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The Sulfurous Wastes: Misc

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Guild Wars

Up to date as of February 01, 2010

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The Sulfurous Wastes
Basic Info
Campaign: Nightfall
Type: Explorable area
Part of: The Desolation
Neighbor(s)
Remains of Sahlahja,
Gate of Desolation
Map
Red indicates Wurm Spoors, blue indicates Treasure Chests, and green indicates Gravesites.

(click to enlarge)

Contents

Description

The Sulfurous Wastes are the southernmost part of The Desolation. As the name implies, it is almost entirely covered in Sulfurous Haze, and there is very little stone, so nearly all your time here will be spent in a Junundu. Though the terrain is generally open, the Southeasternmost part is only connected to the explorable area by a narrow, rocky passage. Locations of note include an old Margonite temple in the Southwest, and a rocky region in the Northwest that cannot be reached excepy by using Junundu Smash in a canyon to knock down a pillar that will then act as a bridge.

Exits

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Towns and Outposts

Shrines and Blessings

NPCs

Creatures

Monsters

Bosses

Quests

The Sulfurous Wastes

Notes

  • Vanquisher Title: 243-393 foes slain. Varies if the following quests are active: A Show of Force, Requiem for a Brain, Raising an Army. In particular, Requiem for a Brain spawns about 6 Margonite mobs, so, although tempted to leave this area for last, it is better if maximum points are desired, to activate the quest before killing everything else. Requiem for a Brain is part of one of the most popular and effective methods to farm Lightbringer points (see Lightbringer point farming page for more information), if you plan to farm Lightbringer points, remember not to take the quest reward from Infantryman Hareh.
  • The dead-end path in the south western corner of the map is full of Graven Monoliths and has a Treasure Chest.
  • The path in the north western side with the Margonites on top of it can be reached by making the nearby pillar collapse, thus creating a bridge leading you there. The pillar cannot be targeted and the only way to knock it down is to use Junundu Smash under it, or to use Junundu Siege on one of the groups above you. Smash is the most straightforward, but you need to be conscious of this as it requires adrenaline. There are ways to get it (see the discussion page) even if you kill everyone else, but it's best to knock it down early on when there are readily accessible enemies near the pillar. Failure to do this early on while clearing the area may make completing the vanquish difficult or impossible.
  • This is one of the best places for farming Lightbringer and Sunspear points.
  • Probably the most difficult mobs in this area in HM are a large mob of Awakened just outside of the Gate of Desolation and Bohdabi the Destructive's large mob. See the discussion page for notes about how to tackle them -- basically use the Junundu, but it's not obvious to do so, as the latter group lies on rocky soil.
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This article uses material from the "The Sulfurous Wastes" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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