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Final Fantasy

Up to date as of February 01, 2010
(Redirected to Paralyze article)

From Final Fantasy Wiki

Rydia under Paralyze in Final Fantasy IV.

Paralyze, also known as Stun (スタン Sutan) and Threaten is a recurring spell and status effect which prohibits characters from taking action. It is different from Stop in that it does not last as long.

Contents

Appearances

Final Fantasy

Paralysis prevents the afflicted unit from participating in battle. There is a chance of recovery at the end of each turn and the status does not last after battle.

A Black Mage casting STUN.

The spell Stun, also known as STUN in the Famicom release, is a level 6 Black Magic spell which almost always inflicts Paralysis on a single enemy, unless they are immune. It has a much higher success rate than Hold, a similar, lower level spell.

The spell can be bought at Crescent Lake and can be learnt by the Black Mage and Black Wizard Job classes. In the Dawn of Souls and 20th Anniversary Edition releases it costs 20 MP to cast.

Final Fantasy II

Paralyze prevents the afflicted unit from participating in battle. There is a chance of recovery at the end of each round and does not last after battle. It can be removed by the spell Basuna at level 5 or higher. This is the only status effect that is mentioned in the game's Bestiary if a particular enemy is weak against it.

The spell Stun is a Black Magic spell which inflicts Paralyze on one or all enemies. The success rate increases with the spell's level. As with all spells, any character can learn Stun by having them use the Stun Tome (called the Stun Scroll in the Origins release). It was mistranslated as "Stone" in the J2e fan translation. The spell Stop can also inflict Paralyze on a target.

Stun Tome
Effect Allows the target to learn Stun when used outside of battle. Casts Stun VIII when used in battle.
Buy In N/A
Find In Castle Deist
Won From Dark Magician, Death Knight, Death Rider, Magician, Royal Guard
Cost N/A

Final Fantasy III

Paralysis can be caused by the level 4 Black Magic spell Shade and Ramuh's white effect Spark. It is also inflicted by the weapons Ancient Sword and Earthen Bell.

Final Fantasy IV

The status Paralysis is inflicted by the summon Mindflayer and the magic Hold.

Final Fantasy V

Paralysis is caused by the Dark Arts ability Chaos Drive, and the Blue Magic spells Death Claw and Mind Blast.

Final Fantasy VII

Game Element Type Effect
Hades Summon Inflicts Paralyze as well as other statuses and non-elemental damage to all enemies.
Cross-Slash Limit Break Inflicts non-elemental damage and Paralyze.
? Needle Enemy Attack Inflicts Paralyze. Used as a counter to physical attacks when HP is 25% or less.
Big Swing Enemy Attack Inflicts extreme physical damage and Paralyze to party.
Bone Enemy Attack Inflicts major non-elemental damage and Paralyze.
Death Claw Enemy Attack Inflicts minor non-elemental damage and Paralyze.
Electro-Mag Rod Enemy Attack Inflicts Lightning-elemental damage as well as Paralyze.
Halt Whip Enemy Attack Inflicts minor non-elemental damage and Paralyze.
Havoc Wing Enemy Attack Inflicts extreme non-elemental damage and Paralyze/Blind.
Hell Spear Enemy Attack Inflicts minor non-elemental damage and Paralyze.
Needle Enemy Attack Inflicts very minor non-elemental damage and Paralyze.
Paralaser Enemy Attack Inflicts non-elemental damage as well as Paralyze.
Paralyzer Needle Enemy Attack Inflicts minor non-elemental damage and Paralyze.
Stare Down Enemy Attack Inflicts Paralyze.
Whip Sting Enemy Attack Inflicts moderate physical damage and Paralyze.
Dazers Item Inflicts Paralyze.

Crisis Core -Final Fantasy VII-

Stun is a status effect that temporarily stops action.

Final Fantasy X

Threaten is a Special ability found in Auron's section of the Sphere Grid. It costs 12 MP to use. The Threaten status lasts until the caster's next turn. Shiva's Heavenly Strike also inflicts Threaten.

Final Fantasy XI

Paralyze is a White Magic and Enfeebling Magic spell that inflicts a status effect of the same name. The status effect Paralyze can be gained in many other ways, including many different enemy abilities. The spell itself is relatively low level and can potentially last for minutes. While in effect a player may or may not be able to perform an action. Rather randomly, a player's turn may be negated with the simple notification that "______ is paralyzed." If a player was attempting to use an ability or item and is paralyzed, the ability will be subject to the recast timer as if it went off successfully or the item will be lost.

See also: Paralyze II and Stun (Final Fantasy XI).

Dissidia Final Fantasy

Stun is a Brave Attack for Shantotto, which stuns the opponent and prevents them from doing anything. It can be used at level 29.

Gallery


This article uses material from the "Paralyze" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Halo

Up to date as of February 08, 2010

From Halopedia, the Halo Wiki

3.75
(4 votes)

Stun is an effect after receiving a damage from a Plasma bolt or explosion. It is present in Halo: Combat Evolved and Halo 3, but there are different reactions in each game.

Halo: Combat Evolved

When a player is shot with Plasma Weaponry, done better with the Plasma Rifle, or the mounted gun on a Ghost, it will be harder for the player to turn or move at normal speed. An example of this is when a Ghost strafes around a Scorpion while shooting at it, the main cannon will not turn fast enough to get a lock on the Ghost. If the Ghost were not shooting at the Scorpion, the player could easily destroy it.

Halo 3

In Halo 3, when the player's Vehicle is hijacked, their look-speed is slowed significantly for a few seconds making it harder for them to defend themselves, same thing in person.

A charged Plasma Pistol can also stun a player or the vehicle they are driving for a few moments, leaving them vulnerable to hijacking.


This article uses material from the "Stun" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Runescape

Up to date as of February 07, 2010

From the RuneScape Wiki, the wiki for all things RuneScape

Stun
File:Stun icon.png
Members only? Yes
Level 80
Runes 12 Water
12 Earth
1 Soul
Spellbook Normal
Experience 90
Quest None
Lectern None

Stun is a spell that temporarily reduces your opponents' Attack level by 10%. However, the spell can only be used once against an opponent if it hits. It eventually wears off though.

This type of spell is commonly used with a Mud staff, because the staff provides an infinite amount of earth and water runes.

Rich players may cast this spell on the Lumbridge training dummies because this provides fast but expensive Magic experience. Wearing sacred clay armour cuts the cost by half, since it gives the player double experience.

A player can gain about 200,000 Magic experience an hour without moving the mouse whatsoever. To do so, the player must utilise sacred clay armour and cast stun on the training dummies at the Combat Tutors in Lumbridge. Full screen mode and mouse keys are also needed. With mouse keys turned on, the #5 key will be the mouse's left-click button, and F4 will open or close the spellbook. The player should position the mouse pointer over stun (or another spell of choice) and rotate the screen until the mouse is hovering over a dummy. Then, the player can continue to click F4 to open the book, 5 to click stun, F4 to close, 5 to click the dummy, and repeat.

This saves a lot of time and effort. With a Mud staff, the player must only pay for the cost of the soul rune, and sacred clay armour will double the experience. Players can be frequently found casting this spell across the wilderness ditch north of Edgeville, but that is less efficient than the mouse keys method.

Stun costs 1083 coins for each cast, or 267 coins if a Mystic mud staff is equipped.

Remember, you cannot use Ancient Magicks or Lunar Spells if you are using regular Magic.


This article uses material from the "Stun" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Starwars

Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

The blue-ring effect is shown here, by Imperial stormtrooper DV-692.
"There's one. Set for stun."
―An Imperial stormtrooper before the capture of Princess Leia Organa

Stun was a type of attack designed to leave a target incapacitated yet unharmed for a set period of time by overloading the target's nervous system. This overload caused an almost catatonic state. Its main use was for capturing those wanted as prisoners.

Contents

Technological description

Princess Leia is stunned.

The setting was built into many different handheld blasters, including the E-11 blaster rifle. Some mounted weapons also had this feature but to a higher degree. Stun blasts, known as paralysis beams, were visually different than regular blaster bolts; the most common type of stun blast—that used by the Imperial military—appeared as a ring of blue energy that highlighted the target upon contact.

Some blasters, called stun blasters or stingbeams, were built to only fire stun shots instead of full-powered bolts; some pacifists, such as Bail Organa, carried these exclusively. Other non-blaster stun weapons employed electric pulses to incapacitate; stun batons and stun cuffs fall into this category.

The Force and stun

Force-users could use Force powers called Force Stun, Force Stasis, and Force Stasis Field to stun enemies. Because these uses did not employ technology, they can only be compared to the devices used commonly by the effect they produced and not the means by which it was achieved. The physiological effects experienced by someone stunned by the Force would therefore not necessarily be the same as those experienced by someone stunned by a blaster.

Some Force-users, such as Corran Horn and his ancestors, could use the Force to absorb the energy output from blasters set on stun, as well as that of stun batons and cuffs. This ability served the Jedi Knight well during his quest to recover his wife, who had been kidnapped by Admiral Tavira's Invids in 11 ABY.

It was very difficult—if not actually impossible—to block a stun blast with a lightsaber. Admiral Daala used this to her advantage against Callista Ming on the dying ship Knight Hammer.

Physiological effects and dangers

Depending on the design of a stunning device and the biologic makeup of the target, various physiologic effects could occur upon being stunned. Some victims of a stun blast would remain conscious afterward, keenly aware of their surroundings but unable to move any limbs. Other types would knock a target completely unconscious, for easy transport or to keep a target unaware of movements through an area. Healthy humanoids could recover from a stun blast in as little as ten minutes[1] or as long as many hours, depending on the strength of the stun blast.

Most victims of a stun blast merely experienced nausea, dizziness and body aches for a short time, but the stun setting was not entirely without its dangers. Some settings placed the stunning power at such a high level that there was a heightened possibility of killing the target, especially against Wookiees[2]. Another danger that could occur from stun shots were heart palpitations[3], and the stun tentacles of the JK-13 security droid could also cause irregular heart rhythm. Stun weapons had a greater than fifty percent chance of sparking a miscarriage in pregnant humans.[4] The stun guns carried by Tatooine's Jawas were reputed to also cause temporary color blindness and minor dehydration upon recovery.

Appearances

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This article needs to be provided with more sources and/or appearances to conform to a higher standard of article quality.

Sources

Notes and references


This article uses material from the "Stun" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

City of Heroes

Up to date as of January 31, 2010
(Redirected to Disorient article)

From City of Heroes Wiki

Disorient

Disorient, also called stun, is a Status Effect. An enemy under the affects of a Disorienting power is unable to activate click or toggle powers, and can only move slowly by staggering. Disorienting also shuts off any running toggle powers. It has no effect on auto powers.

Although they're greatly slowed, players remain in control of which direction they move while disoriented. Critters, on the other hand, move in random directions.

Problems With Disorient

A critter that's Disoriented while moving from Point A to Point B will continue moving to B at its original direction and speed. Only then will it begin moving slowly and randomly. Furthermore, Disorienting apparently applies no penalties to flight speed, jump speed, or jump height, so enemies that have automatic, unsuppressible travel powers can move at unexpectedly high speeds.


This article uses material from the "Disorient" article on the City of Heroes wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.







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