Tears of Guthix is a short minigame that players may use to gain experience in their lowest levelled skill without having to train that particular skill.
To participate in the minigame, players must have completed the Tears of Guthix quest. In addition, players may only play this minigame at most once every seven days and must have gained at least 100,000 total experience or one quest point since the last time they participated in the minigame.
To play the minigame, a player must travel through the Lumbridge Swamp Caves to the Tears of Guthix cavern and tell a story to Juna, the serpent guardian of Guthix's tears. Each time a story is told to Juna, players recount a story based upon a quest that they have completed.
Since the Swamp Caves are dark, players require a lightsource in order to play this minigame. Additionally, both hands must be free in order to wield the stone bowl that is used to collect the Tears of Guthix.
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Players can find out whether they are eligible to play the game via one of two methods. The first is to go to Juna and try to play, and if the player is not eligible then she will tell them the requirements they need.
The second (more convenient) method is to use the Quest List of the interface, and choose Tears of Guthix. Players will be able to check how many days, and how many quest points (or experience points) are needed before being allowed to play the minigame.
The journal describes the time left in whole number of days, rounded down, until players are allowed to again access to the caves guarded by Juna. If a player can return within two days, the time until they can return is to the nearest hour (example: "1 day 7 hours"). If a player can return within four hours, the time remaining is given to the nearest minute (example: "2 hours 36 minutes").
Prior to the Level-up Messages update on 21 May 2008, the number of days until a player could collect tears was rounded up to the nearest day. For example, "Tomorrow" would mean a player could collect tears again within 48 hours, and similarly "Later Today" would mean tears could be collected again within 24 hours.
Also, players could visit Juna and collect tears up to an hour earlier than they were supposed to, i.e. 167 hours after they had last done so, rather than the 168 hours in a week.
Players need to collect the blue tears flowing from the inner walls, increasing their collected tear count. Players need to avoid collecting the green tears, as these decrease the tear count. The locations of the tears changes more quickly if there are more players in the game. Therefore, it is suggested to find a less crowded world. There are 3 spots with green tears and 3 spots with blue tears at all times .
The game relies heavily on the player's quest points. The more quest points a player has, the longer the player is able to collect tears, and therefore the more experience the player gets. The formula for the time a player has is thought to be the players Quest Points in Ticks which is 0.6 of a second, plus a certain amount of seconds which is the lowest limit (possibly 45 to 60 seconds). 43 quest points are required for the Tears of Guthix quest. A player with 291 quest points has about 3 minutes (or 180 seconds).
When playing the game, it is best to be calm as the tears tend to switch randomly quite fast and without warning which can be a bit frustrating. There is no known best strategy to get the most possible tears. When the tears switch to green, some players walk to the nearest blue tears (players cannot run in the minigame), regardless of which wall they are on. Other players believe that walking from wall to wall wastes time and it is best to stay at the same wall, waiting for any tears there to turn blue. When using the later strategy, when there are no blue tears on a wall, walking to the centre of the three sets of tears (without collecting them) positions the player for quickest movement when a set of tears on the wall turns blue. In either of these strategies, one tactic when changing spots is to click the floor in front of the spot the player wants to move to, rather than the tears themseves. This saves the player from collect a tear or two in case they change to green before the player gets there.
The interface shows the number of tears collected in the stone bowl, and a bar represents time remaining.
After the minigame is complete, the player receives experience based on the number of tears collected. The maximum number of tears collected is reported to be around 210 (with 289 QP), disproving the belief that the maximum to be capped at 200 tears.
The experience is added to the skill with the least experience. The amount of experience per tear increases as the player's level increases, until they reach level 30. Once level 30 is reached, the player receives a maximum of 60 experience for each tear collected. That means, if the maximum number of tears recorded so far is 210, then the maximum number of experience you can get for a skill is 12,600.
The experience per tear is based on the current experience of the lowest level skill, and is calculated according to the following formula:
The experience per tear is capped at 60.
Note: Experience in RuneScape is recorded to the 1/10th of an experience point, but players do not see the fraction part of the experience in the game interface.
Players receive a message indicating which skill they received the experience for.
| Skill | Message | |
|---|---|---|
| Attack | Your aim improves. | |
| Strength | Your muscles ache. | |
| Defence | You feel more able to defend yourself. | |
| Ranged | Your aim improves. | |
| Prayer | You feel closer to the gods. | |
| Magic | You feel the power of the runes surging through you. | |
| Runecrafting | You gain a deep understanding of runes. | |
| Hitpoints | You feel very healthy. | |
| Crafting | Your fingers feel nimble and suited to delicate work. | |
| Mining | You gain a deep understanding of the stones of the earth. | |
| Smithing | You gain a deep understanding of all types of metal. | |
| Fishing | You gain knowledge about various sea creatures. | |
| Cooking | You gain knowledge about various cuisines. | |
| Firemaking | You have a brief urge to set light to something. | |
| Woodcutting | You gain a deep understanding of the trees in the wood. | |
| Agility | You feel very nimble. | |
| Herblore | You gain a deep understanding of all kinds of strange plants. | |
| Thieving | You feel your respect for others' property slipping away. | |
| Fletching | You gain a deep understanding of wooden sticks. | |
| Slayer | You gain a deep understanding of many strange creatures. | |
| Farming | You gain a deep understanding of the cycles of nature. | |
| Construction | You feel homesick. | |
| Hunter | You briefly experience the joy of the hunt. | |
| Summoning | You feel at one with nature. | |
| Team games |
Barbarian Assault • Blast Furnace • Castle Wars • Clan Wars • Fishing Trawler • The Great Orb Project • Pest Control • Shades of Mort'ton • Soul Wars • Stealing Creation • Trouble Brewing • Vinesweeper |
| Solo games |
Archery competition • Barrows • Champions' Challenge • Creature Creation • Gnome Ball • Gnome Restaurant • Impetuous Impulses • Mage Arena • Mage Training Arena • Pyramid Plunder • Ranging Minigame • Rogue Trader • Sorceress's Garden • Tai Bwo Wannai Cleanup • Tears of Guthix • Temple Trekking • Treasure Trails • TzHaar Fight Cave |
| PvP games |
Bounty Hunter • Burthorpe Games Room • Castle Wars • Clan Wars • Duel Arena • Fist of Guthix • Mobilising Armies • Rat Pits • Soul Wars • Stealing Creation • TzHaar Fight Pit |
| Agility courses |
Agility Pyramid • Ape Atoll • Bandos agility course • Barbarian Outpost • Brimhaven • Dorgesh-Kaan • Gnome Stronghold • Penguin • Rogue's Den • Werewolf Agility Course • Werewolf Skullball • Wilderness |
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