Support Abilities in Final Fantasy Tactics Advance are learned via equipment. Each unit can only have one Support ability "equipped" at a time, but can master other Support abilities for later use. Support abilities are learned by equipping a weapon or armor.
Skill | Equipment | Jobs | AP | Effect |
---|---|---|---|---|
Concentrate | Target Bow (Bow)/ Longbarrel (Gun) |
Archer/Gunner | 300 | Greatly increases Accuracy. |
Doublehand | Venus Blade (Blade) | Fighter/Gladiator | 300 | Hold one-handed weapons with both hands. Increases damage dealt. |
Double Sword | Nosada (Katana) | Ninja | 999 | Wield two, one-handed weapons at the same time. |
Geomancy | Sage Robe | Black Mage | 300 | Increases magic damage by shifting target's elemental resistances downward by one level [Absb > Null > Half > Norm > Weak]. |
Half MP | Light Robe | Bishop/Illusionist/Summoner | 300 | Half MP usage. |
Immunity | Survival Vest | Beastmaster/Blue Mage | 300 | Provides status immunity to Blind, Confuse, Frog, Petrify, Poison, Sleep, and Slow. |
Learning | Blue Saber (Saber) | Blue Mage | 400 | Learn Blue Mage skills after being attacked by them. |
Magic Pow+ | Colichemarde/Morning Star | Alchemist/Red Mage | 300 | Increase Magic Power. |
Maintenance | Adaman Vest | Alchemist/Thief | 300 | Absolutely ensures that equipped items cannot be stolen or destroyed. Includes Gil, EXP, JP, and Ability theft as well. |
Monkey Grip | Vigilante (Greatsword)/ Claymore (Broadsword) |
Soldier/Warrior | 300 | Hold two-handed weapons with one hand, allows for shield-wielding. |
Shieldbearer | Bronze Shield/Round Shield/Opal Shield | Fencer/Mog Knight/ Sage/Soldier/Warrior | 300 | Allows shield-wearing, regardless of Job. |
Turbo MP | White Robe | White Mage | 300 | Doubles MP usage for increased damage and Accuracy. |
Weapon Atk+ | Nike Bow (Greatbow)/ Trident (Spear) |
Hunter/Templar | 300 | Increases Weapon Attack power. |
Weapon Def+ | Diamond Armor/Dark Gear | Defender/Paladin/Sage | 300 | Increase Weapon Defense. |
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