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Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

The Forge, also known as Department C4, was a black ops organization formed in the 20th century with the goal of of studying and experimenting with extraterrestrial material and technology as well as apply it to defend the interests of the United Kingdom. (BFA: Project: Lazarus) It is identifiable by the deliberately out-of-date callsign "For King And Country".

Contents

History

It is possible the Forge was operational in 1901, where the Chief Mate of the Lankester uses the phrase "King and Country" on radio while transporting a mermaid to an unknown buyer. (BFA: Cryptobiosis)

Its first major operations began in 1911. Having gained vampire DNA in South America by unknown circumstances, the Forge infected British soldiers with the DNA to create a super-soldier hybrid race to win the war. This operation, Project Twilight, was under the control of Dr William Abberton but went wrong when the vampires broke loose in October 1915. They slaughtered the guards and escaped into the community. The Forge remained operational and in 1917, it was running a secret project at Charnage Hospital to brainwash British soldiers into becoming more aggressive, with a possible side-effect of making several subjects time-sensitive. (BFA: No Man's Land)

From 1915 onwards, Project Twilight remained open as the Forge tracked down the vampires and exterminated them. Leading this operation was Abberton, having infected himself after being mortally wounded and now calling himself Nimrod. (BFA: Zagreus)

In the 1950s, Forge agent Dr Stone - her allegiance shown by the "King and Country" phrase - worked on Project Dionysus, an attempt to create a rift in spacetime. This was almost used by a race known as the Divergence to break through into our reality.

By 2001, the Forge's Deputy Director was Colonel Charles Crichton, formerly of UNIT. In this year, Nimrod tracked down the Twilight vampire ringleaders, Reggie Mead and Amelia Dooney, to the South-East London casino they used as a front operation. Alongside the sixth incarnation of the Doctor and Evelyn Smythe, he destroyed the last creatures. In the process, casino worker Cassie Schofield (who Nimrod had been blackmailing to help him) was turned into a vampire herself. In 2002, Nimrod captured Cassie, heavily brainwashed her, and made her a Forge agent.

Between 2002 and 2004, the Forge carried out Project Valhalla, trying to scavenge alien technology from a crashed alien spaceship in Lapland. The mission turned into a disaster and the area had to be sterilised when the ship turned out to be a prison for a world-killing blood-formed entity known as Nyathoggoth. Following Vahalla, Nimrod replaced Crichton as Deputy Director of the Forge (and had Crichton assassinated). (BFNW: Project Valhalla) The Forge also retrieved the Spear of Destiny from a private collection in Project Longinus.

The Forge encountered the sixth incarnation of the Doctor again in late 2004, while aggressively acquiring a Huldran spacecraft, and finally initiated Project Lazarus: an attempt to replicate his regenerations. While the Doctor escaped, they had enough DNA information to create a clone of him; it was unable to regenerate, but had enough of the Doctor's attributes to be hired as a scientific advisor. When the Huldrans began attacking the Forge in retaliation, Nimrod had the clone brainwashed to believe he truly was the Doctor, had been stranded on Earth, and was assisting them to prevent the Huldrans destroying Earth. (BFA: Project Lazarus)

As part of a long-term operation, an Australian Forge agent named James Clarke had been backing Katherine Chamber's Cyberman technology experiments since 1984. In September 2006, he successfully gained a usable product. (BFA: The Gathering)

By 2007, the constant Huldran attacks and the arrival of the seventh incarnation of the Doctor caused several key Forge members to begin questioning their work and the clone to realise the truth of his existence. While the Doctor solved the Huldran situation, the clone activated the Forge base's self destruct program. (BFA: Project Lazarus)

The Forge's beta facility was brought online soon after, though its current operations and capabilities (Nimrod is the only known senior officer left alive) are unknown, although they still operate in 2009. (REF: The Torchwood Archives)

Overview

The Forge was a top-secret military organisation, unknown by the general public. Its central base was an underground facility in Dartmoor until its destruction in 2007; its new HQ is unknown. Most of its work is overseen by the Deputy-Director, who resides in Dartmoor, and they answer to a Director based in Whitehall.

UNIT was a rival branch, and viewed with amused contempt for its "philanthropic" role. In contrast, the Forge had close links to the regular army and ICIS.

There is a stigma attached to the Forge that once you have joined, there is no way out except death. This has proven true in all cases except Sergeant French.

Forge operatives have included:

  • Nimrod — Senior Field Agent and eventually Deputy-Director. (Active)
  • Charles Crichton — Former Deputy-Director; assassinated after leaving the job. (Deceased)
  • Sergeant Frith — Security Chief; killed saving the seventh incarnation of the Doctor. (Deceased)
  • Doctor Edith Crumpton — the Forge's Chief Science Officer; executed by Nimrod after disobeying orders and attempting to communicate with the Huldran. (Deceased)
  • Corporal Aristedes — Sergeant Frith's right-hand woman. (Active)
  • "The Sixth Doctor" — the Forge's scientific advisor; died activating the Dartmoor base's self destruct. (Deceased)
  • Cassie Schofield — Codename Artemis; Field Agent, and Nimrod's intended replacement; died rebelling against Nimrod to save the Sixth Doctor and Evelyn. (Deceased)
  • Sergeant French — Soldier; seconded to ICIS. (Arrested) (BFU: The Coup)
  • Lieutenant-Colonel Brook — agent during World War One, heading the Charnage project. (Deceased)
  • James Clarke - Australian deep-cover agent. (Active)

Notes

The Forge (originally called Bedlam) was originally created by Mark Wright and Cavan Scott for the second draft of Project: Twilight after Gary Russell wanted to see more of the concept of government-approved vampires; it was renamed the Forge to avoid confusion with Minuet in Hell. [1]

External Link

Footnotes

  1. Project Valhalla afterword
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Memory-beta

Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

This article is about the Enterprise episode. You may be looking for Vulcan's Forge, sometimes called The Forge.
EPISODE
The Forge
Attribution
Series: Enterprise
Written by: Judith and Garfield Reeves-Stevens
Directed by: Michael Grossman
Production information
Episode no.: 4x07
Production no.: 083
First aired: 19 November 2004
Chronology
Date: 2154

Contents

Summary


Template image. This article is a stub. You can help our database by fixing it.

Characters

Regulars

Others

References

Starships

Locations

Species

States and Organisations

Information

Related Stories

Images

Reviews

Connections

published order
Previous episode:
The Augments
Enterprise episode produced Next episode:
Awakening
Previous episode:
The Augments
Enterprise episode aired Next episode:
Awakening
chronological order
Previous Adventure:
Mother Nature's Little Reminders
Pocket Next Adventure:
Awakening

This article uses material from the "The Forge" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Halo

Up to date as of February 08, 2010
(Redirected to Forge article)

From Halopedia, the Halo Wiki

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This article is about the Halo 3 gameplay mode. For the UNSC Marine, see John Forge.
An Elite standing on stack of Crates in High Ground, in Forge mode.

Forge is a Halo 3 gameplay mode that allows for both playing and editing multiplayer maps.[1][2]

Contents

Background

A Spartan is propelled into the air by Fusion Coils and Propane Tanks in High Ground on Forge.

Forge is a game mode on Halo 3. It allows players to customize, save, and share maps for Custom Games. Maps altered in this manner are referred to as map variants, and possible alterations include the modification of player spawn points, weapon spawn points, vehicle spawn points, and the addition of scenery items such as Crates, Fusion Coils, Grav Lifts, Teleporters, and various other items, most of which are decorative, rather than functional in nature.

A Forge Monitor.

In addition to functioning as map editor, Forge is also a play space. Up to eight players can be on a given map at a time, shifting back and forth between their chosen multiplayer model (Player Mode) and the Edit Mode model (a Monitor) by pressing Up on the D-Pad. There is also a setting that, if enabled, prevents all but the party leader from entering Edit Mode. Players can play actual games in Forge; experiment with Forge's features; kill each other; play Slayer where each team designates a Monitor to supply weapons, vehicles, equipment and cover on the fly; and do other things that aren't accepted in normal Multiplayer.

As revealed in Bungie's 8/27/07 Podcast, you can add items in Forge that aren't available in unmodified maps. One example is the Custom Powerup, an alternative to the Overshield or the Active Camouflage. This yellow power-up's effects can be modified when setting Custom Game options, with such customizations including the movement speed and weight of the affected player, their shielding and camouflage strength, and even the color of their armor. Effects aren't limited to one or two at a time, but rather a number of effects can occur simultaneously. The hosts described it as equivalent to an "instant juggernaut." Unfortunately, Custom Powerup settings cannot have default settings added at all, let alone on a per-map-variant basis.

A variety of Forge-specific settings can be altered by the party leader while in the Forge Lobby. As an example, players in Edit Mode can be granted more (or less) health and shielding as well as varying levels of Active Camouflage -- editors can even be granted near or total invulnerability.

The Halo 3 Heroic Map Pack introduced a map called Foundry, whose scenery and layout is almost entirely composed of movable and removable Forge objects. The Mythic Map Pack introduced Sandbox, a massive map that is commonly referred to as the ultimate forging map with a wide variety of scenery to choose from -- including every weapon and vehicle in the game, except for the Sandtrap exclusive vehicle, the Elephant. However, many people still use Foundry because Sandbox lacks movable objects that Foundry had, as well as nostalgia.

Object Manipulation

In addition to modifying object spawn locations, Forge can also be used to change the properties of individual objects as well as different types of objects. An individual object (such as a single Grav Lift) may have its Respawn Rate (which determines how often it spawns) and its Place at Start settings altered. Types of objects (such as all Grav Lifts) may have their Run-Time Minimum and Run-Time Maximum settings altered, which allows mapmakers to ensure that there is always a certain amount of a given item during gameplay.

Pressing X over an item allows a player in Edit Mode to alter that item's settings. Pressing X again allows players to view the settings for all objects of that type. Per-type settings can also be accessed by highlighting the given object's entry in the spawn menus, and then pressing X.

Restrictions

There are some limits when placing items in Forge. The most obvious limit is the set of items permitted in a map -- specific items are only allowed in specific maps. As an example, Hornets and Scorpions cannot be placed in The Pit, and Deployable Covers may not be placed in Sandtrap. (The technical explanation is that the tags for certain objects are only present in certain maps. Bungie likely did not place them for balance issues.) There are also varying limits on how many of each item can be placed; while you can usually place up to thirty-two Frag Grenades, you can only place two Scorpions when they are available on a map.

The amount of items you can drop is also regulated by an economy budget system.[3] Different objects are assigned to different values. This is to keep you from overloading maps and using an excessive amounts of memory. Deleting items that are already on the map will free up more money for other items. The spending limit is merely a counter to help the player gauge how much they can place on the map at a given time; no real currency is used. The highest encountered budget is located on the map Sandbox, with a grand total of 1500 credits. However using the budget glitch, you can go beyond the limit set, to do this make the run time maximum one more than the current amount placed on map. [4] or you can download canvases with the budget glitch already in.

All maps have a maximum limit of 640 items.[5] The 640-item limit behaves somewhat oddly; removing items that are in the map by default does not free up more of the 640 "slots", so when editing large maps like Sandbox, it is best to move all default items to the side instead of deleting them and trying to replace them when you need them later.

Furthermore, Campaign objects, enemies, friendlies and “bots” cannot be added to map variants, and the basic geometry of the map cannot be altered.[6]

Forge Filters

Main article: Forge Filters

Forge Filters, referred to in-game as FX, are objects listed in scenery which came in the Legendary Map Pack maps, Cold Storage, and the Mythic Map Pack that change the camera settings. All the filters are as follows:

  • Juicy - Everything is bright, vivid and colorful. Saturation is increased.
  • Colorblind - Everything is displayed in grayscale.
  • Gloomy - Everything is dark, shady, and somewhat desaturated.
  • Nova - Everything is extremely bright and blurry, though really dark shadows look quite sharp.
  • Old Timey - Everything looks like an old Western movie -- the contents of the screen are displayed in sepia tones and are even given a flickering effect, making the screen resemble an old film projector.
  • Pen and Ink - Scenes are displayed as if they were drawn using an inkpen. Bright areas tend to look more like a grayscale version of the Nova filter.

It was revealed that the filters were added for better experiences in gameplay, making interesting screenshots, and for making machinima. The Juicy filter helps with seeing through the Energy Blockers, as does the Old Timey filter.

Should more than one of these filters be spawned at one time, the effects will merge to create an entirely new effect. Combining all of the effects reduces visibility to the point where it is impossible to see.

Trivia

  • Forge will apear once again in Halo:Reach.
  • The three most popular maps for Forge are Foundry, Avalanche and Sandbox, most likely because of their large, open spaces, as well as the fact that you can put nearly anything on Foundry and Sandbox.
  • If you fire your weapon and then immediately enter Edit Mode, then upon returning to Player Mode, you may find that you've lost no ammo.
  • If you catch on fire (from a Firebomb Grenade or the Flamethrower) and then enter Edit Mode, you will take no damage. Upon returning to Player Mode, however, you'll find that the fire was "preserved" -- you will once again take damage.
    • The same trick can be used to delay the detonation of a grenade when you've been stuck. You can even delay the throwing of a grenade by entering Edit Mode immediately after pressing LT.
    • It also applies to any momentum that you've gathered while in Player Mode -- if you jump into a Grav Lift or man cannon, enter Edit Mode, move away, and then return to Player Mode, you will fly through the air.
  • The Elephant cannot be spawned by editors due to its size, potential for lag, and specific purpose on Sandtrap, however more can be modded into the map.
  • Forge keeps track of stats and kills.
  • Created map variants can be saved and shared with the community. Also, if your creation is liked by Bungie, they will put it up to be downloaded by other players for use.
  • The idea of Forge was taken from Marathon: Infinity, which also has a map editor named Forge. However, there are multiple differences: Marathon's Forge was a separate application, acting as a 'pure' map editor in conjunction with another application, Anvil, which edited physics, sounds and shapes files. On the other hand, Halo 3's Forge is merely a separate gametype that allows for the spawning and repositioning of objects.
  • Forge bears resemblances to Sapien, a program in the Halo Custom Edition Editing Kit.
  • Some weapons may be purchased at no cost if they were originally on the map and are not deleted. However this will leave you with a penalty making it so that you need to sell the same amount you have spent under zero to reach zero again and make money again.
  • Even when Edit Mode is restricted to "Party Leader Only", a programming mistake allows other players to enter Edit Mode through the start menu.
  • If you stack both Elephants on top of each other and then put as many large objects (tanks) as you can on top the bottom, the Elephants will have reverse gravity.
  • Through a glitch, it is possible to wield weapons while in Edit Mode. [7]
  • During lag or a glitch, it is possible to see the small blueish-white tear drop shaped orbs (item spawn points) that denote where an object has been placed while in Player Mode. When this happens, the spawn points can be interacted with while in Player Mode. If you shoot or melee them, you will hear the same sound that plays when shooting or beating a shield door.
  • The codename for the map making software for the first Halo game was called Forge before release.[citation needed]
  • When you are in Edit Mode, the reticule in the center of the screen appears to be the Marathon symbol. This is probably due to the fact that the eyes of the Monitors resemble the same symbol.
  • It is unknown why you cannot place certain weapons on certain maps, but it is probably due to balancing. Vehicles would be unable to evade Missile Pods in indoor maps, and large vehicles like Wraiths and Scorpions might not even fit inside of indoor maps with small doors or rooms.

Gallery

Links

Internal

External

  • Forge Demonstration Video
  • Bungie Article : "What is the Forge?"

Sources

  1. Bungie Weekly Update 8/17/2007
  2. http://www.bungie.net/News/content.aspx?type=topnews&link=h3forgebasics
  3. http://www.bungie.net/News/content.aspx?type=topnews&link=h3forgeobjects
  4. http://www.forgehub.com/forum/forging-101/30898-ultimate-budget-glitch.html
  5. http://www.bungie.net/News/content.aspx?cid=17271
  6. 2008-22-08, Bungie Weekly Update: Tying Up Loose Ends. Accessed on 2008-22-08
  7. Halo 3 Weapon Forge Glitch (YouTube Tutorial)

This article uses material from the "Forge" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

ST Expanded

Up to date as of February 07, 2010
(Redirected to Vulcan's Forge article)

The Star Trek Expanded Universe Database is for fanon and related content. See Memory-Alpha.org for the canon Star Trek wiki.

Vulcan's Forge (2154)
Vulcan's forge (2239)
Holographic map of Vulcan's Forge

Vulcan's Forge, also known simply as The Forge, was a vast desert canyon on planet Vulcan where, according to historical records, Surak began a pilgrimage 1,800 years ago.

In 2379, Tyler Sinclair suggested that he and his brother venture out onto the Forge, but decided that visiting Gol would be more profitable. (Star Trek: Pendragon: "True North")

See also

External links


This article uses material from the "Vulcan's Forge" article on the ST Expanded wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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