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The Ancient Gate: Misc


Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

It's just Golem!

The Ancient Gate is a track and location in the game Chocobo Racing. During Story Mode, Chocobo and Mog set off on their journey when Golem blocks their path through the gate, warning of the dangers ahead. Noticing the blue crystal on his bracelet, Mog challenges him to a race where if they win, they take all the blue crystals.


Course No: 3
Course Length: 1,352 meters
Difficulty: 2/5

The Ancient Gate features many sharp turns which will lead the racers into the walls if handled incorrectly. After making the first turn the racers can choose between going through a tunnel on the right or left. The tunnel on the right leads them through the course while the one on the left will lead them to a wall with a very sharp turn. After going through either one of those tunnels they will go through various other tunnels and arches with the road switching between dirt and stone. During the last portion of the course the racers will make a small jump off a cliff onto a road with moderate turns before crossing the starting/finish line. The course features various stone structures, statues, and wall designs in the background. The music for this course is a remix of the boss theme from Final Fantasy III, although it may be hard to recognize.




Golem possesses poor speed but excels with his control and traction. Golem's vehicle, the Rockin Roller V8, is also very steady. The best way to defeat him is to take caution during the various turns of the stage. Using Haste stones during the stretches without turns will also help.

Ability: Grip-Up- Allows Golem to maintain better traction and control while driving.

This article uses material from the "The Ancient Gate" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 06, 2010

From Yu-Gi-Oh Card Maker Wiki

The Ancient Gate
English: The Ancient Gate
Attribute: Spell Cards Image:Spell.png
Property: Continuous Image:Continuous.png
Card Lore: This card can only be activated if there is a "The Unknown World" field card on your side of the field. As how long as this card remains face up on your side of the field, you can Special Summon any Cryptid-Type Monster without tributes to your side of the field in face up Attack Position.
Sets with this Card: CB-EN054 - Common
Card Limit: Unlimited
Other Card Information: Gallery - Rulings
Tips - Errata - Trivia
Lores - Artworks - Names


Cryptid Monsters
The Mothman - The Jersey Devil - Bigfoot - Akkorokamui
Chupacabra - Wolpertinger - Kasai Rex - Kappa - Bunyip
Mokèlé-mbèmbé - Dover Demon - Ogopogo - Lizard Man of Scape Ore Swamp
Mongolian Death Worm - Jackalope - Loveland Frog

Spell Cards
Chaos in New Jersey - The Unknown World - Necronomicon - Guardian of the Unknown Creatures
Destructive Wave - The Ancient Gate - Unleashing the Forbidden Power

Trap Cards
The Mysterious Graverobber - The Stalker in the Starless Night - Wildfire of Chaos

Weakness Cards
Protection of The Unknown Creature

This article uses material from the "The Ancient Gate" article on the YCM wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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