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The Giant Dwarf: Misc



Up to date as of February 07, 2010

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Official quest description: Five hundred years have passed since the rule of King Alvis, saviour of Keldagrim and victim of his own inventions.

He founded the Consortium: the gathering of Mining companies that were to serve the monarchy. But, eventually, the monarchy came to serve the Consortium.

By the time of his death, the monarchy was all but abolished. Now the Kings in Keldagrim are but a distant memory... with only the statue of King Alvis to remind the people of the old days, the dark days.

So begins the Rise of the Red Axe, the new multi-part storyline centred around the dwarves and their capital of Keldagrim. The first quest, The Giant Dwarf, introduces the city and the powerful business Consortium that rules the dwarven realm. Discover weird goings-on, narrowly escape from falling chunks of rock, ride around in minecarts and... make sure you don't bump into the wrong person on the way to the city!

Release date: 31 May 2005 (Update)
Start: The Keldagrim mines east of Rellekka and north of the mountain camp. Follow the dwarven statues to the underground river.
Difficulty: *****
Length: Medium (Very long without the ores/bars.)
Members only: Yes
  • Level 12
  • Level 16
  • Level 33
  • Level 14
  • Level 20+ highly recommended, but not necessary.
  • Level 20+ highly recommended, but not necessary.
Items needed:
Monsters to kill: None


The headless Giant Dwarf statue.

To start, speak to the boatman inside the Keldagrim mines east of Rellekka. Ask to go to Keldagrim. A cutscene will follow that sort of shows like a movie opening theme that will introduce the Red Axe quest series. He will crash his boat into the giant dwarf statue. You will be arrested.

Commander Veldaban will ask you to replace the statue. Talk to Blasidar the Sculptor. He lives in the east side of the city, across the bridge and south of the kebab shop. He will make the statue if you can get him clothes fit for a king, an axe fit for a king, and boots fit for a king. The clothes, axe, and boots section may be done in any order. Likewise, the clothes, axe, and boots may be given to the model at any time.


Clothes Fit For a King

  • Talk to Vermundi who is in the south-western corner of the east marketplace (with the silk symbol) and ask her about making the King's Clothes. She can, but first she needs a picture of them.
  • Talk to the Librarian in the house in the northeast corner of west Keldagrim and he will tell you to search the library for a book about Dwarven Clothes. Search the bookcase in the north-west corner with a ladder in front of it to find the Book on costumes. If you weigh 30 kg or more, you will be unable to climb it. You can deposit your items in the nearby bank to reduce your weight.
  • Take the book back to Vermundi who needs 1 Coal (there are rocks in the north-east of the city) and 1 set of logs (there are dead trees right outside the cave) to get the clothing machine running. Use them on the Spinning Machine and use your Tinderbox on the Spinning Machine. Now pay her 200gp for the exquisite clothes.
  • Go back to the sculptor's house and give the exquisite clothes to his model.

An Axe Fit For a King

  • Talk to Santiri in the west side in the shop with the sword icon. He talks about how his family came to possess the Battleaxe, and then mentions that it has been damaged and that the Sapphires on the hilt had either been stolen or taken away
  • Use three sapphires on it to repair the hilt. He then says that the blade itself is not up to scratch anyway, but that only an Imcando Dwarf could repair it. Santri will the refer you to the librarian, also known later as Hugi, just east of his shop, go there and query about where to find an Imcando Dwarf.
  • If you have completed The Knight's Sword quest, your avatar will mention that he knows an Imcando dwarf. However, if you have not yet reached the part where you learn about the Imcando, then go to Reldo in the Varrock Library and he will teach you about them. (IMPORTANT: You must talk to the librarians first about the axe; going to Thurgo alone will elicit no special Quest dialogue. Reldo is also the starting character for the Shield of Arrav Quest, if you desire not to start the quest now just avoid choosing the, "I seek a quest!" dialogue.
  • Go to Thurgo with an iron bar, and ask him to repair the axe. He is in the house with an anvil symbol in Mudskipper Point, south of Rimmington and Port Sarim. The redberry pie is required if you have not completed the The Knight's Sword. Just choose the option for him to look at the axe.
  • When Thurgo is finished with the axe, you have the option to return immediately to Keldagrim (one-time teleport) or to continue exploring near mudskipper's point. If you choose to remain however, Thurgo will not offer to return you to Keldagrim later.

Boots Fit For a King

  • Go to the south-west shop on the west side of Keldagrim (with a shield and anvil symbol) and ask Saro about boots. He sold them to Dromund, who lives directly north of the bank.
  • Go to Dromund's house west of the river still, speak to Dromund.
  • When finished, take the left boot from the table when he is not looking. His back has to be turned to successfully steal the boot.
  • Go outside and around the house until you are in the window next to the right boot and use Telegrab (not the cat, which you are unable to grab) from the outside when Dromund is facing away from you (the regular spell book is required to do this). The two boots will then automatically combine in your inventory to form a pair of exquisite boots.

King Needs a Face

  • Give the items to the model if you have not done so already and talk to Blasidar again. He will tell you that the directors of the consortium cannot agree on the face for the statue (each company wants its own directors face). Your job is to get agreement.
  • There are eight mining companies in the Consortium, each stationed in the upstairs of the marketplace. You need to impress and then join one of them. The companies are:

The Blue Opal

The Brown Engine (female players are not allowed to join this company, and Fremennik trials quest must be done)

The Green Gemstone

The Purple Pewter

The Red Axe (you cannot join this company)

The Silver Cog

The White Chisel

The Yellow Fortune (male players are not allowed to join this company)

  • Talk to the Secretary of the company that you want to work for. You will be given a task to collect a certain kind of ore within a time limit. The easiest way to complete the tasks set by the secretary is to have 25 ores, from clay to mithril. All ores except clay may be bought from the Blast furnace. The secretary will ask for 2 to 5 ores each time. Note: You can ask the secretary for a new task if you cannot do the one you have been given.
  • After completing five tasks, ask to speak to the director.
  • Once the secretary allows you, you will do two tasks for the director.
  • The Director will ask for bars of the metals listed above in groups of 2 to 5 as well.

Notice that you are paid for these tasks, but only about 1/4 the full amount that it would cost to purchase the desired items on the Grand Exchange.

Art by Committee

The head is back!
  • After you have done the tasks for the director, ask to join the company. Then volunteer to support the director at the next Consortium meeting.
  • You will get a message telling you to return to Commander Veldaban who will take you to the meeting (an amusing cut scene will play). You will support the director and get your reward. You will also receive some Meeting notes.

Note: Speak to Commander Veldaban again to start Forgettable Tale of a Drunken Dwarf and be transported via cut scene to the drunken dwarf's door.

The Consortium meeting.



  • 2 Quest Points.
  • 2,500 Experience
  • 2,500 Experience
  • 2,500 Experience
  • 1,500 Experience
  • 1,500 Experience
  • 1,500 Experience
  • Access to More Gravestones


Music tracks unlocked:


  • It is possible to begin the quest without the requirements, since the player automatically does so when sailing to Keldagrim for the first time. However, the quest requirements are still needed to reach the end, otherwise some parts cannot be done without the sufficient skill levels.
  • When players are talking to Santiri about the King's axe, he will say that blue axes are quite popular and that "Red is on the rise", which is a reference to the quest series.
  • If one fails to light the logs in the Spinning Machine, the message in the chat box says "You bend down to light the logs... ...but fail miserably. Perhaps you should improve your firemaking skill? Or just try again..."
  • During the cutscene, Hreidmar announces "This bickering is pointless!" This is a possible reference to Grand Moff Tarkin in Star Wars: A New Hope.
  • If you talk to Myndill the dwarvern citizen that walks around the city, he will tell you that the Red Axe is the first company ever, the others are either closed or are minor companies forced out by other major companies.
  • If you talk to Riki the sculptor's model after the quest, your character will say "I'm glad I don't have to talk to you anymore!" to which he will reply, "Hrm."
  • Completing the quest allows the player to buy the Giant Dwarf portrait for their POH Quest hall from Sir Renitee in Falador
  • After joining a mining company, if the player goes and talks to Blasidar again, your character may claim that they have joined a company, however, they may say one of the companies that you have not joined, such as "I have befriended the leader of the Yellow Fortune." when you have joined the Green Gemstone.

This article uses material from the "The Giant Dwarf" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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