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The Underworld: Misc

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Fallout

Up to date as of February 01, 2010
(Redirected to Underworld article)

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Underworld


Entrance to Underworld inside the Museum of History
inside: Museum of History
leaders: Winthrop (?)
doctors: The Chop Shop
merchants: Carol's Place (food)
The Ninth Circle (drinks, chems)
Underworld Outfitters
quests: You Gotta Shoot 'Em in the Head
Reilly's Rangers
(The Wasteland Survival Guide)
Hired Help
This Old House
The Amazing Aqua Cura (Broken Steel)
cell name: UnderworldConcourse
ref id: 00024D6B

Underworld is an area where many ostracized sapient ghouls (as opposed to their feral brethren) of Washington, DC live[1]. It is located inside the Museum of American History, and exists as a small city, complete with a bar, inn, clinic, and "stylist."

Most humans are tolerated, as long as they do not cause trouble. The Brotherhood of Steel are not welcome, however, as they tend to shoot Ghouls on sight.

Contents

Background

The museum was featuring an exhibit on the mythology of Hell and the afterlife during the time of the Great War, as most of the remaining exhibits (including the name of that section of the Museum as well) are all themed as such.

Layout

Underworld is located immediately to the left of the Washington Monument (while facing the Capitol).

Underworld is reached through the double doors under the big skull in the Museum of American History. Griffon will set up his Aqua Cura sham outside if Take it Back! has been completed.

When you first enter, you'll be standing in front of the main hallway. Underworld Outfitters is in a room on the left side of the hallway, Winthrop's office is directly opposite. The doors in the back lead to The Chop Shop.

Heading up either set of stairs will take you to the overlook. The Ninth Circle is on the left side, from the main entrance, Carol's Place on the right. In the large room at the end of the overlook, Moira Brown will be selling her junk (if you destroyed Megaton), and Snowflake will be hounding you for a haircut.

Buildings

Inhabitants

Related Quests

Notes

  • Right before entering the doors to 'Underworld Concourse', you're facing north. However, once you're actually inside, you're facing south.
  • If you decide to blow up Megaton, then Moira Brown will survive and come to live in Underworld.

Appearances

Underworld only appears in Fallout 3.

Behind the scenes

  • The large ruined painting on the second floor of the Concourse is "Dante and Virgil in Hell" by William-Adolphe Bouguereau.

References

  1. PC Zone Fallout 3 hands-on preview by Will Porter at ComputerAndVideoGames.com
Major locations in Fallout 3
Underworld
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This article uses material from the "Underworld" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

The Underworld
Basic Info
Campaign: Core
Type: Explorable area
Part of: The Mists
Neighbor(s)
Map

(click to enlarge)

This article is about one of the Realms of the Gods named the Underworld.

Contents

General

The Underworld is one of the Realms of the Gods, the realm of Grenth, god of death. It is a very advanced area and mobs are very strong there.

After being granted access to the Underworld by the Voice of Grenth, you will find yourself next to several ghosts (Gwen's mother Sarah, among others), one of whom will offer you the quest Clear the Chamber. It is recommended to first kill all monsters in the surrounding area before accepting this quest. As soon as you accept the quest several doors will open, allowing you to further explore the Underworld (after you have defeated the hordes of Grasping Darknesses that will swarm you as soon as the doors are opened).

The Underworld is one of the few places where you can find Storm Bows, Ghostly Staves, Eternal Bows, Eternal Shields, Eternal Blades and the highly coveted Globs of Ectoplasm.

Access

To access the Underworld, you need to have completed the ascension in at least one of the campaigns; you can then speak with the Voice of Grenth in the following locations, when the world has the Favor of the Gods:

Note that you must pay 1 platinum (per party) to gain entrance and you cannot have any henchmen in your party.

An alternative way to enter The Underworld, is with a Passage Scroll to the Underworld, which can be found from bosses in Hard Mode, and as a normal mode drop from any monster in the Underworld as well as a possible drop from the reward chest for completion. You may also buy them from a Rare Scroll Trader when in stock.

Area Layout

Area Name: The Underworld

Hall of Judgement

Ice Wastes Monk

Forgotten Vale

Labyrinth Warrior

Bone Pits Necromancer

Twin Serpent Mountains Ranger

Spawning Pools Elementalist

Chaos Planes Mesmer

Each area has a different environment and different monsters. Click on an area's name to learn more about it.

Quests

The Underworld features several quests which are quite demanding but give tremendous rewards in experience points. These quests can be done repeatedly, once each time you enter the Underworld. All quests you have done on previous visits to the Underworld will be cleared once you leave it, and you will have to do them again if you want to reach subsequent quests.

The following quests start in The Underworld:

(Note: The icon indicates a repeatable quest.)

The Underworld

Clear the Chamber must be completed to get to the Reaper of the Labyrinth, and Restoring Grenth's Monuments must be taken to free the other reapers.

Rewards

The Underworld Chest
Item Normal Mode Hard Mode
Diamond
Glob of Ectoplasm
Phantom Key
Ghastly Summoning Stone
Lockpick
UW Passage Scroll
Random Item
1 of following
Gold item
Rare crafting material§
UW Passage Scroll
2 of following
Gold item
Rare crafting material§
UW Passage Scroll
Lockpick
§ The rare material is one of the following:

Monsters

Image:QuestIconThumb.png For a list of creatures in the Underworld, see: Category:The Underworld

NPCs

Various Tips and Info

The Underworld is one of the hardest places in Guild Wars, so make sure your team is well prepared. Here are some tips and info that will hopefully make your visit a much longer one:

  • NEVER take a quest without discussing with your ENTIRE team first. This is one of the biggest mistakes commonly to happen in a UW run, since it only takes one person to screw up the whole team.
  • It is wise to make sure everyone on your team has some sort of voice chat. This will aid your party greatly in situations that require consultation with your entire team quickly. Even if a player doesn't have a mic they should still download one of these voice programs so they can hear the rest of the team.
  • Converse with your team on what skills to bring BEFORE you leave for The Underworld. Having two team members with similar skills instead of having two separate builds will most likely hurt your team more than help it.
  • It is a wise idea to stock up on Phantom Keys before entering The Underworld. There are usually around 5 Phantom Chests in the Underworld. The locations of the chests will sometimes vary. Sometimes two chests will spawn in a single section, other times none will.
  • In the Underworld, Rangers can charm the Black Widow after completing any of the quests given by a Reaper (except the Reaper of the Labyrinth). The spider will spawn near the Reaper after a person in your party has accepted the reward.
  • If you're not too concerned with experience you should save all quest rewards in the case that you get a Death Penalty, due to the fact that rewards will remove your DP. The down side to this is if you die and cannot be resurrected you will lose any possibility of collecting your rewards.
  • If one of your party has taken the Restoring Grenth's Monuments quest and have cleared the Terrorweb Dryders from a statue, you will be able to teleport to and from that statue to any other statue in The Underworld which you have cleared of Terrorweb Dryders. You can use this to your advantage by teleporting behind enemies or cutting down the amount of walking to an area you already cleared but want to venture to again for whatever reason.
  • If the majority of your party members have died and their bodies are in an area with huge numbers of enemies, you can use teleportation to take all the party members in your group (including the dead ones) to the location you requested. Note that teleporting will not bring dead allies back to life, it will just make it easier to resurrect them since their bodies will spawn in a location that you have previously cleared.
  • If a player dies while fighting Dhuum, they are transported to the Forgotten Vale and fall under the effect of Spirit Form, which replaces the character's skills with the following:
Dhuum's Rest

Dhuum's Rest

Spiritual Healing

Spiritual Healing

Encase Skeletal

Encase Skeletal

Reversal of Death

Reversal of Death

Ghostly Fury

Ghostly Fury

Empty

Empty

Empty

Empty

Empty

Empty

Notes

Facts about The UnderworldRDF feed

This article uses material from the "The Underworld" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

YCM

Up to date as of February 06, 2010

From Yu-Gi-Oh Card Maker Wiki

The Underworld
English: The Underworld
Attribute: Spell Cards Image:Spell.png
Property: Field Image:Field.png
Card Lore: Once per turn, place 1 Lava Counter on each monster. "Underworld" monsters gain 100 ATK and DEF per Lava Counter. Non-"Underworld" monsters lose 100 ATK and DEF per Lava Token. Pyro-type monsters are unaffected.
Sets with this Card: Wrath of the Underworld-WOTU-EN012
Card Limit: Unlimited
Other Card Information: Gallery - Rulings
Appearances
Tips - Errata - Trivia
Lores - Artworks - Names
Facts about The UnderworldRDF feed

This article uses material from the "The Underworld" article on the YCM wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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