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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Emerald WEAPON, a Superboss from Final Fantasy VII

A Superboss is a term referring to an optional boss in the Final Fantasy series that is typically very powerful, normally even more so that the game's final boss, and generally give either large amounts of experience, rare items, or both. They usually are found deep at the end of optional dungeons, or can only be found after a very long series of side quests. They usually have no bearing on the storyline, and their existence is rarely explained. Likewise, the rewards gained from defeating them are usually not particularly useful, sometimes they give a key item as a proof of defeating the boss,and the player must already be extraordinarily skilled to defeat the boss in the first place, and thus have no need for further battle enhancements afterwards. Superbosses exist just to challenge the player and give them something to do once the main storyline is finished.

Contents

Appearances

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Final Fantasy

Though actually only a very-rare random encounter enemy, Warmech in the NES version can be considered a Superboss, as his attacks are more powerful than the Four Fiends' combined. However, his power has been toned down in remakes since Dawn of Souls.

Shinryu and Omega in the Lifespring Grotto and Death Gaze in the Whisperwind Cove are the Superbosses, appearing in the Dawn of Souls version and the 20th Anniversary edition.

In the 20th Anniversary edition, Chronodia appears as an even stronger Superboss.

Final Fantasy II

Ultima Weapon makes its appearance as a Superboss in the Dawn of Souls version.

In the Anniversary edition, Phrekyos is a super boss fought to gain each character's ultimate weapon. He can be fought an unlimited number of times, provided the player first clears each Arcane Labyrinth and does not kill Deumion. Deumion is also a superboss, and is the one who summons Phrekyos to test the player's skill. He is capable of using the Starfall attack that the Emperor uses in the final battle.

Final Fantasy III

Iron Giant, a Superboss exclusive to the Nintendo DS version of the game, can be found at the bottom of the optional "??? Dungeon", which is only available after unlocking the Mognet side quest.

Final Fantasy IV

In Final Fantasy IV Advance, the new Lunar Ruins dungeon is unlocked after beating the main game. "Lunar" versions of Rydia's summon inhabit these caves. The actual Superboss, Zeromus EG, lies at the end of the Lunar Ruins. Another Superboss, Brachioraidos, can be found on one of the lowest floor of the ruins.

In the DS version, Geryon and Proto-Babil are the superbosses. They can be faced in "New Game Plus" after stealing the Dark Matter item from Zeromus on your first play through. Proto-Babil can be fought on the Moon's Surface while Geryon can be fought either at the Giant of Babil or at Mount Ordeals.

Final Fantasy IV: The After Years

The After Years has a total of three optional superbosses, which are located in the Depths. This includes Omega and Lord Dragon (otherwise known as Shinryu) from Final Fantasy V, and the Ultima Weapon from Final Fantasy VI. They have some different attack patterns and abilities. The player obtains powerful equipment after defeating them.

Final Fantasy V

Omega, the first Superboss

The original game included the first two Superbosses to appear in the series, Omega and Shinryu. The Advance version adds in stronger versions of those bosses, Omega Mk.II and Neo Shinryu in the optional Sealed Temple dungeon.

The final boss of the Sealed Temple dungeon is a final Superboss, Enuo.

Final Fantasy VI

Originally, CzarDragon was slated to be the Superboss in Final Fantasy VI, but was dropped for unconfirmed reasons prior to the game's SNES release.

Exclusive to the Advance port of Final Fantasy VI, the Kaiser Dragon, a finished version of the dummied boss CzarDragon, awaits the player in the heart of the Dragons' Den after the player has defeated the eight dragons found within. Once Kaiser Dragon has been defeated, Omega Weapon will appear in his place.

Final Fantasy VII

The North American, European, and International versions of this game features two new extremely powerful monsters. The Emerald Weapon, which appears underwater at random locations, and the Ruby Weapon, which is found by flying at a low altitude into the Corel Desert, function as this game's Superbosses.

Crisis Core -Final Fantasy VII-

Minerva is an optional boss in Mission 9-6-6.

Final Fantasy VIII

The Omega Weapon is fought at Ultimecia Castle, after ringing a bell with one party and swapping to the other party before the Weapon disappears.

Final Fantasy IX

Ozma

Ozma is found in the Chocobo's Air Garden after completing most of the Chocobo Hot and Cold side quest. In order to be able to hit him with physical attacks, all of the Friendly Enemies must have been met.

Final Fantasy X

In the Omega Ruins, the bosses, Ultima Weapon and Omega Weapon, can be found. They are, however, relatively weak, and many of the Monster Arena creations are much stronger than them, especially Nemesis.

The International and PAL versions include the Dark Aeons, and once all of those bosses are defeated, the strongest Superboss, Penance, appears in the Calm Lands.

Final Fantasy X-2

In Final Fantasy X-2, the girls can gain access to the dungeon Via Infinito through Bevelle. Many unsent characters became powerful fiends in the dungeon, with the strongest being Trema, a former denizen of Yevon.

The International version of the game also includes the boss Major Numerus, a four-headed snake on par with other superbosses. Meanwhile, although not quite as powerful, a fiend-version of Shinra titled Strongest Shinra is also a superboss.

Final Fantasy XI

There are a variety of HNMs (High Notorious Monsters) in Vana'diel, which require multiple parties to successfully defeat, and could be considered superbosses. However, each completed expansion thus far has yielded one HNM whose difficulty far surpasses the rest from that expansion cycle.

Kirin from Rise of the Zilart was once considered the most powerful NM in the game before Chains of Promathia was released, but has since seen its difficulty dramatically reduced over the years due to equipment progression, merits, new job abilities and new strategies being used to defeat it.

The superboss HNM from Chains of Promathia, and also the most infamous, would be Absolute Virtue (which appears after the Jailer of Love is defeated in Al'Taieu). It is notorious for being undefeatable without using some form of gimmick or exploit. All prior successful methods of defeating Absolute Virtue were nerfed because it had not been killed the "proper way". Since the last nerf, Absolute Virtue remains undefeated.

The most recently released superboss HNM is Pandemonium Warden (the final Zeni NM encounter). Pandemonium Warden was actually nerfed due to it taking far too long to kill (a Linkshell fighting for eighteen hours could not kill it). It now despawns after two hours of combat, but has since been defeated several times by linkshells across all servers.

Final Fantasy XII

The Hell Wyrm can be fought in the Sochen Cave Palace after the conclusion of the Wyrm Philosopher side quest. However, the Hell Wyrm is considered a mere prelude to the game's hardest Superboss, Yiazmat. Yiazmat is an Elite Mark which can only be accessed after every other Mark in the game has been completed. It is found at the Ridorana Cataract, and has the most HP of any enemy in the series to date, weighing in at a staggering fifty million (50,000,000).

Omega Mark XII is a less difficult Superboss that can only be accessed once the Mark for Yiazmat has been accepted.

Final Fantasy XII: Revenant Wings

Yiazmat returns once again, this time sheltered within the dark confines of Midlight's Deep. Though not as powerful as its Final Fantasy XII incarnation, Yiazmat has gained the elemental affinity of Lightning and has retained most of its devastating attacks. It is a Ranged unit.

Final Fantasy Tactics

Elidibus is a mysterious character similar to the Lucavi who is fought in the final level of the optional dungeon, Midlight's Deep.

Final Fantasy Tactics Advance

The Corrupt Judges await as a post-Final Boss challenge. Though they are technically classified as Superbosses, they exist in a gray area of this term, as this classification is based only on the fact that they are encountered only after the battle with the game's final boss, Li-Grim. Li-Grim remains the most difficult boss in the game, beating out the Corrupt Judges in terms of difficulty.

Final Fantasy Tactics A2: Grimoire of the Rift

The Upsilon class of enemy, one being the red Smoldering Incubus, a rather weak superboss, can be fought in the optional Heritor ability quest before the final ability quest, is only a prelude to the game's true superboss, Magick Weapon, a possible incarnation of the Omega Weapon (it was built on the same model, like Smoldering Incubus, a possible incarnation of Ultima Weapon), can be fought after defeating the Neukhia, the final boss. This hulking tank of a boss is extremely powerful, making it a very long and difficult fight. Clan Cinquleur members also are superbosses, as the second and third time you encounter them, they are level 99 and are very difficult to defeat (albeit not as difficult as Magick Weapon). Another examples would be the bosses of Brightmoon Tor side quest and the clans of "The Final Mission", which encounter the party at level 99, and ban the summoning of Scions (they can still be summoned, but if you use one, you lose the protection of your judge).

Final Fantasy Crystal Chronicles: Echoes of Time

Great Galdes, the final boss from Final Fantasy Crystal Chronicles: Ring of Fates returns as a superboss in Echoes of Time. The battle is identical to the Ring of Fates encounter, although the difficulty is ramped up significantly.


This article uses material from the "Superboss" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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