Target is a discount retail chain. They have carried exclusive Muppet merchandise over the years, as well as featuring Kermit in an advertising campaign.
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Fallout Tactics characters project
This article is within the scope of the Fallout Tactics characters project. This project is dedicated to adding missing and improving existing Fallout Tactics character articles. If you want to participate, please check the project page.
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| The following is based on Fallout Tactics and some details might contradict canon. |
Target is a recruit in Fallout Tactics.
Target (pronounced tarjay) would have been the winner of the 22nd Appleton "Throw the Spear" contest... except that he was the only contestant to actually kill someone. A judge. Which is why he is now in the Brotherhood.
Target becomes available after you've reached the rank of Squire.
Target appears only in Fallout Tactics.
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A target is any potential recipient of a skill or attack. The current target is also sometimes called the current selection. A target could be a foe or ally.
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There are various ways to pick a target:
Regarding next/previous foe targeting: A list comprised of foes in the area will be generated, in the order of nearest to farthest from the player, when the "target next foe" or "target previous foe" key is first pressed. Subsequently pressing "target next foe" or "target previous foe" will follow this list, regardless of how the position of the character relative to these targets changes, unless (C) "target closest foe" is pressed to reset the order. This means that a player could press target nearest foe as soon as a group of enemies came into range, after which pressing target nearest foe again will cycle through the foes in the order previously generated even if the foes were to jumble up their distances from the player. If the player were to then press (C) "target closest foe", the order of list will update in the order of nearest to farthest from the player. As foes die they are skipped in the list, and as new foes come into range they are added to the end of the list.
The Target Monitor is the part of the GUI that shows you the status of your current target:
Per default the Target Monitor is located at the center top of the screen.
If no target is shown in the Target Monitor, you target yourself.
You can announce your current target to your party by holding down [CTRL] and
Party members may then press [T] (default key) to target the called target.
For more details, see Calling.
Skills use different types of targets. Every skill description will specify the applicable target type:
As of the June 15 2007 update, offensive skills and attacks may automatically select the nearest valid target if one wasn't selected manually, if there is one available on screen. This effect can be toggled in the General Options panel (F11) via the checkbox labelled "Auto-target foes when there's no chosen target".
Bounty Hunter Worlds (Bounty Worlds, or BW for short) are themed worlds in which PvP combat is allowed in the Wilderness. They were released on 6 May 2009 as the re-work to Bounty Hunter, a minigame designed to replace Wilderness player-killing, which was removed as part of the 10 December 2007 updates. All parts of RuneScape are blocked off to players on these servers, except for Edgeville, the wilderness ditch, Monastery, Grand Exchange and the Wilderness.
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When players log into a Bounty World, they will get a warning message that they may lose all their items if they die. There is an option to go back to the main screen and choose another world.
Please note: you will not be able to log into a Bounty Hunter World unless your account is stationed in Edgeville, Grand Exchange or Wilderness prior to trying to log into the world.
The first time players enter a Bounty World, they will receive a Bounty worlds manual, which outlines how a Bounty World works. If players lose the manual, Mandrith in the Edgeville bank can give another.
In order to ensure that each world's player-versus-player zone is busy, only a small number of worlds are available at the moment. In addition, unlike other types of worlds, only Edgeville and the area north of the town are accessible. An expansion to the land also occurred when players were complaining about having to go to a different world to go to the grand exchange, so it was also added to the area.
Similar to the old Wilderness (before 10 December 2007), players that one can fight are determined by the level of the Wilderness that one is in. Because of this system on Bounty Worlds, players have a larger chance to be left alone when trying to gain Earning Potential. Only people close to that player's level can attack him/her compared to a PvP World where there is a range of 15 levels between a player and the highest or lowest person allowed to attack them. (Ex. if a player is a level 70 then the highest level to attack that person would be a level 85 and the lowest would be a 55 on a PvP World)
As per the previous Bounty Hunter system, players may be assigned targets. These are assigned after 30 minutes in a combat zone providing there are players of suitable combat levels and one has been without a target for 60 minutes.
In the upper-right hand corner of the screen there is now a bulls-eye which has eight clicks, each click worth 7.5 minutes.
After 60 minutes without a target, the system uses a more wide searching method to find a target that has at least 1/2 of the bulls-eye completed. Unlike the old system, players will become targets themselves. After players have killed their targets, they must wait at least 30 minutes for a new target.
When you get a target and a yellow flashing arrow, telling you where your target is, you will become a target yourself. When you fight your "target", and win, you will receive a better reward (than rogues) as a drop, food, armour, weapons, and Ancient Artefacts. These Ancient Artefacts can be sold to Mandrith in the Edgeville bank for different cash amounts ranging from 5,000 coins to 5,000,000 coins. When you kill your target, you should get 1 to 5 Artefacts.
If the player's target is in single-combat and already fighting someone else, the player can disrupt the battle and attack the target. In addition, if players do not do enough damage to gain the drop, but they die, they will remain a target.
If you are skulled, or attack another player without them attacking you first risking your items, you will fetch an even greater reward. "EP" also comes into your drop. It will increase your chances of a more rare drop, to raise this you have to either, stay in the bounty world for a long time risking a lot of coins, or die losing high amounts of coins, 75k (Used to be 25k). When you or your opponent defeats each other, with no one interrupting the battle, such as someone attacking either player and killing them, you will lose your target and have to wait another 30 minutes before you get another target.
Bounty Hunter's drop system is based on that of PvP worlds, but if you kill your target, your reward will be increased by 1 hours worth of hot zone potential and is 3 times more likely to contain actual items from your targets inventory. A target kill scores 1 point on the "Bounty Hunter" hiscores.
Fighting and killing someone who is not the player's target means that they will be rewarded with a random drop from the PvP worlds system, as well as earning them one point on the "Bounty Hunter Rogues" hiscores, but the drops are unlikely to be as valuable.
It is also possible for a rogue to receive part of a player's drop, but this is less likely than if the player's target was killed.
On 17 July, 2009, Jagex introduced the +1 item system for Bounty Worlds. This was designed to stop 1 itemers but also allowing them to keep their most valuable item if they died.
In order to participate, one is required to risk 75,000 coins, (or 25,000 coins on a free world). Because you always keep your most valuable item on these worlds, this means you have to risk 75,000 coins worth of items (25,000 coins on F2P servers) in ADDITION to your always-protected item.
This maintains the following advantages:
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| Rebel Force: Target | |
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Paperback |
| Pages |
186 |
| ISBN |
0545106125 |
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| Preceded by |
Destroy the Liquidator |
| Followed by |
Hostage |
Target is the first installment of the Rebel Force series. It was written by Alex Wheeler and was released in December 2008.
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The Death Star has been destroyed. But back at the Rebel base, the celebration is over. The Alliance has intercepted a coded transmission, indicating that the Empire is determined to discover which pilot was responsible for the destruction of the Death Star. New security protocol is in effect: The details of the Death Star mission are now top secret, and no one is to know that Luke fired the decisive shot.
But that's hardly the Alliance's only problem. Almost all their finances were lost with the destruction of Alderaan -- and they are out of money. Their last hope is to access the secret accounts on Muunilinst, the former home of the InterGalactic Banking Clan, and the financial heart of the galaxy. So Luke, Leia, Han, Chewbacca, and the droids head for Muunilinst.
The Empire's top assassin will be waiting for them.
| Characters | Creatures | Droid models | Events | Locations |
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Target is a large U.S retail store selling:Clothing, House accessories, Electronics, etc. They sponsor the #41 Chip Ganassi Racing Dodge.
When an effect targets, it chooses at the time of activation the specific card(s) that it will affect.
You must declare the target before players are allowed to chain to the effect. If another effect is chained to the original effect so that the target is not a legal target when resolving the original effect, then you do not get to "re-select" the target. The original effect resolves without effect (that is, it does nothing).
Equip Spell Cards always target the monster which is being equipped.
Cards like "Dark Hole", "Mirror Force", "Lightning Vortex" and "Raigeki" do not target, because the player does not specify which cards will be affected - rather, it destroys all monster, regardless of whether or not the monsters were on the field at activation. Likewise, "Fissure" and "Magical Dimension" do not target, because they select the monster to be destroyed when you are resolving the effect.
Effects that automatically choose what they are going to affect, like "Drillroid" or "D.D. Warrior Lady", usually do not target. Most Counter Trap Cards do not target for the same reason - most can only affect the effect directly beneath it in the Chain, so there is no selection, so the effect does not target.
If the card's text says "target", then the effect almost always targets. If the card's text says "select", then the effect usually targets, although there are some exceptions. When in doubt, check the card's rulings to see whether or not it targets.
When an effect targets, it chooses at the time of activation the specific card(s) that it will affect.
You must declare the target before players are allowed to chain to the effect. If another effect is chained to the original effect so that the target is not a legal target when resolving the original effect, then you do not get to "re-select" the target. The original effect resolves without effect (that is, it does nothing).
Example: Player A activates "Offerings to the Doomed" and targets "Dark Magician". Player B chains "Book of Moon", targeting the same "Dark Magician". "Book of Moon" resolves first, and changes "Dark Magician" to face-down Defense Position. Then, when "Offerings to the Doomed" resolves, "Dark Magician" is not destroyed - "Offerings to the Doomed" can only target face-up monsters, and "Dark Magician" is face-down, so "Offerings to the Doomed" resolves without effect. You do not get to select a new monster to destroy. Example: Player A attacks with The Tricky. Player B activates Draining Shield. Draining Shield targets because it selects The Tricky's attack to negate. If Player A activates Trap Jammer, then Draining Shield resolves without effect and cannot be set back. Equip Spell Cards always target the monster which is being equipped.
Cards like "Dark Hole", "Mirror Force", "Lightning Vortex" and "Raigeki" do not target, because the player does not specify which cards will be affected - rather, it destroys all monster, regardless of whether or not the monsters were on the field at activation. Likewise, "Fissure" and "Magical Dimension" do not target, because they select the monster to be destroyed when you are resolving the effect.
Effects that automatically choose what they are going to affect, like "Drillroid" or "D.D. Warrior Lady", usually do not target. Most Counter Trap Cards do not target for the same reason - most can only affect the effect directly beneath it in the Chain, so there is no selection, so the effect does not target.
If the card's text says "target", then the effect almost always targets. If the card's text says "select", then the effect usually targets, although there are some exceptions. When in doubt, check the card's rulings to see whether or not it targets.
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