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Teleporter: Misc

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Fallout

Up to date as of February 01, 2010
(Redirected to Teleportation Matrix article)

From The Vault

A Teleportation Matrix is an alien device used for transportation, found onboard Mothership Zeta. Every Teleportation Matrix connects to another one and allows instant travel between the two.

Although each Teleportation Matrix can only be used for travelling to one other matrix, it appears that multiple matrixes may connect to the same target and that the connection is not necessarily a two-way one. As an example, the matrix on the Bridge can be reached from a matrix in the Living Quarters but it cannot be used to travel back. The same matrix on the Bridge can also be reached from another one in the Engineering Core.

Appearances

Stasis Chambers appear in the Fallout 3 add-on Mothership Zeta.

Mothership Zeta (add-on)
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This article uses material from the "Teleportation Matrix" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Guild Wars

Up to date as of February 01, 2010

From GuildWiki

A teleporter is a device which allows characters to teleport from one location to another location in the same zone. There are both one-way and two-way teleporters. The exit of a one-way teleporter appears as a glowing ring of symbols, with a cloud of sparkles in the center and a ring of sparkles over the symbols. Active teleporter entrances and the ends of two-way teleporters generally look like teleporter exits, but have several glowing rings floating up and down over them. Stepping onto a teleporter will teleport the character and their heroes, as well as any henchmen. Teleporters in the Dajkah Inlet mission teleport the entire party.

The Crystal Desert

A Crystal Desert teleporter

Teleporters in the Crystal Desert are large, whitish-brown scructures, with four switches surrounding the base. If you activate a teleporter (instructions below) and step on its circular platform, it will teleport you to its matching teleporter somewhere else in the desert (usually nearby and possible to see on the map).

To activate a teleporter:

  • Step on the circular platform at the rear.
  • Observe the switches. They will all flash once simultaneously, and then they will each flash individually in a specific order - pay attention to the order in which they flash. If you miss the order, stay on the circular platform and they will flash again.
  • Step off the circular platform, and click each of the switches in that same order they previously flashed. If the selected switch is correct, it will light up. Note that you will need to allow your character to run to each switch you click before you proceed with clicking the next one; no need to rush. Once all 4 switches are lit, the teleporter will then activate; step on the circular platform to be transferred to the other teleporter it is linked with.

Once activated, a teleporter stays enabled until you zone from that area or until someone enters another combination; however, they remain active only on the side that you activate, meaning you will need to activate the opposite side to go return to your initial location.

Warning: Often, the other teleporter will be surrounded by monsters, so make sure to be ready and get the whole party to the other side quickly. A good idea is to have the rest of the party stand on the circular platform as you flip the switches; all of them will be teleported immediately as soon as you click the last switch. Then, run onto the platform and teleport yourself.

Note that having more than one player attempting to activate a teleporter at once will likely result in confusion and frustration; the group should decide on one person only who will activate the teleporter (or perhaps somebody to stand on the platform to enable the switches, and another to click the switches in the right order). Another common mistake is involves the habit of clicking a target multiple times (the GW client used to require a double-click to "use" by default, it is now a single click). Many frustrated players have clicked the next switch more than one time and, with lag as an aggravating factor, ended up activating the same switch twice, ruining the sequence.

Notes

  • Enemy NPCs cannot teleport.
  • A character who moves out of a ranged, non-projectile skill's range by teleporting will still be affected by that skill, just like a character who moves out of a ranged, non-projectile skill's range by other means.
  • Henchmen teleport with you. This includes dead henchmen, which if you teleport back can allow you to resurrect them while out of danger.
  • In the Crystal Desert, activating both sides of a teleporter may be in your best interest as it allows you to flee very effectively.
  • If teleporting to an area that is not yet cleared of hostile mobs, the most essential party members (e.g. the primary tank or monk) should not be the ones activating the portal and arriving to the other side last.
  • Minipets and other allies such as those created from Summoning Stones do not teleport.

Areas with teleporters

One-way

Two-way

Two-way switch activated

Facts about TeleporterRDF feed

This article uses material from the "Teleporter" article on the Guild Wars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Halo

Up to date as of February 08, 2010
(Redirected to Teleporters article)

From Halopedia, the Halo Wiki

5.00
(9 votes)
A teleporter (left) and teleporter exit (right) in Halo:Combat Evolved.

Teleporters allow for instantaneous transport over short distances to another teleporter or teleporter exit point. Although they act similarly to Forerunner Teleportation Grids, they are unable to transport over long distances.

Contents

Multiplayer

In Multiplayer, these are seen on levels such as Blood Gulch and Beaver Creek. In multiplayer maps, however, teleporters can be found on Earth. It is unknown about the canonicity of teleporters on certain maps.

In Halo 3, teleporters were present in hardly any multiplayer map because Bungie thought it was too easy to "camp" near them and get easy kills. Despite this, teleporters were reintroduced in the recently released map Avalanche, as well as appearing on Cold Storage. Teleporters are available, however, in Forge for every Halo 3 map. In Halo 3, when a person enters a teleporter and is going at a higher speed (most likely caused by a jump from above), they keep their momentum and come out at the same speed, but in the direction it is aiming.

List of Maps with Teleporters

Halo: CE:

Halo 2:

Halo 3:

Note: Every map in Halo 3 can have teleporters placed in Forge. The maps listed are ones that have teleporters by default.

Halo Wars:

  • Blood Gulch
  • Fort Deen
  • Labyrinth

Trivia

A Teleporter from Halo 2.
  • Teleporters were present in Halo Wars' campaign and multiplayer.
  • In Halo 3, except for the couple of maps with teleporters listed above, the teleporters on other maps only appear in Forge. Bungie, however, provided the gamers with the Man Cannon, a different way of quickly going through the map.
  • A clever, though usually considered cheap, strategy involving teleporters is to go through one, then immediately move backwards. If the space behind it goes back far enough, then you can camp behind the teleporter.
  • On Cold Storage and Gemini, the teleporters are blue instead of the normal green.
  • In Halo CE and Halo 3, it is possible to block the teleporters (especially in Blood Gulch) with a vehicle or by simply standing on them.
  • Telefragging is the use of a teleporter to kill somebody standing on top or inside another teleporter. The player standing on top of the "receiver node" of the teleporter will have the screen slowly turn white before being killed as a "suicide"(this only occurs in Halo: Combat Evolved, Halo 2, and Halo Trial, in Halo 3 it says it is blocked).

Sources


This article uses material from the "Teleporters" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Tibia

Up to date as of February 05, 2010
(Redirected to Teleporters article)

From TibiaWiki

Teleporters can move a player from one location to another instantaneously. Usually this requires merely walking on the teleporter; however, in some cases a sacrifice is needed.

Teleporters

Name Walkable Attributes Notes
Magic Forcefield Image:Magic Forcefield.gif yes A Magic Forcefield is a game square that will teleport your character to a different location when you step on it. Portals cannot be moved, but some may only appear under special circumstances, such as flipping a switch, or placing an item in a specific location. Also, sometimes a portal is present, but it will only teleport you to a special place if you flip a switch or series of switches. Otherwise, it just teleports you to the next square.
See also:
Mystic Flame
Mechanism Image:Mechanism.gif no Use it to get past the gate. You can only use it (and get past the gate) if you started certain missions in In Service of Yalahar Quest. If you do not meet the requirements a message will appear saying:
The gate mechanism won't move. You probably have to find a way around until you figure out how to operate the gate.
Mystic Flame Image:Mystic Flame.gif yes A Mystic Flame works much like a magic forcefield. Some Mystic Flames will not teleport you except under special circumstances. For example, some mystic flames will only teleport you when you have specific items to sacrifice. You can identify these mystic flames by an altar or coal basin nearby.
Sea Turtle Image:Sea Turtle.gif yes Stepping on the turtle will make it swim to another island. They seem to be treated as pets by mermaids, and can be used for transportation between islands that do not have normal seaports. Simply stepping onto a sea turtle will cause it to transport you to a nearby island, but only if you have permission to use them. Sea turtle transports are protection zones. Throwing lootbags on the turtle won't work, you will have to use the royal mailbox on the Laguna Islands instead.
Strange Carving Image:Strange Carving.gif yes Strange carvings work much like mystic flames. Strange carvings almost always require a sacrifice to work.

There are four different strange carvings:
Image:Strange Carving.gif Image:Strange Carving 2.gif Image:Strange Carving 3.gif Image:Strange Carving 4.gif
See also: Strange Carving (Tile)

Water Vortex Image:Water Vortex.gif yes Teleport you to a different location when you step on it. If you just walk on it you are teleported to other place.

See also other Objects.


This article uses material from the "Teleporters" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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