Founded: May 10, 1974
Founded By: Led Zeppelin and Peter Grant
Swan Song Records was a record label launched by Led Zeppelin on May 10, 1974. It was managed by Led Zeppelin's manager Peter Grant and was a vehicle for the band to promote its own products as well as sign artists who found it difficult to win contracts with other major labels. The decision to launch the label came after Led Zeppelin's five year contract with Atlantic Records expired at the end of 1973. Atlantic Records ultimately distributed the label's product.
|Official quest description: Out on the edge of the known world, the Piscatoris Fishing Colony stands on the brink of disaster. Angry sea trolls are emerging from the sea and attacking the colonists, preventing them from harvesting the valuable monkfish that live in those waters. A highly experienced adventurer will be needed to drive back the trolls for good. The Colony's director, Herman Caranos, has a particular adventurer in mind: the notoriously amoral Wise Old Man of Draynor Village. (Allegations of his involvement in a spectacular bank robbery have never been substantiated).
If you're in the mood for a bit of combat, jump on the boat on the west side of the Gnome Stronghold, speak to the Colony's director and prepare to fight alongside the Wise Old Man as he embarks on his final adventure - his swan song.
|Release date: 2 May 2006 (Update)|
|Start: The Piscatoris Fishing Colony. It can be reached via a boat trip from the river to the west of the Gnome Stronghold.|
|Members only: Yes|
Note that the skill requirements are lower if you use temporary boosts.
|Monsters to kill: Sea Trolls (levels 65/79/87/101), Sea Troll Queen (level 170)|
Items required (optional if you are using a different mode of transportation) : 50 coins or Ring of Charos (a)
Items suggested: Teleport to or close to Draynor Village: (Amulet of Glory) , Free Lumbridge Home Teleport (30 Minute Cool Down) and simply walk/run to Draynor Village, Explorer's ring 3 (Cabbage-Port)
The Piscatoris Fishing Colony can be reached many ways: The fastest method is using a spirit kyatt to teleport just in front of the gates. Otherwise, take the boat, from the river west of the Gnome Stronghold, or on foot, taking the long walk through the Piscatoris Hunter area, using the fairy ring (code AKQ), or riding an Eagle and walking north. To use the boat, you must either pay Kathy Corkat 50 coins or charm her while wearing the Ring of Charos (a). After you have started the quest you will not need to pay her again.
Once you reach the fishing colony, walk a short distance north-west and speak to Herman Caranos, who is by a fence outside the colony gate. When you agree to help him, the quest will start. He will ask you to find the Wise Old Man of Draynor and secure his services—you will see a cut-scene of the Wise Old Man fighting various foes, some more successfully than others. Agree to this, and travel to Draynor Village.
Talk to the Wise Old Man. After some conversation, he will tell you that he requires 10 Lava runes, 10 Mist runes, and 5 Blood runes before he will help you. Give him these runes, and he will teleport to the fishing colony. If the player has these runes in their inventory already (which is highly unlikely without the foresight of, say, a walkthrough), an amusing conversation will take place, with both the player's character and the Wise Old Man mutually amazed, possibly a dig by Jagex at players who have looked the items up beforehand.
Items required: Combat gear to fight 7 level 79 Sea Trolls with no range/mage spots. Use of Protect from Melee recommended. Sea Trolls attack with melee style.
Area is multicombat!
Items recommended: Teleport to Yanille (House Teleport, Watchtower Teleport), or a nearby location; 5 iron bars; 1 log; a tinderbox; a hammer.
Travel back to the Piscatoris Fishing Colony. The Wise Old Man will be waiting in place of Herman Caranos. Talk to him to enter the main colony grounds, where you will be attacked by 7 level 79 Sea Trolls (3 at a time). The Wise Old Man will help you by casting Saradomin Strike on the trolls (he hits super high, sometimes over 40); however, after 10 casts, he runs out of runes and resorts to throwing stones at the trolls, with a maximum hit of 3 (although you can give him more runes). Red Chinchompas are extremely useful for this fight; their multitarget damage will allow you to take these trolls down quickly.
Once you have killed the trolls, enter the gates of the colony. The Wise Old Man will tell you to find Herman Caranos, after which he will disappear. Herman is in the building at the east end of the colony.
Optional: You can search Herman's desk for a book which tells you about the Wise Old Man's past. If you have a house with a bookcase in it, this book will become available.
Herman can be found east of the furnace. When you talk to Herman the Wise Old Man will reappear. You will then be told to do some odd jobs around the colony.
The following two tasks can be done in any order:
Arnold can be located to the west of Herman, at the bank sign on the minimap. (Arnold's bank and general store cannot be accessed until the quest is complete.) He will tell you that the fishing colony has no food and that he needs 5 cooked fresh monkfish. He will give you a small fishing net with which to catch fresh monkfish. The fishing spot for them is located north west. Players need a Fishing level of 62 to fish for monkfish, but using a few fishing potions at level 59 fishing is possible. An Admiral pie will also work (bring at least 5) at a Fishing level of 57. A Spicy Stew can be used to boost from 56 but it isn't recommended since it has a chance of lowering your fishing level by six.
While fishing, you may be attacked by three Sea Trolls, whose levels get progressively higher: 65, 87, and 101. When you have caught the fresh monkfish, you can cook them on a range to the south. You may burn the fish. When you have 5 cooked fresh monkfish, take them to Arnold.
Catching 1 or 2 extra in case you burn some while cooking is not a bad idea, as even players with 99 cooking may burn them, although this is not a time to fill up your inventory as you get much less xp for catching and cooking them until the quest is complete. During the quest, these "Fresh Monkfish" heal only 1 pt of health, unlike regular monkfish which heal 16. If eaten, it says "It's so fresh it's got no flavour, and it doesn't heal much health either."
After you catch and cook the monkfish, talk to Arnold again.
Franklin is near the entrance gate the colony. He will ask you to make five iron sheets to repair the west walls. He will give you a tinderbox with which to heat the metal press. If you have the iron bars and log you can skip the following part:
Pick up a pickaxe and hatchet from the pile east of Franklin, beside the crates. Exit the colony via the gate, and head back underneath the hole. To the south you should find several rocks; mine enough iron ores to make 5 iron bars (you will be able to smith them with the usual 50 percent success rate at the colony) and cut down a dead tree for a log. Return to the colony, and smith your ores into bars, returning to the rocks and mining more ores if required, until you have 5 bars.
Now use your log on the firebox located on the east end of the metal-pressing machine (the press is in the middle of the building with the furnace icon on it). Use the tinderbox on the firebox. Once the press is heated, use your 5 Iron bars on the west end of the press to make iron sheets (giving 20 Smithing XP per sheet). Tell Franklin that you have the sheets of iron, and he will give you a hammer, with which you can repair the walls to the west. Use the iron sheets on the broken walls. Once you have done this, talk to Franklin again.
(Franklin will now buy iron sheets for 20gp but the price of an iron bar is higher so it is not recommended.)
Return to Herman's office, and the Wise Old Man and Herman will tell you that they need an army to fight and defeat the Sea Trolls once and for all. The Wise Old Man tells you to visit Wizard Frumscone in the basement of the Magic Guild, by the zombies. (You may find it advisable to pick up a pickaxe, if you have not done so already, before you leave for Yanille. You may be able to use it in a bit.)
Head to the Magic Guild. Wizard Frumscone will refuse to help you, but he does tell you of one who may: Malignius Mortifer.
Note that if you are wearing any Saradominist items, or have any in your inventory, he will refuse to help you on the grounds that you are 'Saradominist filth'. This includes weapons such as the Saradomin Sword and the Saradomin Godsword, whether equipped or not.''
You can use the southern portal at the top of the Guild to take you to the Dark Wizards' Tower. Head east out of the Dark Wizards' Tower to Falador's wall, turn south, pass through the gate, and then head south-east to find Malignius Mortifer. (The cabbage port from the Explorer's ring is also quite a fast method to reach him.)
Malignius will tell you that he needs seven normal bones. (If you have bones with you, Malignius will say, "Hah! And I thought only necromancers and jogres carried bones around with them!") (You can kill highwaymen or the chickens in the farm nearby for these. There are also goblins to the south of Port Sarim.) When you give them to him, he will tell you that you also need some way of storing the seeds he will give you and that you should ask in the Crafting Guild to the west. He will give you a brown apron, which will allow you access.
Head west to the Crafting Guild. Ask a Master Crafter there how you should make a container, and if he doesn't tell you, just find another Master Crafter and ask him; You will need simply a pot with a pot lid. You can skip this next section if you already brought a pot with a lid, although you still need to ask the Master Crafter about the container for Malignius Mortifer to accept it.
If you brought the pickaxe from the colony, mine two pieces of clay in the Guild mine, use the jug in the north end of the Guild filled with water from the sink to the south to soften the clay, and then shape it on the Potter's wheel. Fire them in the pottery oven."
Take the pot with the lid back to Malignius.
He will teleport you to the fishing colony after you have finished talking with him, so you may wish to prepare for the upcoming fight beforehand.
Note: Although he teleports the player, he sends you to the outside area of the colony, not directly into the colony, itself; using the nearby fairy ring, you could ready for battle at the Zanaris bank and then return using Fairy code AKQ.
Items required: combat gear to defeat a level 170 Sea Troll Queen, which is able to use magic, melee, and can drain prayer. Range/mage spots are available. Contrary to popular belief, if you die here, you WILL have a gravestone. It will appear just outside the hole you need to crawl through before entering the colony. A good strategy to get there in time is to either teleport to Edgeville or the Grand Exchange and use a Dramen Staff (hopefully you have a spare you didn't lose in the fight!) and teleport to fairy ring A-K-Q and run North East. If you act quickly, you will have plenty of time to retrieve all of your items.
After entering the colony and talking to Herman, you will be shown a cutscene of your army of Skeletal mages defeating the Sea Trolls and then the Wise Old Man killing the level-less Sea Troll General. However, while he is celebrating he gets hit for 254 damage (which doesn't make the slightest dent on his health bar). He will be disabled for the rest of the fight, so you must take on the Sea Troll Queen yourself.
After defeating the Queen, talk to Herman to finish the quest. In a humorous dialogue the Wise Old Man mentions a reward for the player, and the player practically begs for his hat, which is a blue party hat. The Wise Old Man leaves ignoring the player's plea for the hat. The player is so frustrated that they use the headbang emote over Herman's desk. Before an update by Jagex, the headbang emote greater resembled a bang against the desk. Congratulations! You can now fish Monkfish and use the bank at the Piscatoris Fishing Colony!