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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Final Fantasy XII Enemy
Sylphi Entite
Statistics
Level Evade%
45 2
HP MP
48,042 999
Power Defense
66 48
Magick Power Magick Resist
33 52
Vitality Speed
38 25
EXP Clan Points
12,627 1,320
Elemental affinities
Fire Ice Lightning Water
Immune Immune Immune Immune
Wind Earth Dark Holy
Absorb Weak Immune Immune
Japanese 精霊シルフス
Romaji Seirei Shirufusu
Location Ozmone Plains (Haulo Green, Field of Light Winds)
Bestiary Location The Ozmone Plain
LP Awarded 7
Common Steal Wind Crystal
Uncommon Steal Feystone
Rare Steal Sylphi Halcyon
Common Drop Wind Crystal
Uncommon Drop Feystone
Rare Drop Sylphi Halcyon
Very Rare Drop Ether
Common Poach None
Rare Poach None
Attacks N/A
Abilities Aeroga, Dispel, Reflect, Protect, Shell, Silencega, Sleepga, Fear
Innate abilities Safety, Null Knockback, Null VIT, Null Weather and Terrain Effects, Spellbreaker, Return Damage, Damage Resist, Piercing Magic, Half MP Cost, Resist Guns and Measures
Immune to Blind, Death, Petrify, Stop, Doom, Confuse, Sleep, Disease, Reverse, Slow, Disable, Immobilize, Silence, Poison, Oil, Sap, Lure, Berserk, Warp, Poach, Fractional Damage, Sight Unseeing, Syphon, Numerology, Charm, Achilles, Wither, Addle
Other Information Sage's Monograph Drop: Electrum (5%)
Canopic Jar: High Arcana (15%)
Does not spawn during Rains.

The Sylphi Entite is the Wind-elemental entite in Final Fantasy XII. It can be found in the Haulo Green and Field of Light Winds areas of Ozmone Plains during cloudy weather.

Contents

Bestiary Entry

Genus: Sylphi Entite
Class: Elemental

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Page 1: Observations

"To aid the weak, the gods sent knowledge on the winds. The winds loft the seed of flower and tree, tell of the approach of beasts, and carry the voice of an ally. But Man cut down the trees, slew the beasts, and screamed in the waste he had created. The gods sorrowed and raged, and sent a great vortex to flay the world of Man to dust. The vast energy so released gave rise to the sylphi entite."

Page 2: The Entite Pact

"The Wind is fickle, going where it will, brushing like maiden's hair on the cheek, bewitching men, and holding them captive. Take the wild wind, traveler, and give it virtue through fortitude of immobilizing Earth. For wind, once frozen, is a promise. And on the day that promise is broken, will it surrender unto you shining electrum."

Etymology

Sylphi Entite is named after the mythological creature Sylph, associated with the Wind element. The term originates in Paracelsus, who describes sylphs as invisible beings of the air, his elementals of air. There is no substantial mythos associated with them.

Related Enemies


This article uses material from the "Sylphi Entite" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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