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Up to date as of February 07, 2010

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The Stronghold of Security, released on 4 July 2006, is a dungeon area for training combat, with connecting doors that previously required players to answer a security related question. The area immediately before the door is protected by another gate, so the player is protected from monsters. It is located in the middle of the Barbarian Village, and was the first major update open to free-to-play players since the upgrade to RuneScape 2.

Location on World map
Stronghold of Player Safety
Falador Stronghold of Security Varrock
Draynor Manor



Entrance to the Stronghold of security

The doors are styled to match each level, as are their names. The doors come in pairs similar to an airlock between areas. The door leading out of an area is passed through automatically, though it is possible to be hit while apparently having already passed through, dying inside the "safe" zone between the doors. Each "airlock" is a two by two square so to be safe, a player should walk to the next square after entering an airlock.

Entering the door into the airlock grants immediate passage.

At the start of each level is a portal leading to the reward different for every level including coins and a choice of Fighting boots or Fancy boots (each level of reward also unlocks one of the stronghold emotes including flap, stomp, slap head, and idea) and ladder room, granting quick access to players who have already negotiated the level, or who have sufficient combat level to be allowed immediate passage.


There are four levels, each one tougher than the last. Each level contains an entrance / exit point at the beginning and a portal to access the next level if re-entering after completing a level. The portal leads directly to the treasure room of the current level.

There are some general monsters, plus others specific to the level. At the end of the level, there is a reward, typically coins and an emote, and exits to deeper levels, or back toward the surface.

It is possible to claim all the rewards by running through the stronghold unarmed (this to ensure nothing is lost if killed). It helps to use the maps referenced below. It has been proven that at a very low combat that it can completed with no armour or food, but you can receive 8 or more hits from a single NPC as you run past it. Although hitpoints are helpful, it is quite possible to run through while at 10 hitpoints. If following the maps through the spots with less or lower levelled monsters. Food, Prayer and items to restore from damage would also be useful if available. If players have no food, prayer and have low hitpoints, one trick is to rest in between the airlocks for health. Although this is slow, it may ensure survival.

Right skull half, under left pile.

Vault of War (1st level)


  • Occupied by level 5, 11, 13, 16 and 25 Goblins, level 1 Rats, level 12 and 27 minotaurs and level 11 and 14 wolves. This is the only level which is a Multi-combat area. The monsters in this level are not particularly challenging.
  • Also, there is absolutely no risk in this level unless you attack a monster, because none of the monsters are aggressive.
  • The reward at the end of the level is gained from a chest called the Gift of peace containing 2000 coins and the "Flap" emote.

Catacomb of Famine (2nd level)


  • This level is much more difficult than the previous level, apparently devoid of any safe spots other than unoccupied corridors and between door spaces, and the fact all the monsters are aggressive.
  • It is sometimes possible to trap a monster on corners, and fight them safely with Ranged or Magic.
  • The Flesh crawlers may drop the Bottom of Sceptre piece for the skull sceptre, but often drop more valuable items such as uncut gems. Many high level free players tend to hang at the extreme south-east room training on crawlers taking advantage of their aggressiveness. For members flesh crawlers regularly drop grimy herbs (Ranarrs being the most valuable at nearly 12k each). It is possible to walk away after your training with 100-250k worth of items.
  • The reward at the end of the level is gained from a sack called the Grain of Plenty containing 3000 coins and the "Slap head" emote.

Pit of Pestilence (3rd level)


  • The Catablepons may drop a sceptre piece, but are tough opponents for lower levels, doing damage at an alarming rate. They also appear to have a high magic defence. It is difficult to find an ideal strategy, as they use magic to weaken, but have a melee attack. There is one safespot that always works, and is ideal for rangers or mages, although you will have to run into the group of aggressive catablepons to retrieve your arrows.
  • The level 50 Giant spiders are a popular place to train for higher levelled players, as they are aggressive to any levelled player (though they become non aggressive after a good amount of kills), and do relatively little damage. They don't die so fast that it's ineffective to train on them, and they are relatively weak enough that you can kill them easily. With Guthans, a player could easily train to level 99 in a combat skill with no need of banking, except for if their Barrows armour depletes completely.
  • The reward at the end of the level is gained from a chest called the Box of Health containing 5000 coins and the "Idea" emote. This chest will also provide full healing and stat restore, useful for restoring your Strength against the Catablepons.

Sepulchre of Death (4th level)


  • There are some safe spots which, as in the pestilence level, are usable only when the monsters have given up attacking. There is one safespot in the south-western room where Ankous and skeletons are, although it is annoying trying to kill ankous because they can still get around it. After receiving your reward from this level, the cradle of life, you no longer have to answer questions to pass every other door when going through the stronghold.
  • The Ankous may drop a piece of the sceptre.
  • The reward at the end of the level is gained from a chest called the Cradle of Life containing boots in a choice of two styles and the "Stomp" emote.


A common criticism of the Stronghold is that monsters can still attack players even if they have passed through the door. This can cause death or wasted hitpoints. This is incorrect, though, as they cannot attack you through the gate but if you are hit before entering the gate, the damage may not be registered until once you are safely inside the airlock.


A total of 10,000 coins are earned from all four levels, as well as the four emotes: Idea, Stomp, Flap, and Slap Head.

Skull Sceptre

The Skull Sceptre can be obtained in four pieces from monster drops. It is inferior in combat stats to a magic staff, but has five charges to teleport back to the Barbarian Village.

Only one kind of piece can be found in one level. They are a fairly rare drop, and can be obtained from Minotaurs (Right skull half) on the first level, Flesh crawlers (Bottom of Sceptre) on the second, Catablepons (Top of sceptre) on the third, and Ankous (Left skull half) on the fourth. Some monsters that drop the pieces come in various levels. The higher levelled ones seem to drop the piece more frequently, although this is not proven. To make it, you add the two skull pieces together, the two handle pieces together, and the handle and the skull together.


The two styles, fancy or fighting, may be obtained, exchanged, or replaced if lost, from the Cradle of Life at the end of the fourth level, reachable by portal and ladder once all levels are completed. The difference between them is purely cosmetic; the fancy ones attract more attention, but the fighting ones have a more serious look.

The stats:

Leather boots
Hover over image for type
  Attack bonus  
Stab Slash Crush Magic Ranged
0 0 0 0 0
  Defence bonus  
Stab Slash Crush Magic Ranged Summoning
0 +1 +1 0 0 0
Other bonuses
Strength Ranged Strength Prayer Magic Damage (%)
0 0 0 ?
Hover over image for type
  Attack bonus  
Stab Slash Crush Magic Ranged
0 0 0 -3 -1
  Defence bonus  
Stab Slash Crush Magic Ranged Summoning
+1 +2 +3 0 0 0
Other bonuses
Strength Ranged Strength Prayer Magic Damage (%)
0 0 0 ?
Hover over image for type
  Attack bonus  
Stab Slash Crush Magic Ranged
0 0 0 -3 -1
  Defence bonus  
Stab Slash Crush Magic Ranged Summoning
+1 +2 +3 0 0 0
Other bonuses
Strength Ranged Strength Prayer Magic Damage (%)
0 0 0 ?

These boots are equivalent to bronze, but are available to free players as well as members.

Shade robes

Shade robes can be obtained by killing shades on the last floor of the stronghold of security; they are non aggressive and can be max hit easily and often. Their combat level suggests they are stronger than they actually are. Shade robes are not transparent like ghostly robes. (Note) Shade robes are un-tradeable.

Using the Orb of oculus

If the player uses the Orb of oculus in certain areas of the Stronghold, he/she can see several member's locations. These include the Dragon Forge, TzHaar City and Dream World.

The Dragon Forge
Dream World (Best viewable in full size.)
TzHaar City

Music Unlocked

  • Dogs of War- Vault of War
  • Incarceration - Vault of War
  • Food for Thought-  Catacomb of Famine
  • Malady- Pit of Pestilence
  • Dance of Death - Sepulchre of Death


  • Since this addition was for free players as well as members, the level 86 Ankou replaced the Lesser Demon as the second highest-levelled monster in Free-to-play worlds. Also, the level 85 skeletons became the strongest free-to-play monster in the game, with a max hit of 10, compared to 9 from a Greater demon (the level 85 skeletons have since dropped to second strongest with the addition of Cockroach soldiers, however).
  • The four levels of the Stronghold of Security were based on the Four Horsemen of the Apocalypse. They were known as Pestilence, Famine, War, and Death, which are the names of the levels.
  • The entrance to the Stronghold looks like a blown open rock. It is also located in a mining area.
  • The Cradle of Life refers to the Greek Mythological story about Pandora's box.
  • The door will give you a warning telling you recovery questions are important after clicking on it too many times. The screen will shake slightly before this will happen.
  • When the Box of Health's reward is taken, hitpoints will be returned to normal, all stats will go back to normal, and all status conditions (poison, disease, etc) will be cured.
  • In the third level of the Stronghold of Security, upon examining a skeleton with its right leg propped up it will tell you: "He should have run a virus checker more often."
  • If you click any of the doors long enough, they will let you through without answering a question and sometimes, players repeatedly click on the second doors (the ones that asks questions regarding on account safety and security) as a shortcut to avoid answering questions and proceed directly to the next room.
  • The dead adventurer in the first room of the dungeon has a hat that resembles Link's from the Legend of Zelda series.
  • You did not have to answer any questions when you passed through a door on a PvP World.
  • When you pass through one of the doors, your character moves its head as if it was startled. This may be because graphically, your character seems to phase through the doors or teleport to the other side.
  • The tune, "Dance of Death" located in the final room could be thought of as a tribute to the British Heavy Metal band Iron Maiden, who made an album and song called "Dance of Death".
  • In the south-west corner of the first floor, there are floating objects outside of the map that appear to be stars. With the Orb of Oculus players can see that these things are stars, with a plateau and a floating book on it.
  • Jagex has removed the questions in the Stronghold of Security due to their being too childish.
  • The north-east door seems to be flipped.
    A flipped door


This article uses material from the "Stronghold of Security" article on the Runescape wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


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