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The Rift: Misc


Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

The extrapolator and the TARDIS begin to rip open the Cardiff Rift. (DW: Boom Town)

The Cardiff rift was a time rift situated in (and above) Cardiff, the capital city of Wales, United Kingdom, Earth.


Geographic location

The Rift stretches about five mile miles from Cardiff Bay (WEB: When the Rift fractured, during the events of End of Days, it temporarily spread out from Cardiff to cover parts of the entire Earth, including London and Tokyo.

The location of the other end of the rift, on the other hand, is more vague. Objects from across time and space have been picked up, ranging from a Pteranodon from the past to alien objects from distant planets. It is believed that the opposite end of the rift is either wandering in time and space or has several fixed openings which are switched between randomly. (WEB:



Prison of Abaddon

The Rift, in some way, acted as a prison for Abaddon. However, unlike the Beast, Abaddon could easily be freed if his particular trap was opened. (TW: End of Days)

In A.D. 92, a Roman stationed near the future site of Cardiff had heard of legends of "a demonic giant trapped beneath the earth." (WEB:

The Disciples of the Light may possibly have created the prison, and likewise the rift itself. We do not know how long it has existed.

Gelth use of the Rift

The Rift (DW: The Unquiet Dead)

Following the Last Great Time War, the Gelth fled to 1869 Cardiff in order to use the rift. The Gelth had used the Rift to try and take over the bodies of Human corpses and then eventually attempt to invade the planet and kill the entire species. During this attempt, the rift was closed by a psychic named Gwyneth. (DW: The Unquiet Dead)

Torchwood Institute interest in the Rift

Sometime between the Torchwood Institute's formation in 1879 (DW: Tooth and Claw) and 1883, it realized the existence of the Rift. In 1883, Queen Victoria herself spoke to the Institute on this subject, stressing the danger the Rift posed. Torchwood found themselves unable to effectively get through the Rift themselves, but decided to try to monitor it and secure whatever useful items might pass through it into Cardiff. Sometime before 1913, they began work on the Rift Manipulator. (WEB:

The Widening of the Rift

The Rift was later used in September 2006 by both the Doctor (to power up the TARDIS) and by Blon Fel-Fotch. Blon Fel-Fotch, now mayor of Cardiff, built a nuclear power station on the site of the rift and plotted to cause a core meltdown. The meltdown would destroy the Earth, generating a shock wave that she could ride to escape off into space using a tribophysical waveform macro-kinetic extrapolator. The extrapolator, connected to the Doctor's TARDIS, accidentally widened the Rift and caused an event known as the Cardiff earthquake. (DW: Boom Town) Since that event, the width and activity of the Rift has increased. (WEB:

Torchwood 3 and the Hub

The Rift before Captain John emerges. (DW: Kiss Kiss, Bang Bang)

The interaction between the TARDIS and the Rift had created a perception filter at the place where the TARDIS had landed in Cardiff earlier. This made for a hiding place for a lift going from the surface to the underground. (TW: Everything Changes)

At an unknown time, the Torchwood Institute set up a Welsh branch, Torchwood 3.

Torchwood 3 seemed to have existed at the time of the Cardiff earthquake. It possibly exists as a response to an investigation by the Institute.

Located in an underground base called the Hub and under the command of Captain Jack Harkness, Torchwood 3, had the task of monitoring the Rift and phenomena associated with it and with securing for Torchwood any artifacts that might come through. (TW: Everything Changes onwards) The Hub also possessed a Rift manipulator (TW: Captain Jack Harkness, TW: End of Days).

The fracturing of the Rift

Warning signs

As early as spring 1913, the Torchwood Institute had noted ground tremors and Rift activity. They theorized that an event which had not happened yet had sent a ripple effect back through time. The event, they predicted, would occur in the early 21st century. (WEB: In late 2007, increased numbers of Weevils coming through caused Jack Harkness to feel some concern over increased Rift activity. (TW: Everything Changes)

The event

In early 2008, Bilis Manger contrived to trick Torchwood 3's Owen Harper into using the Rift Manipulator to widen the Rift on purpose. This caused the Rift to fracture, causing time slips worldwide. Many believed the end of the world had come. (TW: Captain Jack Harkness, End of Days)

In Cardiff more Weevils came through and onto the street, a Roman soldier and sufferers of bubonic plague, appeared. Finally, as Manger had planned, the Rift opened up wide enough to release Abaddon. (TW: End of Days)

Jack stated that the area would become more active after the opening of the rift and the death of Abaddon. (TW: End of Days)

Later uses and discoveries

The Rift causes an overlap in time between 1918 and 2008 in a Cardiff hospital, creating the illusion of "ghost sightings" in both times, potentially leading to a disaster where time bleeds. By sending a cyrogenically frozen soldier from 1918 back through the bleed with a "Rift key" he is able to close the bleed. (TW: To the Last Man) The same year, Gwen Cooper discovered an unknown property of the Rift: that it abducts as well as deposits, and that a number of missing persons can be connected to the Rift's activities. (TW: Adrift)

Jack Harkness' brother Gray had John Hart widen the rift to create chaos around Cardiff. (TW: Exit Wounds)

Using the Rift positively, Gwen Cooper and Ianto Jones used the Rift Manipulator in conjuction with Sarah Jane Smith's supercomputer Mr Smith to power a message to the Doctor via Martha Jones' superphone. (DW: The Stolen Earth) They later use the combination of the Rift and Mr Smith again to help the Doctor returned the Earth back to its regular orbit. (DW: Journey's End)

The Doctor used the Rift to "fuel up" the TARDIS. (DW: "Utopia")

Use by other extraterrestrials

Humanoids known as Weevils have used the Rift to cross over into Cardiff for unknown reasons of their own, more so as the Rift de-stabilised. (TW: Everything Changes, Combat, End of Days)

Other aliens, such as Mary and her guard in 1812 (TW: Greeks Bearing Gifts) and the "Sex Gas" (TW: Day One) in 2007, perhaps coincidentally, came to Earth close to the Rift, though apparently neither used it as their means of transport onto the planet. A Dogon eye was also found near the rift, though whether it came through the rift is unknown. (TW: Random Shoes)

Indirect influence upon Cardiff

In common with time fissures (DW: Image of the Fendahl), growing up near the rift tends to enable one to develop psychic powers, as with Gwyneth, who had the gift of clairvoyance (DW: The Unquiet Dead).

This may also account for the abilities possessed by Bilis Manger.

Some individuals, such as Bernie Harris, locally, have engaged in the selling of alien "flotsam and jetsam" that has passed through the Rift. (TW: Ghost Machine) Another human, Mark Lynch, started an underground "fight club" of sorts where humans could go up against Weevils, for a fee. (TW: Combat)

External links

  • Official in-universe Torchwood file on the Cardiff Rift
  • Memo on 1913 events, from in-universe Torchwood website
  • Queen Victoria speaking on the Cardiff Rift, from the in-universe Torchwood website

This article uses material from the "The Rift" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

Series: The Original Series, No. 57
Author(s): Peter David
Publication information
Published: Paperback - November 1991
Pages: 274
ISBN: ISBN 0671747967
Date: 2254 & 2287


Introduction (blurb)

Every thirty-three years, a rift in space connects the Federation with a mysterious race called the Calligar who live on a planet hundreds of light years away - much too far to travel in a starship. Captain Kirk and the USS Enterprise are dispatched to transport a Federation delegation of diplomats, scholars and scientists who will travel to Calligar directly during the brief period of time that the rift will be open.

Mr. Spock leads the Federation party as they travel by shuttle through the rift just as a group of the aliens arrive in Federation space. The meetings go smoothly until the Calligar take Spock's party hostage and Kirk discovers that the aliens are keeping a deadly secret. With angry Tellarite and Andorian fleets ready to attack the Calligar, Kirk must save Spock and the others before war breaks out and the rift closes for another thirty-three years.


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AltCaitlin BarryBoyajianPhillip BoycePavel ChekovJ. Mia ColtRichard DaystromDorkinEcmaRobert FoxGarisonHicksKhundJames T. KirkWinona KirkMacroLeonard McCoyMeyerNewmanNumber OneChristopher PikeNils PitcairnReggerMontgomery ScottSpockStanziaHikaru SuluThakToochJosé TylerNyota UhuraVandorVinaVincentViolaYamataZyo
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BelligerentUSS EnterpriseUSS Enterprise-AUSS PotemkinSecordStealthYonada
Referenced only 
Andorian class D-3 ship


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Referenced only 
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Races and cultures


States and organizations

Federation CouncilFederation Intergalactic Studies CouncilKlingon EmpireStarfleetStarfleet AcademyUnited Federation of Planets

Science and technology

A3 Interface Module • cordrazinedilithiumduotronicholodeckhyperdriveIllidium Pew-36 Explosive Space ModulatorJefferies tubelithiummedibed • Model 83 Logic Integrator • televisiontimewarptransparent aluminumtranswarptri-oxwarp-sled


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Related stories

Stories featuring Christopher Pike
Comics Early Voyages "Flesh of My Flesh" • "The Fires of Pharos" • "Our Dearest Blood" • "Nor Iron Bars a Cage" • "Cloak and Dagger" • "The Flat, Gold Forever" • "Immortal Wounds" • "One of a Kind" • "The Fallen" • "Futures, Part One" • "Future Tense" • "Futures" • "Now and Then" • "Thanatos" • "Nemesis"
other "All Those Years Ago..." • "To Walk the Night" • "Door in the Cage" • "Return to the Forbidden Planet" • "A Prelude to War" • "Alien Spotlight: Vulcans" • "Alien Spotlight: Orions" • "Mirror Images, Issue 1" • "Mirror Images, Issue 2" • "Mirror Images, Issue 4" • "Mirror Images, Issue 5" • "Shadows of the Past" • "The Ends of Eternity" • "Spock: Reflections, Issue 2"
Novels Enterprise: The First AdventureVulcan's GloryLegacyThe RiftWhere Sea Meets SkyBurning Dreams • "A Less Perfect Union" • The Children of Kings
Short stories "Conflicting Natures" • "A Private Anecdote" • "Sins of the Mother" • "The Greater Good"
Episodes "The Cage" • "The Menagerie" Movie Star Trek


Published Order
Previous novel:
TOS numbered novels Next novel:
Faces of Fire
Previous story:
Stories by:
Peter David
Next story:
The Disinherited
Chronological Order
Previous adventure:
Chapter 14, Section 2
Pocket Books Timeline Next adventure:
Chapter 14, Section 3
Previous adventure:
Chapter 14, Section 2
Memory Beta Chronology Next adventure:
"A Rude Awakening"
The above chronology placements are based on the primary placement in 2287.
The Memory Beta Chronology places events from this story in 1 other timeframe(s):
Previous adventure:
Burning Dreams
Chapters 7 & 15
Chapters 1-7
Next adventure:
Burning Dreams
Chapters 10 & 15

External link

This article uses material from the "The Rift" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

other resources
EverQuest 2 Quest Information
Journal Category Village of Shin
Journal Level 70 (Tier 8)
Journal Difficulty Heroic
Starting Zone The Village of Shin more
How to Start Speak to Master Lu Sywaka on the third floor of the Tower of the Four Winds
part of: Fallen Dynasty Timeline
Preceded by:
Followed by:
A Vision of the Future

What does this information mean?


This quest involves going to Nizara, a very hard group instance for level 70s found at the bottom of The Forsaken City.

  1. The first task is to obtain four different books. These can be found on various bookshelves as you progress through the zone and are fairly easy to locate. All books are on top of the bookshelves. ( 64, -69, 23 ) /waypoint 64, -69, 23
    • The first book: behind the first named you encounter.
    • The second book: imagine the non-instanced zone; found in the room where you normally enter the dungeon. ( -47, -33, -25 ) /waypoint -47, -33, -25
    • The third book: below the dragonhead, where the boss is located, is a kind of bridge. In the room with no door connecting to that bridge. ( 58, -22, 8 ) /waypoint 58, -22, 8
    • The fourth book: from last room exit at 90° to bridge; it should be in the next room after the long floor. ( 0, -24, 83 ) /waypoint 0, -24, 83
  2. You must then speak again to Master Lu Sywaka. At this point, you do not need to zone out as you are given a stone, which allows you to talk to him from within Nizara.
  3. Kill Mistress Zhvari, Nizari'zhi, a level 75 super-heroic with two level 75 adds.


This article uses material from the "The Rift" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010
(Redirected to Interdimensional Rift article)

From Final Fantasy Wiki

Bartz, arriving at the Rift

The Interdimensional Rift, also known as the Cleft of Dimension, the N-Zone, or simply "The Void", is the final dungeon on Final Fantasy V. It is a bizarre mishmash of dimensions between worlds.



Spoiler warning: Plot and/or ending details follow. (Skip section)

Enuo and Detachment

1000 years before the events of Final Fantasy V, a fiend named Enuo created the Void, but he was defeated by the Twelve Legendary Weapons. The Void itself was sealed inside the Interdimensional Rift, along with numerous other monsters too powerful for even the Twelve Weapons to destroy. To make sure no one could enter the Rift and take control of the Void, the planet's Crystals were split in two, and this caused the planet itself to split into two planets. In the process of splitting, the town that would become known as the Phantom Village was inadvertently pulled into the Rift. But once the planets were separated, the entrance to the Rift became caught in the space between the two worlds, out of reach.

Exdeath and Reattachment

A tree used to seal evil animas had become corrupted into a great evil, and it became Exdeath. Exdeath sought the power of the Void, but could not reach the Interdimensional Rift as long as the world was split.

In the course of the events of Final Fantasy V, he shattered the Crystals of both worlds, weakening their Elements so that the two worlds would revert to their one natural form. Once this happened, the entrance to the Rift was accessible again, and Exdeath went in and harnessed the power of the Void.

Using the Rift as a stronghold and managing not to be frozen in time, he unleashed the Void over Tycoon, then over the Library of the Ancients, then simultaneously over Walse, Istory, the Moogle Village and Lix, then later again over the Castle of Bal, the Catapult and the Pirates' Hideout, sucking all of them into the Void he had harnessed, thus holding the world under siege.

Bartz and his friends collected the four tablets from the Sealed Castle to unseal the Sealed Weapons the Twelve Warriors had used to defeat Enuo, then entered the Rift through the sky, over what used to be Tycoon, and fought against Exdeath. During the battle, Exdeath himself was sucked into the Void, and re-emerged as Neo Exdeath, a being of destruction.

After Neo Exdeath was defeated, the lands sucked into the Void were restored to the world. Bartz and his friends returned from the Interdimensional Rift, but what happened to the Rift after this is unclear.


Entrance to the Interdimensional Rift is as simple as being the victim of the X-Zone spell, which exiles anything to the Rift through a one-way trip. However, leaving the Rift has always been much more difficult, which makes the Rift a suitable prison frozen in time.

Inside the Rift seems like a bizarre mishmash of dimensions, where the rules of space and time do not necessarily seem to apply the same way as they do in the normal world. Entire deserts, fortresses, forests, caverns and so forth seem to be exiled within the Rift, interconnected through a series of passages that sometimes seem to contradict logical physical layout.

Those trapped in the Rift appear only recently trapped, as the passage of time does not appear to flow for many of them. (When Bartz and friends visited the Phantom Village, its inhabitants seemed unaware that time had passed for them.)

It also appears that the Interdimensional Rift intersects more worlds than just that of Final Fantasy V, with one of its most famous trapped residents, Gilgamesh, managing to find an exit in the world of Final Fantasy VIII, where he can appear in the Lunatic Pandora during the battle with Seifer Almasy, having emerged from the "dimensional interval". This raises further questions as Gilgamesh seemed to have sacrificed himself in an explosion to save Bartz and friends from Necrophobe in Final Fantasy V: If Gilgamesh died, how did he emerge alive in another world?

A clue to this may be explained during the final confrontation with Exdeath. After Exdeath uses the Void to consume Bal, the Catapult and the Pirates' Hideout, the party can fight him, but it is also actually possible to go back and leave the Interdimensional Rift at this time. If you succeed in leaving the rift, it is revealed that time actually rewound itself and Bal, the Catapult and the Pirates' Hideout are fully intact, having not yet been sucked into the Void.

One must question whether it was indeed possible that one instance of Gilgamesh in the Interdimensional Rift died saving Bartz and his friends, while another forked instance of Gilgamesh survived and instead found his way to the Lunatic Pandora. However, it is also possible that the explosion that appeared to destroy Gilgamesh did not kill him at all, but actually was the means that transported him to the Lunatic Pandora, making both instances one and the same. There seem to be no clear answers to these questions.






Entered through a door on a stone wall in the desert.

Phantom Village

Phantom Village

A door in the ruins leads to the "sealed" door inside a building in the village. All of the villagers are frozen in time, some in mid-stride, and cannot be spoken to. Consequently, none of the usual services, such as the shops or the inn, are available, but the HP/MP restoring urn still works.



Entered through the normal exit of the phantom village.



Entered through a hole below a tree at the end of the forest.



A small room at the end of the cave.



Dimension Castle

Dimension Castle

Last Floor

Last Floor

Other Appearances

Dissidia Final Fantasy

The Rift

The Dimensional Fortress area is the representative area of Final Fantasy V in Dissidia. However, it is renamed The Rift. The other sections of the rift appear in the background of this area, which floats in the sky. It is here that the Onion Knight begins his storyline,Squall fights Kuja, and Cloud fights Firion. Bartz is transported here when he is captured, and fights Exdeath here at the end of his storyline.

The castle is a very open and very large area, with a large central castle in the center surrounded by several smaller turrets and towers floating in the air. The alternate version of this area causes the castle's structure to change drastically and seemingly at random, changing the position of walls and towers. Buildings can disappear entirely, resulting in traps and EX Cores disappearing or changing position.


"The Prelude of Empty Skies" from Final Fantasy V''
Image:FFV - The Prelude of Empty Skies.ogg
Trouble with the audio sample?

"The Prelude of Empty Skies", also known as "Prelude to the Void" plays as the background music for every of the areas of the Interdimensional Rift with exception of the final area, where "Searching the Light" plays as the background music.

This article uses material from the "Interdimensional Rift" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

The Rift, located in the middle of the Mists, is a place of perfect balance of all things, including time. It is the present abode and dwelling place of the Gods of Tyria. The Rift is also the final resting place of all souls after death according to the theology of most intelligent races in Tyria.

Nearly 3000 years ago, the Gods summoned the Forgotten Ones, upright walking serpent creatures, from the Rift to Tyria as guardians and shepherds while the Gods themselves dwelt in the city of Arah. Soon after the creation of humans and the introduction of magic, great strife ensued. The Gods interfered one last time and then left in the event known as the Exodus of the Gods. The Gods then went to dwell in the Rift.

Besides the abodes of the Gods, the Rift is known to contain the following realms:

  • The Hall of Heroes: The location where mortal champions fight in gladiator-style combat before the Gods themselves in order to compete for most valuable treasures, and where the souls of great heroes rest.
  • The Great Forge: The final resting place for the souls of dead Dwarves.

While the Realms of the Gods are not completely under the control of the Gods of Tyria, it is known that at least the Underworld is a part of the rift.

In the year 851 AE, Lord Odran discovered how to open portals into the Mists, and subsequently, to the Rift. He hid the portals in the most treacherous of places, including:

  • The Tomb of the Primeval Kings, deep inside the uninhabitable Crystal Desert. This portal has been infested by the army of The Darknesses. This is Elona's portal, however it is on the Tyrian map in-game, and is only accessible to those who have access to the Prophecies campaign.
  • Heroes' Ascent, in a region later to become known as the Battle Isles, where the Zaishen Order train themselves for combat. This is the only portal accessible to players to reach the Hall of Heroes. This is Cantha's portal.
  • The Tombs of Drascir is yet another portal hidden in a treacherous location, It has been established that it is deep within Charr controlled territory through the lore. This is Tyria's portal.

Additionally, offering 1 platinum to the avatar of one of the Gods of Tyria in the service of the respective god will transport the player's party into the realm of that god.

Facts about The RiftRDF feed

This article uses material from the "The Rift" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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