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Terror Bird
300 Hit points
150 Experience points per kill
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| Summon/Convince: |
490/490 (Illusionable) |
| Abilities: |
Melee (0-90) |
| Pushable: |
? |
| Push Objects: |
? |
| Est. Max. Damage: |
90 hp per turn |
| Immune To: |
None. |
| Strong To: |
Energy (-20%), Ice (-20%) |
| Neutral To: |
Physical, Holy, Drown?, Life Drain? |
| Weak To: |
Death (+5%), Fire (+10%), Earth (+10%) |
| Sounds: |
"Carrah! Carrah!"; "Gruuuh Gruuuh."; "CRAAAHHH!". |
| Behavior: |
Terror birds move quickly toward their target and do not flee when wounded. |
| Field Notes: |
They are faster and a bit weaker than a Cyclops. These creatures will kill other monsters and move objects to get to you. |
| Location: |
Around Port Hope, and Arena and Zoo Quarter in Yalahar. |
| Strategy: |
A knight with decent skills can melee them. Other vocations should run and shoot them, avoiding contact. |
| Loot: |
0-30 gp, Bag, 0-3 Worms, 0-3 Meat, Seeds (semi-rare), Terrorbird Beak (semi-rare), Health Potion (semi-rare), Feather Headdress (rare). (Loot Statistics) |
See also: Creatures.
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