Time: Misc


Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

For the entity of the same name, see Time (Eternal).

Time is the continuum/dimension in which one moment progresses to another and through which space-time vessels travel. The Web of Time governs order within this realm.

Explanations of time

Time was one of the five dimensions described by Susan Foreman and from which she derived the name TARDIS, which she came up with herself. (DW: An Unearthly Child) While Susan described time as a dimension, the Master (in the guise of "Professor Thascales") described time as made up of particles, known as chronons. (DW: The Time Monster) The Doctor later laboured in an effort to explain how time is misunderstood and never strictly linear, that it is made up of "wibbly-wobbly, timey-wimey... stuff." (DW: Blink)

A certain moment in time can be fixed, where something must happen, like the volcanic eruption of Mount Vesuvius at Pompeii. It can also be in flux, allowing minor changes to history. Also, events in Earth's history can't change the present, like the CyberKing rising from the Thames in Victorian London. Time isn't in a straight line but is more of a four-dimensional 'circle', and the location where TARDISes travel is the unexplained Time Vortex, which is also used to travel through space as well as time.

Space-Time has never been fully explained, but a connection to it on Gallifrey, the Untempered Schism, had been previously formed; the Schism is famous for inspiring the Doctor to travel through space-time, and driving the Master insane. (DW: The Sound of Drums)

See also

This article uses material from the "Time" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

Time was a concept used to define a non-spatial continuum where events occured in a irreversible state and was in transition from one point to the next which were governed by the laws of the universe.



See Timeline.

The Clan Ru used the Guardian of Forever in order to travel back in time to prehistoric Earth so that they could destroy the asteroid that brought about the death of the dinosaurs. This was because the Clan Ru were the descendants of dinosaurs that were saved by the Preservers and moved off world. They believed that by destroying the asteroid, they would become dominant on Earth but in the altered timeline they destroyed themselves in a nuclear war and led to an interstellar conflict between the Romulan Star Empire and the Klingon Empire. This timeline was reset by the crew of the USS Enterprise. (TOS novel: First Frontier)

The Romulan Star Empire made numerous attempts at altering the timeline in order to benefit themselves. This included going into the past and altering the development of a world with resources in order to bring it into the empire but this simply resulted in the inhabitants of the planet destroying themselves. They also attempted to influence their own development by journeying into the past and help in the breeding of a stronger as well as more superior Romulan. However, whilst this was successful to an extent, it led to the deaths of millions of Romulans as while they were stronger, they did not have the immunities of their First History counterparts.

The Romulans also used temporal technology to go back in time and assassinate Doctor Palmer on Earth. This action prevented the planet from forming the United Federation of Planets and became known as Second History. They did this with the intention of removing the Federation as an enemy to the Romulan Star Empire. However, this led to the creation of the Interstellar Alliance of Planets which was led aggressively by the logical Vulcans. The damage to the timeline threatened to destroy all of existence as many individuals began suffering from a time of madness and led to a restoration of the main timeline. (TOS novel: Killing Time)

In the years prior to the 24th century, the Klingon Empire was noted to have sent special temporal assault teams into the past in order to remove a threat to the Klingons by making sure that they never existed in the first. The fate of these operatives was unknown but was believed to have resulted in the creation of a large number of alternate timelines that were separate from the mainstream reality. (DS9 novels: Millennium, The War of the Prophets)

By type



Timetravel Factions


External Link

Template image. This article is a stub. You can help our database by fixing it.

This article uses material from the "Time" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 02, 2010
(Redirected to TIME article)

From Muppet Wiki

Big Bird graces the Nov. 23, 1970 issue

TIME is a weekly newsmagazine which has been published since 1923. Covering events in American politics, world news, and entertainment, the Muppets have been featured in several articles over the years. During the run of The Muppet Show, the magazine's "People" section often had brief blurbs on the show's guest stars and their relationship with the Muppets, and resident critic Richard Corliss reviewed most of the films, including a comment that The Dark Crystal was Jim Henson's bleak "foray into the art, dammit, of puppetry."

Notable Appearances

  • Sep. 14, 1970: "Bath Time for Ernie." Article on the unexpected success of Columbia Records' single recording of "Rubber Duckie," selling 700,000 copies.
  • November 23, 1970: "Who's Afraid of Big Bad TV?" (cover story). A profile of Sesame Street, praising the show as TV's best children's series. The in-depth article includes sections on its development, Muppet characters, human cast, possible influence on children's television in general, and competition.
  • August 28, 1978: "The Muppets Make the Big Move," a behind the scenes look at the upcoming The Muppet Movie.
  • December 25, 1978: Two articles, the in-depth "Those Marvelous Muppets" and the slightly shorter "The Man Behind the Frog". The former is a close analysis of The Muppet Show, the character dynamics, relationships, and popularity. The latter is a profile of Jim Henson.
  • December 30, 1985: "People"- Brief piece on Miss Piggy to promote The Muppets: A Celebration of 30 Years, and including a quote by Piggy regarding her age: "By no stretch of the imagination am I anywhere near the age of 30," she snorts. "I fell in love with a much older frog. I consider the matter closed."
  • June 8, 1998: "The TV Creator," an in-depth tribute to Jim Henson, selected as part of the special Time 100 issue and acclaimed as the "Most Influential TV Creator."


Wikipedia has an article related to:

This article uses material from the "TIME" article on the Muppet wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010
(Redirected to Time and Space magic article)

From Final Fantasy Wiki

Time and Space Magic is a form of magic that alters the reality around a character or characters. In many games these spells are divided up between White Magic and Black Magic.

Time Magic is the specialty of the Job class Time Mage.

Spell List


  • Haste - Haste speeds up an action of a character, allowing it to take more actions. Some games include the multi-targettable Haste2 or Hastega. Sometimes appears as White Magic.
  • Slow - Slow slows down an action of a character, reducing the amount of actions it can do. Also upgradeable to Slow2 or Slowga. Sometimes appears as White Magic.
  • Stop - Stop prevents a character from taking action until it wears off. May appear as Black Magic.
  • Invisible - The character's Evasion rises. In Final Fantasy XI the spell allows the character to not be seen by monsters (his/her sprite even disappears).
  • Disable - Disable prevents a character from taking an action, but they can still move.
  • Regen - Regen allows characters to recover HP periodically until it wears off. This is also commonly a spell of White Magic, varying between titles.
  • Warp - Warp allows characters to escape from battle or the dungeon they're currently in. Sometimes, instead of escaping from battle, it attempts to kill the enemy party.
  • Immobilize - Immobilize prevents a character from moving, but can still take other actions.
  • Gravity/Demi and Graviga/Quarter - These spells inflict Gravity damage which reduces the HP of the target by a set percentage. Stronger spells such as Gravija can sap much more than 50% of the character's HP. Other spells such as Tornado or Maelstrom usually have the same effect as Gravija.
  • Reflect - Reflect prevents spells from affecting the target of the Reflect spell. Instead, the spell is reflected back at either the caster of the spell or, if the spell is on the same team as the target, a random foe. Can also appear as Reflectga. Usually appears as White Magic.
  • Float - Float gives the target immunity from Earth-elemental attacks, but increases damage from Wind-elemental attacks. In Final Fantasy IV and Final Fantasy, Float also protected the party from damage in certain dungeons or from traps.
  • Quick - Quick allows a character to take an extra turn immediately.
  • X-Zone - X-Zone sends all targets into nothingness.
  • Comet and Meteor - These spells generally deal random, Gravity-based damage on their targets, with Comet being single hit and Meteor dealing multiple hits.
  • Vanish - The character turns intangible to physical attacks, but in exchange, its Magic Evasion is nullified.


  • Old - In Final Fantasy V, lowers the level of a target.
  • Return - In Final Fantasy V, resets the battle to the beginning.
  • Speed - In Final Fantasy V, speeds up the flow of battle.
  • Demi3 - In Final Fantasy VII, reduces a target's HP by 3/4.
  • Balance - In Final Fantasy XII, damages according how much HP is lost.
  • Berserk - In Final Fantasy XII, causes target to use physical attack only.
  • Bleed - In Final Fantasy XII, lowers target HP rapidly with Sap.
  • Break - In Final Fantasy XII, turns target to stone.
  • Countdown - In Final Fantasy XII, causes Doom.
  • Extend - In Final Fantasy Tactics A2: Grimoire of the Rift, causes the Spellbound status.
  • Undo - In Final Fantasy Tactics A2: Grimoire of the Rift, it returns the target's HP and MP to that of its previous turn.

This article uses material from the "Time and Space magic" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 09, 2010

From Grand Theft Wiki

Time is a factor in the Grand Theft Auto Universe. In the GTA III era, time moves at a rate of one second in real time is one minute in-game, making one in-game hour a minute and one in-game day 24 real time minutes. In Grand Theft Auto IV, time moves at a rate of two real time seconds to one in-game minute, meaning that one full day is doubled from 24 real time minutes to 48 real time minutes. Time is in 24-hour, military time in the game, (presumably done to avoid confusion) starting at 00:00 at midnight and going to 23:59 at a minute before midnight.

In the games, especially Grand Theft Auto: San Andreas and Grand Theft Auto IV, the day-and-night cycles along with the weather moves along with the time.

This article uses material from the "Time" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From Lostpedia

This is an article about the general theme pertaining to the show. For specific dates of events referenced on the show, see Timeline.

The passage of time is a recurring theme in Lost. Increasing evidence points towards the passage of time behaving differently on the Island compared to the outside world. In the episode "The Constant", it is revealed that a conscious mind can be transported through time.



Season 1

Season 2

Countdown timer in the Swan station

Season 3

  • Ben told Jack what happened off-the-island during the given timeline: "Your flight crashed on September 22nd, 2004. Today is November 29th. That means you've been on our island for 69 days. Yes, we do have contact with the outside world, Jack. That's how we know that during those 69 days your fellow Americans re-elected George W. Bush; Christopher Reeve has passed away; the Boston Red Sox won the World Series." ("The Glass Ballerina")
  • Jack looked for a clock to announce the time of death for Colleen, but he couldn't find one. ("Every Man for Himself")
  • Aldo was reading A Brief History of Time when he was guarding the building holding Karl. ("Not in Portland")
  • Ben asked Jack for "3 minutes" since he had only "27 minutes to live". ("Not in Portland")
  • Diana confirmed with Juliet that her appointment was at 2 o'clock. ("Not in Portland")
  • Dr. Alpert showed Juliet a scan that according to her seems to be the womb lining of a 70 year old but is in fact a 20 year old. ("Not in Portland")
  • Dr. Alpert asked Juliet to work for him for six months. ("Not in Portland")
  • Juliet gives the exact length of her stay on the Island: 3 years, 2 months and 28 days. ("Not in Portland")
  • The company name Mittelos is an anagram for "lost time". ("Not in Portland")
  • This was confirmed as being the plot-significant anagram to look out for in the 2/12/07 podcast.
  • The voice of a woman repeating "Only fools are enslaved by time and space" can be heard in the reversed version of the Room 23 brainwashing video. This hidden clue may be another Buddhist reference: "The wise know how to use time and space perfectly; they lead free and harmonious lives. Fools are enslaved by time and space; they are busy running around all day. Wise or foolish, the difference is obvious." ("Not in Portland")
  • Desmond relives events that have happened in his past in his "Déjà vu" after being knocked out, and has a number of issues with time continuity until he is knocked out again. ("Flashes Before Your Eyes")
"Future" paint

Season 4

Daniel compares the clocks
  • Daniel, a physicist, ordered Regina to fire a rocket from the freighter. A digital clock was planted inside the rocket as its payload. The payload arrived at Daniel's position 31 minutes after Regina said it reached the target. Daniel confirmed this by comparing the time on the clock inside the rocket with the time clock he had on the Island. ("The Economist")
  • The helicopter appears to take two days to reach the freighter according to observers on the Island and freighter, however when seen from the helicopter perspective off the Island, it only takes a matter of minutes. ("The Constant")
  • Desmond, Minkowski, Brandon and a lab rat all experience time-travel. ("The Constant")
  • Not only does time appear to move differently, but the actual sequence of events varies between the perspective of those on the island and those on the freighter suggesting that the time difference between the island and the freighter is changing. Example:
    • On the island, the Losties pull the body of the ship's doctor Ray with his throat slit out of the water one morning. Later that evening, Jack and Bernard convince Daniel to contact the ship by Morse code and determine he is lying to them about the message. The next afternoon Frank gathers up Keamy and his crew and hustles them back to the helicopter so he can fly back during daylight. That night, Jack has his appendectomy.
    • The helicopter arrives on the freighter at night. The next day, during daylight, Omar pulls the sat phone out of his pocket as he is receiving the Morse code message. That night he tells Keamy that the message asked what happened to the doctor as his dead body washed up on shore, but the doctor is still alive and on the boat. Shortly, Keamy slits the doctor's throat and throws him overboard.
      • The helicopter returns to the island on the third night after the doctor's body washed up on shore on the island, but just moments after his death on the freighter. Jack had his appendectomy the night before the helicopter flew overhead and dropped the sat phone in either perspective.
      • Order of events on the freighter: Jack's appendectomy, Morse code communication, Ray murdered.
      • Order of events on the island: Ray's body found, Morse code communication, Jack's appendectomy.
  • The wheel is frozen when Ben goes to move it and we learn in season 5 there is a correspondence between and the movement of Time on the Island - at least for the Losties. ("There's No Place Like Home, Parts 2 & 3")

Season 5

  • The people on the Island are skipping through time. According to Daniel time is like a street. People can move forward on that street, they can move in reverse, but they can not ever create a new street. If they try to do anything different, they will fail every time. Whatever happened, happened. ("Because You Left")
  • The wheel is off its axis and is skipping back and forth just like time is in Season 5.("This Place Is Death")
  • When Locke sets the wheel, the island is in 1974, and time begins progressing from that point forward. Sawyer, Juliet, Jin and Miles have been living as DHARMA members for three years in parallel to the amount of time it took Jack, Kate, and Hurley to return the island. When they arrive, it is 1977 on the island while time had moved from 2004 to 2007 off the island. ("LaFleur")
  • Hurley and Miles discuss the effects of time traveling and how to alter the future.("He's Our You")
    • Miles explains that because Ben turned the wheel, time isn't a straight line for them anymore. ("He's Our You")

Season 6

Lost: Missing Pieces

Recurring themes

Literary works

Main article: Literary works

  • A Brief History of Time - Non-fiction book about astrophysics and theories on how the universe began (seen in Lost)
  • Watchmen - Graphic novel/comic book series that features a character who experiences time in a non-linear fashion (confirmed influence on Lost)
  • A Wrinkle in Time - Fictional book on time travel through tessaracts (seen in Lost)
  • Slaughterhouse-Five - Fictional book with a protagonist 'unstuck' in time
  • The Chronicles of Narnia - Fictional book where there is a time difference between Narnia and the real world


Main article: Premonitions

There have been multiple instances of characters in Lost foreseeing future events.

Lost Time

Producers' commentary

At Comic Con in '06, the following fan question was asked and answered, somewhat obliquely:

Fan 4: Do you guys have any idea of how long, for the entire series, how many days it’ll take place in?

Carlton Cuse: You know, days? We never actually counted days. I mean, by the end of the show, hopefully we’ll have covered a lot of history, going back and forth… I mean, obviously, we saw that statue, that statue is kind of old?

Damon Lindelof: At least 50 years old. [Crowd laughs]

Carlton Cuse: At least… And probably, a little older?

Damon Lindelof: Maybe, maybe.

Carlton Cuse: And that was sort of… that, that was a signpost that the history of the Island may be a lot of um… more extensive than we’ve already dealt with on the show… so I think, by the time the show is done, we’ll have covered a lot of time. And um… in terms of how many days on the Island specifically, I dunno? 117?

Damon Lindelof: It’s interesting that you should ask about time because… you know… you’re making a basic assumption that they’ve been there, y’know, as long as they think they’ve been there. [Crowd murmurs, someone says “Oh, no.”] I would say by the end of Season 3… that very different idea…

Carlton Cuse: Stop right there, Damon, stop right there.

Damon Lindelof: Well, I was just…

Carlton Cuse: Stop right there. Nope, nope, no.

In an interview, Cuse also dropped additional hints about the significance of timelines (Entertainment Weekly):

Interviewer: What is the meaning or significance of the two skeletons that Jack and Kate found in the cave of season 1?

CUSE: The answer to that question goes to the nature of the timeline of the Island. We don't want to say too much about it, but there are a couple Easter eggs embedded in [ Not in Portland ], one of which is an anagram that actually sheds some light on the skeletons and hints at a larger mythological mystery that will start to unfold later in the season.

Life Extension

  • Joop, Alvar Hanso and Richard Alpert all seem to have to a longer life-span than might be expected. This could potentially be related to consequences of time travelling.

See also

This article uses material from the "Time" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

Time here is in the context of Minigame rewards or any other event which requires a certain waiting time. The term tomorrow or one day is not exactly the same depending upon the event; however, a "day" in Runescape is equivalent to a day in Coordinated Universal Time (UTC/GMT):



24 hours after last activity events

  • Arhein will sell Seaweed or Pineapples again tomorrow: 24 hours after the last purchase (actually 23 hours 40 minutes)
  • Bert tells player to come back tomorrow for more sand: 24 hours after speaking with Bert (actually 23 hours 40 minutes)
  • Miscellania Kingdom Management minigame time begins at completion of Throne of Miscellania

24 hours beginning at 0000 (UTC) daily events

0000 (UTC) can also be expressed as 12:00am (UTC)

Times relative to UTC

UTC Pacific Mountain Central Eastern    UK    East Aus
12:00 am
Sun, 7 Feb
4:00 pm
Sat, 6 Feb
5:00 pm
Sat, 6 Feb
6:00 pm
Sat, 6 Feb
7:00 pm
Sat, 6 Feb
12:00 am
Sun, 7 Feb
11:00 am
Sun, 7 Feb


Weekly events occur a week later after last event or once anytime during the 7-day period beginning on a certain day of the week:

  • Balthazar Beauregard's Big Top Bonanza can be played again "next week": starting every Wednesday around 0800-1000 (UTC)
  • Tears of Guthix (minigame) can be played again after 1 week (actually 6 days and 23 hours) after last minigame play. The quest journal for Tears gives the time remaining to play again.
  • Penguin Hide and Seek resets weekly on Wednesday; exact time varies, recently around 0035 (UTC)
  • Skeletal horror, can be fought again after 1 week (actually 6 days and 23 hours) after last battle; quest journal entry gives remaining time left to fight again. Can be done only after the wishlist for the quest Fur 'n' Seek is complete.

Times relative to UTC

UTC Pacific Mountain Central Eastern    UK    East Aus
12:00 am
Sun, 7 Feb
4:00 pm
Sat, 6 Feb
5:00 pm
Sat, 6 Feb
6:00 pm
Sat, 6 Feb
7:00 pm
Sat, 6 Feb
12:00 am
Sun, 7 Feb
11:00 am
Sun, 7 Feb

Variable wait time

  • The wait time for the full grown jade vine is about 12 hours with a large range (10 to 24 hours) with another 3 hours (range 2-4 hours) to the slayer stage.

See also

This article uses material from the "Time" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010

The Star Trek Expanded Universe Database is for fanon and related content. See Memory-Alpha.org for the canon Star Trek wiki.

  1. REDIRECTmemoryalpha:Time

This article uses material from the "Time" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

I find your lack of sources disturbing.

This article needs to be provided with more sources and/or appearances to conform to a higher standard of article quality.

Time, a measurable part of the universe's structure in which events occur in sequence, was regulated by Galactic Standard Calendar (which was based around the Galactic standard second) in most places within the galaxy. The invention of hyperdrive allowed spacers to bypass the laws of time and keep time dilation from happening during interstellar travel. There were a number of individuals in the history of the galaxy who actually managed to time travel in ways which defied the standard sequence.

Some societies measured time with units other than those used by the Galactic Standard Calendar, such as kets, klekkets, grimnals, and progressions.



This article uses material from the "Time" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From TibiaWiki

One of Uman's greatest inventions, a crystal column, the fundament on which creation is built. Seems to move faster in Tibia than in the "real world".

  • 2.5 seconds = 1 Tibian minute
  • 30 minutes = 12 Tibian hours
  • 1 hour = 24 Tibian hours

Read more about Tibian Environment here.

This article uses material from the "Time" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From Teletraan I: The Transformers Wiki

This article is about the linear passage of events. For the Cybertron episode, see Time (Cybertron episode).

Time is a nonspatial continuum in which events occur in seemingly irreversible transition of the current state to the next as governed by the laws of the universe.



Universe: Featuring the Wreckers

Cryotek wants to MUFFGLRL MUUGGREAGG MURRRAGGHH conquer time. Betrayal

Major articles relating to Time

You might also be looking for...

  • Pages on this wiki including 'Time'
You left a piece out!

This article is a stub and is missing information. You can help Teletraan I: The Transformers Wiki by expanding it.

This article uses material from the "Time" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki



The passage of time in-game is vastly accelerated with respect to real time. Heroes and Villains may encounter different aspects of the game depending on in-game time in addition to the graphical representation to day and night.


One real time hour is equivalent to two in-game days, with midnights occurring on the hour and on the half hour. The chart below compares real time (green) with the equivalent in-game time (blue). The servers syncronize their clocks with UTC.


A number of events happen in the game between certain in-game times, including the following:

06:00 to 20:00

21:00 to 06:00

This article uses material from the "Time" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Got something to say? Make a comment.
Your name
Your email address