Swimming: Misc



Up to date as of February 02, 2010

Memory Beta, the wiki for licensed Star Trek content.

Swimming is a term which is used to describe the method in which humanoids and animals use to travel through water without any artificial assistance.

Although swimming was essential for survival for many species, over the centuries swimming became a favorite past time for humanoids. As well as swimming in natural water environments, swimming pools were built to allow people to swim more safely than could be possible in natural water.

Swimming as an organized activity goes back as far as 2500 B.C. in ancient Egypt. However, swimming pools did not became popular until the middle of the 19th century. [[1]]

Swimming was a very popular past time for Humans, so much so that swimming pools were added into the facilities available aboard starships. Among many keen swimmers, are Deanna Troi and Yuri Kuznetsov. (TNG episode: "Conspiracy"; novel: Reunion)

In 2373, B'Elanna Torres was prepared for a swim as part of her workout regime in the holodeck, but on arrival, discovered that Tom Paris was already on the holodeck working on his holographic automobile, a '57 Chevy. (VOY short story: "Winds of Change")


This article uses material from the "Swimming" article on the Memory-beta wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

DC Comics

Up to date as of February 01, 2010
(Redirected to Category:Swimming article)

This article uses material from the "Category:Swimming" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 09, 2010

From Grand Theft Wiki

The ability for GTA protagonists to swim in deep bodies of water was introduced in Grand Theft Auto: San Andreas, and has since been seen in Grand Theft Auto: Vice City Stories, Grand Theft Auto IV and Grand Theft Auto: Chinatown Wars.


Player interaction with water prior to GTA San Andreas

Prior to GTA San Andreas, bodies of water were little more than lethal obstacles which acted as boundaries to prevent players from reaching unlocked areas. In Grand Theft Auto 1 and Grand Theft Auto 2, the player is instantaneously wasted should they fall into water, regardless of whether or not they are in a vehicle. In Grand Theft Auto III and Grand Theft Auto: Vice City, falling into deep water is immediately lethal, and the protagonist will rapidly lose health if they wade more than chest-deep into water.

GTA San Andreas debuted swimming as an ability, however its contemporary Grand Theft Auto Advance, and the subsequent game Grand Theft Auto: Liberty City Stories do not allow swimming. Liberty City Stories is the last game of the series thus far to disallow swimming.


GTA San Andreas

In GTA San Andreas, the player can float (in a water treading position), and swim in any deep body of water using directional controls. The player can perform a breaststroke to swim at a slow pace; holding the sprinting key or button allows the player to perform a faster front crawl. Tapping the sprint key or button rapidly adds slightly more speed.

The player can dive underwater by using the "fire" key or button while in water. This allows the player to swim deep underwater using directional controls; the sprint key or button gives the player forward movement.

Whenever the player enters water, a white bar denoting the player's oxygen appears on the game's HUD, beneath the Health and Armor bars. When underwater or in a sinking vehicle, the bar will gradually empty, and, when exhausted, the player's health will be reduced instead, leading to eventual drowning; the oxygen bar is replenished by returning to the surface of the water. The player's lung capacity determines how long the player can stay underwater, and is improved both by continuously diving, and by collecting Oysters. Diving allows the player to sneak past guards undetected in some missions, and can be used to explore the waters of San Andreas, revealing other secrets.

To date, GTA San Andreas still possesses the most sophisticated swimming system in the series.

GTA Vice City Stories — GTA Chinatown Wars

Following GTA San Andreas, three games have employed a swimming feature, but all employ simplified versions of GTA San Andreas' game mechanics, with the diving element absent.

While GTA Vice City Stories allows the player to swim, it only permits swimming for a limited amount of time, determined by a "stamina" bar which decreases as the player remains in the water. When the bar runs out, the player's health decreases, followed by drowning. The player, however, can give the main character infinite stamina by beating the "Beach Patrol" side mission. In GTA IV and GTA Chinatown Wars, the player may stay in the water for as long as they please; during multiplayer sessions in GTA IV, however, the player will begin to lose health after a certain amount of time in the water.

Missions involving swimming

GTA San Andreas

GTA Vice City Stories


GTA Chintown Wars

This article uses material from the "Swimming" article on the GTA wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From TibiaWiki

In part of the 8.1 update, new public beaches have opened throughout Tibia! Now characters can safely take a dip in the sea. This opens up the ability to play new games, like Water Polo.

Another benefit of swimming, is that it puts out fire, neutralizes electricity, cleanses poison, clears the senses, counteracts curses, soothes frostbite, revives a drunk as well as clearing other Special Conditions!

Swimming is a protection zone and can not be entered if you are skulled or have attacked/killed somebody.

Note: You could die in water if you were 10 hp or lower using a Fireworks Rocket. Dieing in the water meant you lose your backpack forever.

Here is a list of swimming zones throughout Tibia:

This article uses material from the "Swimming" article on the Tibia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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