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Halo

Up to date as of February 08, 2010
(Redirected to Multi-Team article)

From Halopedia, the Halo Wiki

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"A mix of games for more than two teams. Like Free For All, but with a partner to work with."
—In-game description for Halo 3's social Multi-Team playlist
Three players in a game of Multi-Team Slayer.

Multi-Team is a Halo 2 and Halo 3 multiplayer gametype that pits four teams of three people (two in Halo 3) against each other in slayer and objective based variants. It is unranked and guests may join.

Contents

Halo 2

Ranked: No
Min Players: 12
Max Players: 12
Team Count: 4
Min Party Size: 1
Max Party Size: 12
Special rules: Guests allowed, any size party may join

Playlist Maps

Halo 3

Ranked: No
Min Players: 8
Max Players: 8
Team Count: 4
Min Party Size: 1
Max Party Size: 8
Special rules: guests allowed, any size party may join

Playlist Maps

  • Construct
    • Team Slayer
    • Team Swords
    • Team Hammers
    • VIP
  • Epitaph
    • Team Slayer
    • Team Hammers
    • Team Swords
    • Team Crazy King
  • Guardian
    • Team Slayer
    • Team Swords
    • Team Oddball
    • Team Crazy King
    • VIP
  • Isolation
    • Team Slayer
    • Team Crazy King
    • Team Oddball
  • Narrows
    • Team Slayer
    • Team Swords
    • Team Hammers
    • Team Oddball
    • VIP
  • Snowbound
    • Team Swords
    • Team Hammers
    • Team Crazy King
  • The Pit
    • Team Slayer
    • Team Swords
    • Team Oddball
    • Team Crazy King
    • VIP

Trivia

  • Multi Team is the second easiest playlist to obtain a Killionaire. (The first being the Double EXP Weekend playlist Grifball.

Related Pages

Multiplayer Game Types
Slayer: Team Slayer | Rockets | Swords | Snipers | Phantoms | Elimination | Slayer Variants
King of the Hill: King | Team King | Phantom King | Crazy King | Team Crazy King | King of the Hill Variants
Oddball: Rocketball | Swordball | Team Ball | Low Ball | Fiesta | Ninjaball | Oddball Variants
Juggernaut: 2 on 1 | 3 on 1 | Ninjanaut | Phantom Fodder | Dreadnaut | Juggernaut Variants
Capture the Flag: Multi Flag CTF | CTF Classic | 1 Flag CTF | 1 Flag CTF Fast
Assault: Multi Bomb | Single Bomb | Single Bomb Fast | Neutral Bomb | Blast Resort | Assault Variants
Territories: 3 Plots | Land Grab | Gold Rush | Control Issues | Contention | Territories Variants
VIP: Escort | Influential VIP | One Sided VIP | Rocket Race | VIP Variants
Infection: Alpha Zombie | Hide and Seek | Save One Bullet | Infection Variants
Playlists
Halo 2 ranked playlists: Double Team | Team Slayer | Team Skirmish | Team Snipers | Team Hardcore | H2 Challenge
Halo 2 unranked playlists: Rumble Pit | Team Training | Big Team Battle | Team SWAT
Halo 3 ranked playlists: Lone Wolves | Team Slayer | Team Objective | Team Doubles | Squad Battle | Team SWAT | Team Snipers | MLG
Halo 3 social playlists: Rumble Pit | Social Slayer | Social Skirmish | Big Team Social | Multi-Team | Social Team DLC | Team Mythic | Action Sack
Halo 3 other playlists: Basic Training

Halo 3 Double EXP weekends : Grifball | 3 Ball | Team Flag | Living Dead | Team Melee | Team Snipers | Team SWAT


This article uses material from the "Multi-Team" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010

From City of Heroes Wiki

This article is a stub. You can help the City of Heroes wiki by expanding it.

Overview

A Team, also known as a Group, is composed of 1-8 players. These players share in rewards from defeats and missions.

Rules

  • Experience/Influence/Prestige gain
    1. Rewards from mobs defeated is always relative to a character's combat level
    2. Rewards from individual npcs defeated will be lower than if a player defeated that npc solo. npcs can be defeated faster by multiple players and balances this out.
    3. Players must be in range level wise.
      • No more than 9 levels below the highest player's combat level.
      • No more than 2 levels below the team's combat level average.
      • General rule of thumb: no more than 5 level spread.
    4. Players must be in range distance wise.
      • For city/hazard zones, this range is ???.
      • Instance missions, anywhere in the mission.
    5. 30 second lag
      • Whenever sidekick situation changes, or someone joins who changes the level ranges, there is a 30 second lag where the old rules apply. This is loosely enforced and is only a generalization.
  • Reputation
    1. Reputation from PvP defeats in PvP zones is spread evenly between teammates in range (distance, not level(everyone is the same level in PvP zones)).

Related

Team (Slash Command)


This article uses material from the "Team" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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