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Up to date as of February 01, 2010

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The Hole (The Pitt)

inside: The Mill (The Pitt)
quests: Unsafe Working Conditions

The Hole is a competitive, arena style fight against other slave combatants in the Fallout 3 add-on The Pitt.

The player enters The Hole after starting the second half of the quest Unsafe Working Conditions. The fights are organized into three rounds where the Lone Wanderer must battle against up to three combatants. As soon as a fight begins, barrels of what are presumably radioactive material are dropped into the arena. They act as obstacles, but more importantly, give off high amounts of radiation. The player must defeat his or her opponents and exit the arena before dying of radiation poisoning.



The rules are simple: the player is allowed to bring any weapons and items he or she has for the fight, and may not leave until defeating the opposing combatants or succumbing to radiation poisoning. Faydra tells the player that he or she may take whatever they want from a nearby locker. The items are very low-end: a low-caliber pistol and some common Melee Weapons.

At the end of each fight, Faydra will cleanse the Lone Wanderer of all of his or her radiation. Note that she will not heal the player; the player must find another way to restore HP. However, there is a convenient water fountain next to Faydra that can be used to restore HP. Although the fountain is irradiated, the radiation from the water is insignificant compared to the high radiation levels received from fighting in The Hole itself. Also, this fountain only gives 1 rad after fights. Once you're done fighting in the arena, the fountain will give 3 rads.

These are not honorable fights: the player may loot bodies as he or she pleases. After completing the fights, you are freed from your "slavery", and can grab your equipment from a footlocker outside The Hole.

The Rounds


Round One

The player faces three unnamed slaves armed with a variety of weapons. They do not pose much of a threat to a leveled character. Generally, one slave will have a combat shotgun, which can be deadly to a character who has not got much in the way of armor. The other two slaves have chinese assault rifles normally.

Round Two

The player must fight the Bear Brothers, Grudd and John Bear.

The Bear Brothers' armor is in exceptionally good condition (more than 90%), giving them significantly better than normal protection.

Round Three

The final round has the player fight Gruber. He has Gamma Shield Armor and a Metal Helmet, as well as an Infiltrator assault rifle. He has a large number of HP; combined with his heavy armor, this allows him to soak quite a lot of punishment before dying.

Like the Bear Brothers, Gruber's armor is in exceptionally good condition (more than 90%), giving him significantly better than normal protection. The armor-piercing Deathclaw Gauntlet recently acquired from the Bear Brothers can be extremely helpful against him for high Unarmed skilled players, especially if they have the Paralyzing Palm perk.

After the fights the player is considered "free," and is given permission to meet Ashur in Haven. Don't forget to get all of your previous belongings from the footlocker just in front of you before you leave!


  • Gruber had actually fought through The Hole before, but was so bloodthirsty he continued to fight.
  • Raiders say if fights in The Hole are dull or the slaves refuse to fight they shoot into the cage to "liven things up".
  • Taking Rad-X will make the fights significantly easier. The player can dispatch the enemies while taking little significant radiation.


  • Sometimes the barrels of radiation will drop on the contestants resulting in either death or large amounts of damage. But hey, who's complaining...
  • Sometimes the gate to the arena closes while you are still outside the arena and will say "needs a key".
  • Reverse-Pickpocketing fighters in the arena will result in negative karma.
The Pitt (add-on)

This article uses material from the "The Hole (The Pitt)" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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