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EQ2

Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

The Sinking Sands
Levels 50-60
Introduced Desert of Flames
Zone Type Public
Adjacent to
Dungeons
Instances
Quest Lines Sinking Sands Timeline
Harvesting Tier 6
Quests NPCs Monsters Named
Drops Instances POIs Discos

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This is the entry point into the Desert of Flames. From the docks, travelers can take a magic carpet ride to Maj'Dul or run across the sands to The Clefts of Rujark or The Pillars of Flame.

Contents

Lore

The region known as the Sinking Sands makes up the northeastern shores of the land known as Ro. Seen from ship it appears barren, bland, and inhospitable. In reality it is teeming with life of all kinds. The lands of Ro are home to the Dervin Empire, that makes its presence known across the entire landscape. This is especially true in the Sinking Sands, where ambassadors from each political alignment eagerly await new arrivals.

- Sinking Sands Creature Catalog

Geography

The Sinking Sands are a broad stretch of mountainous sand dunes punctuated by the occasional oasis or impact crater. Steep cliffs cut the area off from the sea on many sides. A series of caves undercuts the cliffs to create a breeding ground for saltwater crocodiles and caimans.

To the north, the same type of cave has revealed the entrance to The Silent City, an ancient metropolis smothered by divine wrath. A handful of mesas stand guard at the region's western edge, their caves providing shelter to the Sandfang clan of jackal gnolls.

- The Desert Regions and City of Maj'Dul
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Travel

There is a magic carpet at the docks in one of the tents. This carpet can take you to any of the following destinations in the Desert of Flames:

In addition, the same magic carpet allows return travel to regions that match your alignment:

An airship is also available. The Skystrider provides transportation between The Skystrider Launch-Dock in The Sinking Sands and the Moors of Ykesha. The launch-dock is located at the top of the cliff above Croc Hunter Camp.

Map

Dungeons

Dungeon Name Level Range Target Audience Zone Type Location
The Clefts of Rujark 50-56 Solo or Group Shared Dungeon South near Orc Highway
The Living Tombs 50-56 Solo or Group Shared Dungeon Aqueduct at the Twin Tears
The Silent City 54-60 Group Shared Dungeon Sea cave in the Bay of Anuk

Adjacent Zones

Zone Name Level Range Direction Access
The Pillars of Flame 52-60 West through any of four passes
Maj'Dul 45-60 Southwest via magic carpet at the Port of Tears
Moors of Ykesha 75-80 South via airship at The Skystrider Launch-Dock

Revive Locations

Revive Location Description
Caiman Beach Beside the dock
Twin Tears On the crest of the dunes
The Undercity Arena Only marginally safe

Similar Zones

Zone Name Level Range Region Notes
Everfrost 40-50 Shattered Lands Good quest lines
Lavastorm 45-55 Shattered Lands Recently improved quests and travel
Maj'Dul 45-60 Desert of Flames Many quests cross over to Sinking Sands

Quests

In addition to the Sinking Sands Timeline, consider exploring the Ghassan the Trader Timeline. Parts of The Peacock Club Timeline also take place in this zone.

Quest Hub Level Range Notes
Port of Tears 45-47 Also see north Croc Hunter Camp nearby
South Croc Hunter Camp 47-52 Also see Xilla at top of ramp

This article uses material from the "The Sinking Sands" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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