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White Mage: Life's refreshing breeze, blow in energy! Cure! |
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Support Abilities in Final Fantasy Tactics are learned via Job Points. Each character can only equip one support ability. Support abilities usually only let a character equip things that their current job doesn't allow, but they also provide abilities that can protect them in certain circumstances, as well as provide some stat boosts.
| Name | Description | JP Cost | Job |
|---|---|---|---|
| Equip Axes | Equip axe regardless of job. | 170 | Squire and special jobs that replace it |
| Beastmaster | Target friendly monster within a range of 3 acquires new abilities. | 200 | |
| Defend | Defend and prepare for attack. Select act command, Defend. | 50 | |
| JP Boost | Amount of JP earned in battle is increased. | 200 | |
| Throw Item | Be able to throw items and expand range, even if not a Chemist. | 350 | Chemist |
| Safeguard | Equipped items are immune to break techniques. | 250 | |
| Reequip | Change equipment even in battle. Select act command, Reequip. | 0 | |
| Equip Heavy Armor | Equip armor regardless of Job. | 500 | Knight |
| Equip Shields | Equip shield regardless of Job. | 250 | |
| Equip Swords | Equip sword regardless of Job. | 400 | |
| Equip Crossbows | Equip crossbow regardless of job. | 350 | Archer |
| Concentration | Cannot evade your attacks. If enemy is in targeted panel, attack is sure to succeed. | 400 | |
| Arcane Defense | Magic attack damage is lessened. | 400 | White Mage |
| Arcane Offense | Can cause great damage with magic attack. | 400 | Black Mage |
| Barehanded | Gain the bare-handed fighting strength of a Monk. | 200 | Monk |
| Poach | If you beat a monster, you can take it to a fur shop. | 200 | Thief |
| Defense Boost | Physical attack damage is lessened. | 400 | Mystic |
| Short Charge | CT is shortened. | 800 | Time Mage |
| Attack Boost | Can cause great damage with physical attack. | 400 | Geomancer |
| Equip Polearms | Equip spear regardless of Job. | 400 | Dragoon |
| Equip Guns | Equip gun regardless of Job. | 750 | Orator |
| Tame | When enemy becomes terminal, force them into becoming allies. | 450 | |
| Beast Tongue | Speak with monsters and use Speechcraft even if not an Orator. | 100 | |
| Halve MP | MP used when casting magic is half. | 900 | Summoner |
| Equip Katana | Equip Katana regardless of Job. | 400 | Samurai |
| Doublehand | Hold weapon in both hands raising destructive power. | 900 | |
| Dual Wield | Use a weapon in each hand even if not a Ninja. | 900 | Ninja |
| EXP Boost | Spirit is heightened. Gain more Exp. from the same experiences. | 350 | Arithmetician |
| HP Boost | Raises max HP by 20% | 2000 | Dark Knight |
| Vehemence | Lowers defense, raises attack | 400 |
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