their Project Safehouse. On April 5, 2040, the Secretary of the Army makes the decision to build a new Disciplinary Barracks, with a capacity for 456 inmates. A cost ceiling of $363 million in allocated construction dollars is set. The target budget year for funding this project is fiscal year 2041. Construction begins in the Fall of 2042, with completion projected for the Fall of the year 2045[10].


  • Doctor Morrison Rand was abducted by aliens when he was leaving the campus of Banfield College in Humboldt, Oregon some time after 10:00 p.m., on August 16, 2041.


  • A major earthquake takes place in Mexico City. The Mr. Handy general construction robot becomes the leader in sales in Mexico[8].
  • July: discussions with Vault-Tec to determine space and functional requirements for the new Tibbets facility[10].
  • September 3: the Combined Arms Center Commander is given a decision brief of the USDB project, and selects one of three design options for further development. He also requests the Corps of Engineers to research an alternate location for the placement of this facility, since the geological evaluation of the site adjacent to the Trustee Unit revealed unsuitable subsurface conditions. Discussions involving the possible movement of the prison and relocation projects are also discussed, leading to the eventual three-rail system[10].


  • The X277 Viper Magnetic Rail Cannon developed for the U.S. Military by West-Tek is deemed too costly to produce on a mass scale and abandoned[4].


  • The mission of Sierra Army Depot is changed again. It is refurbished with the latest in technology and is from now on used as a secret research installation for developing and testing robotic, biological and conventional weapons until 2076.[2]


  • Seeking to protect business interests and their oil supply, the United States begins to exert increasing pressure on Mexico, citing the political instability and pollution stemming from Mexico as a threat to the United States. Various economic sanctions serve to destabilize Mexico, and the United States military enters Mexico to keep the oil refineries running and making sure oil and fuel continue to make their way north across the border at Mexico's expense. [12]
  • The N99 10mm Pistol becomes standard issue military sidearm following the phase out of the N80.


  • A television documentary into the withered husk of the Texas oil fields brings the oil shortage into the American households, and reveals how deep the energy crisis runs. [12]
  • April: The Resource Wars begin. Many smaller nations go bankrupt, and Europe, dependent on oil imports from the Middle East, responds to the Middle East's rising oil prices with military action. The long drawn-out war between the European Commonwealth and the Middle East begins. [12]
  • May - July: The United Nations, already suffering, begins to collapse. In a series of heated debates, many nations withdraw from the organization as the U.N. tries to keep the peace. [14]
  • July 27: The United Nations is officially disbanded. [15]
  • The United States closes its borders to the flood of immigrants[16].
  • The last manned mission to the moon occurs. [4]
  • The widely known Nuka-Cola’s Dazzling Blue bottle color was adopted as standard after market research programs indicated that the blue color was the favorite in 86 people out of a hundred polled. [11]


  • The socially transmitted "New Plague" arises, killing tens of thousands. The United States closes its borders and the first-ever national quarantine is declared. The source of the plague is unknown, but rumors persist that it is a genetically engineered weapon[17].
  • ZAX 1.0 goes on-line, developed by Vault-Tec. Initially a prototype of some of the systems designed to govern the vaults, it is given to the government to help the Department of Energy collect resource data. Within a year, it is taken by the military for plague and tactical research; one version, ZAX 1.2 is constructed for West Tek (below)[18].
  • December: Like an exclamation mark on the end of a very bad year, a terrorist nuclear weapon destroys Tel Aviv[12].


  • January: Limited nuclear exchange in the Middle East raises fears throughout the world. [12]
  • In light of the Euro-Middle Eastern conflict and the plague scare, the United States officially sets Project Safehouse in motion. The project, financed by junk bonds, is designed to create shelters, called Vaults, for the populace in the event of a nuclear war or deadly plague. Construction begins late in 2054 and proceeds rapidly due to advances in construction technology. [12]


  • ZAX 1.2 is brought in to regulate conditions in West Tek. It is not part of the Vault-Tec preservation software, so it does not have any orders to protect humanity after the bombs fall. In the meantime, it calmly calculates data and plays chess with the scientists. Many scientists claim that ZAX is a "big ol' cheater" and draws the game out too much for a computer of his considerable abilities. [12]


  • February: United States government removes Grand Canyon's protected status as a national park[19].
  • May: Uranium mining begins in Grand Canyon. Grand Canyon closed indefinitely[19].


  • The Anchorage Front Line is established, as the United States increases its military presence in Alaska to protect its oil interests. The Anchorage Front Line causes tensions in the United States and Canada, as the United States attempts to pressure Canada into allowing American military units to guard the Alaskan pipeline. [12]
  • The first artificial intelligence is born. Limited by memory constraints, its expansion is rapidly halted. The discovery paves the way for future A.I. research in laboratories throughout the United States. [12]


  • Traffic on the streets of the world stops moving. Fuel becomes too precious to waste on automobiles, so alternatives are explored - electric and fusion cars begin to be manufactured, but factories can only make limited amounts while conserving fuel. The U.S. economy teeters on bankruptcy. Pressure on fusion research increases. [12]
  • The Euro-Middle Eastern War ends as the oil fields in the Middle East run dry. There is no longer a goal in the conflict, and both sides are reduced almost to ruin. [12]
  • The European Commonwealth dissolves into quarreling nation states, fighting over the remaining resources[20]



  • Despite quarantine measures, the New Plague continues to spread, fueling national paranoia. [12]
  • U.F.O. codenamed "Paladine" crashed just north of Hagerstown, Maryland. Could not be recovered.


  • August: The construction of most Vaults completed, except for Vault 13, whose construction finally gets off the ground...heralding a development cycle that seems plagued with problems. Drills begin in the other cities with completed Vaults, but the increasing frequency of the drills has a "cry wolf" effect, and the turnouts for drills trickle off as the years go on[23].
  • Dr. Willem Clark, a top nuclear physicist in his day, is put in charge of all scientific endeavors at the Reservation. Colonel Green, a career soldier in the U.S. army, is put in charge of security[3].



  • June: Due to enormous demands for electricity from a 17+ million population, a nuclear reactor in New York City goes supercritical during the summer of this year, almost causing a meltdown. The near meltdown brings into effect power rationing, and the term "Hot Summer" is used to refer to the New York incident. [12]
  • August: Increasing need for mobility in the United States mechanized cavalry leads the military to focus the efforts on creating a man-based tank - essentially, a two-legged walking armored unit: Power Armor. [12]
  • 2065 - 2067: Power Armor research grows and several prototypes are developed, many of which prove to be unworkable in the field. These prototypes pave the way for future advances in military, construction, and fusion technology. [12]
  • The Reservation is given orders to research and produce nuclear missiles that can be fired from an orbiting space platform[3].


  • Spring: As the oil resources dry up across the globe, China's fossil fuel dependency causes an energy crisis in the nation. China, bordering on collapse, becomes more aggressive in its trade talks with the United States. Unwilling to export oil to China, talks between the United States and China break down. [12]
  • Summer: Adding further insult to the Sino-American relations, the first crude fusion cell is unveiled, one of the results of the Power Armor project. Devices designed for the fusion cell begin to be manufactured. Incorporating fusion power into the general U.S. infrastructure begins, but the process is too slow to supply power to the regions that need it. Nearly eleven years later, few sections of the United States were supplied with fusion power. [12]
  • Winter: In the winter of 2066, China invades Alaska. The Anchorage Front Line becomes a true battleground.[25][26]
  • Winter: As a sign of increasing tension between the two countries, Canada proves reluctant to allow American troops on Canadian soil or allow American planes to fly over Canadian airspace. American and Canadian tensions rise, but Canada eventually backs down, and U.S. troops pass through Canada. This sets the stage for the Canadian annexation in 2076[25]
  • The U.S. Navy Missile Cruiser U.S.S. Ebon Atoll is accidentally sunk by the U.S. Navy Submarine U.S.S. Interference during the Anchorage Campaign. The Interference mistook the Ebon Atoll for an enemy vessel and shot it with a nuclear torpedo killing all on board. It is one of the worst U.S. Navy disasters since World War II. [4]
  • Resource rationing in Denver causes riots. Midwest U.S.A. and Mexico start having food shortages and can't supply Denver with the food it needs. Food riots occur. National Guard called in[27].
  • With more important things to spend their money on, Poseidon Energy closes the inefficient and dangerous Eagle Rock mine complex and sells it to the U.S. government[9].


  • The first suit of T-45d Power Armor is deployed in Alaska. While lacking the full mobility of future versions, this Power Armor is incredibly effective against Chinese tanks and infantry. Its ability to carry heavy ordnance becomes key in various localized conflicts, and it has the power to destroy entire towns without endangering the wearer. China rushes to create its own versions, but they are many years behind the United States. [12]
  • Senator Todd Peterson decides to build a secret bunker to house himself and his family should war break out. Senator Peterson is a wealthy man in his own right, but lacks the funds necessary for such a project. Through secret dealings with Poseidon Oil and a covert branch of the government known as the Enclave, the final funding for the project is attained. A construction site is chosen in southern Colorado and work begins.
  • By this year, a Nuka-Cola machine can be found on almost every street in America[11].



  • Canada begins to feel the pressure from the United States military as the U.S. draws upon Canadian resources for the war effort. Vast stretches of timberland are destroyed, and other resources in Canada are stretched to the breaking point. Many Americans refer to Canada as Little America, and Canadian protests are unheard[12].
  • March: Vault 13 is finally completed - it is the last of the Vaults on the West Coast[28], and drills begin. Due to its late completion, the "cry wolf" effect that hurt the other Vaults is not as pronounced[23].
  • December: Construction of Vault 106 and Vault 108 ends. Vault 108 was in construction for 8 years due to work stoppage[21].


  • The first of the Chryslus Motors fusion-driven cars are developed. Reassuringly big and American, the limited models carry a hefty price tag but are sold out within days. Many Chryslus plants have long since been converted into making military ordnance. [12]



  • The United States' increasing demand for Canadian resources causes protests and riots in several Canadian cities. An attempted sabotage of the Alaskan pipeline is all the military needs as an excuse to finalise its annexation of Canada, which had already begun in 2067[25].
  • Completed B.O.M.B. missiles are sent to different space centers around the U.S. so they can be carried into space and installed into the B.O.M.B. satellites. The process is slow, but it is being carried out fairly regularly[3].


  • August: The Ballistic Orbital Missile Base, or B.O.M.B.-001, is completed and partially functional (for security and maintenance bots) using a temporary onboard generator. The only thing the base needs are the manually inputted final launch instructions and codes, and the main power reactor[30].
  • September 15: As China becomes increasingly aggressive with their use of biological weapons, the United States government felt that a countermeasure was needed. The Pan-Immunity Virion Project (PVP) is officially formed and plans are made to begin experiments at the WestTek research facility in Southern California[31].


  • Negotiations between the U.S. and other world powers come to a dramatic end, with the President walking out of oil talks with the other world powers. After a much heated debate, the President stormed out of the meeting and declared that the last known supply of petroleum will be used exclusively by the U.S. and the U.S. will not sell or trade any oil to outside parties[12].
  • Contrary to their claims of seeking only to retake Alaska from the Reds, American Power Armor units, infantry, and mechanized divisions are deployed to China, but they become bogged down on the mainland, putting a further drain on American resources and supply lines[32].
  • Government decision makers order the dumping of radioactive waste into Eagle Rock's lower mines. Enclave politics help secure a contract for Poseidon Energy to develop and use their AGRICOLA mining robots in the operation of the dumping ground. Not surprisingly, the AGRICOLA lab turns out to be a pretty good bunker as well[9].
  • July: The new Bloomfield Space Center completes construction. The facility’s first task is to complete the space rocket Hermes-13 to fly to B.O.M.B.-001 (originally slated for a Mars mission before new orders arrived). The mission: have the crew deliver and install the base’s main power reactor, manually enter final launch instructions, manual check for safety nets and protocols, and do a manual inspection of the station[30].


  • The Sierra Army Depot A.I. (Skynet) becomes self-aware.
  • RobCo Industries copyrights the Unified Operating System. This system is used for operating the Robco terminals. The copyright is renewed for each of the next two years[33].
  • March 21: PVP experiments continue at West Tek with batch 10-011, in the wake of successful tests of the virus on single-celled organisms. Experiments on plant cells are postponed. The pan-immunity virion is renamed FEV - the Forced Evolutionary Virus[34].
  • May 9: FEV experiments continue at West Tek with batch 10-011, in the wake of successful tests on flatworms, the flatworms exhibit increase size and heightened resistance to viral contagions. Experiments with insects have less success, and further experimentation on insects is postponed by Major Barnett[34].
  • June 30: FEV experiments continue at West Tek with batch 10-011, with white mice as subjects. Increased size, muscle density, and intelligence are noted[34].
  • November 9: FEV experimentation (batch 10-011) on rabbits is concluded. Increased size, intelligence, and (this time) aggressiveness is noted. Apparently, it was hard to determine whether the flatworms in the previous experiments were angrier and more violent than normal. Frankly, the researchers cannot be blamed for this[34].


  • January 12: Splicing in several new gene sequences into their test virus, dogs are injected with batch 11-101a at West Tek. Although increased strength was noted, increased intelligence was not. Using batch 11-011, experiments are conducted on raccoons. Same results are noted, but the attempted escape of several infected raccoons causes Major Barnett to terminate the escape...and the test subjects. Two pairs of raccoons, however, are unaccounted for[34].
  • January: The United States annexation of Canada is complete. Canadian protesters and rioters are shot on sight, and the Alaskan Pipeline swarms with American military units. Pictures of atrocities make their way to the United States, causing further unrest and protests[25].
  • April 15: Once all secondary tests and studies are done on the test subjects, all dogs from the batch 11-101a FEV tests at West Tek are terminated...from a safe distance[34].
  • June: Power Armor prototype completed, resulting in the T-51b Power Armor. This is the pinnacle of Power Armor technology before the Great War. Many of these units are sent to China, and they begin to carve a swath through the Chinese forces. The Chinese resources are strained to the breaking point, and the supply lines from the nations China has annexed begin to break down[12].
  • August: Food and energy riots begin in major cities throughout the United States. Military units begin to be deployed in cities within the United States to contain rioters, and many temporary jails are constructed. A state of emergency is declared, and martial law soon follows[12].
  • August: Hermes-13 & 14 space rockets are completed and await final funding and the orders to launch[30].
  • October: Production of B.O.M.B. nuclear missiles is put on hold due to budget cuts. The reservation is put on reserve.
  • October: Due to the seriousness of world events and the threat of nuclear war, Hermes rockets' launch is postponed while funds are routed to vault technology. Launch is rescheduled for 2077[30].
  • October 4: At West Tek, fifteen chimpanzees are infected with batch 11-111. The most successful test to date, growth and immunities in the chimpanzees surpass all other subjects to date. The military practically drools over the results. Plans are made in secret to begin testing in small quarantine towns in North America, and the Mariposa Military Base construction is sped up in anticipation of moving the West Tek project to a location under military supervision.
  • November: Enclave personnel seize control of Bloomfield Space Center and begin researching and developing a way to convert Hermes-13 into a personnel transport to transport important individuals off-planet[30].


  • New Plague hits Denver. Rioters burned down large parts of the city in their fear of contamination and anger at their treatment. Many panicked and fled the city by car, clogging the freeways when they ran out of gas and trapping everyone behind them[27].
  • Gas prices sky rocket with the regular gas price being $1450.99 per gallon and $8500.99 per gallon for premium.


  • January 7: Major Barnett orders transfer of all FEV research to the newly-constructed Mariposa Military Base, despite objections by the research team[34].
  • January 22: The first domestic use of Power Armor within the United States for crowd and quarantine control. Units originally serving in China and the Anchorage Front Line find themselves fighting Americans at home. Food riots increase, and many civilians are killed. Several soldiers defect from the military both in Canada and the United States. They are captured, and are sent to military prisons[12].


  • February: FEV Research is leaked to the world through an unknown source. Protests in many major cities and governments around the world, as well as accusations that the U.S. was responsible for the New Plague. FEV is seen as the threat it is, and serves only to fuel tensions. The governments of the world fear what the U.S. is up to. Speculating anything from trying to make a breed of super soldier, to trying to make Hitler's master race, they begin to panic[12].


  • Prepared for a nuclear or biological attack from China, the President and the Enclave retreats to remote sections around the globe and make contingency plans for continuing the war[12].




  • September 6: Technicians at the VSS Facility notice General Chase is making radical, unrealistic changes to the Anchorage simulation. They believe Chase is becoming obsessed with the simulation and is gradually going insane, but refrain from confronting him out of fear that they will lose their jobs to military contractors.


  • October 10: Captain Roger Maxson and his men discover that the scientists at Mariposa have been using "military volunteers" (military prisoners who didn't have their brains scooped for use in Brain Bots) as test subjects in their experiments. Morale in the base breaks down, and in light of the mental breakdown of Colonel Robert Spindel stationed at the base, Maxson's men turn to him for leadership[35].
  • October 13: After an interrogation, Maxson executes Robert Anderson, the chief scientist[35].
  • October 15: Colonel Spindel commits suicide. All scientists are executed[35].
  • October 20: Captain Roger Maxson, now in control of Mariposa, declares himself to be in full desertion from the army (via radio)...and nothing happens[35].
  • October 21: Maxson orders all families stationed outside the base moved inside the Mariposa facility[35].
  • October 23: A pre Halloween costume show was going to be on later that day, called Freddy Fear's House of Scares. The preparations were made that morning.
  • October 23: Nuka Cola Quantum is released to the public hours before the bombs are first dropped. Due to its late release, Quantum is now labeled a rare item.
  • October 23: Great War: Bombs are launched; who struck first is unknown. Other countries, seeing the missiles on their way, launch their planes and fire their warheads as well. Air raid sirens sound, but very few people go into vaults, thinking it is a false alarm. The Vaults are sealed. What ensues is two hours of nuclear bombardment upon the earth's surface. The effects are far worse than most imagined. The earth's faults shift violently. Mountain ranges thrust themselves through the soil. Whole lands are submerged under floods of water[35].
    • While this was happening, Sally and the rest of her family where abducted by aliens. Sally herself is still alive, but the aliens killed the rest of her family.
  • October 23: Necropolis Vault never closes. Once it becomes known that the other vaults have sealed, people within Bakersfield attempt to force their way into Vault 12 to protect themselves and their families[36].
  • October 23: The West Tek research facility is hit by warheads, breaking open the FEV tanks on levels four and five and releasing it into the atmosphere. Mutated by radiation, it loses its mutagenic abilities, but it later complicates things for the Master[37].
  • October 23: The Mariposa Military Base survives, the soldiers and scientists within protected from the radiation and FEV flooding the wasteland[35].
  • October 23: All Enclave personnel leave Bloomfield to either take cover or maintain "hot spots." Sub-reactor is turned off. Bloomfield, B.O.M.B.-001, and Hermes-13 & 14 are completely forgotten[30].
  • October 25: Two days later at Mariposa, a scout in Power Armor (Platner) is sent out to get specific readings on the atmosphere. He reports no significant radiation in the area surrounding the facility[35].
  • October 27: After burying the scientists in the wastes outside of Mariposa, the soldiers seal the military base, then head out into the desert, taking supplies and weapon schematics with them. Captain Maxson leads his men and families to the government bunker at Lost Hills. (This event was called the "Exodus," and the surviving soldiers went on to eventually form the Brotherhood of Steel.)[35][38].
    • Note: Although Maxson's points in his holodisk indicated that civilian personnel (presumably families of the scientists or other civilians not associated with the military) were to remain at the base, whether they did or not is unknown.
  • October 30: A week after the initial blast, a black rain begins to fall. The source of the black rain was the massive amounts of radioactive particle debris (mainly soot) from the nuclear firestorm a week earlier. Plants and animals both go rapidly into extinction[12].



  • The dwellers of Vault 87 are locked in airtight chambers and exposed to the FEV by the Vault's Overseer and his security, who are simply, though callously, following the "plan" laid out by Vault-Tec. The vault's population are transformed into super mutants[39].


  • The first effects of radiation are seen in the survivors. Widespread mutations occur with animals and humans alike. Those that survive the effects of the mutations are permanently changed. New species are created almost overnight[12].


  • After four years of being trapped in the AGRICOLA lab, one of the two Poseidon scientists dies of natural illness[9].


  • Five years after the Great War, some aspects of the world begin to calm down. Radiation and poison levels are still too high for normal human survival[16].



  • Spring: Set takes control of Necropolis, wrestling control from the original Overseer. The Vault 12 Overseer, not willing to take a dirtnap, is driven north and history loses sight of him[12].


  • The planned date for the U.S. military to bring the VB-02 Vertibird, a Vertical Take Off and Landing (VTOL) aircraft, into service[4].


  • After most of the initial survivors in the Reservation succumb to radiation, those "fortunate" enough to not die have turned into ghouls. And after spending ten years underground, they finally come back to the surface. Twelve ghouls, including Dr. Willem Clark, volunteer to search the wastes in the hopes of finding other survivors[3].


  • Of the twelve volunteers to explore the wastes, only one comes back to the Reservation; Dr. Willem Clark. However, he has brought back a few dozen fellow ghouls to seek shelter at the reservation[3].


  • After explaining the hardships and prejudices placed against ghouls by smooth skin humans, the ghouls of the Reservation proclaim Dr. Willem Clark as their leader. Willem further solidifies his place as leader by explaining his plans to one day make the ghouls the rightful and true heirs to the Promised Earth and that becoming a ghoul was the next, logical step in the evolutionary process[3].


  • Vault 29 opens. Harold (currently human) sets out to make his fortune as a trader, making the circuit around the survivalist communities in the wasteland[12].


  • Vault 8 opens, and they use their GECK to create fertile ground for their city. This eventually becomes Vault City[12].
    • Note: While Lynette says that the city was founded 120 years ago, which would place the event around 2120, the Chosen One later says that it's 70 years before the Vault Dweller left Vault 13. This probably means that Fallout 2 was initially meant to take place earlier, and the dialogue file was not corrected


  • LA Vault opens, the Boneyard is founded and attracts survivors[12].
  • Dr. Richard Moreau is exiled from Vault City for murder. The circumstances surrounding the murder are unknown, but he changes his last name to Grey and heads south[12].


  • The Hub is founded by a man named Angus, who sets up camp around a filthy oasis in the desert, and he proceeds to begin trading with other settlements[12].


  • Harold rises to the level of a caravan boss in the Hub. His caravans suffer occasional attacks in the wastes, but Harold's caravan outfit survives and prospers... until the mutant attacks begin to pick up a few years later[12].


  • A man named Jonathan Faust leads his group of about 200 people from the overcrowded Vault 15 into the wastes of the outside. Eventually they become a raider band known as the Vipers[40].


  • The Vault City Overseer retires and the Council of Citizens is established. The Council appoints the initial First Citizen[41].


  • May 22: Increasing mutant attacks on Harold's caravans cause Harold to get so upset he finances one of the first adventuring parties of Fallout to try and find out where the mutants are coming from. Consulting with a scientist and doctor at the Hub, a man by the name of Grey, the two of them decide to join forces[12].
  • June 23: Richard Grey's Expedition [including Harold] finds the Mariposa Military Base and the Expedition is scattered and defeated by mutants at the base. Grey is knocked into one of the vats of FEV by a robotic arm, and Harold is knocked unconscious, only to awaken later out in the wasteland[12].
  • June 27: Harold, already mutating, is found by traders and taken back to the Hub. His former caravan partners and employees, horrified by his condition, abandon him and he is soon left[12].
  • July: Richard Grey, now horribly mutated by the virus, crawls from the Vats covered with FEV and in terrible pain. Barely able to think or perceive his surroundings, he crawls into the Vat control room and begins his audio log. He fades in and out of consciousness, sometimes for days or weeks at a time[12].
  • July-November: Richard Grey begins to acclimate to his condition, and begins his first tests of animals by exposing them to FEV. These experiments and his growing awareness lay the foundation for his plans for the Unity and the master race. He takes the name, "the Master."[12].
  • November: The first human victim wanders into Mariposa, and Grey consumes him[12].
  • December: Grey continues his experiments on wanderers that enter Mariposa... with no success. The creations are flawed (due to the radiation counts in their bodies), making them big but incredibly stupid, and Grey consumes them rather than letting them live[12].


  • January: The Master discovers the problem with the influence of radiation on his mutations, and he begins to choose his subjects more carefully. The first classic super mutants are born. He begins his plans to build an army[12].
  • 2103-2130: Throughout this period, the Master begins slowly gathering test subjects, willing or unwilling, from local human stock. The Great Winter of 2130 and the scarcity of human subjects make building his army difficult[12].


  • Angus rules over growing Hub and establishes himself as governor[12].


  • The Vipers' attempt to raid the Hub is stopped almost solely by Angus. Angus' defense causes the Vipers to retreat north[40]
  • Winter: Angus is murdered. Hub is thrown into chaos[12].


  • A band of merchants seizes the water tower in the Hub. They demand anyone wanting water must pay a toll. The Great Merchant Wars begin[12].
  • 2126-2128: The Great Merchant Wars are fought, the Water Merchants seal up the town, but are outnumbered[12].



  • A man named Roy Greene (Justin Greene's grandfather) makes the peace in the Hub and negotiates a settlement. The Hub's Central Council is formed, composed of two representatives from each of the Hub caravan companies. A long period of indecisiveness and meetings maintain the status quo in the Hub[12].


  • The Great Winter occurs[12].


  • 2131-2135: The Master begins ordering his super mutants to gather human stock from caravans. For many years, the caravan disappearances are blamed on monsters in the desert, and even when the abductions begin to occur on Hub caravans, the deathclaws are blamed. The super mutant army grows[12].


  • A faction within the Brotherhood of Steel led by Sergeant Dennis Allen gains strength, and they urge the Elders to let them explore the southeast Glow for artifacts. The Elders refuse, so Allen and his divisionist group splits away from the Brotherhood of Steel, taking some technology and weapons with them[12].
  • Led by Sergeant Dennis Allen, a small team of the Brotherhood of Steel head to the West Tek research facility in search of technological artifacts. They arrive there twenty days later, and are promptly chewed apart by the West Tek's unforgiving automated defense systems. Wounded, Allen begins to suffer radiation poisoning from a leak in his suit. Before he dies, he logs what happened to the expedition into a holodisk then goes to join the Brotherhood in the sky[12].


  • Elder Roger Maxson dies of cancer, and his son, already an accomplished soldier, takes up the role of "General" (Elder) within the Brotherhood of Steel. John Maxson becomes a member of the Paladins, showing tremendous promise as a soldier[12].
  • The Jackals lose a major battle against rival raider clan The Khans, survivors are forced further east.


  • The Master begins to mass-produce super mutants. Only about one in six or one in five attempts are successful, and of these successes, only half seem to last to go on to be part of his growing army, called the Unity[12].




  • Spring: Shady Sands is founded and a wall is erected to protect the settlement from raiders[12].



  • Around the early 2150s the Vipers recover from their defeat by Angus at the Hub, replenish their ranks from captured slaves and caravan drivers, and begin to establish a power base in the badlands to the North of the Hub (and south of the Lost Hills Bunker). Driven by a religious frenzy (and the need to provide for their much larger numbers of soldiers and disciples), they begin raiding more frequently than before, attracting the attention of the Brotherhood of Steel[40].


  • As their influence slowly spreads throughout the wastes, the Master finds humans, doomsday cultists, and rather than dip them in the vats, he demands their obedience as spies - their leader is a man named Morpheus, an ex-member of the gang called the Rippers, and he pledges his followers to the Master. Morpheus and his cultists form the future core of the Children of the Cathedral[12].


  • The Brotherhood sends out a few squads of scouts to track the Vipers down - it is more of a training exercise conducted by John Maxson's father, as the Brotherhood is convinced that small detachment of troops in Power Armor would be sufficient to deal with a group of raiders, no matter how large. One Brotherhood squad, lead by Maxson, finds the Vipers. Expecting the raiders to break and run, Maxson doesn't take into account the religious ferocity of the Vipers (or their poisoned weapons), and when a single arrow nicks him with his helmet off, he dies within hours. John Maxson takes up the role of Elder, and Rhombus becomes the new head of the Paladins[40].
  • The Paladins, now led by Rhombus, begin a full scale campaign against the Vipers, tracking them down and wiping out almost all of their members within the span of a month. Some of the Vipers are able to flee north and east into the mountain range[40].
    • Note: According to Chris Avellone's Fallout Bible #6, the Vipers were never heard from again. It was added there possibly because they don't appear in the final game, but it is inconsistent with Fallout 1, where the Vipers are mentioned by several characters (Ian, Aradesh, Killian) as still being around. The surviving Vipers must have therefore been still active in California until at least 2161.
  • 2155-2156: After capturing a caravan of vault dwellers, the Master learns the location of the Boneyard Vault, the future site of the Cathedral. He conquers the inhabitants and sets up operations there, and the human cultists begin to use the Vault as their powerbase. Within the Vault, the Master begins to send out patrols to Vault locations in search of these other Vaults[12].


  • The Master sees advantages in establishing a benevolent "religion" (the Children of the Cathedral), and using them as spies in settlements throughout the wastes. Missionaries from the Children of the Cathedral spread slowly across the wasteland, acting as eyes and ears for Morpheus and the Master[12].


  • The Master learns the location of the Bakersfield Vault, Vault 12, and sends a detachment of super mutants there to seize the vault. Many ghouls are snapped like twigs in the attack, and Set finally parleys with the super mutants, telling them that the ghouls are the Vault survivors the super mutants are looking for. The super mutants, angered at failing to find an intact Vault, set up a small garrison at the watershed to watch the inhabitants and ensure Set's... cooperation in the war to come[12].


  • Zimmerman hires a band of mercenaries known as the Regulators to help protect Adytum from the deathclaw and the odd random attack by raiders[42]


  • October: A Brotherhood of Steel patrol comes across a dead super mutant in the badlands. They take the corpse back to the Scribes, and Head Scribe Vree begins her examinations of the super mutant[12].
  • December 5, 07:21: Fallout 1 Begins: Vault Dweller is sent out of Vault 13 to find a replacement water chip.
  • December 15: Vault Dweller discovers Shady Sands. Meets Tandi, and Ian, who joins the Vault Dweller in searching for the water chip[12].
  • December 30: Vault Dweller recruits Dogmeat in Junktown[12].
  • Harold appears in the Hub's Oldtown.


  • January 4: Vault Dweller visits Scrapheap
  • January 5: Someone starts stealing water from the magazine in Vault 13.
  • January 17: Vault Dweller reaches the Hub and negotiates with the Water Merchants to deliver water to Vault 13, buying the Vault some time[12].
  • February: Vault Dweller recovers the water chip in Necropolis. Ian is killed by a super mutant and reduced to a cinder, ending his tendency to shoot the Vault Dweller in the back with SMG bursts[12].
  • February 23: Children of the Cathedral send their doctor to Junktown
  • March: Super Mutant army attacks Necropolis, killing many of the town's inhabitants.
  • March: Vault Dweller defeats the Master[12].
  • April 20: Vault Dweller destroys the Mariposa Military Base. Dogmeat, being colourblind, doesn't recognise a forcefield and charges into it, dying defending his master[12].
  • May 10: Fallout 1 Ends: Vault Dweller returns to Vault 13, only to be told "you're a hero, and you have to leave." Some members of the Vault (led by Lydia, the head of the "return to the surface" faction, and including her supporters, Theresa and Lyle) follow soon afterwards[12].
  • May 12: Vault Dweller removes the Vault suit and from this day forward, never wears it again[12].
  • July 10: Vault Dweller heads North with a small group of Vault-dwellers and wastelanders and founds the small village of Arroyo[12].


  • August 18: Construction of Arroyo completed[12].


  • Summer: At high noon, Super Mutant Marcus and Brotherhood of Steel Paladin Jacob cross paths many, many miles southwest of Broken Hills and punch and shoot each other for a few days. Eventually, they give up, unable to get an advantage over the other. The two start traveling together, arguing over Master and BOS doctrine and whether or not the Master could truly neurolink his biology into the Cathedral computer network[12].
  • Fall: Marcus and Jacob, along with a collection of ghouls, humans, and super mutant followers, found the community of Broken Hills[12].


  • Spring: Jacob says goodbye to Marcus, then moves on for parts unknown[12].
  • New California Republic formed, and a central council is created as a governing body[12].




  • Tandi unanimously elected President of NCR by the NCR council. As expected, she proceeds to do a fantastic job[12].






  • January 16: After writing his memoirs, Vault Dweller vanishes from Arroyo and is presumed dead. The Vault Dweller leaves the Vault Suit behind, folded on the bed. Some say the Vault Dweller was taken by the sky spirits, others say that the Vault Dweller felt it was time to move on and leave the Elders to guide Arroyo to its destiny[12].
    • Note: Fallout: Brotherhood of Steel takes place some time after this date.
  • February 2: The One-Moon (Month) Cycle of mourning for the Vault Dweller ends, and activity in Arroyo begins to return to normal[12].
  • February 2: Final training of the Vault Dweller's daughter for the role of village elder begins. She undergoes a great deal of physical training and tutoring in various sciences, mathematics, and, of course, weapon skills[12].



  • January 31: Vault Dweller's daughter takes her mystic test, a key ingredient of which is several pots worth of hallucinogenic plants from Hakunin's garden. She runs the gauntlet in the Temple of Trials, using her charm to pass most of the tests after her handgun jams (and is ruined) on the first level. She offers numerous criticisms of the test, resulting in many revisions[12].
    • Note: The broken handgun is the one you see on her table in the opening movie of Fallout 2.
  • February 2: Vault Dweller's daughter ascends to role of Village Elder. She rules with a steady hand, and her wisdom is greatly respected.



  • August 1: Congressman Dick Richardson rises to power within the Enclave, aided by pressure from his father, President Richardson[12].
  • Under Presidential Order, Enclave scientists begin to work on an upgraded version of Power Armor. Many prototypes are developed and tested[12].



  • March 5: Congressman Richard "Dick" Richardson is elected president for the first term of five, through aid and political pressure by his father (the previous President Richardson)[12].
  • October: Enclave scientists develop a reliable version of the Mark II Power Armor. The prototype results (and accidents... and explosions... and deaths) are classified by order of the new President Richardson for the sake of morale[12].
  • Vic visits Vault City. Nine months later, Valerie is born[45].
  • The Reservation begins to purchase human slaves from the various tribes around the region. The ghouls trade what weapons they make in their underground smithies for healthy humans. The healthiest are used for the ghoul procreation experiments, while the rest work until they die from exhaustion and disease[3].


  • March 23: The "Chosen One", grandson of the Vault Dweller, is born. The Chosen One's father is not recorded in the tribal records. The reason for this is unknown, but the Elder may have simply been embarrassed[12].
  • Mister Burke is born. Date unknown.
  • Valerie is born.[46]




  • Mr. Moriarty arrives in America from Ireland. That year his son Colin Moriarty is born[39]
  • July: After years of research and experimentation, Dr. Sebastian successfully creates a Born Ghoul through procreation in the Reservation. The human host, like all the ones preceding him, dies during childbirth (evidently hosts can be male or female)[3].
  • August: The first successful Born Ghoul. Due to the radioactive chemistry of the ghouls, the first Born Ghoul rapidly grows into adulthood within a month. The Born Ghoul is named Measles due to his large, swollen glands in his jaw. Only three other Born Ghouls will be birthed between this year and 2253. The procreation experiment only has a 2% success rate[3].



  • Dave is born in the Kingdom of Tom.


  • Melchior's son is born.
  • Jeremy Maxson, the Brotherhood of Steel High Elder, decides that it was time to expand BOS operations into the east. He sends an expeditionary force composed of five paladins to confirm the location of Peterson's bunker. The expedition leader, Andrea Brixley, discovers the bunker, disables its security, and opens it for habitation. For over a decade she and her fellow paladins explore the east and forge relationships with many of the tribes that inhabit the area.



  • The Enclave experiments on deathclaws, attempting to create special fighting units for waging war in hostile environments[12].
  • While there had already been a small number of ghouls in the area soon to become the town of Gecko, the population swells and the town of Gecko is formed. The new influx of ghouls bring scavenged technology and know-how, and the power plant in Gecko becomes operational later that year. Vault City looks upon their new neighbors with growing concern[12].


  • July 20: Enclave scouts discover the remains of the Mariposa Military Base and find it partially destroyed (by the Vault Dweller at the end of Fallout 1)[12].
  • July-August: Enclave scientists and chemical corps scour the remains of Mariposa, while assault squads comb the desert for slaves they can use to excavate the military base and get to the FEV Vats. One of the squads includes soldier Frank Horrigan, 25 at the time, recently removed from duty on the President's Secret Service detail to take some R&R time in the wastes after some undocumented psychotic blunder or another[12].
  • August: Melchior is captured by an Enclave patrol and becomes part of the slave excavation force at Mariposa[12].
  • September: Enclave construction crews and super mutant slaves begin excavations. They uncover the FEV, and mutations begin to occur in the human workers. Frank Horrigan comes into contact with the FEV and is sent to the Enclave labs for study[12].
  • October: Melchior begins to mutate... but keeps his intelligence and cunning in the wake of the transformation, making him pretty smart for a super mutant. Realizing that the Enclave will kill the super mutants after they get the FEV data, he begins to use his magician talents to hide away weapons for the mutants to defend themselves when the Enclave decides to dispense with them[12].
  • 2236-2238: Horrigan gradually mutates from exposure to FEV, gaining the physique and slow, stupid, single-mindedness of a super mutant. He is kept heavily sedated, operated on, and studied. He is conscious for only brief periods at a time, then quickly sedated after the bloodshed is over[12].


  • January: The Enclave, having obtained the FEV data, abandons the Military Base site after more mutations occur, causing 2nd Generation Super Mutants to arise - the Enclave leaves a single squad behind to wipe out the super mutants, but the mutants, using armaments they have cached in the base during excavation, reduce the squad to ashes after suffering heavy casualties. The remaining 1st and 2nd Generation super mutant slaves decide to remain in the Base, and the group forms a new community[12].
  • The remnants of the Naval Research Institute clear the Mirelurks off the wreck of a beached aircraft carrier that later becomes Rivet City[48].


  • Harold arrives in Gecko, and (with a lot of shaking of his head) he does his best to help the ghouls with the running of the Nuclear Power Plant[12].
  • NCR explorers discover Eagle Rock and quickly realize that it is a source of energy and some water -- albeit a dangerous source. Within the year, NCR miners are there, and more come shortly thereafter. Many of them are dregs/outcasts from other communities. The town of Burham Springs is established by Trent Burham, a wealthy NCR mine merchant[9].


  • January 23: Tests begin to run dry on Frank Horrigan. It is suggested that he be used as a field operative and be used in tests in the wasteland against local populations[12].
  • March 27: Frank Horrigan is manufactured for his new role. A new version of Power Armor is built to accommodate his mass, and he is sealed inside. After a few horrifically successful field tests, Horrigan becomes the Enclave's solution to numerous sticky problems[12].
  • April 25: Inaugural meeting of the Rivet City Council, consisting of Horace Pinkerton, Annette Holmes and Brad Danvers takes place. The city officially gains its name[49].



  • Junktown has become a member of the New California Republic as part of the state Shady.
  • The worst dry season in many years causes a drought in the Northern California area, hurting crops and brahmin in both Arroyo and Modoc.
  • January: The first samples of Jet begin to arrive in Redding, courtesy of the Mordino family[12].
  • February: Vault City rejects offers of an alliance with both the Bishop family of New Reno and NCR[12].
  • February: A survey party from Vault 101 led by Anne Palmer scouts the area of Springvale and Megaton[51].
  • March: Raider attacks on caravans to Vault City begin[12].
  • July 25, 08:24: Fallout 2 Begins: The Chosen One begins his mystic test, descending into the Temple of Trials.
  • July 27: The Chosen One leaves Arroyo in search of the GECK[12].
  • Aug 30: The Chosen One happens upon a confrontation between Frank Horrigan and civilians. The civilians resist his demands and are executed. This is displayed to the player as "Some people in the wrong place at the wrong time".
  • October 23: A vision of Hakunin appears to Chosen One in his dream for the first time.
  • Herbert Dashwood meets Argyle and steals his girlfriend. They are best friends ever since[52].
  • Colin Moriarty's father is killed by a raider, and Colin inherits his wealth, including Moriarty's Saloon in Megaton[39]
  • The Slags seek to make contact with the surfacers, but no one came to the farm anymore for fear of the ghosts.


  • January 21: Hakunin appears to the Chosen One in his dream for the second time .
  • April 21: Hakunin appears to the Chosen One in his dream for the third time, without regard to the progress of the Chosen One.
  • May 15: Enclave sends a coded sequence to Vault 13, activating its central computer and declaring that it is time to leave the Vault. Martin Frobisher gathers the Vault dwellers together for the Fallout 2 intro movie[12].
  • May 16: Less than a day later, Vault 13 is opened, only to be greeted by two Enclave verti-assault squads. The squads kill three of the citizens who were "resisting capture" and storm the Vault, kidnapping all the inhabitants[12].
  • May 17: Enclave animal handlers drop a Deathclaw unit into Vault 13 from a safe distance to kill anyone investigating the Vault and cloak the Enclave's presence. Other Deathclaws are sent into the desert surrounding Vault 13 to check for any escapees or witnesses[12].
  • July 20: Arroyo is attacked by Enclave soldiers, and the villagers are enslaved and brought to the Oil Rig. The Chosen One has a fourth and final vision of Hakunin.
  • Fall: Fallout 2 Ends: The Chosen One enters the Enclave using the damaged tanker and destroys the Poseidon oil platform, killing the President of the United States and ending the Enclave's plans for world domination[12].
  • Inspired by the example set by the Chosen One, Marcus eventually travels across the great mountains to the east, searching for other refugees from the Master's army.
  • Nuclear Nellie, a howitzer style gun capable of firing a nuclear shell, is made functional at the Reservation. A "dirty" shell is created to use on Willem’s enemies. However, since the heavy lift cable is broken, there is no way to bring the gun from its underground lair[3].
  • Jeremy Maxson renames Peterson's bunker after his famous ancestor, Roger Maxson. He then sends a full compliment of troops for occupation. Andrea Brixley is promoted to Elder, given the rank of General, and placed in charge. The remainder of her exploratory team is given the title of Elder as well. It was not long afterward that the war with the New California Republic is announced.


  • Myron dies less than a year after the defeat of the Enclave, stabbed by a Jet addict while drinking in the Den. His discovery of Jet was quickly forgotten, and now there is no one who remembers his name[53].
  • The Wright Family turns from criminal activity to legitimate pursuits. Several schools and churches were established in New Reno, along with a law enforcement body that crippled the influence of the families[54].
    • Note: This is one of the possible endings of Fallout 2 and it is not known yet if it will come true or not.


  • NCR halts production on the railroad lines. The need for coal diminishes and the powder gangs rise up[9].



  • Twelve daring people, including Phil, Sparky, and Frank LaFrancis, drift into Burham Springs to start salvaging. Two years after the end of this influx, all are dead except Phil, Sparky, and Frank[9].
  • Back in the West, "the 370 Raid" occurs. Foreman Porter's group try to rob the NCR Storehouse and Bank to seize the payroll to pay his men. They were caught by NCR and ended up "blowing" the vault and totally ruining the future ability to settle the payment problems in the area (exact circumstances are unknown, Porter's group didn't actually steal the money, but it's gone nonetheless). Captured, sold out by Spineless Stan Lowery (a man in the 370 team who didn't participate in the raid because he was afraid they'd be killed trying). Porter still feels guilty about his role in the collapse of the eastern part of NCR, since his actions blew any chance of the economy stabilizing. Porter and his gang arrested and imprisoned in Black Canyon. [27]
  • Hannibal Hamlin becomes a slave at the age of 14[55].


  • A lucrative slave trade is established at the Reservation with Caesar’s Legions and the Blackfoot tribe. [3]
  • Members from Porter's team escape many times, though there's nowhere to run and they are caught or surrender. At least one escape was planned by NCR Lt. Gov Dodge (Dodge hoped that Porter will loop back to pick up the money from the blown vault, but the escape he arranged only resulted in the 308th getting free, not the 370th, and since Porter didn't steal the vault money anyway he wouldn't know where to find it). [27]

Summer: The Blue Destiny Brothel, Herbert Dashwood's favourite whorehouse, shuts down when the girls die from a Cholera outbreak.


  • The Blackfoots try to take out Phil, Sparky and Frank at Burham Springs twice. Between those attacks, the Vipers attempt the same. Both groups fail[9].
  • Porter's gang (the 370th) and the 308th put on work-release to Denver. The work-release also made more room in the prison for some more dangerous prisoners, as the place was getting overcrowded. The prisoners travel with hobos, dodge tribals, lose about half their numbers (from clashes with slavers, tribals, radscorpions, and other monsters). [27]


  • Belle is born [3]
  • Porter's gang reaches Denver. Goals: Once there, they were to see about scavenging as many building supplies as possible, establishing a track outpost, and pave the way for NCR occupation. They make camp. [27]
  • Dogs overrun the old salvager camp. [27]



  • Moira Brown is born in Canterbury Commons[39].
  • October 23: Van Buren begins. The Prisoner wakes up in the Big Empty [3].
  • Glowing ghouls start wandering in from Boulder to Denver [27].
  • Subgroup in Denver discovers the Box and plan to seize it for themselves. [27].
  • In response some comments from Hardin, Bombay Jack flips out and goes off on his own, seizing a nearby claim and guarding it with explosives. [27]
  • The Prisoner arrives in Denver.




  • The child of the Chosen One and either Angela Bishop or Leslie Anne Bishop, aged only thirteen, seizes control of the Bishop Family and leads them to victory over the remaining New Reno families.
    • Note: This is one of the possible endings of Fallout 2 and it is not known yet if it will come true or not.





  • A generator in the Citadel overloads, creating errors in the artificial intelligence routines of the medical robot called Sawbones, giving him intelligence beyond his programming and a disliking for his human masters[61].
  • Amata Almodovar's mother dies from unknown causes[62].











  • August 17, 09:04: James disappears from Vault 101 and his son/daughter, the Lone Wanderer, journeys to the surface to search for him.
  • Vault 13 was scheduled to open this year, but the need for a replacement Water Chip forced the Vault 13 Overseer to unseal the door early and send the Vault Dweller out on his fateful mission. By this point, the vault inhabitants had already been kidnapped, and freed from, The Enclave.
  • Harold appears in the Capital Wasteland. He was discovered by several people who began to worship him as a god, and a small and exclusive cult known as the Treeminders began to form in secrecy. Bob began to blossom and many plants grew in this area, which became green with life, a stark contrast to the outer wasteland.



  • The leader of the Bishop family of New Reno and the son of the Chosen One dies quietly in his sleep having never known his real father.
    • Note: This is one of the possible endings of Fallout 2 and it is not known yet if it is canon

References and notes

  1. Alien Captive Recorded Log 1 in Mothership Zeta
  2. 2.0 2.1 2.2 Sierra Mission Statement holodisk in Fallout 2
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 Reservation design document for Van Buren
  4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 4.7 Museum of Technology in Fallout 3
  5. The Valiant 12 flag displayed in the Museum of Technology uses this flag design. The division of the United States into 13 commonwealths was first envisioned by Leonard Boyarsky during the development of the first Fallout.
  6. Hubris Comics Press Release in Fallout 3
  7. Museum of Technology Computer in Fallout 3 says almost 15 years after 2020, which is interpreted as 14 years here.
  8. 8.0 8.1 8.2 Mr. Handy design document
  9. 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 Burham Springs design document for Van Buren
  10. 10.0 10.1 10.2 Tibbets Prison design document for Van Buren
  11. 11.0 11.1 11.2 11.3 Sierra Petrovita's dialogue in Fallout 3
  12. 12.000 12.001 12.002 12.003 12.004 12.005 12.006 12.007 12.008 12.009 12.010 12.011 12.012 12.013 12.014 12.015 12.016 12.017 12.018 12.019 12.020 12.021 12.022 12.023 12.024 12.025 12.026 12.027 12.028 12.029 12.030 12.031 12.032 12.033 12.034 12.035 12.036 12.037 12.038 12.039 12.040 12.041 12.042 12.043 12.044 12.045 12.046 12.047 12.048 12.049 12.050 12.051 12.052 12.053 12.054 12.055 12.056 12.057 12.058 12.059 12.060 12.061 12.062 12.063 12.064 12.065 12.066 12.067 12.068 12.069 12.070 12.071 12.072 12.073 12.074 12.075 12.076 12.077 12.078 12.079 12.080 12.081 12.082 12.083 12.084 12.085 12.086 12.087 12.088 12.089 12.090 12.091 12.092 12.093 12.094 12.095 12.096 12.097 12.098 12.099 12.100 12.101 12.102 12.103 12.104 12.105 12.106 12.107 12.108 12.109 12.110 12.111 12.112 12.113 12.114 12.115 12.116 Mentioned in the Fallout Bible 0 timeline
  13. Greta's dialogue in Fallout 3
  14. This information comes from Chris Avellone's Fallout Bible timeline. According to the Sierra Depot GNN Transcript holodisk, which Avellone discards as non-canon, as it was supposedly modified by the Sierra Army Depot soldiers, the UN still existed in 2074
  15. Capitol Post article in Fallout 3
  16. 16.0 16.1 Vault 13: A GURPS Post-Nuclear Adventure timeline
  17. The event is mentioned by ZAX in Fallout, while the date is only mentioned in the Fallout Bible timeline
  18. 18.0 18.1 Mentioned in a conversation with ZAX in Fallout
  19. 19.0 19.1 Tour bot dialogue file from Van Buren
  20. Mentioned in the Fallout intro, the date given only in the Fallout Bible timeline.
  21. 21.00 21.01 21.02 21.03 21.04 21.05 21.06 21.07 21.08 21.09 21.10 Vault-Tec computer in Fallout 3
  22. New Canaan design document for Van Buren
  23. 23.0 23.1 23.2 23.3 Mentioned in the Fallout manual
  24. M.A.R.Go.T.'s dialogue in Fallout 3 add-on Broken Steel
  25. 25.0 25.1 25.2 25.3 Briefly mentioned in the Fallout Intro with no date. Date is mentioned only in the Fallout Bible timeline
  26. This date for the Chinese invasion of Alaska comes from Chris Avellone's Fallout Bible timeline. According to the Sierra Depot GNN Transcript holodisk, which Avellone discards as non-canon, as it was supposedly modified by the Sierra Army Depot soldiers, this happened on October 10, 2077
  27. 27.0 27.1 27.2 27.3 27.4 27.5 27.6 27.7 27.8 27.9 Denver design document for Van Buren
  28. It is originally said to be the last one, but later ones are seen in Fallout 3
  29. Loading screen from Fallout 3
  30. 30.0 30.1 30.2 30.3 30.4 30.5 Bloomfield Space Center design document for Van Buren
  31. FEV Research holodisk in Fallout
  32. This information comes from Chris Avellone's Fallout Bible timeline. According to the Sierra Depot GNN Transcript holodisk, which Avellone discards as non-canon, this happened on October 22, 2077
  33. Mentioned in the terminals in Fallout 3
  34. 34.0 34.1 34.2 34.3 34.4 34.5 34.6 FEV Experiment Disk in Fallout
  35. 35.0 35.1 35.2 35.3 35.4 35.5 35.6 35.7 35.8 Captain Maxson's Diary holodisk in Fallout
  36. Vault 12 and its inhabitants are seen in Fallout
  37. The West Tek facility is seen as The Glow in Fallout
  38. Maxson Log holodisk in Fallout
  39. 39.00 39.01 39.02 39.03 39.04 39.05 39.06 39.07 39.08 39.09 39.10 39.11 39.12 Fallout 3 Official Game Guide
  40. 40.0 40.1 40.2 40.3 40.4 Viper design document by Scott Campbell, from Fallout Bible #6
  41. Mentioned in a conversation with Lynette in Fallout 2
  42. Mentioned in a conversation with Gabriel, leader of the Gun Runners in Fallout 1
  43. Fallout Tactics
  44. 44.0 44.1 Hoover Dam design document for Van Buren
  45. Mentioned in a conversation with Valerie
  46. Vcmainwk.msg
  47. Winthrop's dialogues in Fallout 3
  48. 48.0 48.1 Pinkerton's dialogue in Fallout 3
  49. Rivet City Council Minutes, April 25, 2239 note in Fallout 3
  50. Mentioned in a conversation with First Citizen Lynette in Fallout 2
  51. Report from first survey party note in Fallout 3
  52. Herbert Dashwood's dialogue in Fallout 3
  53. Fallout 2 ending
  54. Fallout 2 ending
  55. 55.0 55.1 Hannibal Hamlin's dialogue in Fallout 3
  56. Bloomseer Poplar's dialogue in Fallout 3
  57. Scribe Rothchild's dialogue in Fallout 3
  58. Paladin Kodiak's dialogue in Fallout 3
  59. Scribe Jameson's dialogue in Fallout 3
  60. Madison Li's dialogue in Fallout 3
  61. Sawbones's dialogue in Fallout 3
  62. This date is from the Prima Official Game Guide with the assumption that Amata and the Lone Wanderer are of the same age.
  63. Bannon's dialogue in Fallout 3
  64. Mayor MacCready's dialogue in Fallout 3

This article uses material from the "Timeline" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010
(Redirected to History of Tyria article)

From GuildWiki

These are some of the milestones in the History of Tyria based on the Mouvelian Calendar. Canthans also use that calendar when interacting with Tyrians, but use the Canthan Calendar in their own nation.


Mouvelian year Canthan year Elonian year Tyria Cantha Elona

Before Exodus ~ Exodus

10,000 BE Early pre-imperial era -10,000 DR Last signs of Giganticus Lupicus (the Great Giants) on Tyrian continent (best guess).
1769 BE Middle pre-imperial era -1569 DR Serpents arrive in Tyria.
786 BE Late pre-imperial era -586 DR Humans settle the northern coastline of Cantha.
510 BE 0 CC -310 DR Canthan clans unite under Kaineng Tah, first Lord Emperor of the Dragon.
464 BE 46 CC -264 DR Lord Emperor Kaineng Tah dies under mysterious circumstances.
462 BE 48 CC -262 DR Luxons formally secede from the Empire, become vassal clan.
459 BE 51 CC -259 DR Kurzicks declare independance from Cantha, become vassal clan.
205 BE 305 CC -5 DR Humans appear on the Tyrian continent. Humans appear in the valley of Elona and the island of Istan.
200 BE 310 CC 0 DR The first Primeval King rules Elona from Fahranur. The beginning of the Elonian calendar.
175 BE 335 CC 25 DR Margonite colonies start to appear along the western and northern coasts of Elona. Margonite ships control the Unending Ocean.
100 BE 410 CC 100 DR High plains human settlements become known as Ascalon.
1 BE 509 CC 199 DR The Old Gods give magic to the races of Tyria.

The Exodus

0 AE 510 CC 200 DR The five gods created the Bloodstones to control the widespread misuse of magic. The end of Margonite civilization. The creation of the Crystal Desert and the Desolation. The Exodus of the Gods.
1 AE 511 CC 201 DR Prince Chang Hai, a Warrior Monk, becomes the first ascended Emperor of Cantha.
2 AE 512 CC 202 DR Orr becomes an independent nation.
29 AE 539 CC 229 DR The influence of the Primeval Kings extend to Vabbi and the Desolation, and they bury their dead rulers in the tombs located in the Crystal Desert.
174 AE 684 CC 374 DR Serpents leave the world of men and settle in the Crystal Desert.
221 AE 731 CC 421 DR Cantha starts trade relations with Tyria, Elona, and even lands further north.
272 AE 782 CC 472 DR Glint compiles the Flameseeker Prophecies.
300 AE 810 CC 500 DR Kryta becomes a colony.
358 AE 868 CC 558 DR Kryta becomes an independent nation.
452 AE 962 CC 652 DR Elona is ravaged by the scarab plague, countless people die, the royal family was eradicated. Istan is abandoned. The end of the age of the Primeval Kings (Primeval Dynasty).
456 AE 966 CC 656 DR End of the plague. Admun Kolos obtains the throne and establishes the Great Dynasty.
520 AE 1030 CC 720 DR The first new colony appears on Istan.
583 AE 1093 CC 783 DR The fall of the Great Dynasty. The beginning of the Pretender Wars and the Shattered Dynasty era.
640 AE 1150 CC 840 DR The end of the Shattered Dynasty era. Elona formed from three allied provinces: Kourna, Istan, and Vabbi.
712 AE 1222 CC 912 DR The First Great Corsair War.
757 AE 1267 CC 957 DR Palawa Joko builds the Bone Palace in the Desolation.

"200 years ago"

851 AE 1361 CC 1051 DR Lord Odran is the first mortal to enter the Rift.
860 AE 1370 CC 1060 DR Nolani is created. Palawa Joko invades Elona, captures most of the Northern Province, and earns the nickname "the Scourge of Vabbi".
862 AE 1372 CC 1062 DR Turai Ossa defeats Palawa Joko in the Battle of Jahai.
868 AE 1378 CC 1068 DR Turai Ossa leads his followers on the Great Pilgrimage to the Crystal Desert.
872 AE 1382 CC 1072 DR Shiro Tagachi slain in the Harvest Temple of Cantha after killing Emperor Angsiyan. The bloodline is unbroken when his son Hanjai (Kisu's great-great grandfather) ascends to the throne.
874 AE 1384 CC 1074 DR Istan and Vabbi reestablish their clanmarshal positions. The Kournans kept the tradition of being ruled by the Warmarshal, at this time Kunai Ossa. Although Kunai Ossa refuses to establish dynastic reign, the Kournan Warmarshals are always chosen from the Ossa clan.
898 AE 1408 CC 1098 DR The Great Northern Wall is erected.
899 AE 1409 CC 1099 DR The Great Fortress of Jahai is established at the Grand Cataract.
900 AE 1410 CC 1100 DR The successful merchant Amaki Voss claims herself clanmarshal of Makuun, becoming the first "Prince of Vabbi".
902 AE 1412 CC 1102 DR Long-standing trade agreements between the Tyrian kingdoms and the Canthan Empire dissolved by imperial decree.
940 AE 1450 CC 1140 DR Cantha's embassy formally closed in Ascalon City and Elona. The rise of the corsairs.

The last 100 years

982 AE 1492 CC 1182 DR The Second Great Corsair War begins.
1013 AE 1523 CC 1213 DR The first Guild Wars erupt in Ascalon.
1016 AE 1526 CC 1216 DR The Second Great Corsair War ends after the defeat of Lady Glaive's Armada by Spearmarshal Maloha. Istan is established as a maritime power.
1017 AE 1527 CC 1217 DR The Luxons and Kurzicks of Cantha end formal diplomatic contact, communicating with each other only when required (and almost always through official liaisons of the Celestial Ministry).
1058 AE 1568 CC 1258 DR Kintah dies and is succeeded by his son Kisu, who becomes the 31st Canthan emperor.
1070 AE 1580 CC 1270 DR The Charr Invasion, which brought about the end of the Guild Wars, and caused The Searing.
1071 AE 1581 CC 1271 DR Resurgent trade between Cantha and the devastated Tyrian kingdoms formalized in the Second Treaty of Lion's Arch. Bay of Sirens renamed Sea of Sorrows after upswing in shipwrecks (The Cataclysm).
1072 AE 1582 CC 1272 DR The Lich Lord attempts to open the Door of Komalie. Shiro Tagachi releases the plague in Cantha. Master Togo summons Mhenlo to the Shing Jea Monastery.
1075 AE 1585 CC 1275 DR Varesh Ossa attempts to release Abaddon from his prison in the Realm of Torment, Palawa Joko returns.
1078 AE 1588 CC 1278 DR "Present day" in Eye of the North.

This article uses material from the "History of Tyria" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010
(Redirected to Category:Timeline article)

This article uses material from the "Category:Timeline" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From Lostpedia


The chronology of Lost is divided into five major parts: Pre-crash, Post-crash, Post-moving, Post-return and Alternate timeline. The 2004 Post-crash timeline is divided into monthly segments.

On September 22, 2004, Oceanic Airlines flight 815 departed from Kingsford Smith International Airport in Sydney, Australia, bound for Los Angeles, California. Scheduled flight time was 13 hours. Six hours into the flight, the plane lost radio and radar contact. Two hours later the airplane experienced a catastrophic mid-air break-up into several pieces, crashing onto an island in the Pacific Ocean. Total flight time: 8 hours.

  • Pre-crash timeline, chronology of events prior to the crash of Flight 815. These events are depicted in flashbacks or referenced later.
  • Post-crash timeline, chronology of events after the crash of Flight 815, depicted during the first four seasons.
  • September 2004 - Day 1 to Day 9
  • October 2004 - Day 10 to Day 40
  • November 2004 - Day 41 to Day 70
  • December 2004 - Day 71 to Day 101
  • Diverging timelines. After the Season 4 finale, the Oceanic Six and those left on the Island are separated by both time and space. The three years apart were covered in various ways.
  • On-island: Timeshifts, 1974-1977 - Chronology of island events as experienced by time-jumping islanders, up to the sudden arrival of the Oceanic 6 in 1977. Depicted during the first part of Season 5.
  • Off-island: 2005-2007 - Chronology of events taking place off the island after the rescue of the Oceanic Six. Depicted variously in flashforwards, real-time events, and flashbacks.

In 2007, Ajira Airways Flight 316 departed from LAX in Los Angeles, California bound for Guam, a U. S. territory in the western Pacific. Ten hours into the flight, the airplane began to experience heavy turbulence and a flash of bright light engulfed the plane sending some of them back in time, to 1977, while the plane and the rest of the passengers stayed in the present. The pilot Lapidus then guided the plane to an emergency crash landing onto Hydra Island runway in the Pacific Ocean.

  • Post-return timeline, chronology of events on the Island after Ajira Airways Flight 316 lands. This follows events both in 1977 and 2007, as depicted in the later half of Season 5. Shortly after arriving, those who had travelled back to 1977 were able to cause The Incident which transported them back to 2007.
  • Alternate timeline, chronology of events in the alternate timeline caused by the detonation of a hydrogen bomb on the island in 1977. One consequence of this is that Oceanic Flight 815 never crashes.

External Links

ABC's Lost timeline

This article uses material from the "Timeline" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010
(Redirected to Historical Timeline article)

From the RuneScape Wiki, the wiki for all things RuneScape

This Historical timeline briefly chronicles,in rough chronological order, the events of Gielinor, providing a starting point for those interested in the history of RuneScape. The history of Gielinor is incredibly in-depth, spanning 12,000 years and thousands of important events.

These 12,000 years are divided into five distinct ages, each of which has its own distinct events and history.



First Age

The First Age was the dawn of Gielinor, during which the god Guthix shaped the world into what we know today. The First Age was roughly 4,000 years long.

Event Year Description See also
Guthix discovers Gielinor 1 Guthix, the God of Balance, discovers an "empty" plane, which he begins to mould into the world of Gielinor. During this time he creates many of the world's innumerable flora, fauna, and races while bringing in the rest from other worlds and realms. Guthix would continue to shape the world for over 4,000 years.
Existence of the Elder Dragons 1, or Possibly Earlier One widely dejected theory suggests that the Elder Dragons, more commonly known as the Dragonkin, lived in Gielinor before even Guthix discovered it. These creatures were infused with the Anima Mundi, or the world soul, and without them the world itself could not survive. To protect themselves, they created the Wyrms, a race of super-dragons from which all modern dragons are descended.
Arrival of the Elves Early First Age The eight elven clans are led to Gielinor through the World Gate from another world by Seren, their goddess of pure crystal. She leads them to a massive clearing in the forest of Isafdar, where she had built the Tower of Voices. Here the elves construct the city of Prifddinas of Elven Crystal.
Arrival of the Humans Early First Age Guthix leads a small group of humans through the Portal of Life. It's unknown if Portal of Life is the same as the World Gate. Humans were the first race to whom elves made contact with.
The Myriad Civilisation Late First Age The Myriad are created by Guthix. This race creates a civilisation of solid light and crystal in what is know southern Misthalin. The Myriad, though able to create this unrivalled beauty, were as soft as snowflakes, but prospered on through the Age.
Closing of the World Gate Late First Age or early Second Age The World Gate, a portal created by Guthix to allow free movement between the worlds, is sealed by an unknown entity, possibly Guthix himself.
Sleep of Guthix Approximately 4,000 Guthix, wearied from his 4,000 year long shaping of Gielinor, traveled into the bowels of the earth, where he fell into a deep slumber that would last more than 6,000 years. This would mark the beginning of the Second Age.

Second Age

The Second Age was the dawn of civilisation in Gielinor. Those races that were created or brought to Gielinor in the First Age now began to create nomadic settlements, travelling as the hunt and climate dictated. At the same time, it was also an era of great strides, seeing massive kingdoms that have not been rivalled since. The Second Age lasted roughly 2,000 years long.

Event Year Description See also
The Arrival of the Gods Throughout Years 1 to 2,000 With Guthix asleep, Gielinor attracted the attention of many other divine beings from other worlds and planes of existence. These gods, varying greatly in nature, gained large followings and were able to directly interact with the world of Gielinor.
The Founding of Hallowvale Throughout the Second Age In the fertile forested region of modern-day Morytania, the Icyene Queen Efaritay and King Ascertes arrived from a "far-off land". Here, alongside many humans, the Icyene built a peaceful kingdom dedicated to Saradomin, one of the gods that recently arrived in Gielinor. Hallowvale would soon become one of the most prosperous civilisations of the Second Age.
The Establishment of the Desert Pantheon Early Second Age One of the gods that arrived was Tumeken, who made his home in the Kharidian Desert. Here he met Elidinis, the spirit of the River Elid and his eventual wife. Their children, Icthlarin and Amascut, arrived soon after as well.
Elven Expansion Early Second Age The elves, now a very established and prosperous people, set their sights on exploring the lands east of the impassable mountain range east of Tirannwn. Constructing the Arandar mountain route and the Underground Pass, many elves travel east, where they befriend the gnomes of the Tree Gnome Stronghold.
The Rise of the Menaphites Throughout the Second Age The Menaphites, a tribe of people native to the Kharid, began to grow in power in their worship to Tumeken and the ever-growing Desert Pantheon. This led to the erection of many great cities and edifices, the most prosperous of which were the great cities of Ullek and Uzer.
Tumeken's Dream Early Second Age In a dream, Tumeken wanders the Kharid for four days and nights, each day visiting a different part of the desert. Each day Tumeken creates a new god-child. In this way Het, Crondis, Apmeken, and Scabaras are born.
The Release of the Mahjarrat Early Second Age When Icthlarin arrived in the Kharidian Desert, he brought with him the enslaved Mahjarrat, whom he brought from the Hellish world of Freneskae. Either because Icthlarin tired of their war-like ways or because the Mahjarrat escaped, the Mahjarrat were freed from his control and were accepted by the Empty Lord, Zaros.
The Betrayal of Amascut Mid Second Age Amascut, the Menaphite goddess of rebirth and destruction, becomes "warped" by her exposure to the Mahjarrat brought to Gielinor by Icthlarin. She becomes so obsessed with destruction that she begins to destroy her own temples and clergy. Her high priestesses, amongst them Neite, exiled her, cursing her to never gain a permanent form and unable to exude her full power.
The Founding of the Kingdom of Zaros Early to Mid Second Age Zaros, one of the many gods to arrive during the Second Age, rallies a massive following in the regions that are now Asgarnia, northern Misthalin, the Wilderness, northern Morytania, and the Kharidian Desert (although there are no Ancient Magicks teleports here, some people in the desert still worship him today, so it seems likely that he once ruled there). His people both suffered and prospered under his iron-fisted rule, wiping out enemy racial and religious forces and waging war upon all they encountered. The fortress cities of Paddewwa, Kharyrll, Lassar, Dareeyak, Carrallangar, Annakarl, Senntisten, and Ghorrock were amongst the strongest in the world. It is known that most of the rest of Gielinor belonged to Saradomin, Armadyl and Seren.
The Construction of the Duel Arena Late Second Age In the northernmost fringes of the Kharidian Desert, a massive Duel Arena is constructed by an unknown entity. Its purpose and history remain largely unknown.
The Construction of the Slayer Tower Late Second Age A massive castle is built in the north-western corner of modern Morytania. Its purpose, and history remain largely unknown too but it is likely to originally belong to Zarosian empire.
The Finding of the Staff of Armadyl Approximately 2,000 The Staff of Armadyl, a weapon imbued with the power of the god Armadyl himself, is discovered in an ancient temple by Valdez, a servant of Saradomin. The staff changes hands numerous times, eventually falling into the hands of Zamorak, a Mahjarrat general serving under Zaros.
Betrayal of Zaros Approximately 2,000 Zamorak, now in possession of the staff's godly powers, was able to execute his long-prepared plan. Alongside allies such as Lord Drakan, Thammaron, Enakhra, Lucien, Zemouregal, Viggora, and others, Zamorak attacked Zaros within his throne room. During the battle, Zaros tripped, impaling himself on the staff as it simultaneously touched Zamorak's chest. Zaros's powers were transferred to Zamorak, whilst Zaros himself faded from existence. This event would mark the beginning of the Third Age.It is possible, as Zamorak is the god of chaos, that this was his plan from the beginning.
Banishment of Zamorak Approximately 2,000 Even as Zamorak stood victorious in Zaros's throne room, the gods of Gielinor appeared before him. Though enemies of Zaros, they banished Zamorak for "killing" one of their own, sending him away from the plane of Gielinor completely. Zamorak, now ascended to godhood, returned shortly after, his followers now prepared to wage war in his name. He never managed to rule completely, however, as the fighting escalated to a full scale God War, which eventually reached a stalemate and threatened to destroy the entire world.

Third Age

The Third Age, more often known as the God Wars, were a time of constant war and turmoil. Lasting roughly 4,000 years long, the God Wars saw the reshaping of Gielinor. The Gods, still able to directly interact with the world, caused destruction that had not been seen before or since. Little survived the Wars, leaving details of the period sketchy at best.

Event Year Description See also
The Beginning of the God Wars 1 Zaros's defeat was ultimately what sparked the God Wars. With Zaros no longer in the way, the rest of the Gods and races could now claim land and gain power without his intervention. This, however, proved difficult, as countless factions began to simultaneously attempt to extend their influence. This conflict eventually escalated into a 4,000 year war that very nearly destroyed the world.
First signs of Bandos's activity in Gielinor Early Third Age Whether or not Bandos existed prior to the God Wars is unknown. Regardless, Bandos first became active during the Wars, rallying many of Gielinor's more bloodthirsty races to his side.
Zarosian Extermination Early Third Age Zaros's remaining followers, now leaderless and betrayed, suffered persecution by nearly every faction to exist in the area. Many threw down their allegiance and joined their former enemies, but thousands remained loyal to their lord, whom they prayed would return to Gielinor. Despite their best efforts, Zaros's followers were quickly defeated, the few survivors forced into the wastes of the western Kharidian Desert. Only Senntisten, the greatest city of Zaros, survived the initial attacks.
The Enslavement of the Goblins Early Third Age Bandos, despite having gained the support of many races such as the cyclops, ogres, orks, giants, and trolls, is unable to gain a significant foothold in the War. Looking for new soldiers, Bandos discovers Yu'biusk, a world separate from Gielinor. Here he finds the goblins, a peaceful race of 12 tribes that had not seen war in millennia. Bandos enslaves the goblins, taking them to Gielinor and later destroying Yu'biusk. The goblins, now his servants of war, mentally degenerate as their bodies grow in strength.
Fall of Hallowvale Early Third Age In exchange for Lord Lowerniel Vergidiyad Drakan, Zamorak permitted Drakan to attack Hallowvale, a huge city in southern Hallowland inhabited by Humans and Icyene. After capturing the city, it was renamed Sanguinesti Region and divided into many different parts like Meiyerditch and Darkmeyer. Surviving humans were enslaved.
The Founding of Keldagrim Early Third Age As the God Wars showed no sign of slowing, a clan of dwarves, at the time a peaceful surface-dwelling people, fall under constant attack. Realising that the God Wars could bring an end to their people, the dwarves flee beneath the mountains east of the modern-day Fremennik Province. Here, embracing the powers of magic, they create Keldagrim, a massive city that would eventually become one of the most prosperous in the world. Here the dwarfs would remain until the modern Fifth Age.
First Morytania expansions Early to late Third Age After gaining the foothold in Sanguinesti region, Lord Drakan continued to expand his empire north and west. Soon he gained control of most of Morytania, some parts of modern Eastern Misthalin and north-eastern parts of Kharidian Desert. During centuries, however, the influence of Lord Drakan in Eastern Misthalin areas and Kharidian Desert were lost. Lord Drakan even loses complete control of Northern Morytania itself several times since the God Wars, but it's repeatedly reclaimed from that time since.
Sea Slug Conflicts Unknown Mother Mallum emerged from the sea. She tried to take advantage of the chaos made by the God Wars, possessing numerous combatants and attempting world domination. She was narrowly stopped by a newly founded Saradominist organisation called the Temple Knights who managed to find a cure against sea slugs. Temple Knights also managed to imprison Mother Mallum beneath the modern-day Witchaven
First major Dagannoth Activities Unknown Dagannoths emerge about that point of time, resulting in great losses to Fremenniks
Fall of Myriad civilisation Unknown Myriad civilisation inhabiting the modern southern Misthalin areas is wiped out by unknown forces. Light Creatures in Lumbridge Swamp Caves are all that remain.
Feldip Hills expansion Unknown Bandos leads the ogres into the Feldip Hills, quickly wiping out the unknown local populace and claiming the land as his own.
Destruction of Uzer Approximately 3,000 to 4,000 Uzer, one of the Kharidian Desert's greatest cities, is beset by Thammaron, a demonic lieutenant of Zamorak and ally in the overthrow of Zaros. By opening a portal beneath the city, Thammaron is able to bypass the city's considerable defences, destroying the city from the inside. A last-ditch effort by an elite group of clay golems are able to wound Thammaron to the point of death, but the city falls to his remaining forces. The Zarosian Mahjarrat Azzanadra sees this and, seeking revenge, decimates Thammaron's surviving soldiers, essentially leaving the battle with no victor.
Fall of Ullek Approximately 3,000 to 4,000, after destruction of Uzer Ullek was assaulted by the 3-faced demon Balfrug Kreeyath and his army. The city quickly fell, despite the fact that it was heavily protected by golems. A few survivors narrowly managed to escape through tunnels beneath Ullek where most of them headed to the small settlements Menaphos and Sophanem, which managed to survive the God Wars. The Ullek area turned into a reed swamp in time and was devoid of any intelligent life for a few millennia.
Imprisonment of Azzanadra Approximately 3,000 to 4,000 Azzanadra, one of the last Mahjarrat still loyal to Zaros, avoids several unsuccessful assassination attempts by Zamorakian worshippers. Deciding that Azzanadra is too powerful to kill, the Zamorakians manage to imprison him in the Jaldraocht Pyramid in the western Kharidian Desert. Bound by four powerful diamonds, Azzanadra is unable to escape for over 2,000 years.
The Banishment of the Dorgeshuun Approximately 3,200 The Dorgeshuun, a tribe of goblins owned by Bandos, are ordered to fight in a battle that would result in their tribe's extinction. The Dorgeshuun, led by General Bloodfist, flee to what is now Lumbridge Swamp, where they refuse to follow Bandos any longer. Bandos smites Bloodfist, but at the same time creates a crevice into which the Dorgeshuun fall. Here, trapped beneath the ground, they create the city of Dorgesh-Kaan.
The Dorgeshuun Civil War Approximately 3,300 The Dorgeshuun, now free of the God Wars, begin to prosper in the fast-growing underground city of Dorgesh-Kaan. Conflict erupts, however, when the tribal and republican factions begin to struggle for power. General Bonehelm, the tribal leader, launches an attack from the Dorgeshuun's mines, his soldiers mounted on giant frogs. The tunnels in which the tribal goblins are living soon collapse due to the activity, granting the Dorgeshuun Council leadership of the city.
The capture of Senntisten Approximately 3,600 Zamorak's forces are finally able to capture the city of Senntisten. They exterminate the followers of Zaros and dwell in it themselves. Senntisten was, at this stage in the wars, the only surface settlement not in imminent danger of destruction.
The destruction of Senntisten Approximately 3,700 Saradominists destroy the city and build a new one, Saranthium, in its place. The old city was utterly levelled, as the Saradominist priests hated the idea that Zaros ever existed.
Awakening of Guthix Approximately 4,000 The God Wars reach their peak. The war becomes so cataclysmic that the world itself begins to die. Guthix, still sleeping in the depths of the earth, hears the world's dying cries, and is awakened. Guthix travels to the surface of the world, where he immediately demands that the fighting end and the gods leave Gielinor forever. However, he permits Zamorak & Saradomin to stay, as Saradomin's good nature put against Zamorak's bad nature brings forth a sense of balance.
The Edicts of Guthix Approximately 4,000 Guthix, seeing the destruction wrought upon Gielinor, lays down a sacred set of laws that prevent the gods from directly interacting with the world. These Edicts of Guthix also state that no attacks with the potential of becoming a second God War can be launched. Guthix states that, should another God War begin, he will destroy the world and all upon it.
Guthix Laments Approximately 4,000 Guthix, the Wars now over, descends back into the depths of the earth. As he travels beneath the remains of the ancient Myriad civilisation, he weeps within a cave, the horrors unleashed upon his world too much for him to bear. So great is his sorrow that the rocks themselves begin to weep with him. Realising this, he places a guardian within the cave, and then continues his travels. It is during this time that Guthix also hides the Fist of Guthix, a mysterious source of immense magical energy, within an underground cavern in the Wilderness, though its precise origins and his reasons for doing so is widely debated even among his own followers to this day.

Fourth Age

The Fourth Age is also known as the Age of Mortals. During this time the surviving races began to rebuild and flourish amongst the world. Heroes from this age include Arrav and Camorra, both of whom have a statue in the Heroes' Guild.

Event Year Description See also
Gnomes emerge from ground Beginning of the Fourth Age Gnomes return to the surface after hiding underground during the God Wars to find their previous settlements wiped out.
Druid stone circle creation 1-200 The druids, worshippers of Guthix build stone circles to worship Guthix in this time.
Astronomy 30-60 The first star chart that is not destroyed was made in this time period, believed to have been made by the great astronomer Scorpius.
Repression of gnomes 200-500 Barbaric humans hunted the Gnomes to near-extinction, causing them to retreat to hidden settlements.
Settlement of the Elves Early Fourth Age The Elven King Baxtorian, leader of the Cadarn Clan, the Elves most military clan, lead settlers over the Arandar mountains.
First nomadic humans start to settle 600-900 First known permanent settlements made in 4th age are constructed at Entrana, Falador, and across Karamja.
Foundation of Varrock 700 Avarrocka, later known as Varrock was built. Varrock is the oldest surviving human settlement outside the Kharidian Desert still in good conditions in the world today. It was founded when a tribe found a baby abandoned, and took it as a good omen. The baby eventually became Arrav, a famous hero.
Foundation of Misthalin 750-850 The people of Avarrocka became very powerful, and conquered their neighbouring tribes, eventually forming the first human nation, Misthalin. Misthalin in the mid-Fourth age, however, was little more than a rough conglomeration of tribes, all of whom paid homage to Avarrocka. Nothing that modern scholars would call a nation existed until the end of the Age.
Foundation of "Old Asgarnia" 800-1000 Humans in Asgarnia founded a kingdom.
Monarchy in Misthalin 900-1000 The government of Avarrocka changed to a monarchy during this period, but the precise date is unknown. It may have been the creation of the Monarchy when the city was renamed Varrock, but it could also have been the start of the Fifth age or the "official" founding of Misthalin.
Defeat of Garak Mid-Fourth Age The dragon Garak, who had destroyed many villages near the Wilderness, was slain by the hero Camorra.
Desert Crusade Unknown The city of Avarrocka launched a crusade to a Zamorakian temple in the desert. Records have been lost, so the reason for this is unknown.
Battle of Plain of Mud Mid to late Fourth Age After the largest human settlements were able to defend themselves, Battle of Plain of Mud takes place between goblin tribes.
Robert the Strong 1100 Robert the Strong supposedly forces the Dragonkin race into either extinction or remote location.
Misthalin-Morytania conflicts 1100-1200 Lord Drakan begins another advance from Sanguinesti Region to Misthalin. Main battles took place in Silvarea. With a help of Seven priestly warriors, armies in Morytania were defeated. The River Salve was blessed, making it impassable to creatures of Zamorak.
Destruction of "Old Asgarnia" 1500-1700 approx The city of Falador was presumably destroyed in this time and Asgarnia laid to waste. This is not proven, but as the Varrock museum shows Asgarnia in a map made in the mid Fourth Age while also claiming Falador was founded in year 7 of the Fifth Age, this is the logical conclusion.
The rise of the Consortium 1650 approx After the death of King Alvis, Keldagrim] was taken over by the consortium, beginning the Dwarven Era of Prosperity, and hailing the city's rapid growth and development.
Renaming of Avarrocka Mid-late Fourth Age Avarrocka was renamed Varrock, presumably to celebrate a historic event.
Enslavement of Morytanian settlers 1777 Settlers from Misthalin, believing the stories told about Morytania to be myths, crossed the River Salve and, ignoring the warnings they received at Paterdomus, settled in the North of Morytania. The towns of Canifis and Port Phasmatys, as well as Fenkenstrain's Castle were built in this period. All of them -with the exception of the people in Port Phasmatys- were either slaughtered by or forced to pay Blood tithes by Lord Lowerniel Vergidiyad Drakan.
Re-establishment of communication with Gnomes 1800-100 Fifth Age (date unsure) Humans, now more civilized, stopped hunting Gnomes; the two Races generally get along in modern times.
Iorwerth Treachery 1930 Elves in modern-day Kandarin found the Arandar mountain pass abandoned and inaccessible. They sent 5 scouts under the mountains. The only to return wasAdwr,who brought news of the Iorwerth Clan's rebellion. King Baxtorian ordered the Elves return to Tirannwn to retake Prifddinas. They failed, and King Baxtorian returned to find his Kingdom in ruins and his wife dead. It is said that he was so mortified that he buried himself under a Waterfall.
Founding of Lumbridge 1937 The town of Lumbridge was founded in Misthalin. The first Duke of Lumbridge is believed to have been named Polonius and the town was commissioned by King Claudius. Al-Kharid was built soon afterwards, but it's people were independent of Misthalin.
The Great Battle 1967 The town of Ardougne sends forth an army to fight the Great Battle against a group of Zamorakians living in an Outpost to the North-west. Very heavy casualties ensue, and after the battle, a truce is agreed. One survivor goes on to become the first King of the Ardignas line (and, some say, officially founded Kandarin); the other founds the Ardougne Market. This ended the Dreaded Years of Tragedy.
Death of General Khazard 1969 approx The Mahjarrat General Khazard died in this year, possibly of extreme old age, but continued to live in undead form.
Documented plague infection in Mort'ton Late 4th Age to early 5th Age Mort'ton is affected by the haze originating from Castle Drakan, turning its inhabitants into the afflicted and disturbing shades in their catacombs. This, according to the Diary of Herbi Flax, happened when Avarrocka was already renamed Varrock. It is currently unknown if the Mort'ton have been affected by the hazes several times since its foundation.
Dwarves make contact with the surface Late 4th Age to early 5th Age Dwarves, having lived underground for a few millennia, find the God Wars to be over and finally start to make first regular contacts with races living on the surface.

Fifth Age

The Fifth Age is the current age of RuneScape. The Fifth Age has thus far been a time of amazing strides for the human race, granting many humans dominance throughout central Gielinor largely due to the discovery of runes at the end of the Fourth Age. Positive advances in humanity's lifestyle include military, technological, theological, philosophical, political, and economic strides. The Fifth Age, as a result, has been referred to by some as the "Age of Humans".

Event Year Description See also
Humans rediscover rune essence 2000 Fourth Age/1 Fifth Age Humans discovered an unknown object in the far north of Gielinor, which allowed them to access the Rune Essence mine and to fashion Runestones. This allowed small groups of Humans to defeat other Races easily; over the next few years, Humans rapidly became the dominant race: Misthalin increased rapidly in size, Asgarnia was founded and Falador rebuilt, and the lands East of White Wolf Mountain came under the rule of Ardougne; nearly all of Gielinor is today ruled by Humans.
Rise of Kandarin 7 According to the Varrock Museum, Saradominists led by the Carnillean Family decided to remove evil influences from the area now known as Ardougne. They would eventually rise and create Kandarin the largest nation in the world. One of Zamorak's chief agents, Hazeel, was probably sealed away during this.
Troubles with the Kinshra 8 King Raddalin, the King of Asgarnia, helped the Kinshra to build a large fortress in the North of his land. It turned out however, that they and the White Knights were bitter rivals and Asgarnia has been on the verge of Civil war since.
Construction of Mage Training Arena 9 Increases in rune production lead to wider availability of Magic, which in turn lead to an increase in Magical injuries. A tragic accident involving a famous Wizard eventually lead to the construction of the Mage Training Arena.
Construction of Varrock Sewers 17-20 In the year 17, King Botolph, the monarch of Varrock at the time, ordered construction of a sewer system for Varrock Palace. However, the plans changed several times during its construction, and by the sewer's completion in the year 20 it extended beneath the entire city.
Attack of Delrith 20 A demon, Delrith attacked Varrock, but was defeated by the hero Wally, using Silverlight. Delrith was recently defeated once again.
Defeat of Northern Morytania 23 Vampyres took control over Northern Morytania once again. Humans in one village transformed into Werewolves, but it is unknown how this happened. Castle Fenkenstrain's inhabitants manage to stand up against the influence of vampyres.
The Runecrafting Crusades 42-62 During this time barbarians of the north felt that the creation of runes should be left to the gods. In an attempt to make this happen barbarians launched a brutal campaign across northern Kandarin and Asgarnia. These barbarians had sympathisers from the kingdom of Misthalin, and, during the year 47, they destroyed the Mage Training Arena. By year 62 the barbarians' forces were wavering, and so they settled in the Barbarian Village with the intention of re-grouping and continuing their mission.
Destruction of Imcando Dwarves 60-70 approx The thriving tribe of Imcando Dwarves were nearly rendered extinct during the assorted Barbarian invasions. Survivors are scattered throughout Asgarnia, a handful living on Asgarnia's southern peninsula.
Burning of the first Wizards Tower 70 After the discovery of magic, a wizards tower was created on an island off of Draynor Village. Both mages from Saradomin and Zamorak alike studied in peace there for a time, until the Zamorak mages, who sought complete control, burnt the tower destroying countless irreplaceable tomes. After the burning, public outrage followed in Varrock which eventually lead to the discovery of the Dagon'hai's plans in the Tunnel of Chaos. Secrets of runecrafting were forgotten to most humans for nearly a century. The Moon Clan, however, retained runecrafting skills, although they used Lunar Magicks instead of standard magic.
Creation of the Tunnel of Chaos 70 During the year 70, the Dagon'hai a group of Zamorak followers erect a Saradomin statue outside the eastern walls of Varrock; this statue hid the Tunnel of Chaos which was to be used for a ceremony to create an Incarnation of Zamorak's will. However a lone watchman discovered their plans, and, after the recent burning of the 1st wizards tower, both citizens and Saradomists alike quickly thereafter chased them from the city killing 2 of the 4 elders of the Dagon'hai , a third stayed back to defend the tunnel, and a fourth fled with the followers. The tunnel remains to this day.
The great carpet crash 76 In the year 76, the Sultan of Al-Kharid was killed in a flying carpet crash. The carpets were outlawed for over 90 years following his death. Using this obscure piece of evidence, we can deduce that the ruler of Al-Kharid changed from the Sultan to the Emir between the years 76 and 168.
Winter of 114 114-115 An abnormally long and cold winter hit central Gielinor, damaging the economies of Misthalin and Asgarnia, and destroying agriculture.
King Arthur arrives 132 King Arthur and his Knights arrive in RuneScape from "Britain". King Ulthas saw them as good men so he gave them a mansion in his kingdom to set up a new Camelot. Lord Sinclair, the previous owner of the land, agreed that their need was greater than his, and agreed to move himself and his family to a smaller residence in the North. Legend says that one day King Arthur will return to Britain.
Dividing of Ardougne 136 During this year the leader of Kandarin, King Ulthas, dies of a hunting accident. When the brothers cannot come to an agreement over who controls Kandarin, they divide Ardougne in half each taking a part to be their capital.
Elvarg invades Crandor 139 During this year, Crandor was a thriving community, with many Crandorians being in the Champion's Guild. One of the adventurers goes too far, and descends down the volcano thus waking the dragon known as Elvarg who, despite being a relatively weak dragon, manages to destroy the settlement in this island. Some refugees manage to leave Crandor via fishing boats, setting up a camp in Rimmington, but the dragon follows them and burns down the camp. Out of all the people, there were only 3 survivors. A trio of Wizards who used magic to escape: Thalzar, Lozar, and Melzar. They split up the only surviving map of Crandor. Melzar's piece was hidden in a castle, Lozar kept her piece with her, and Thalzar took his secret to the grave.
Reldo Trimmly born 141 The Varrock librarian Reldo Trimmly is born
Theft of the Shield of Arrav 143 The Phoenix gang, an organised crime syndicate in Varrock, stole the Shield of Arrav from the Varrock museum. Some of the Gang members split to form the Black Arm Gang. The gangs have a fight, and the shield of Arrav is broken, each gang taking half.
Creation of Scabarites Late 5th Age A high priest of Scabaras is tricked by Amascut into believing he is Scabaras, resulting in the priest's descent into Amascut's influence. Scabarites rediscover the long-forgotten ruins of Ullek, where they start to reside and fill with traps. There, they will become a formidable threat resulting in an eventual attack to Sophanem.
Second Necromancer Assault of Varrock 154 During this year, the Mahjarrat Lucien launches an assault on Varrock aided by many fellow necromancers like Solus Dellagar. The attack is fended off thanks to the various runestones available to the defenders of the city.
End of Human Nomads 155 In this year the last group of Nomads outside the Kharidian Desert, that roamed the northern lands, settled permanently after their chieftain's daughter was abducted. It would be discovered 14 years later that she was murdered by The Kendal.
Illness of King Vallance 162-163 King Vallance, king of Asgarnia, gradually falls ill and leaves the running of the Kingdom to Sir Amik Varze, leader of the White Knights.
Outlawing of the Kinshra 163 The white knights take full control of Asgarnia and immediately outlaw the Kinshra. They have a major battle in the forest near Ice Mountain, but neither side takes victory, and they retreat to their respective fortresses.
King Tyras leaves West Ardougne 168 King Tyras leaves Ardougne to venture into Tirannwn for unknown reasons. West Ardougne is taken under control by King Lathas and his so-called "mourners".
The current year of RuneScape 169 RuneScape is currently in the 169th year of the Fifth Age. The occurrences of that year include all those featured in current quests, updates, and events. The game's year has yet to progress, and has remained 169 since the game's creation.

See also

External links

  • RuneScape Game Guide - History of the World of RuneScape

This article uses material from the "Historical Timeline" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010

The Star Trek Expanded Universe Database is for fanon and related content. See for the canon Star Trek wiki.

The timeline of galactic history spans almost 14 billion years, only a small fraction of which has seen the involvement of races which currently inhabit the region.

See also

This article uses material from the "Timeline" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010
(Redirected to Timeline of galactic history article)

From Wookieepedia, the Star Wars wiki.

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This article is about a timeline of galactic history. You may be looking for the Galactic Timeline series of videos.

This is a timeline of galactic history. All dates are given according to the Galactic Standard Calendar.



Before the Battle of Yavin (BBY)

The Pre-Republic Era

  • c. 2,000,000,000 BBY
    • The Oseon system is formed. A rogue star is believed to have passed too close to the system, disrupting the planet formation and creating an abnormally large asteroid belt.[1]
  • c. 3,000,000 BBY
    • An asteroid collides with the planet Vinsoth, killing most life on its surface. The remaining survivors evolve into the Chevin.[2]
  • c. 2,004,200 BBY
    • The Columi take to trees and begin to develop for arboreal life.
  • c. 2,002,000 BBY
    • The Columi, with their newly acquired skill of mining for minerals, begin building tree spanning cities.
  • c.999,989 BBY
    • According to Dr. Corellia Antilles, by this time, most sentient species have begun keeping historical records, though at least some of those records prove indecipherable to modern historians.[4]
  • c. 300,000 BBY
    • The Gree civilization enters its golden age. clarify[5]
  • c. 36,453 BBY
    • Philosophers and scientists from several star systems gather on Tython to share mystical knowledge. The Force is discovered.[8]
  • c. 27,700 BBY
    • The Rakata arrive on Korriban. Adas leads the Sith to victory over the alien invaders but is killed in the process.
  • c. 25,200 BBY
    • A Major plague sweeps through the galaxy that kills only Rakata. As a result of this, twinned with subject species rebellions, the Infinite Empire collapses.[10]
    • The Kitel Phard dynasty is founded on Atrisia.

The Old Republic era

  • c. 23,900 BBY
    • The former worlds of the Union, (with the exception of Desevro), join the Galactic Republic as a member sector with Tion as the capital.
  • 17,522 BBY
  • c. 8,000 BBY
    • The Republic establishes an outpost on the planet Malastare's eastern continent. Gran colonists arrive over the following millennia and begin to displace the native Dugs.
    • The Rianitus Period ends.
  • 5,002 BBY
    • Nazzri's hereditary monarchy is replaced with a theocratic oligarchy.
  • 4,904 BBY
    • After fleeing into Deep Space the remnants of the Sith Empire begin rebuilding their civilization and plotting revenge.[8]
  • 4,519 BBY
    • Uueg Tching, the fifty-fourth Emperor of Kitel Phard, states three ways on how to defeat an enemy, which ultimately becomes a famous, oft-referenced quote.
  • 3,994 BBY
    • Ulic Qel-Droma revisits Yavin IV.
  • 3,965 BBY
    • The Mandalorians begin to infringe on Republic territory.
    • The Republic engages the Mandalorians in small proxy skirmishes along the Outer Rim, but the Jedi Council forbids involvement by the Jedi until the problem has been assessed.[25][26]
  • 3,960 BBY
    • Mandalore the Ultimate is killed by Revan at the Battle of Malachor V.[10]
    • The Mandalorian Wars end.[10]
    • The Jedi Exile, who was serving as a general, loses all connection to the Force, returns to the Jedi Council, and is exiled from the Order for her crimes.[26]
    • Revan and Malak disappear into unknown space with a third of the Republic fleet.[10]
  • 3,957 BBY
    • Revan is captured onboard his flagship, after Malak turns against him. Bastila Shan brings Revan back to the Jedi, who use the Force to strip his memories and create a new identity for him.[10]
  • 3,661 BBY
    • A Mandalorian army materializes in alliance with the Sith and blockades the Republic's most critical trade route.[8]
  • 3,660 BBY
    • Succeeding where the Jedi have failed, a smuggler convoy breaks the Mandalorian blockade and restores the Republic's trade route.[8]
  • 2,989 BBY
    • The Sayings, (an Atrisian reference), is stored in the Atrisian Imperial Historical Library.

Fall of the Republic/Rise of the Empire era

  • c. 320 BBY
  • 192 BBY
    • Recycling bacteria in a manner that revolutionizes waste management develops on Coruscant.
  • 191 BBY
    • The natives of Fere are wiped out by a plague.
  • 142 BBY
    • The planet of Belasco begins a war with a neighboring planet.
  • 61 BBY
    • Followers of the H'kig religion, fleeing from persecution on their homeworld, settle the planet Rishi.

The Rebellion era

After the Battle of Yavin (ABY)

Rebellion era (continued)

The New Republic era

  • 22 ABY
    • Jacen and Jaina Solo join the Luke Skywalker's Jedi Praxeum on Yavin 4.
    • Their younger brother Anakin Solo joins the Junior Jedi Class of the Academy months later and befriends a young Human girl named Tahiri Veila. The two young trainees have several adventures including discovering the Golden Globe and the ancient Jedi Master Ikrit, accompanying their Melodie friend Lyric to her homeworld of Yavin 8 to undergo an important ceremony, visits to Dagobah to discover Anakin's future and the discovery of Kenobi's lightsaber and an ancient Jedi holocron at Bast Castle on Vjun. Anakin later returns to Coruscant where he attended school, developed his piloting skills, and studied under the careful tutelage of C-3PO.
    • Luke and Mara Jade Skywalker travel to the Unknown Regions where they join a Chiss/Empire of the Hand mission to locate the remains of the ill-fated Old Republic/Jedi expedition Outbound Flight. They discover it in an inaccessible region known as the Redoubt and also learn that the survivors of the Outbound Flight have founded a colony within the wreckage. This combined team also defeats a Vagaari attack.[64]

The New Jedi Order era

  • 35 ABY
    • Efforts to rebuild galactic civilization after the Yuuzhan Vong war continue, with many war-torn worlds still under reconstruction.
    • The Jedi, struggling to come to terms with a new role in the galaxy and a new philosophy on the Force are called upon to act as police and diplomats by the Galactic Alliance, despite the wishes of Luke Skywalker.
    • Luke Skywalker sees an image of his mother for the first time through R2-D2.
    • A mysterious alien race called the Killiks with a leader very strong in the Force, who are ancient enemies of the Chiss return, with some of the younger members of the Jedi interfering, and becoming part of their alien "Hive," physically and mentally joined to each other.
    • Voren Na'al publishes the New Essential Chronology.

The Legacy era

Behind the scenes

Below are the positions of Star Wars sources in the timeline. For a full timeline of works see List of publishing eras.


  • Episode I: The Phantom Menace32 BBY
  • Episode II: Attack of the Clones22 BBY
  • Episode III: Revenge of the Sith19 BBY
  • Episode IV: A New Hope0 BBY/0 ABY
  • Episode V: The Empire Strikes Back3 ABY
  • Episode VI: Return of the Jedi4 ABY

Cartoons/TV Series/Other Film or Viewing Material:


Video games:

  • Star Wars: Knights of the Old Republic3,956 BBY
  • Star Wars: Knights of the Old Republic II: The Sith Lords3,951 BBY
  • Star Wars: The Old Republic3,653 BBY
  • Star Wars: Battle for Naboo32 BBY
  • Star Wars: Episode I Jedi Power Battles32 BBY
  • Star Wars: Episode I: Racer32 BBY
  • Star Wars: Bounty Hunter32 BBY
  • Star Wars: Battlefront32 BBY4 ABY
  • Star Wars: Racer Revenge24 BBY
  • Star Wars: Battlefront II22 BBY4 ABY
  • Star Wars: The Force Unleashed2 BBY
  • Star Wars: Dark Forces1 BBY
  • Star Wars: Lethal Alliance0 BBY
  • Star Wars: Rogue Squadron03 ABY
  • Star Wars: Rogue Squadron II: Rogue Leader04 ABY
  • Star Wars: Rogue Squadron III: Rebel Strike04 ABY
  • Star Wars: Imperial Ace3+ ABY
  • Star Wars Jedi Knight: Dark Forces II5 ABY
  • Jedi Knight: Mysteries of the Sith10 ABY
  • Star Wars: Jedi Knight II: Jedi Outcast12 ABY
  • Star Wars: Jedi Knight: Jedi Academy14 ABY

Notes and references

  1. Lando Calrissian and the Flamewind of Oseon
  2. 2.0 2.1 2.2 The New Essential Guide to Alien Species
  3. 3.0 3.1 Galaxy Guide 4: Alien Races
  4. 4.0 4.1 From the Files of Corellia Antilles
  5. Star Wars Adventure Journal 8
  6. The Essential Guide to Planets and Moons
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 The New Essential Chronology
  8. 8.0 8.1 8.2 8.3 8.4 8.5 8.6 8.7 8.8 8.9 Timeline on
  9. Star Wars Annual 2008
  10. 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 10.13 10.14 10.15 10.16 10.17 10.18 10.19 10.20 10.21 10.22 Star Wars: Knights of the Old Republic
  11. The Illustrated Star Wars Universe
  12. 12.0 12.1 The Essential Guide to Planets and Moons
  13. Tyrant's Test
  14. Episode II: Incredible Cross-Sections
  15. A Guide to the Star Wars Universe
  16. Episode I: The Visual Dictionary
  17. 17.0 17.1 Inside the Worlds of Star Wars Episode I
  18. Millennium Falcon (novel)
  19. Platt's Starport Guide
  20. Tales of the Jedi: The Golden Age of the Sith
  21. Dark Empire Sourcebook
  22. 22.0 22.1 22.2 22.3 22.4 Star Wars: The Ultimate Visual Guide
  23. Secrets of Tatooine
  24. 24.0 24.1 24.2 24.3 Age of the Characters, Chris Avellone, Obsidian Entertainment forums, URL accessed on March 4, 2007
  25. 25.00 25.01 25.02 25.03 25.04 25.05 25.06 25.07 25.08 25.09 25.10 25.11 25.12 Knights of the Old Republic Campaign Guide
  26. 26.00 26.01 26.02 26.03 26.04 26.05 26.06 26.07 26.08 26.09 26.10 26.11 26.12 26.13 26.14 26.15 26.16 26.17 Star Wars: Knights of the Old Republic II: The Sith Lords
  27. 27.0 27.1 27.2 27.3 27.4 27.5 The Taris Holofeed: Prime Edition
  28. Star Wars Knights of the Old Republic 1: Commencement, Part 1
  29. Star Wars Knights of the Old Republic 8: Flashpoint, Part 2
  30. Star Wars Knights of the Old Republic 22: Knights of Suffering, Part 1
  31. The Taris Holofeed: Invasion Edition
  32. 32.0 32.1 Star Wars Knights of the Old Republic 15: Days of Fear, Part 3
  33. Star Wars Knights of the Old Republic 21: Daze of Hate, Part 3
  34. Galactic Republic Defense Ministry Daily Brief KD0092
  35. Star Wars Knights of the Old Republic 26: Vector, Part 2
  36. Star Wars Knights of the Old Republic 27: Vector, Part 3
  37. Star Wars Knights of the Old Republic 28: Vector, Part 4
  38. Star Wars Knights of the Old Republic 35: Vindication, Part 4
  39. 39.0 39.1 The New Essential Guide to Droids
  40. Jedi vs. Sith: The Essential Guide to the Force
  41. 41.0 41.1 41.2 41.3 Star Wars: Galactic Battlegrounds
  42. 42.0 42.1 42.2 42.3 42.4 Jango Fett: Open Seasons
  43. 43.0 43.1 Star Wars Republic 64: Bloodlines
  44. Jedi Council: Acts of War
  45. 45.0 45.1 45.2 45.3 45.4 45.5 45.6 Star Wars Episode I: The Phantom Menace
  46. 46.0 46.1 46.2 46.3 46.4 46.5 46.6 Star Wars Episode II: Attack of the Clones
  47. Outbound Flight
  48. Star Wars: Clone Wars - Chapter 6
  49. Star Wars: Clone WarsChapter 7
  50. 50.0 50.1 50.2 50.3 50.4 50.5 50.6 Star Wars Episode III: Revenge of the Sith
  51. Star Wars Episode III: Revenge of the Sith novelization
  52. 52.0 52.1 52.2 52.3 52.4 Star Wars Episode IV: A New Hope
  53. 53.0 53.1 53.2 53.3 53.4 53.5 53.6 Star Wars Episode V: The Empire Strikes Back
  54. 54.0 54.1 54.2 54.3 54.4 54.5 Star Wars Episode VI: Return of the Jedi
  55. 55.0 55.1 Heir to the Empire
  56. Dark Force Rising
  57. 57.0 57.1 The Last Command
  58. 58.0 58.1 58.2 Dark Empire
  59. 59.0 59.1 Empire's End
  60. Dark Empire II
  61. Crimson Empire II: Council of Blood
  62. Star Wars: Jedi Knight: Jedi Academy
  63. Vision of the Future
  64. Survivor's Quest
  65. The Complete Star Wars Encyclopedia

See also

External links

This article uses material from the "Timeline of galactic history" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010
(Redirected to Timeline (disambiguation) article)

From Teletraan I: The Transformers Wiki

This is a disambiguation page: a list of articles associated with the same title. If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.

This article uses material from the "Timeline (disambiguation)" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From Traveller Wiki - Science-Fiction Adventure in the Far future

The broad sweep of history is divided, roughly, into 9 eras. These era's are largely based upon the rise and fall of Humaniti and their empire of the stars. While other races, particularly the other Major Races, may have a differing division of eras, the Imperial Encyclopedia uses the Humaniti centric one.

  1. Category: Years of the long silence (-300,000 to -9234)
  2. Category: Years of rise of the Vilani (-9235 to -4044)
  3. Category: Years of the First Imperium (-4045 to -2421)
  4. Category: Years of the Interstellar wars (-2422 to -2203)
  5. Category: Years of the Second Imperium (-2204 to -1776)
  6. Category: Years of the Long Night (-1775 to 0)
  7. Category: Years of the Third Imperium (0 to 1116)
  8. Category: Years of the Collapse (1117 to 1199)
  9. Category: Years of the Fourth Imperium (1200 to 1300)

Alternate Timelines:

GURPS Alternate Timeline — Strephon is not assassinated, the Rebellion did not occur, Virus was not released or even developed (though that is not known for certain), and the Fourth Imperium was not founded (obviously).

This article uses material from the "Timeline" article on the Traveller wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

This is a timeline for significant events about the game. This is for real life dates and events, not the In-game timeline.



04/27/2004 - City of Heroes released
06/29/2004 - Issue 1 released
08/30/2004 - Film Festival contest began
09/16/2004 - Issue 2 released
09/16/2004 - Rularuu Invasion Event 2004
09/28/2004 - First Halloween Costume contest began
10/??/2004 - Halloween Event 2004
11/09/2004 - Collector's Edition (City of Heroes) released


01/04/2005 - Issue 3 released
01/12/2005 - Winter Event 2004 began
02/05/2005 - City of Heroes released in Europe
02/08/2005 - Winter Event 2004 ended
04/14/2005 - Thursday Throwdown
04/20/2005 - Wednesday Night Fights
05/04/2005 - Issue 4 released
05/01/2005 - First Anniversary event
08/31/2005 - Issue 5 released
10/27/2005 - Issue 6 released
10/31/2005 - City of Villains released
12/08/2005 - Winter Event 2005 began


01/02/2006 - Winter Event 2005 ended
01/18/2006 - City of Heroes open beta begins in Korea
02/08/2006 - Valentine's Day Event 2006 began
04/01/2006 - Second Anniversary Events
06/06/2006 - Issue 7 released
07/21/2006 - Double XP weekend (Ended 07/23/2006)
09/01/2006 - Cuppathon was held on the test server
09/29/2006 - Good Versus Evil Edition released
10/18/2006 - Halloween Event 2006 began
10/31/2006 - Halloween party on test server
11/02/2006 - Halloween Event 2006 ended
11/02/2006 - City of Villains First Anniversary event began
11/28/2006 - Issue 8 released
11/30/2006 - City of Villains First Anniversary event ended
12/14/2006 - Winter Event 2006 began


01/02/2007 - Winter Event 2006 ended
01/08/2007 - Winter Event 2006 returned
01/17/2007 - Winter Event 2006 ended for the 2nd time
01/26/2007 - Double XP weekend (ended 01/28/2007)
02/13/2007 - Valentine's Day Event 2007 began
03/04/2007 - Valentine's Day Event 2007 ended
04/27/2007 - Third Anniversary Event on Test server
05/01/2007 - Issue 9 released
06/15/2007 - Double XP weekend starts (Ended 06/17/2007)
07/24/2007 - Issue 10 released
07/24/2007 - Rikti World Invasion began
08/07/2007 - Daily Rikti World Invasion ended
08/14/2007 - Rikti Invasion Encore (24 hour Invasion)
08/18/2007 - Rikti Invasion Encore
08/23/2007 - Rikti Invasion Encore
08/26/2007 - Rikti Invasion Encore
08/31/2007 - Rikti Invasion Encore
09/02/2007 - Rikti Invasion Encore
09/12/2007 - Rikti Invasion Encore
09/15/2007 - Rikti Invasion Encore
09/17/2007 - Rikti Invasion Encore
09/22/2007 - Rikti Invasion Encore
10/22/2007 - Halloween Event 2007 began
11/04/2007 - Halloween Event 2007 ended
11/28/2007 - Issue 11 released
12/17/2007 - Winter Event 2007 began


01/06/2008 - Winter Event 2007 ended
02/08/2008 - Double XP Weekend starts (Ended 02/10/2008)
02/14/2008 - Valentine's Day Event 2008 began
02/28/2008 - Valentine's Day Event 2008 ended
03/07/2008 - Rikti Invasion Returns (Ended 03/14/2008)
04/18/2008 - Rikti Invasion Returns (Ended 04/24/2008)
05/20/2008 - Issue 12 released
06/13/2008 - Rikti Invasion Returns (Ended 06/19/2008)
07/18/2008 - Double XP Weekend starts (Ended 07/20/2008)
08/01/2008 - Rikti Invasion Returns (Ended 08/07/2008)
09/26/2008 - Rikti Invasion Returns (Ended 10/02/2008)
10/18/2008 - Halloween Event 2008 began
11/02/2008 - Halloween Event 2008 ended
11/14/2008 - Rikti Invasion Returns (Ended 11/20/2008)
12/02/2008 - Issue 13 released
12/15/2008 - Winter Event 2008 began


01/04/2008 - Winter Event 2008 ended
01/23/2009 - Double XP Weekend starts (Ended 01/25/2009)

This article uses material from the "Timeline" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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