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Time and Space magic: Misc


Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Time and Space Magic is a form of magic that alters the reality around a character or characters. In many games these spells are divided up between White Magic and Black Magic.

Time Magic is the specialty of the Job class Time Mage.

Spell List


  • Haste - Haste speeds up an action of a character, allowing it to take more actions. Some games include the multi-targettable Haste2 or Hastega. Sometimes appears as White Magic.
  • Slow - Slow slows down an action of a character, reducing the amount of actions it can do. Also upgradeable to Slow2 or Slowga. Sometimes appears as White Magic.
  • Stop - Stop prevents a character from taking action until it wears off. May appear as Black Magic.
  • Invisible - The character's Evasion rises. In Final Fantasy XI the spell allows the character to not be seen by monsters (his/her sprite even disappears).
  • Disable - Disable prevents a character from taking an action, but they can still move.
  • Regen - Regen allows characters to recover HP periodically until it wears off. This is also commonly a spell of White Magic, varying between titles.
  • Warp - Warp allows characters to escape from battle or the dungeon they're currently in. Sometimes, instead of escaping from battle, it attempts to kill the enemy party.
  • Immobilize - Immobilize prevents a character from moving, but can still take other actions.
  • Gravity/Demi and Graviga/Quarter - These spells inflict Gravity damage which reduces the HP of the target by a set percentage. Stronger spells such as Gravija can sap much more than 50% of the character's HP. Other spells such as Tornado or Maelstrom usually have the same effect as Gravija.
  • Reflect - Reflect prevents spells from affecting the target of the Reflect spell. Instead, the spell is reflected back at either the caster of the spell or, if the spell is on the same team as the target, a random foe. Can also appear as Reflectga. Usually appears as White Magic.
  • Float - Float gives the target immunity from Earth-elemental attacks, but increases damage from Wind-elemental attacks. In Final Fantasy IV and Final Fantasy, Float also protected the party from damage in certain dungeons or from traps.
  • Quick - Quick allows a character to take an extra turn immediately.
  • X-Zone - X-Zone sends all targets into nothingness.
  • Comet and Meteor - These spells generally deal random, Gravity-based damage on their targets, with Comet being single hit and Meteor dealing multiple hits.
  • Vanish - The character turns intangible to physical attacks, but in exchange, its Magic Evasion is nullified.


  • Old - In Final Fantasy V, lowers the level of a target.
  • Return - In Final Fantasy V, resets the battle to the beginning.
  • Speed - In Final Fantasy V, speeds up the flow of battle.
  • Demi3 - In Final Fantasy VII, reduces a target's HP by 3/4.
  • Balance - In Final Fantasy XII, damages according how much HP is lost.
  • Berserk - In Final Fantasy XII, causes target to use physical attack only.
  • Bleed - In Final Fantasy XII, lowers target HP rapidly with Sap.
  • Break - In Final Fantasy XII, turns target to stone.
  • Countdown - In Final Fantasy XII, causes Doom.
  • Extend - In Final Fantasy Tactics A2: Grimoire of the Rift, causes the Spellbound status.
  • Undo - In Final Fantasy Tactics A2: Grimoire of the Rift, it returns the target's HP and MP to that of its previous turn.

This article uses material from the "Time and Space magic" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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