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Final Fantasy

Up to date as of February 01, 2010
(Redirected to List of Summons article)

From Final Fantasy Wiki

Summons are magical creatures that can be summoned in battle. These creatures are usually very powerful, but some have curative or supportive effects. Summons have been a regular addition in the Final Fantasy series since Final Fantasy III.

Explanations about the absence of summons in the first two games have been given in recent games. According to Dissidia Final Fantasy the world of Final Fantasy at one time had summons, but Garland supposedly killed them all. In the 20th Anniversary edition of Final Fantasy II, Deumion can summon Holy Beasts, one of which the party fights as a Superboss.

Contents

List of Summons

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Final Fantasy III Summons

Shiva

In Final Fantasy III, there are 8 levels of summons, with level 1 being Chocobo, level 2 being Shiva, and so forth down the list. Also, each summon has three different attacks. The attack depends on which job is summoning it. The following jobs can summon: Evoker, Summoner, and Sage.

Final Fantasy IV Eidolons

Mist Dragon

In Final Fantasy IV, Rydia, the Summoner, could summon various monsters known as Eidolons. As a child, she could only summon a Chocobo (and Whyt in the DS version). As she grew, her abilities as a Summoner grew and expanded. There were even hidden monsters she could summon.

In all versions preceding the Nintendo DS remake, they were simply refered to as "Summons". Some names were also different due to space constraints.

Final Fantasy IV: The After Years

With the exception of Whyt from the DS version, who does not appear, all of the Eidolons and their attacks are the same as they were in the original release. In the Gathering Tale during Planet Eater, the player must find them all again. This does not include the Chocobo or the monsters that drop their summon ability, such as the Cockatrice.

Final Fantasy V Summons

Ifrit

The Final Fantasy V summons are used by the Summoner job class. There are five levels of summons:

Level 1 Summons Level 2 Summons Level 3 Summons
Level 4 Summons Level 5 Summons

Final Fantasy VI Espers

Odin

The Final Fantasy VI summons, called Espers, are obtained through magicite. In the original SNES version, some names were different either due to space constraints or Ted Woolsey's creative translations.


The following are Espers only available in the Gameboy Advance port of the game.

Final Fantasy VII Summons

Bahamut

The Final Fantasy VII summons are obtained by equipping the variants of red Summon Materia. The amount of times that a summon can be used during a single battle is determined by the amount of levels, obtained via AP, that the materia has.

Before Crisis -Final Fantasy VII-

In Before Crisis, Summons require the player to use Materia Assistance and ask for three of the same element materia from three other Turks, with the fourth being the player's own. If it is successful, the four materia will perform a summon.

Crisis Core -Final Fantasy VII-

In Crisis Core -Final Fantasy VII-, Summons are obtained by finding items, usually through missions, that unlock them in the Digital Mind Wave.

Summon Reels: Chocobo Mode:

Final Fantasy VIII Guardian Forces

Phoenix

Guardian Forces are the summoned monsters of Final Fantasy VIII, and they are used by junctioning them to a character. By doing so, one is also able to junction drawn magic to a stat to enhance it or give it elemental or status changing attributes.

It is stated in-game that long-term junctioning of Guardian Forces causes memory loss to the user, due to junctioning being controlled by the same part of the brain that controls memory, so using them is not without risks.

Junctionable: Non-junctionable:
  • Odin - "Zantetsuken"
  • Gilgamesh - "Zantetsuken", "Masamune", "Excalibur", "Excalipoor"
  • Boko - "Chocofire"
  • Moomba - "MoombaMoomba"
  • Phoenix - "Rebirth Flame"
  • Mini Mog - "Moogle Dance"
  • Angelo - "Angelo Rush", "Angelo Cannon", "Angelo Strike", "Angelo Recover", "Invincible Moon", "Angelo Reverse", "Angelo Search", "Wishing Star"

(Although technically Angelo is not a Guardian Force, he does have a GF card. He is actually part of Rinoa's Limit Break.)

Final Fantasy IX Eidolons

Fenrir

In Final Fantasy IX summons are referred to as Eidolons. Only Princess Garnet and Eiko Carol are able to summon, because they are both members of a tribe of summoners from Madain Sari. They are able to learn summons by equipping jewels and mastering the skill of summoning that Eidolon. Also, an Eidolon's summon sequence differs from "short" and "long", the latter being more powerful in some way.

Garnet's Summons: Eiko's Summons:
  • Fenrir & Titan - "Terrestrial Rage" and "Millennial Decay"
  • Phoenix - "Rebirth Flame"
  • Carbuncle - "Ruby Light", "Diamond Light", "Emerald Light" and "Pearl Light"
  • Madeen - "Terra Homing"

Alexander also makes an appearance in a FMV, but cannot be summoned in-game.

Final Fantasy X Aeons

Bahamut

Aeons are the summoned creatures in Final Fantasy X. Unlike previous installments, Aeons could be controlled as a character, instead of just being summoned and dealing an attack, though Final Fantasy VIII was the first game to give the summoned creatures their own HP bars. Yuna is the only playable character with the ability to summon Aeons.

  • Valefor - "Sonic Wings", "Energy Ray" and "Energy Blast"
  • Ifrit - "Meteor Strike" and "Hellfire"
  • Ixion - "Aerospark" and "Thor's Hammer"
  • Shiva - "Heavenly Strike" and "Diamond Dust"
  • Bahamut - "Impulse" and "Megaflare"
  • Yojimbo - "Daigoro", "Kozuka", "Wakizashi" and "Zanmato"
  • Anima - "Pain" and "Oblivion"
  • The Magus Sisters - "Passado", "Camisade", "Razzia" and "Delta Attack"

Final Fantasy XI Avatars

Titan

Only the Summoner and players with the Summoner as a support job can summon Avatars. There are three distinct types of Avatar that can be summoned: Terrestrial Avatars, Celestial Avatars, and Elemental Spirits. When summoned, Avatars will stay and fight by the Summoner's side until released. However, the Summoner must consume a steady flow of MP to perpetuate the avatar. Avatars are weak melee attackers, but can use powerful Blood Pact abilities on a shared timer. The development team has promised at least one more Avatar (new or otherwise) will become playable before the end of Final Fantasy XI's lifespan.

Terrestrial Avatars: Celestial Avatars:

1These Avatars cannot be summoned by player characters.

Elemental Spirits

Commonly known as spirits or elementals, these are summonable versions of the elementals commonly found throughout Vana'diel. The only in-game reference to them as a group is on the Summoner relic armor, where they are referred to as Elemental Avatars. There is a spirit for each of the eight elements in Final Fantasy XI: Fire, Ice, Wind, Earth, Thunder, Water, Light, and Dark.

Unlike the other Avatars, spirits do not have Blood Pact abilities. Instead, a spirit will cast spells based on its element with a frequency dependent on the Summoner's summoning magic skill and the elements of the day and weather. E.g., a Fire Spirit will cast spells more frequently on Firesday, but less frequently in the rain.

Starting at level 50, Summoners can absorb a spirit using their Elemental Siphon ability to restore MP; the effectiveness depends on the current day and weather.

Final Fantasy XII Espers

Ultima

In Final Fantasy XII, all the summons, known as Espers, bar Shemhazai, are a reference to one of the following: A Lucavi demon from Final Fantasy Tactics, a Totema from Final Fantasy Tactics Advance, or a final boss from another Final Fantasy. They all represent a sign of the Zodiac.

  • Belias the Gigas (Aries) - "Painflare" and "Hellfire"
  • Mateus the Corrupt (Pisces) - "Flash-Freeze" and "Frostwave"
  • Adrammelech the Wroth (Capricorn) - "Flash Arc" and "Judgment Bolt"
  • Zalera the Death Seraph (Gemini) - "Kill" and "Condemnation"
  • Shemhazai the Whisperer (Sagittarius) - "Devour Soul" and "Soul Purge"
  • Hashmal, Bringer of Order (Leo) - "Roxxor" and "Gaia's Wrath"
  • Zeromus the Condemner (Cancer) - "Gravity Well" and "Big Bang"
  • Exodus the Judge-Sal (Libra) - "Comet" and "Meteor"
  • Cúchulainn - The Impure (Scorpio) - "Malaise" and "Blight"
  • Famfrit the Darkening Cloud (Aquarius) - "Briny Cannonade" and "Tsunami"
  • Chaos, Walker of the Wheel (Taurus) - "Whirlwind" and "Tornado"
  • Ultima the High Seraph (Virgo) - "Redemption" and "Eschaton"
  • Zodiark, Keeper of Precepts (Ophiuchus) - "Banish Ray" and "Eclipse"

Final Fantasy XII: Revenant Wings Espers

Leviathan

In Final Fantasy XII: Revenant Wings, 51 Espers are bought on the Ring of Pacts, counting as the most summons any game in the series has had. There are four main elements, plus two additional areas for summons. Each element, bar holy, has melee, ranged and flying summons. Each of these areas has three ranks, with rank 1 being the weakest and rank 3 being the strongest. However, you do not need the rank 1 summon to get the rank 2 summon, and you do not need the rank 2 summon to get the rank 3 summon. Melee summons are strong against ranged, ranged against flying, and flying against melee. Some summons, mainly the Espers from Final Fantasy XII, must be defeated in battle before becoming available on the Ring of Pacts. The Espers of Revenant Wings act as party members in battle, and multiple instances of each can exist on the battlefield at any given time, bar rank 3 summons.

Non-Elemental Summons

Non-Elemental summons have no weakness or resistance. They also tend to have no special attacks either. They are best used when you are fighting a group of enemies with different weaknesses. However, the game's most powerful summons are also non-elemental.

Melee Summons

Rank 1: Alraune, Chocobo
Rank 2: Tonberry
Rank 3: Odin, Gilgamesh

Ranged Summons

Rank 1: Sylph
Rank 3: Zalera,Zodiark

Flying Summons

Rank 1: Garchimacera
Rank 2: Diabolos
Rank 3: Bahamut

Fire Summons

Fire summons are weak against water summons. They are strong against earth summons, and some water summons.

Melee Summons

Rank 1: Djinn
Rank 2: Balasa
Rank 3: Ifrit

Ranged Summons

Rank 1: Salamander
Rank 2: Lamia
Rank 3: Belias

Flying Summons

Rank 1: Bomb
Rank 2: Wyvern
Rank 3: Chaos

Water Summons

Water summons are mainly weak against thunder summons, while some are weak against fire. They are strong against fire summons, and some thunder summons.

Melee Summons

Rank 1: Sahagin
Rank 2: Cúchulainn
Rank 3: Leviathan

Ranged Summons

Rank 1: Shivan
Rank 2: Shivar
Rank 3: Shiva, Famfrit

Flying Summons

Rank 1: Aquarius
Rank 2: Siren
Rank 3: Mateus

Thunder Summons

Thunder summons are mainly weak against earth summons, while some are weak against water. They are strong against water summons.

Melee Summons

Rank 1: Remora
Rank 2: Ixion
Rank 3: Shemhazai

Ranged Summons

Rank 1: Quetzalcoatl
Rank 2: Sagittarius
Rank 3: Tiamat

Flying Summons

Rank 1: Ramih
Rank 2: Raiden
Rank 3: Ramuh

Earth Summons

Earth summons are weak against fire summons. They are strong against thunder summons.

Melee Summons

Rank 1: Goblin
Rank 2: Golem
Rank 3: Titan

Ranged Summons

Rank 1: Cactoid
Rank 2: Cu Sith
Rank 3: Hashmal

Flying Summons

Rank 1: Gnoam
Rank 2: Atomos
Rank 3: Exodus

Holy Summons

Holy summons have no offensive capabilities. Instead, they can only heal your party members with their attacks. Ultima's special attack, though, does damage to the enemies.

Ranged Summons

Rank 1: White Hare
Rank 2: Carbuncle
Rank 3: Ultima

Final Fantasy XIII Eidolons

Lightning summons Odin
"The summoned. The salvation of the ill-fated l'Cie."
—Game Trailer

Summons in Final Fantasy XIII are called Eidolons and have great importance to the plot, as they are tied to the l'Cie. They are an unique embodiment of what's inside each l'Cie's heart. They have the power to transform into vehicles and other objects during a "Gestalt Mode."

  • Odin, a horned warrior who can transform into a horse; summoned by Lightning
  • Shiva, a pair of icy twin sisters identified as Nix and Styria who can combine into a motorcycle; summoned by Snow
  • Hecatoncheir, a many-armed creature who can transform his hands into machine guns; summoned by Vanille
  • Brynhildr, a fiery knight who can transform into a sports car with side-mounted machine guns; summoned by Sazh
  • Alexander, an armored king who can transform into a immobile fortress; summoned by Hope
  • Bahamut, a towering bipedal dragon who can morph into a flying form; summoned by Fang
  • Ragnarok1

1This Eidolon cannot be summoned by player characters.

Final Fantasy Agito XIII Summons

Though little information has surfaced, Final Fantasy Agito XIII, the summons might have a role similar to the one they have in Final Fantasy XIII. Known summons so far are:

Final Fantasy XIV Summons

Leviathan has been seen in the game's official trailer. It is currently unknown what the terms used for summons is in the world of Eorzea.

Final Fantasy Tactics Summons

Ramuh

In Final Fantasy Tactics, only Summoners and units equipped with the Summon command can summon. Summons are simply bought by using acquired Job Points, except Zodiark, which has to be cast on the Summoner in order to learn it.

Final Fantasy Tactics Advance Summons and Totema

Carbuncle

There are two different types of summons:

  • Moogle Animists can randomly summon one of the eight Viera summoner creatures (see above) using the Friend ability. Because the summon is random, the targets may be damaged or healed depending on who is called.
  • All characters are able to summon a Totema once they have acquired 10 Judge Points. Once summoned, there will be a "dramatic" animation featuring the Totema launching its attack and then damage will be dealt. Unlike Illusionists' Phantasm Skills, Totema attack can never miss their target. However, to summon a Totema, Marche Radiuju and his clan must defeat the different Totemas in the storyline. Each race has its own individual Totema to summon.

Final Fantasy Tactics A2: Grimoire of the Rift Summons and Scions

Again, in Final Fantasy Tactics A2: Grimoire of the Rift, there are two different types of summons:

  • Viera Summoners can summon some of the recurring summon creatures of the series to deal damage, heal or grant buffs in an area:
  • Moogle Animists can randomly summon one of the eight Viera Summoner creatures using the ability Friend. Because the summon is random, the spell can either damage or heal targets on either team.
  • Characters can summon the Espers from Final Fantasy XII, now named as Scions, using their Smash Gauge. They must equip the Scion's correspondent accessory in order to summon him, and each Scion can only be summoned once per battle. Scions can have the widest range of effects, from dealing elemental damage or status ailments to the enemy, to healing the party, or even to attempt to defeat both sides.
  • Belias
  • Chaos
  • Zalera
  • Zeromus
  • Hashmal
  • Ultima
  • Exodus
  • Cúchulainn
  • Shemhazai
  • Adrammelech
  • Famfrit
  • Mateus
  • Zodiark

Crystal Defenders Espers

W1

W2

W3

Dissidia Final Fantasy Summons

Forty summons appear in Dissidia. Summons can be equipped prior to fighting and are represented by red orbs over the player's health bar. Some summons have two appearances: one for their "Auto" version, and one for their normal version. The "Auto" version acts on a condition, usually a Brave Break or HP Attack, while normal versions must be triggered by pressing Circle and R. The normal version is more powerful than the "Auto" one when numerical values are at stake.

Final Fantasy: Unlimited Summons

Gun Dragon

By using the power of the Magun and loading the appropriate summon, the main character Kaze can summon a whole host of summons. With his partner, Moogle, he can even upgrade some summons.

  • Atomos
  • Bismarck
  • Gun Dragon
  • Ifrit
  • Ixion (Also Ixion Type-ZERO)
  • Meteor Master
  • Moogle
  • Odin
  • Phoenix (Also Giga-Phoenix)
  • Shiva
  • Titan
  • Typhoon

Summons by other characters in Unlimited include:

Unlimited: After Summons


This article uses material from the "List of Summons" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

This article is about the summoning skill. For information on training summoning, see summoning training.
A player summons a Void Ravager familiar with the Summoning skill.
a detailed image of the Summoning icon.

Contents

Summoning is a members-only skill which was released on 15 January 2008 and greatly updated on 31 March 2008. The skill is available after completing the Wolf Whistle quest. This acts as an introduction to the skill: it allows players to infuse the essence of a variety of creatures into Summoning pouches, then summon these creatures, called familiars. Each familiar has a unique ability that requires a Summoning scroll, made from a corresponding pouch, to use. Summoning familiars and creating scrolls gives very little experience, so players must create pouches in order to gain experience effectively, and, even then, it is a slow skill to raise.

The Summoning skill is similar to Prayer in the way that Summoning points are drained when a familiar is summoned. (See the Familiars section or Summoning points for more details). Like prayer points, summoning points do not automatically recharge, so they must be recharged at a Summoning Obelisk or Small Obelisk, or by drinking a Summoning potion.

In addition to the ability to summon familiars, Summoning affects a player's combat level. Previously, the maximum combat level a player could reach was 126. When Summoning was added to the game, the maximum combat level was raised to 138. Players who have a familiar with them, or a pouch in their inventory, have their combat level shown as the following: (combat level without Summoning) + (combat levels gained from Summoning). It is also shown in this way in and around Bounty Hunter. The reason for this is so that player-killers are not discouraged from training Summoning.

The current minimum requirement to be ranked (at approximately rank 516,255) on the hiscores for Summoning is level 30. As of 17 January 2010 there are 4,351 players with 99 summoning.

Getting started

Main article: Starting Summoning

To be able to begin Summoning, you must complete the Wolf Whistle quest, which will give 275 gold charms and bring your Summoning level to 4.

Familiars

The titans, nine Summoning familiars of generally large size.
Main article: Summoning familiars

Familiars are creatures that players may summon to help them with various tasks. The familiars have many different abilities, from boosting skills to aiding you in combat. All familiars have a special move which can be activated with Summoning scrolls. Only one familiar can be summoned at a time, and must be dismissed before another can be summoned.

In order to summon a familiar, players must use the "Summon" option on a Summoning pouch. Summoning familiars costs summoning points (similar again to Prayer points). While a familiar is out, summoning points will be slowly drained until they reach 0, again similar to prayer. The familiar does not disappear when the points reach 0, but any right-click abilities will be unavailable until the summoning points are recharged. Summoning points must be recharged at a Summoning Obelisk or by using Summoning potion(s).

Players can talk to their familiars if they have at least 10 or more summoning levels above the required level to summon that familiar, (e.g. a spirit wolf can be talked to at level 11) with some exceptions, such as minotaurs. Because the level cap at 99 and various other reasons, some familiars cannot be talked to.

The chocatrice that could be commanded during the 2008 Easter event was one of the only two creatures that could be controlled by non-member players.

Eek! the Spider, which could be obtained by doing the 2009 Halloween event, can also be controlled by a non-member.

Special abilities


Each familiar has a different special ability that they are able to use. Some are accessed by talking, using the familiar's special button, right clicking a familiar for another option, or simply summoning them.  

Abilities Description
Fighter These familiar will fight with a player, and have combat levels similar to regular creatures. Until a recent update, a player had to be actively fighting and taking damage for his or her familiar to fight; but now it is possible to safespot with Ranged or Magic, and still have your familiar fight. Familiars will only fight in multi-combat areas.
Light enhancer Some familiars can see well in the dark and will make any light source a player carries brighter.
Skill booster These familiars can either temporarily raise your level in a given skill, or provide an 'invisible' boost that is always active. If that stat has already been raised by a potion the skill boost will not work. Note that invisible skills boosts do not allow the player to perform an activity above his level; they simply help the player in increasing the efficiency of his activity at his current level.
Remote view These familiars can fly into the air and allow the player to see through their eyes, giving the player the ability to see things much further away.
Beast of Burden A beast of burden can carry a varying number of items. Certain familiars can only carry specific items, and only abyssal familiars can carry rune essence and pure essence. Beasts of burden will not carry items that have an individual value over 50k and they will not carry items that cannot be traded.
Healer These familiars can heal a player's hitpoints at a given rate. For example, the Bunyip heals a player two hitpoints every 15 seconds.
Forager A forager will find certain items from time to time, and can carry up to 30 of a specific type of item. Players are only able to withdraw items from these familiars, not deposit items in them.

It is possible for a Summoning pure/skiller to use summoned creatures to attack others without the risk of raising Hitpoints experience. For example, if the player had a Desert Wyrm summoned, he could use the Electric Lash scroll to deal damage without having to worry about gaining experience in Hitpoints.

Forbidden areas for familiars

This is the message that a player will get when they try to enter a non-familiar area.

There are certain places where you cannot summon familiars or bring them into:

  • For most transportation methods, familiars will automatically follow you.
  • Familiars, however, cannot be taken on some types of transportation, including:
  • The Ancient Cavern - While familiars are allowed inside the caves, players are not allowed to jump off the pier if they have already been summoned, except if entering the cave with a familiar via the fairy ring network (The fairy ring must be repaired). Players can also enter with a familiar by teleporting to Kuradal with a Ferocious ring.
  • Golrie's Strongroom.

Pouches

Main article: Summoning pouches
A player infusing pouches at a Summoning Obelisk.

Summoning pouches are used to summon familiars. The creation of a pouch is relatively simple: the pouch is infused with the essence of a creature, or familiar, at a Summoning Obelisk which can then be summoned using the pouch. Infusing pouches yields experience in summoning. A pouch is used up when a familiar is summoned, and it is not restored when the familiar is dismissed.

Note that certain types of noted pouches (bloated leech, bronze minotaur, and other high shard pouches) can be sold to the ogre Bogrog to get up to 1 shard per 20 gold coins of pouch value.

Scrolls

Main article: Summoning scrolls

Summoning scrolls are required to perform a familiar's special move. The special moves the scrolls can perform vary widely and are tied to the familiar. You must have the familiar summoned that the scrolls are tied to in order to use them. You must also have enough energy on the special energy bar to perform the action. They are created from converting familiar pouches into scrolls at a Summoning obelisk. 1 familiar pouch can be converted into 10 Summoning scrolls that are tied to the familiar the pouch was fused with.

Pets

Main article: Pet

Pets are animals that follow you all around RuneScape and are purely for decorative/entertainment purposes - with the exception of the broav, which plays a part in While Guthix Sleeps, the Saradomin owl and the Zamorak hawk, which both provide protection from respective factions in the God Wars Dungeon, and the platypus, which can be used to obtain caskets. They are very similar, if not the same, as pet cats, which can be obtained from the Gertrude's Cat quest.

Clothes and armour

Headdresses

  • These items can only store scrolls that are used to attack.
  • Combat scrolls stored in headdresses will automatically be used at random intervals when you attack with no cost to Special move points while in a multi-combat zone with your familiar summoned and when you are wearing the headdress.
  • The scrolls stored in the headdress must match the familiar you have currently summoned for them to be used.
  • The non-specific Summoning items (e.g. Adamant full helm) can be enchanted by Pikkupstix, for free, to store Summoning scrolls if you meet requirements to do so.

The enchantable helms thus far:

Helm Scroll
Capacity
Summoning
Level To Enchant
Adamant full helm 50 20
Slayer helm 50 20
Snakeskin bandana 50 20
Splitbark helm 50 30
Rune full helm 60 30
Warrior helm 70 35
Berserker helm 70 35
Archer helm 70 35
Farseer helm 70 35
Helm of Neitiznot 90 45
Dragon medium helm 110 50
Lunar helm 110 55
Armadyl helm 120 60

To have the item disenchanted, speak to Pikkupstix and he will remove the enchantment for free.

  • The specific Summoning items (e.g. Antlers, Lizard skull, and Feather headdress) are the only items that require the summoning level to wear.
  • Some armour provides Summoning defence bonuses.

Locations

Summoning shops

There are Summoning shops in Taverley, Gu'Tanoth, and the Nature Grotto wishing well.

Pet shops

Main article: Pet shop

Pet shops exist in Yanille and Taverley. Players can buy pets and pet food at these stores.

Summoning obelisk

  • Summoning obelisks (as opposed to small obelisks) are fully charged with summoning energy and can be used to recharge summoning points. They can also be used to infuse pouches and scrolls. See summoning points and infuse pouches and scrolls the main article for a list of their locations.
  • Small obelisks are partially-charged with summoning energy and may be used to recharge summoning points, but not to infuse pouches or scrolls. They have many locations, such as Edgeville. For a complete list, please go to the main article.

Acquiring charms

There are 4 types of charms:

Notice: Obsidian, abyssal, talon beast, and all Void charms are not regular summoning charms as they are for specific summoning pouches and still require a charm plus the tertiary charm to make. (Example; a Spirit Tz-Kih pouch will require 64 Spirit Shards, 1 pouch, 1 crimson charm, AND an obsidian charm.)

Notice: Click on the charm for a full list of monsters with that charm as loot.

The Chaos Tunnels are one of the best areas to obtain charms. Players should be warned that the area is multicombat: see the main article for details.

Thieving

Soul Wars

Slayer assignments

More information found on the Slayer page.

General combat

See Charm gathering for a list of monsters with high charm drop rates. Common monsters to kill for charms include rock lobsters, waterfiends, and cockroach soldiers.

Travelling

A player wearing a Summoning cape (t) and performing the Skillcape emote.

See Summoning obelisk trips for a guide on fast trips to and from Summoning Obelisks.

Cape of accomplishment

Once a player has mastered the skill and reached level 99, Pikkupstix (in Taverley) will sell them a Summoning cape. Refer to the Capes guide for more details.

History

Main article: Summoning history
Date Update Description
15 January 2008 Summoning! Summoning was released.
17 January 2008 Summoning Changes Spirit shards halved in price from 50 coins to 25 coins, anyone who bought shards for 50 coins were given half of the money they spent for free as compensation.
31 March 2008 Summoning 2 Second batch of Summoning familiars released, timer was changed to a set amount of time per pouch, familiar abilities were boosted, combat familiars now gave combat experience, charm drops added to more monsters, headdresses released.
7 May 2008 Perils of Ice Mountain Bogrog will swap Summoning pouches for 70% of the spirit shards needed to make them.
15 October 2008 PvP Worlds Summoning is separated from overall combat level.
6 January 2009 In Pyre Need Phoenix familiars and pets released.
28 April 2009 Summoning Upgrade and Hairstyles Doubled the amount of pets players can have, added familiar timer renewal feature,
8 July 2009 Mobilising armies All functions of the Summoning interface moved to the Summoning icon near the mini-map.
18 August 2009 Familiar controls A new screen was implemented (the one shown above). A player reaches it by right clicking on the summoning icon and choosing Follower Details. The only difference is that now a player can choose for their follower to attack a selected target. As well as being able to configure what happens when the icon is clicked.

From the Update on 'Summoning Wallpaper #4' on the 27 March 2008, the picture alongside the article on the RuneScape homepage, when saved to your hard drive, has the name 'abyssal_titan.gif' showing yet another summoning familiar. This links with the Update description of 'It is element-ary that we would release a new wallpaper for something as titan-ic as Summoning 2.

Trivia

  • Before the second Summoning update on 31 March 2008, players were able to renew their familiars timer by clicking a "renew timer" button in the summoning interface if the player had the correct number of summoning points left.
  • Until the update on 28 April 2009 each familiar stayed out for a set amount of time, no matter how many summoning points the player had left. Once the timer ran out, the familiar disappeared. Since this caused issues with Beasts of Burden, Jagex added the current timer renewal system.
  • The Run energy update on 9 June 2009 also changed the summoning icon located near the mini-map from File:Summoning.gif to File:OldSummoning.gif, but the next day it was changed to File:Summon icon.png, however the skill icon and the summoning tab icon remained unchanged.
  • Along with Mobilising Armies, the update on 8 July 2009 moved all the functions of the Summoning tab to the Summoning icon near the mini-map. Jagex cited the fact that it was only accessible some of the time as the reason for the change.
  • Previously, when your combat level increases due to levelling up in Summoning, you did not get the congratulations message for leveling up combat. This bug has been fixed.
  • A glitch seems to happen when you dismiss a familiar, sometimes as you dismiss it, it produces an item, then the system thinks you have an item inside an "Invisible Familiar". It is shown here: Click as it was later proved his ibis had an item.
  • In Postbag 7, Postie Pete asked if tortoise shells and proboscises would have a future use, referring to being tertiary ingredients in the War tortoise and spirit mosquito.
  • Familiars that restore run energy seem to increase more in the vicinity of a musician.
  • A kind of Summoning existed in DeviousMUD.
  • It is possible to have a combat of 13 with 99 summoning on an account with 1hp. (As a result of a RSC punishment method)
  • The lowest possible combat level to have level 99 summoning on an account made in RS2 is 15.
  • The Stray Dog can be thought of as a pet as it follows you like one.
  • As of 6 February 2010:
    • There are only 4,647 people with 99 Summoning.
    • No one has yet reached 200 million experience in Summoning. (Not even 95 million experience.)

See also

External links


This article uses material from the "Summoning" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Yugioh

Up to date as of February 05, 2010
(Redirected to Summoning Conditions article)

From Yu-Gi-Oh!

Sometimes, conditions exist as prerequirites and/or limitations for "Summoning" a monster to the field.

See also Summoning Rules.

Special Summoning Conditions

See main article Special Summoning Conditions.

Normal Summoning/Set Conditions

See main article Normal Summoning Conditions.

Fusion Summoning Conditions

See main article Fusion Summoning Conditions.

Ritual Summoning Conditions

See main article Ritual Summoning Conditions.

All Summons

See main article Common Summoning Conditions.

Summon Monster Effects

See main article Summon Monster Effects.
Facts about Summoning ConditionsRDF feed

This article uses material from the "Summoning Conditions" article on the Yugioh wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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