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Taverley lies to the North-west of Falador and is the farthest west players can go in the kingdom of Asgarnia. It lacks a bank, but it is a starting point for several quests, and the Taverley Dungeon is the third largest dungeon in RuneScape. Most of the Humans in Taverley are Druids, followers of Guthix that live close to nature. Taverley is available to members only.
Taverley's Stone Circle, the last Guthixian
Between the years 1 and 200 of the Fourth Age, The Druids of Guthix erected a stone circle slightly north of the site now named Taverley. It is unknown whether the Druids had already settled at Taverley before they erected the stone circle, or whether had already erected the Stone Circle before settling at Taverley. Taverley was definitely created by the Druids, as it seems to have grown out of the ground. Evidently the ability to grow houses, as well as furniture is an art which has been lost even to the Druids over the course of time.
The Tunnels below Taverley were most likely discovered sometime near the end of the Third age, or the beginning of the Fourth age, when Zamorakian Disciples wandered into the cave system, and inhabited one of the few empty or near-empty caves. Later on, a group of Druids either rebelled and were forced to enter the caves, or stumbled on the caves by accident and were converted into believing in Guthix and Zamorak by the Zamorakian Disciples, before inhabiting another near-empty cave and erecting an altar slab for sacrifices to their deities.
6th-9th Century,Fourth Age
During this time, other human civilizations started to grow around Taverley.
- Circa 600. To the East, Falador had been created as the first permanent civilization for several Nomadic tribes in the area that is now known as Asgarnia. It is thought that the Druids helped to found the starts of a Government in Falador and the surrounding area, in return for some protection from the Goblins to the North and the Wolves, among other creatures left from the time of the Zarosian Empire.
- Circa 900. Falador has grown to become one of the greatest human cities of the time, rivalled only by Avvaroka and the ancient city of Saranthium. It is at this time that the Kingdom of Asgarnia was created. This ‘Old Asgarnia’ was to last for at least 500 years. Around this time, while Falador was flourishing, The White Knights of Falador kept justice in Asgarnia with no rivals, and the Temple Knights, and elite branch of the White Knights, were founded.
10th-20th century, fourth age
- 1500-1900. ‘Old Asgarnia’ is hit by an unknown devastating force, destroying Falador, and almost certainly impacting on the Druids of Taverley.
- 2000. Rune essence is discovered. The Druids will learn the art of magic soon after, and will use for years, for defensive purposes, until present day, 169 Fifth Age. The end of the Fourth Age, Start of the Fifth age.
1st-2nd Century, Fifth Age
- 007. Falador is rebuilt, and ‘New Asgarnia’ is returned to peace by the descendants of The White Knights and Temple Knights. A new Monarchy of Asgarnia is started, with Falador as the capitol. The Druids are now protected by the White Knights, allowing them to live without fear of invasion.
- 042-62. The Runecrafting Crusades. Barbarians from the Fremennik province launch a brutal crusade against the arts of magic and runecrafting, saying they are fit only for the Gods. Due to the fact that they had almost reached Varrok by ’62, it is almost definite that the Druids would have been pillaged by the Barbarians, as they were known magic users, and over the ice mountain, right next to Taverley, was probably the way the Barbarians came, as a road leads from Taverley to Varrock, the Barbarians final destination.
- 162-163. King Vallance, The current ruler of Asgarnia, falls ill. Sir Amik Varze of the White Knights takes temporary control. Tension between both the White Knights and the Kinshra, and the White Knights and The Imperial Guard increases. Civil war threatens.
- 164. Civil War between the Kinshra and The White Knights. The houses of Taverley are burned and many Druids are killed. The civil war ends after approximately a month, and many of the houses regrow, seemingly overnight.
- The entrance to the Taverley Dungeon lies to the south of Taverley - this is the third largest dungeon in the game (Behind the God Wars Dungeon and Brimhaven Dungeon), and features some powerful monsters to train on.
- The Heroes' Guild lies to the north of Taverley, where players can train Ranged or Magic on a captured Blue Dragon, and recharge their Amulet of glory in the fountain if they have completed the Heroes Quest.
- The crystal chest is located in the long building south of the path (players can open it if they have a Crystal key, which is made by joining a Loop half of a key and a Tooth half of a key. Opening the chest will always yield an uncut Dragonstone, and usually some other items.
- There is a Herblore shop run by Jatix that sells Vials and Eyes of newts - if players obtain some Goutweed from the Troll Stronghold or by growing it from a Gout Tuber, they can exchange it for other high level herbs here too.
- There is a house portal in Taverley - players can move their house here if they have construction level 10 and 5000 coins.
- The Witch's house is just east of the house portal - this is the house with the huge garden, which features in the Witch's House and Grim Tales Quests.
- There is a shop that sells two-handed swords up to adamant, run by Gaius and appropriately called Gaius' Two Handed Shop.
- There is a wood-tree patch, used in the farming skill, watched by Alain.
- There is a magic patch used to grow a magic beanstalk during Grim Tales quest.
- There are 3 toad spawns - these are used in agility potions using the herblore skill and the Gnome Restaurant minigame.
- Just to the North-east lies an altar of Guthix if players need to recharge prayer points.
- There is a Pet shop south of the quest start of Wolf Whistle Quest.
- Kaqemeex will sell you a Herblore cape and Pikkupstix will sell you a Summoning Skillcape for the price of 99,000 coins
- Wolf Whistle can be started by speaking to Pikkupstix, who is on the North-eastern house of Taverley.
- Witch's House may be started by talking to the boy who is just inside the gate separating the members area and free area
- The Fishing Contest may be started by speaking to Austri, who is guarding the entrance to the dwarven tunnels north-west of the house portal
- The Druidic Ritual quest may be started by speaking to Kaqemeex, who is at the druids' circle north of Taverley (players can distinguish him more easily from his druid colleagues by his elaborate Herblore Skill-Cape)
- Eadgar's Ruse can be started by speaking to Sanfew, who is upstairs on the second level of the Herblore shop
- The master level quest Grim Tales can be started by speaking to Sylas, found on the path south of the house-portal
- Players can earn entrance to the Heroes' Guild by speaking to Achetties and starting the Heroes Quest
Monsters in Taverly town
Monsters in Taverly Dungeon:
- The city Taverley, might be a reference to Waverley Village in Nova Scotia, Canada.
- Although Taverley is a member's only area, the music track unlocked upon arrival to Taverley is free to play.
- In the book, Betrayal at Falador, Taverley is misspelled as "Taverly".
- Some drawers in Taverley that couldn't be closed fixed with the 9 November 2009 updates.