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Dofus Wiki

Up to date as of January 31, 2010

From Dofus


Baker [ R ]
Butcher [ R ]
Fishmonger [ R ]
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Jeweller [ R ]
Shoemaker [ R ]

Tailor is a profession. Tailors can make cloaks, hats and backpacks. It is said to be one of the hardest to level professions, due to the large range of resources that it needs. Once a Tailor reaches 65 they may become a Costumemagus.







See Tailor/Recipes.


See Tailor/Guides.


Although only P2Ps can obtain the Tailor Manual (From Blacksmith Dungeon), F2Ps can buy one and become a Tailor as well.

This article uses material from the "Tailor" article on the Dofus Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010
(Redirected to Category:Tailor article)

From EQ2i, the EverQuest II wiki

Tailors make cloth and leather armor, hex dolls, backpacks, thrown weapon bags, ranged weapons (Thrown only), cloaks, and clothing.


Tailors mostly use Roots, then lots of Pelts, then small amounts of Wood and Hard Metal.
Tailors use filaments for Fuel.


Roots are rares for cloth armor, cloaks, and hex dolls.
Pelts are rares for leather armor, backpacks, and thrown "weapons" (like bandoliers)

Armor sets


This category has the following 6 subcategories, out of 6 total.



Pages in category "Tailor"

The following 3 pages are in this category, out of 3 total.




This article uses material from the "Category:Tailor" article on the EQ2 wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010
(Redirected to The Tailor article)

From The Vault

Mentioned-only character
The Tailor
race: Human
affiliation: Lug-Nut
role: Tailor
mentioned in: Broken Steel

The Tailor was a post-War tailor of undergarments around 2277.


The Tailor is described by Lug-Nut in Lag-Bolt's Note as the Virginia-based creator of the Naughty Nightwear and the All-Nighter Nightwear.


The Tailor is only mentioned in Broken Steel.

Stub (Fallout 3)
This Fallout 3 article is too short to provide more than rudimentary information about a subject. You can help The Vault by expanding it.

This article uses material from the "The Tailor" article on the Fallout wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

SWG Wiki

Up to date as of February 04, 2010
(Redirected to Trader (Domestic Goods) article)

From SWG Wiki

Table of contents



  • Resource Acquisition
  • Crafting

Trader Base Statistics

  • +90 Luck
  • +90 Precision
  • +90 Strength
  • +90 Agility


  1. Artisan (Fundamentals)
  2. Crafter (Essentials)
  3. Supplier (Expertise)
  4. Trader (Mastery)

Domestics traders are Chefs and Tailors, professions that were seperate pre-nge. Domestic Traders also able to create clothing and shirt attachments through Reverse Engineering

Chef Post NGE

Chef has a history of colorful players, many of whom continue to play and continue to craft food. Chef has undergone numerous revisions and overhauls, but the overall goals and day to day activities of a chef remain the same. These include; finding and harvesting quality resources (usually flora) for foods, crafting and manufacturing foods, and maintaining a store and vendor with a line of desirable food.

Useful Foods Post NGE

Crafting Foods:

  • Bespin Port still is in high demand by crafters and by jedi as it grants a bonus to experimentation. Once an experimentation point has been spent the Bespin Port buff wears off so players have to drink again to reapply it. The lower the filling on Bespin port the more times it can be drunk in close succession hence Bespin port is probably one of the only drinks left in the game where filling value is important. Filling of 25-21 would let a player drink 4 times in a 30 minute period. Filling of 20 or less would mean the port could be drunk 5 times every 30 minutes.
  • Pyrollian Cake grants a bonus to assembly and is used by some crafters as it is rumoured to help when reverse engineering.

Combat Foods:

  • Vercupti of Agazza Boleruuee - Bonus to Precision and Constitution.
  • Flameout - Bonus to Constitution, Agility and Stamina.
  • Breath of Heaven - Bonus to Agility and Constitution.
  • Mandolorian Wine - Bonus to Strength and Constitution
  • Thakatillo - Bonus to Stamina and Constitution
  • Rakrikian Burnout Sauce - Bonus to Strength and Precision

Specialty Foods:

  • Denezeelian Fizz pudding - Bonus to Luck (Note: Make if you have high quality milk)
  • Sweesonberry Rolls - Bonus to Luck (Note: Make if you have low quality milk)
  • Veghash - Bonus to creature harvesting.

It is no longer possible to "stack" food and drink buffs. A player may have 1 food buff or 1 drink buff at a time.

Food filling has not disappeared from the game, although there is no way to visibly monitor filling it is possible to estimate how frequently you will be able to eat using the following method. A players stomach can hold a maximum of 100 units of filling and when full it takes 30 minutes for the stomach to empty. So 100/(filling) = number of uses every 30 minutes. If I made some Thakatillo which had a filling of 50 then every 30 minutes I would be able to eat 2 of them.

Bio-engineered tissues are now obsolete as the Bio Engineer profession was removed from the game. This resulted in diminishing stocks of BE tissues being left in game. Before Chapter 5 these tissues were the only way to create high stat foods. On many servers these Bio-engineered tissues became extremely scarce and caused the price of Bio-Engineered food to skyrocket. Thankfully chefs are now able to craft their own food additives by spending expertise points to gain the schematics. Many believe that this will result in high stat food and drink becoming more affordable and easier for the average player to obtain.

The following is a complete guide to food buffs in the NGE.

  • Post-NGE Food Chart

The Wikipedia Chef guide remains accurate as a compilation of recipes (ingredients have not changed). Chef

Tailor Post NGE

Tailoring has a long history in SWG, and many of the most notable players in the history of the game have been tailors. A disproportianate number of home show winners, interior decorators, and party throwers are tailors. Also, many of the most successful tailors have been female players and their contribution has enriched game play by providing a deeper, more immersive in game environment. It is a crafting profession where resource quality is not the primary obstacle to creating a viable product. Indeed, tailors find sucess through running a good shop, providing customer service, and knowing the demands of the market. Many tailors provide invidualized tailoring sessions where the customer tries and samples the wares that the tailors crafts on the spot. Also notable are the development of iconic outfits modeled after some of SWG's most notable characters.

Bioengineered tissues which previously allowed tailors to create clothing with bonus stats are no longer craftable. Since the NGE, modded clothing has become a loot drop. Tailors can now create skill bonus clothing by Reverse Engineering looted items.

Skill Progression (Current)

  • Domestic Fundamentals V
  • Domestic Fundamentals VI
  • Domestic Essentials I
  • Domestic Essentials II
  • Domestic Essentials III
  • Domestic Essentials IV
  • Domestic Essentials V
  • Domestic Essentials VI
  • Domestic Expertise I
  • Domestic Expertise II
  • Domestic Expertise III
  • Domestic Expertise IV
  • Domestic Expertise V
  • Domestic Expertise VI

This article uses material from the "Trader (Domestic Goods)" article on the SWG Wiki wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010
(Redirected to Costumes article)

From City of Heroes Wiki

This article is about character costumes. For the temporary costume powers, see Temporary Powers or Halloween Event 2007.



One of the greatest strengths of City of Heroes and City of Villains is the wide variety of costumes available to heroes and villains. The costume creator is extraordinarily deep, with customization available for all aspects of a character's appearance.

Modifying a Costume

Once a character has selected his or her costume, he or she may change these selections at a special store known as a Tailor. In City of Heroes, there is a chain of stores called "Icon," which has branches in Steel Canyon, Independence Port, and Founders' Falls. In City of Villains, there is a chain of stores called "The Facemaker" (not to be confused with the contact of the same name), which has branches in Cap Au Diable and St. Martial. For a fee, a hero or villain may change almost any aspect of his or her appearance, except for the fundamental properties of gender, body type, and height.

A character may change any of his or her costumes any number of times and at any level for a fee. Low-level characters will need to exercise caution on their ways to the Tailor stores, though, and will likely not be able to afford extensive changes without help.


There is a flat fee for any changes made to a costume that scales with level. This covers color changes only. Any other modifications cost significantly more.

There are also Free Costume Change tokens that are awarded through Veteran Rewards or when a patch/issue update modifies the costume window such that you are forced to make a change. As of Issue 12, characters can now opt out of using a token, instead paying with influence. Also, tokens granted to a character by veteran awards are only usable after claiming them through the veteran award tab on the badge menu; in this way, an unclaimed token can be saved for later.

Capes and Auras

At level 20, a hero or villain may earn a cape. In City of Heroes, a hero should visit City Representative in City Hall in Atlas Park to undertake a mission to unlock capes. In City of Villains, a villain should visit their original contact (Kalinda or Matthew Burke) in Mercy Island to undertake a mission to earn the right to wear a cape.

At level 30, a hero or villain may earn an aura. In City of Heroes, a hero should visit the City Representative in City Hall in Atlas Park to undertake a mission to unlock auras. Kalinda and Matthew Burke allow villains to "unlock the power of the destined ones."

Extra Costumes

At level 20, 30, and 40, a hero or villain may earn extra costume slots, which will allow a hero or villain to have more than one costume defined for himself or herself at a given time. New costume slots are initially identical to the character's first slot.

At level 20, a hero should visit Serge in the Steel Canyon branch of Icon to earn an additional costume slot. A villain should visit The Facemaker in the Cap Au Diable branch of The Facemaker.

At level 30, a hero should visit Lauren in the Independence Port branch of Icon to earn an additional costume slot. A villain should visit Gorgeous Glenda in the Cap Au Diable branch of The Facemaker. (She is in the room at the end of the hall.)

At level 40, a hero should visit Carson in the Founder's Falls branch of Icon to earn an additional costume slot. A villain should visit Lovely Linda in the St. Martial branch of The Facemaker.

During the Halloween Event 2006 and Halloween Event 2007 players were able to gather a set of Halloween-themed Event Salvage. A full set of this salvage could then be turned in to unlock an extra costume slot at any character level. This extra slot stacks with all existing slots, resulting in a possible total of five slots when a character reaches level 40. After the event, players are unable to acquire more of the event salvage, but can still turn in existing sets to unlock the extra slot.

Swapping Between Costumes

A character can swap between costume slots by typing the following into the chat command line.

/cc #

To utilize different slots, replace the pound sign (aka hash mark) with a number from 0-4. For instance, the first costume slot is:

/cc 0

If a character has five costume slots, the last slot is:

/cc 4

These commands can be inserted into binds and macros.

A hero or villain must wait 30 seconds between costume changes.

Supergroup Mode

In addition to all the above, a character's appearance may change depending on whether he or she is in Supergroup Mode. Each Supergroup has two official colors and one official chest symbol. A member of a Supergroup may freely configure each of his or her costume parts to use its natural color, SG color #1, or SG color #2 while that character is in SG Mode. Also, the character can control whether being in SG Mode causes the SG's chest symbol to replace his or her normal one. These settings can be changed at any time, anywhere, for free, from the Supergroup settings tab. A character cannot configure separate SG appearance settings for each costume slot, however. There is only one style for the entire character, and it will apply to whichever costume he or she is currently wearing.

See Also

This article uses material from the "Costumes" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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