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Time Mage (Final Fantasy Tactics A2): Misc


Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

See also: Time Mage.
"These accomplished mages can alter space and time."

The Time Mage is a Job in Final Fantasy Tactics A2: Grimoire of the Rift. As with all Time Magics, the spells cause various status effects on the target, such as Haste, Stop, and Quicken. They are available to Moogles and Nu Mou, but are better off with the Nu Mou, since the Moogle's Juggler job has a better version of the Quicken and Stop spell. As with most Time Mages in the series they are primarily viewed as a supporter that buffs units, a classic combination is to cast extend on multiple units at the start of a battle followed by Hastega. Stop can also be lethal if it is successful as it not only leaves the victim defenseless but also prone to having items stolen, being hit by the Arcanist's Death spell and other negative effects that would otherwise have low Accuracy and its duration can be prolonged by Extend. In favor of the Arcanist all Gravity spells, Demi and Quarter now renamed Gravity and Graviga have been replaced by Extend and Undo. Halve MP will make all time spells usable in one turn although only Nu Mou Time Mages can learn it through the Illusionist. As with most Mages, their Defense is crude at best but can be cleverly disguised by using gimmicks such as casting Reflect to counter magick, equipping a Ribbon which grants immunity to debuffs and having Reflex to evade standard physical attacks.

The Devotee Jr is a rather weak Moogle Time Mage, usually a duo with his fellow Devotee they are always ready to lend Prima Donna a helping hand. And Cilawa the glutinous, a Nu Mou Time Mage that prefers to eat his ingredients rather than using them to make his concoctions. Both can be interviewed in Bonga Bugle-Blackfrost.




Weapons Head Body Equip Shields?
Rods Hats Robes, Light Armor No

Move Jump Evasion Unarmed
Attack Raise
3 2 0 10 50



Time Magick

TIME MAGES use these powerful magicks to manipulate space and time.

Skill Weapon Learned From Effect Range AP To Master MP Use
Haste Firewheel Rod Bestows Haste on one unit. 3 250 8
Hastega Flame Rod Bestows Haste in a small area. 3 350 16
Quicken Thor Rod Bestows Quick. 3 400 12
Slow Terre Rod Inflicts Slow. 3 250 8
Reflect Thunder Rod Bestows Reflect. 3 250 8
Stop Chill Rod Inflicts Stop. 3 350 12
Extend Stardust Rod Increases duration of buffs and debuffs on units within a small area. 3 150 8
Undo Crown Scepter If healed on previous turn deals damage to selected unit. If damaged on previous turn unit selected will be healed. This happens to the target's MP as well as HP. 3 300 14


Skill Equipment Learned From Effect AP To Master
Critical: Quicken Magus Robe Bestows Quick when at critical HP. 450
Magick Evade Magick Robe Evade damaging magic spells completely. 250


This article uses material from the "Time Mage (Final Fantasy Tactics A2)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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