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DC Comics

Up to date as of February 01, 2010
(Redirected to Key (New Earth) article)

From DC Database

Character Template Character Template
Real Name
Current Alias

Identity

Alignment

Affiliation

Universe

Characteristics
Gender

Eyes

Hair

Status
Marital Status

Occupation
Professional Criminal, former Chemist


Contents

History

Originally a chemist with Intergang, the man who would be known as the Key develops mind-expanding "psycho-chemicals" that activate his ten senses and help him plan crimes mere humans can never hope to understand. Armed with these plans, a series of henchmen known as the "Key-Men", and a "key blaster", the Key has several failed run-ins with the JLA.

The Key returns, after spending years in hibernation. The psycho-chemicals he has been ingesting have altered his appearance into a pale, cadaverous form, and heightened his mental abilities. He manages to infiltrate the JLA headquarters, and traps the team in a fantasy realm of their own creation, intending to siphon off the energies of their inevitable victory in order to increase his power. He almost succeeds if not for the intervention of Connor Hawke, who beams up to the JLA headquarters while the Key is present due to a pre-arranged meeting to discuss him becoming a member of the League. He eventually returns to fight the Batman, attempting to provoke the Dark Knight into murdering him so he could escape life itself, but the plan proves unsuccessful.

Now with telepathic powers thanks to a cybernetic implant, he tries to destroy the League. After a long battle with Batman, Green Arrow, Black Canary, and Manitou Dawn, he is beaten and sent to "the dream realm", a place for telepaths, where he can think in peace. He somehow escapes, as he is later seen fighting in the Battle of Metropolis.

He appears as leader of a group of villains seeking to avoid being sent to the prison planet. He was last seen being a prisoner on the JLA Watchtower in the holding cells; unable to escape.

Powers and Abilities

Powers

Telepathy

Extrasensory Input: Possesses over 11 senses

  • Sense #10: Able to "feel" the surge of psycho-electricity that opens the doorway (called the Negative Space Gate) as it starts to drain ambient radiation from its host space.

Abilities

Genius-Level Intellect: His intellect has since been enhanced by the "Psycho-chemicals" he administered to himself.


Weaknesses

Degraded Physical Body: The psycho-chemicals he has been ingesting have altered his appearance into a pale, cadaverous form

Paraphernalia

Equipment

  • Psycho-chemicals: Gives him more special senses and increases his intellect.

Transportation

N/A

Weapons

Key gun

Notes

  • Although this character was originally introduced during DC's Earth-One era of publication, their existence following the events of the 1985-86 limited series Crisis on Infinite Earths remains intact. However, some elements of the character's Pre-Crisis history may have been altered or removed for Post-Crisis New Earth continuity, and should be considered apocryphal.

See Also

Links and References

Footnotes

Justice League Villain

This character is or was primarily an enemy of the Justice League, in any of its various incarnations. This template will categorize articles that include it into the category "Justice League Villains."


This article uses material from the "Key (New Earth)" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Halo

Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

4.83
(6 votes)
The Key
Image:Mission_8_completed_achievement.gif
40 Image:Gamerscore.gif
Halo 3

The Key is an Achievement for Halo 3 on the Xbox 360.

It is earned when one finishes the campaign mission Cortana on the Normal, Heroic, or Legendary difficulties, and gives 40 Gamerpoints to the player.

It is represented by a blue plate with a roman numeral VIII on it.

Note: You must finish the level completely through, or the achievement will not unlock.

Links

Internal

Achievements in Halo 3
Source
Campaign LandfallHoldoutThe RoadAssaultCleansingRefugeLast StandThe KeyReturnCampaign Complete: NormalCampaign Complete: HeroicCampaign Complete: LegendaryMarathon Man
Meta-Game GuerillaDemonCavalierAskarExterminatorRangerVanguardOrpheusReclaimer
CampaignSkulls IronBlack EyeTough LuckCatchFogFamineThunderstormTiltMythic
Mythic Map Skulls Assembly SkullCitadel SkullHeretic SkullLongshore SkullOrbital SkullSandbox Skull
Multiplayer GraduateUNSC SpartanSpartan OfficerTwo for OneToo Close to the SunTriple KillOverkillLee R Wilson MemorialWe're in for some ChopKilling FrenzySteppin' RazorMongoose MowdownUp Close and PersonalFear the Pink MistHeadshot HonchoUsed Car SalesmanMVPMaybe Next Time Buddy
Legendary Maps Multiplayer Look Both WaysRoad RageFlag DroppedDefend ThisCame... From... BehindAlas, Poor YorickDouble Double
Mythic Maps Multiplayer Hammer TimeBlades of FuryGhost PatrolPost Mortem... Get the HornsAwww, Too BadKilltacularHave Fun RespawningSave This FilmDelicious BrainsZombie RepellerTank DropperPull!
Vidmaster Challenges Vidmaster Challenge: LightswitchVidmaster Challenge: AnnualVidmaster Challenge: 7 on 7Vidmaster Challenge: Brainpan

This article uses material from the "The Key" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Transformers

Up to date as of February 05, 2010

From Teletraan I: The Transformers Wiki

The name or term Key refers to more than one character or idea. For a list of other meanings, see Key (disambiguation).
[[Template loop detected: Template:Utility/tvseries recurs|Template loop detected: Template:Utility/tvseries recurs]] ep 11


We thank thee o'Lord, for this fanwank we are about to receive...
"The Key"
Production company Mainframe Entertainment
Airdate December 4, 1999
Written by Marv Wolfman
Animation studio Mainframe Entertainment
Continuity Beast Wars continuity

Tankor discovers an ancient weapon within the Oracle: the Key to Vector Sigma!

Contents

Summary

Extended summary

Featured characters

(Numbers indicate order of appearance.)

Maximals Vehicons

Quotes

Notes

Technical/Animation Glitches

  • When Tankor appears at the end of the episode, his model is missing the lights that are usually attached to his head in robot mode. You can even see this error in the preview picture on this page. Oddly enough, this error persists for quite a few episodes, particularly when Tankor is seen underground with the Diagnostic Drone.

Continuity errors

  • In the original G1 series the key's organic-to-technologic properties were described as being a "radically different effect" when the key was used on Earth. However, Beast Machines treats this property as normal behavior for the key, even on Cybertron.

Transformers references

Real-world references

  • Reference

Trivia

  • The decoy body that Tankor uses to fake his death is later revealed to be a hologram, which disappears when Tankor retrieves the key. Oddly enough, the decoy's shoulder cannon seems solid enough to be cut through by Tankor's saw.

External Links

  • Link
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This article uses material from the "The Key" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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