| Terra Branford | |
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| Kana | ティナ・ブランフォード |
| Romaji | Tina Buranfōdo |
| Japanese Name | Tina Branford |
| Original Game | Final Fantasy VI |
| Story Difficulty | ***** |
| EX Mode | Trance |
| EX Burst | Riot Blade |
| Japanese Voice Actor | Yukari Fukui |
| English Voice Actor | Natalie Lander |
| Dissidia Final Fantasy Character | |
Terra Branford is one of the heroes chosen to fight on the side of Cosmos in Dissidia Final Fantasy. A girl blessed - or cursed - with both the power of espers and incredibly powerful magic, her attacks are magical in nature, but she can strike an enemy with both long and short-range attacks. Terra was previously forced to serve Chaos in the past against her will, but has forgotten about these events and now fights on the side of Cosmos. Her nemesis Kefka appears to taunt her about her forgotten past and attempts to sway her back to the side of evil.
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Terra's outfit contains a short sleeveless and strapless floral-patterned red dress, a yellow and purple hair ribbon, and flowery red sleeves. Around her neck is a pale pink cape, and her waist is covered by two belts. She also wears patterned white tights and red and gold pointed boots.
Her alternate costume is based on her original sprite appearance in Final Fantasy VI. Her hair is bright green, and she wears no tights. Her dress and cloak are also recolored - her dress a deeper shade of red. Her cloak, losing its flower pattern, is pink at the top, to approximate the shoulder pads from the sprite. In addition, Terra's EX-Mode is colored violet. Her Manikin version, Phantasmal Girl, is red.
Her crystal is a red and black Magicite from Final Fantasy VI. Since Magicite are the crystallized remains of an Esper after they die in Final Fantasy VI, it is unknown if her crystal is meant to represent a specific Esper, or if it is just a generic piece of Magicite.
In Destiny Odyssey III, Terra travels with Onion Knight in search of the crystals, and Onion Knight acts as a "guardian" for Terra, but this is proven wrong when Exdeath tries to attack them, making Onion Knight a coward. Terra doesn't mind this, and they continue their adventure. But problems occur when Terra loses control of her Esper form and accidentally attacks the Onion Knight, forcing him to fight her in order to defend himself. Onion Knight eventually calms her, but this was just a trick of Cloud of Darkness who then kidnaps a weak Terra. Onion Knight comes to the rescue and finds a weak Terra with Cloud of Darkness. Onion Knight engages in battle with Cloud of Darkness and eventually defeats her, gaining his crystal. Terra wakes up from her slumber and tries to stand up, but she's too weak to even move and tries to sleep again. Onion Knight, now happy, waits until she's strong again, sitting next to her.
In Destiny Odyssey VI, Terra travels with fellow hero, the Onion Knight. Although the Onion Knight assures her that he will protect her, Terra has amnesia regarding her battle with the Onion Knight, and wonders why she lost her memories and why she was asleep afterward. However, the Onion Knight doesn't tell her the truth (deciding not to tell her that she had attacked him earlier). As Golbez told him, the Onion Knight tells Terra that the Crystal will only shine for Terra when she displays her most powerful feelings. Until that happens, Terra resolves to continue onward.
Kefka appears before the two, and taunts Terra with her lost memories, alluding to her earlier attack on Onion Knight and how destructive she was. Terra refuses to believe him, and the Onion Knight attacks Kefka. the Knight teleports them both away, leaving Terra to continue onward alone. She later encounters Cloud Strife, who had just defeated his enemy Sephiroth, just as her power begins to overwhelm her again. Cloud steps in to battle Terra and provide an outlet for her strength to help her regain control of her actions. After the battle Terra thanks him, though Cloud rejects her thanks because he didn't see any proof that what he did really helped. In turn, Terra helps him by assuring him that he really did help her. Cloud then thanks her for helping him realize that he can help others, so he decides to join Terra to search for the Onion Knight.
Along the way, Cloud presents Terra with Firion's rose (which he had just retrieved from Sephiroth), representing his dream of a free world that is completely at peace. He tells her that Firion fights hard for this dream, and that he, Cloud, has lost his. When asked what sort of dream she fights for, Terra admits she's never thought about the future because she was afraid of what that future might bring. However, she begins to hope for a world where dreams like Firion's could come true, and "all sorts of flowers can bloom", another play on the metaphor symbolized by Firion's rose - a world where anyone's dream could come true, and asks Cloud if he can share that dream with her. Cloud also begins to feel the same way, and in turn, realizes his own dream as well. He states that dreams like the one he wants to regain do not come easily, but nonetheless are still worth fighting for, so both he and Terra resolve to persevere through the battle to turn those dreams into realities.
After some more journeying, the two finally confront Kefka, who again tempts Terra to give into her powers and join him in causing destruction. However, Terra again rebukes his claims, having found the will to fight to protect and for hope, and she says that no matter what happens to her regarding her power, she won't lose sight of that. Kefka is enraged by her refusal to join him, and the Cloud of Darkness ambushes them and attacks Cloud, who pulls out his sword, ready to defend Terra. The Onion Knight then reappears, and he and Cloud fight the Cloud of Darkness together, while Terra fights Kefka. Initially fleeing from his attacks, Terra stops running, fights and defeats him. Relieved that Kefka is gone, and both the Onion Knight and Cloud are safe, Terra's Crystal appears. She then departs with her two allies, having learned to control her powers, and now believing that even if dreams are trivial, they can still give their holder strength, and the power to make that dream a reality.
After obtaining the ten Crystals, Cosmos' power is split among the heroes, and as a result, she loses her strength, leaving her at the mercy of Chaos, who kills her. After fighting their own disappearance, they decide to vanquish Chaos for what he has done. After a few battles, Terra encounters Kefka in his tower, where she demands that Kefka reveal what he knows about the war. He then reveals that he plots the destruction of everything in existence, including even Chaos. However, Terra strikes him down, who explains that there are things that she wants to protect (possibly in an effort to seek redemption for what she has done in the past), and also that merely searching for a meaning to life gives life meaning in itself, but Kefka refuses to herald her, claiming that life itself is a futile and meaningless experience, and craves for senseless destruction, as he fades away with a sorrowful laugh. Terra speculates that Kefka went on his mindless rampages to fill a void in his heart, and vows to continue on, even if she repeated the same life as those before her. Later, she and the other heroes fight and best Chaos, which sends them all to a field near Cornelia Castle, where they one by one return to their home world, Terra presumably returning to Mobliz.
Terra's fighting style is described as "Esperkin," and she uses powerful magic spells to fight, with the exception of chase sequences, which is the only time where Terra will use the Excalibur. Despite using magic during battle, she remains exceptionally powerful at both long and close-range combat. However, most of her long-range attacks are a bit easy to avoid, block, or punish, with the exception of Flood, Graviga, and Tornado, which can penetrate any guard and are very hard to dodge. Flood can easily render Jecht Block useless, making her one of the most proficient guard breakers in the game, and is the most ideal character to use when dealing with Jecht. Terra also possesses the longest combo in the game, the Holy-Ultima Combo, the only triple combo in the game. But Terra also has her disadvantages. Like her allies Cecil and Cloud, she is also a slow mover when grounded, but the range and power of her attacks help make up for this, and together with Tidus, she has one of the longest recovery times in the game.
Terra is fought in Destiny Odyssey III, Distant Glory, and Inward Chaos.
| Move | Type | CP (Mastery) | AP for Mastery | Obtained | Description | Image |
| Fire | Ground | 20 (10) | 120 | Initial | Fire attack that moves along the ground Additional Effect: Chase |
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| Blizzard Combo (ground) | Ground | 30 (15) | 180 | Initial | Hit foe with chunks of ice. Tilt thumbstick up to knock the enemy up instead of forward Additional Effect: Wall Rush |
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| Blizzara (ground) | Ground | 30 (15) | 180 | Level 3 | Shoot a large piece of ice which splits into smaller ones on contact Additional Effect: Magic Block, Wall Rush |
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| Graviga | Ground | 30 (15) | 180 | Level 24 | Conjure a ball of darkness that slams the enemy into the ground Additional Effect: Absorb, Wall Rush |
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| Meteor | Ground | 30 (15) | 180 | Level 29 | Summons fireballs to slam around the enemy | |
| Blizzara (midair) | Aerial | 30 (15) | 140 | Initial | Shoot a large piece of ice which splits into smaller ones on contact Additional Effect: Magic Guard, Wall Rush |
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| Thundara | Aerial | 20 (10) | 90 | Initial | Summons four lightning bolts that surround then converge on the opponent | |
| Blizzard Combo (midair) | Aerial | 30 (15) | 140 | Level 6 | Hit foe with chunks of ice. Tilt thumbstick up to knock the enemy up instead of forward Additional Effect: Wall Rush |
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| Holy | Aerial | 20 (10) | 140 | Level 10 | Shoots five balls of light that home in on the opponent. In EX Mode, shoots three balls of light twice. Additional Effect: Chase |
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| Holy Combo | Aerial | 30 (15) | 200 | Level 19 | Performs Holy, then follows up with several aerial Flare spells if Holy connects Additional Effect: Chase |
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| Move | Type | CP (Mastery) | AP for Mastery | Obtained | Description | Image |
| Flood | Ground | 40 (20) | 180 | Initial | Summon three explosions of water from under the foe, with a slight delay between the first and second. | |
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| Tornado (ground) | Ground | 40 | 180 | Level 14 | Summon three tornadoes spinning around you that combine into one Additional Effect: Absorb, Wall Rush |
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| Tornado (midair) | Aerial | 40 | 180 | Initial | Summon three tornadoes spinning around you that combine into one Additional Effect: Absorb, Wall Rush |
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| Meltdown | Aerial | 40 | 300 | Level 38 | Shoots a ball of fire that takes on one of three forms depending on the time spent charging. In EX Mode, the first form is triggered by pushing towards the enemy, the second form is triggered by pushing away from the enemy, and the third form is triggered by not inputting any of those directions.
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| Move | Type | CP (Mastery) | AP for Mastery | Obtained | Description | Image |
| Ultima | Aerial | 40 (20) | 300 | Holy Combo | Conjure a spherical field of energy around opponent that explodes after growing larger. Additional Effect: Wall Rush |
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Terra's EX Mode consists of her Trance or Esper Form from Final Fantasy VI. When in EX Mode, she gains the Chainspell ability, letting her perform her attacks twice in succession. In the case of Graviga and Meltdown, she can perform them twice without needing to charge the spell a second time. Terra also gains the ability to glide, and in a chase sequence uses her claws instead of her sword.
Terra's EX Burst is Riot Blade, where she whips out her arms and flings crescent-shaped waves at her opponent. The player must hit the directional pad in tandem with the
button to charge two power meters; the more energy they charge, the more blades Terra fires and the stronger the attack becomes. The move is based on Terra's Desperation Attack in Final Fantasy VI.
Terra's EX Mode plays a critical role in the storyline, as a major part of Terra's character is in her struggle to control her Esper form. As such, when she is fought in Onion Knight's story, she transforms into EX Mode at the beginning of the fight and due to a unique accessory remains in EX Mode for an extended period of time, symbolizing her lack of control over the transformation.
Terra can use the following equipment: Daggers, Staves, Rods, Bangles, Hats, Hairpins, Ribbons, Clothing, and Robes.
| Name | Level | Stats (JP Version) | Stats (US Version) | Effects (JP Version) | Effects (US Version) |
| チェインフレイル Chain Flail |
50 | BRV +26 ATK +34 |
BRV +26 ATK +35 |
EX Mode Duration +20% EX Core Absorption Amount +10%. |
Magic Defense +30%. |
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| モーニングスター Morning Star |
92 | BRV +38 ATK +61 |
BRV +38 ATK +62 |
EX Mode Duration +30% EX Core Absorption Amount +15%. |
Magic Defense +40% |
| マディンの角 Maduin's Horn |
100 | BRV +40 ATK +67 |
EX Mode Duration +40% EX Core Absorption Amount +20%. |
Magic Defense +50%. Minor Anti-EX Effect. |
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![]() CG Render |
![]() CG art alongside the Emperor. |
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