| SERIES | |
| The Next Generation | |
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| Production | |
| Abbreviation: | TNG |
| Original media: | episodes |
| Other media: | movies, novels, comics, short stories & video games |
| In-universe | |
| Setting: | late-24th century |
| Location: | USS Enterprise-D, USS Enterprise-E |
The USS Enterprise-D in the 2360s |
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The crew of the USS Enterprise-D in the 2360s |
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Star Trek: The Next Generation was the third Star Trek Television show created, after Star Trek: The Original Series and Star Trek: The Animated Series.
The show premiered on 28 September 1987 and came to a conclusion on 23 May 1994. There were 178 episodes produced over seven seasons and the adventures continued onto the big screen in four motion pictures. There are numerous novels, comics and games set within and after the series.
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"TNG" chronicled the voyages of the starship Enterprise-D, under the command of Captain Jean-Luc Picard on its continuing mission of exploration through the Alpha and Beta Quadrants in the 2360s. In that period the Enterprise often found herself in the middle of situation with old enemies (some now friends) such as the Klingons and the Romulans and with new threats including the omnipotent Q, the Ferengi and a threat that would change Star trek forever, the Borg.
In 2007 The Next Generation celebrated its 20th Anniversary.
During its seven-year run, 178 episodes were produced, usually 26 per season (the second season had 22 episodes). After the series ended, four films were created between 1994 and 2002.
The first film, Star Trek Generations was a bridge between The Original Series and The Next Generation.An animated series crossover series was planned in the early 1990s, but cancelled in pre-production.
The television series Deep Space Nine and Voyager were spin-offs of the TNG era, and many concepts were carried over into the prequel series Enterprise.
From the very beginning, TNG has had a series of novels within its setting. Pocket Books produced sixty-three number paperbacks, fourteen young adult novels, several hardbacks, unnumbered paperbacks, novelizations, eBooks, as well as a popular relaunch series set after Star Trek Nemesis.
Every multi-series anthology has featured at least one short story with a Next Generation setting. The novel series Titan, Stargazer, and to a lesser extent Klingon Empire and New Frontier were direct spin-offs of TNG, with many characters crossing over.
TNG elements have also featured in the Star Trek: The Lost Era mini-series.
| Star Trek: The Next Generation prose omnibuses |
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| Signature Editions: Pantheon • The Q Continuum • Worlds in Collision • Imzadi Forever • Duty, Honor, Redemption • The Hand of Kahless • Sand and Stars |
TNG comics have been published since 1988 by a variety of companies. Between 1988 and 1996, DC Comics held the license, where they produced an eighty-issue monthly series, six annuals, eight special issues, and five miniseries.
Marvel Comics was awarded the license in 1996, around the release of Star Trek: First Contact. They produced five special one-shot comics, as well as numerous stories within their Star Trek: Unlimited series.
WildStorm Comics produced two graphic novels, four four-part miniseries, and two Star Trek: Special issues.
IDW currently owns the license, and produced The Space Between, a six-part miniseries in 2007. Numerous issues, such as Star Trek: Countdown are set in the post-TNG era and arguably are TNG stories as well.
| Star Trek: The Next Generation comic omnibuses | ||
|---|---|---|
| DC Comics | DC Comics: The Modala Imperative • The Star Lost • The Best of Star Trek: The Next Generation • Beginnings • Titan Books: The Hero Factor • The Battle Within • Maelstrom • IDW Publishing: Best of the Borg | |
| WildStorm Comics | Enemy Unseen | |
| IDW Publishing | The Space Between • Alien Spotlight, Volume I • Intelligence Gathering • The Last Generation • Countdown | |
Twenty-five abridged audiobooks, and one unabridged audiobook has been adapted from TNG novels. One audiobook was adapted from a TNG video game (Star Trek: Borg).
| Star Trek: The Next Generation audiobooks | ||
|---|---|---|
| Alien Voices | Spock vs. Q • Spock vs. Q: The Sequel | |
| Adaptations | Gulliver's Fugitives • Contamination • Reunion • Imzadi • Q-in-Law • Relics • The Devil's Heart • Dark Mirror • Q-Squared • All Good Things... • Star Trek Generations • Crossover • Kahless • Klingon • Borg • Star Trek: First Contact • Ship of the Line • Triangle: Imzadi II • Star Trek: Insurrection • I, Q • The Valiant • The Genesis Wave, Book 1 • The Genesis Wave, Book 2 • The Genesis Wave, Book 3 • Star Trek Nemesis • Genesis Force | |
Thirteen video games have been produced for The Next Generation.
| Star Trek: The Next Generation video games |
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| The Transinium Challenge • Future's Past • Echoes From the Past • A Final Unity • Klingon • Borg • Klingon Honor Guard • Starship Creator • Birth of the Federation • Hidden Evil • ConQuest Online • Armada • Away Team • Armada II • Starfleet Command III • Bridge Commander • Elite Force II • Conquest |
The Next Generation has had a strong presence in Star Trek RPGs. FASA, the first company to produce Star Trek RPG books, produced two manuals set within the TNG era before losing its license. When Last Unicorn Games took on the RPG license, they released fifteen manuals within their Next Generation roleplaying game.
The most recent company to publish Star Trek RPGs, Decipher released no exclusively TNG books, instead publishing a series of supplements incorporating elements from the entire Star Trek franchise.
Template:TNG RPGs
TNG material was first used in the 1989 reference work The Worlds of the Federation. The first solely TNG reference work was the Star Trek: The Next Generation Technical Manual released in 1991. No TNG reference work has been published since 1998, although a number of franchise-spanning works have been released.
Pan-franchise works include the Star Trek Chronology, Star Trek Encyclopedia, Federation Passport, Celebrations, Starship Spotter, The Starfleet Survival Guide, Star Charts and Ships of the Line. TNG content can also be found in Star Trek reference magazines such as the Star Trek Fact Files and Star Trek: The Collector's Edition.
As well as in-universe reference works there have also been a number of behind-the-scenes books detailing the production of the series, starting with Star Trek: The Next Generation Companion, published by Pocket Books in 1992. They followed this with Star Trek: The Next Generation - The Continuing Mission and Star Trek: The Next Generation Sketchbook: The Movies. Books on the whole Star Trek franchise include The Art of Star Trek, Aliens & Artifacts, Star Trek 101 and the guide to Star Trek prose works Voyages of Imagination.
| Star Trek: The Next Generation reference works | |
|---|---|
| In-universe | Star Trek: The Next Generation Technical Manual • USS Enterprise NCC-1701-D Blueprints • Q's Guide to the Continuum |
| Real-world | Star Trek: The Next Generation Companion • Star Trek: The Next Generation - The Continuing Mission • Star Trek: The Next Generation Sketchbook: The Movies |
In addition to its RPG, Decipher have also produced the Star Trek: Customizable Card Game since 1994, which encompasses the entire Star Trek franchise, including numerous TNG based cards. TNG imagery can also be found in the Ships of the Line calendars.
| Star Trek Series | ||||
|---|---|---|---|---|
| Enterprise | The Next Generation | Early Voyages | Stargazer | Corps of Engineers |
| The Original Series | Deep Space Nine | Vanguard | New Frontier | Klingon Empire |
| The Animated Series | Voyager | The Lost Era | Starfleet Academy | Titan |
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