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The Commonlands: Misc



Up to date as of February 01, 2010

From EQ2i, the EverQuest II wiki

The Commonlands
Levels 10-20
Introduced Shattered Lands
Zone Type Public
Adjacent to
Quest Lines The Commonlands Timeline
Harvesting Tier 2
Quests NPCs Monsters Named
Drops Instances POIs Discos

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This is a battle-scarred subtropical savanna. It is embraced by the titanic jagged mountains called Razorrock Ridge, located on the east side of the Shattered Lands upon the continent named D’Lere. Clumps of trees and kopjes are scattered throughout the landscape. Many battles have been waged on these lands and orc and human ruins are common sights amidst the beautiful and deadly land.



The Commonlands was once a haven for the Deathfist Empire orc legions. The Deathfist Empire seemingly was driven from the Commonlands during the Battle of Defiance. As of the recent decade, the orcs have begun to make a presence in the region again. What brings them back is unknown.

- from Cogglesworth's Tour of Norrath: Part 3


The Commonlands are open plains and gentle hills, with almost no barriers to travel. Each large plain is dominated by specific types of creatures. Roads and streams crisscross the Commonlands and are mostly safe from dangers, and may be used by players to travel between each major section of the zone.



Three griffon towers are available for fast travel between major sections of the Commonlands:

The Commonlands dock is a travel hub, giving quick access to three of the Freeport city zones, and all of Freeport's suburbs and adventure districts. It also gives direct access to Nektulos Forest docks, Thundering Steppes docks, and Freeport Guild Halls.

The Ulteran Spires located just west of the Crossroads allow travel to the Tenebrous Tangle in the Overrealm.


Map of The Commonlands


The city of Freeport is located at the east end of this zone.

City Name Alignment Location
West Freeport Evil East end of road from Crossroads


Dungeon Name Level Range Target Audience Zone Type Typical Duration
Wailing Caves 11-18 Group Shared Dungeon 45 minutes
Fallen Gate 18-26 Group Shared Dungeon 1 hour
Valley of the Rogue Magi 15-20 Solo Instance 30 minutes
The Eternal Gorge 18-23 Group Instance 30 minutes
Befallen: Cavern of the Afflicted 50-80 (scales) Group Instance 90 minutes
Befallen: Halls of the Forsaken 50-80 (scales) Group Instance 90 minutes
Befallen: Necrotic Asylum 50-80 (scales) Group Instance 90 minutes

Adjacent Zones

Zone Name Level Range Direction Access
The Graveyard 5-10 Northeast city gate at The Siege Lands
The Ruins 10-15 Southeast city gate near The Lonely Tower
Darklight Wood 1-20 North follow road north from Shiv Lane
Nektulos Forest 20-30 Northwest follow road northwest from Nektulos Forest Station

Revive Locations

Revive Location Description
Freeport Gates Just uphill from the city gate, near Dog Pond
Crossroads the most central location
The Lonely Tower nearest spawn point to The Ruins
East Nomad Camp nearest spawn point to Wailing Caves
Druid Plain nearest spawn point to Fallen Gate


Quests are found throughout this zone, often in unexpected places, such as an overturned boat or a logpile. The main quest line leads players from the Freeport gates through almost all major quest areas, giving players opportunities to discover most other quest lines in the zone.

The Crossroads is the largest quest hub in the Commonlands. Another good opportunity for quests lies nearby in the adjacent zone of Darklight Wood, where more than forty quests can be found at Wanderlust Fair at the same level range as the Commonlands.

Similar Zones

Zone Name Level Range Region Notes
Darklight Wood 1-20 Shattered Lands Close by and a good complement for The Commonlands
Timorous Deep 1-20 Kunark Another outstanding zone for quests, with great rewards
Antonica 10-20 Shattered Lands Unsafe for evil characters

This article uses material from the "The Commonlands" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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