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The Desolation: Misc

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Guild Wars

Up to date as of February 01, 2010

From GuildWiki

The Desolation
Basic Info
Campaign: Nightfall
Type: Region
Part of: Elona
Neighbor(s)
Kourna, Vabbi, Realm of Torment, Crystal Desert

The Desolation is a region of Elona which contains a portal to The Arid Sea in Prophecies.

This area has been ravaged by evil. A most hostile environment, this poisonous desert is filled with extraordinary inhumane hazards. It is under the control of demons and undead. Palawa Joko, Lord of the Undead, first invaded Elona from the Desolation. After completing the Gate of Desolation mission, you gain the ability to traverse the Sulfurous Haze by summoning a Junundu wurm to transport you.

In addition to elementals, undead, and the Junundu, Margonites seem to possess the ability to transverse the desolation unharmed, as does Warmarshal Varesh, although the last two may have been blessed with supernatural abilities by Abaddon in order to survive the Sulfurous Haze.

Contents

Locations

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Outposts

Missions

Challenge Missions

Explorable Areas

Notes

  • The Desolation is technically part of the Crystal Desert of Tyria, but it is considered a separate region in-game in the same way that the Shiverpeaks are divided into three regions.
  • Anyone venturing into the sulfurous haze will quickly find out that you do not survive long in the yellow sand. However it should be noted when you die in the sand you do not suffer a death penalty.
  • In areas with Sulfur present, a player may walk along the edge of the map allowing them to traverse the areas without being in a Junundu.

This article uses material from the "The Desolation" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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