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Time Magick: Misc

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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Time Magick (gray color) on the License Board.

Time Magick, called Time Magic in Final Fantasy games other than those in the Ivalice Alliance, is magick used for manipulating time and space of a character or enemy.

Contents

Appearances

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Final Fantasy XII

Due to the lack of classes in Final Fantasy XII, all characters are able to learn Time Magick by buying the appropriate license and by the player buying the spell from a Magick shop or traveling merchant.

NB! "MP cost" is defined as default MP cost. Channeling Licenses can lower MP cost of any spell.

Name Description MP cost Price License LP cost
Slow Slow one foe's actions. 8 200 Time Magick 1 20
Immobilize Immobilize all foes in range. 16 600
Disable Prevents all foes in range from taking action. 16 600 Time Magick 2 25
Reflect Cause magicks to be reflected from ally (this include ally magicks). 12 800
Break Turn one foe to stone after a short time. 14 900 Time Magick 3 30
Warp Banish all foes in range. 18 1,700
Bleed Heavily damage one enemy over time. 12 1,100 Time Magick 4 35
Balance Area damage equal to difference in caster's current and max HP. 18 1,500
Float Allows all allies in range to walk on air (negates earth-elemental attacks and allows the party to float over traps without activating them). 20 2,800 Time Magick 5 40
Haste Speed up one ally's actions. 20 3,400
Countdown Reduce one foe's HP to 0 after a short time. 8 3,100 Time Magick 6 45
Stop Halt the actions of one foe. 20 3,700
Reflectga Cause magick to be reflected from all allies in range. 24 6,800 Time Magick 7 110
Slowga Slow the actions of all foes in range by 50%. 24 10,400
Hastega Speed up the actions of all allies in range by 50%. 70 16,600

International Zodiac Job System

Changes have been made by placing certain Arcane Magicks into Time Magicks. The Job Time Mage have access to all these spells. Other Jobs have limited access:

  • Red Mages can obtain License 1, 2, and 3 only
  • Machinist can access License 8, 9, and 10 with the Esper Famfrit License.
Name Description MP cost Price License LP cost
Slow Slow one foe's actions. 8 500 Time Magick 1 20
Immobilize Immobilize one foe. 14 500
Reflect Cause magicks to be reflected from ally (this include ally magicks). 12 N/A Time Magick 2 30
Disable Prevents a foe from taking action. 14 700
Vanish Render one ally invisible. 12 N/A Time Magick 3 40
Balance Area damage equal to difference in caster's current and max HP. 18 N/A
Gravity Reduce HP of one enemy by 1/4 of target's max HP. 12 2,300 Time Magick 4 50
Haste Speed up one ally's actions. 18 N/A
Stop Halt the actions of one foe. 20 900 Time Magick 5 60
Bleed Heavily damage one enemy over time. 12 1,200
Break Turn one foe to stone after a short time. 14 1,000 Time Magick 6 70
Countdown Reduce one foe's HP to 0 after a short time. 8 N/A
Float Allows all allies in range to walk on air (negates Earth-elemental attacks and allows the party to float over traps without activating them). 16 N/A Time Magick 7 80
Berserk Cause one ally to mindlessly attack with weapon in hand. 10 900
Vanishga Render all allies in range invisible. 24 3,800 Time Magick 8 90
Warp Banish all foes in range. 18 N/A
Reflectga Cause magick to be reflected from all allies in range. 24 N/A Time Magick 9 100
Slowga Slow the actions of all foes in range by 50%. 24 7,000
Graviga Reduces HP by 1/2. 28 5,800 Time Magick 10 125
Hastega Speed up the actions of all allies in range by 50%. 70 N/A


Final Fantasy XII: Revenant Wings

Time Magick is the skillset of the enemy Job Time Mage.

Final Fantasy Tactics: The War of the Lions

Time Magick is the skillset of the Time Mage.

Final Fantasy Tactics A2: Grimoire of the Rift

Time Magick is the skillset of the Time Mage. Time Magicks are learned through Rods.


This article uses material from the "Time Magick" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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