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Striker: Misc


Dr Who

Up to date as of January 31, 2010

From TARDIS Index File, the free Doctor Who reference.

Also known as:
Race: Eternal
Home Planet:
Home Era:
Appearances: DW: Enlightenment
Actor: Keith Barron

Captain Striker was an Eternal who participated in the race for Enlightenment. For the race, his ship, the Shadow, was modeled on that of an Edwardian sailing yacht.

This article uses material from the "Striker" article on the Dr Who wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Striker may refer to:

This article uses material from the "Striker" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

Striker could refer to:

This is a disambiguation page—a navigational aid which lists other pages that might otherwise share the same title. If an article link referred you here, you might want to go back and fix it to point directly to the intended page.

This article uses material from the "Striker" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From Teletraan I: The Transformers Wiki

They're actually both looking for characterization.
Let's see what you can see...

This article is in need of images.

Specifics: fictional appearances
This article is about the Dinobot stegasaurus. For the Vehicon general, see Strika.
Striker is a Dinobot from the Beast Machines portion of the Generation One continuity family.

Striker is extremely dedicated to the Maximal cause. Methodical and deliberate in combat, Striker doesn't need T-Wrecks and his Dinobot allies to send scores of Vehicons to the scrapyard. Rumor has it that he's actually one of the first generation of Dinobots .

Striker's Oracle-given technorganic body is able to gather and store electric energy with his spinal plates and release it in powerful long- or short-range attacks. His tail can also create ground tremors that send land-bound Vehicons tumbling. In robot mode, his tail becomes a powerful grappling rocket that draws hapless Vehicons into its crushing jaws!

(His form and energy-gathering plates suggest that if he truly is a G1 Dinobot, Snarl is the most likely candidate. Indeed, the same mold was later used as a character named Snarl, though there is no biographical information whatsoever on that toy.)



3H Wreckers Comics

The Dinobots were sent to an unnamed planet by the Oracle in order to awaken the "sleeping giant" for a mysterious purpose. However, the mission was a fool's errand, arranged by the Quintessons and designed to destroy the Dinobots; the planet was the world where one of their most dangerous creations ever remained a prisoner, the energy-draining Trans-Organic creature known as the Dweller. Betrayal

In the midst of the battle, Striker mysteriously disappeared into thin air, pulled across time and space by Unicron. Wreckers: Finale Part I

Universe CD-ROM

Striker followed Optimus Primal in battle against Reptilion and his Decepticons. He was ganged up on by Blackarachnia and Razorclaw. Following the Decepticons' abduction, Striker looked on in confusion. Universe CD-ROM

3H Universe Comics

Striker was one of several brainwashed minions of Unicron who greeted the captured Autobots and Maximals in the Cauldron. However, when he attempted to take on gate-crashers Optimus Primal, Grimlock and Megatron, he was subdued. Primal used his Oracle-enhanced (but now Unicron-limited) spark telepathy to reach Striker's inner being, freeing him from Unicron's control. He and many others escaped from the Cauldron and returned to their proper dimensions—in Striker's case, the technorganic Cybertron Primal called home. Escape (Universe comic)

Once on Cybertron, Striker assisted Ratchet in trying to remove the Unicron virus from Sideswipe. Homecoming (Universe comic)


Beast Machines

  • Striker (Deluxe, 2000)
Striker is a redeco of the Beast Wars Neo Destron Saberback. He transforms into a stegosaur and has a third mode that's supposed to look like a dead stegosaur with a giant carnivorous flower growing out of it. The three "petals" of the flower are spring-loaded and open by pulling on the spinal plate at the tail's base. This gimmick also becomes his hand-held weapon for robot mode. His helmet is evocative of a Native American feather headdress.
This mold was redecoed as Dinobots Snarl.


  • Dinobot Striker (Deluxe, 2003)
Striker was redecoed as an Autobot for the Universe line, given the modified name Dinobot Striker for stronger trademark protection.

External Links

This article uses material from the "Striker" article on the Transformers wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 05, 2010

From Traveller Wiki - Science-Fiction Adventure in the Far future

Striker was a boxed set of rules for miniatures military combat in the Traveller game system, oriented towards small infantry units and some armor, with some provision for aircraft. There were also extensive rules for designing military vehicles and weaponry of various types, and quantifying their attributes for use in the game.



Technically, GDW called Striker "a complete adventure game of rules for miniatures", which makes it some kind of hybrid in the Classic Traveller canon between an adventure and rules. Notwithstanding, it did not receive an adventure number to show its place in the series of official adventures that were published for CT, nor did it receive a rule book number. There has never been any doubt expressed anywhere that Marc Miller considers it firmly part of CT canon, the only issue (and it's a pretty trivial issue) is exactly what the proper name is for its place within canon.

It was published by GDW in 1981, in their standard digest format. Its full title was 'Striker: Rules for 15mm Traveller Miniatures'. Readers will note that miniature figures are not strictly necessary for a complete and enjoyable game using Striker rules; acceptable substitutes can be improvised. Also, any miniatures used wouldn't necessarily have to be 15mm size. Finally, it is extremely easy to change the distance scale used in the game, and almost as straightforward to change the time scale. In other words, fans of 1/285th-scale and 1/300th-scale miniatures combat could easily use Striker, as could referees seeking to resolve high-powered combat in a boarding action or starport.

Striker is also available in the reissue version from Far Future Enterprises.


  • Designer: Frank Chadwick
  • Development: John Harshman
  • General Assistance: Loren Wiseman; Rich Banner
  • Aircraft Design System Assistance: J.D. Webster
  • Playtesting: Greg Novak; Tom Harris; Neil Lasater; Steve Anderson; Frank Dixon; Don Grafmeyer; Chuck Kallenbach II; Peter Matthews; Al Bonzie; Gerhart Lushan; Tom Reed
  • Illustrations: William H. Keith, Jr.
  • Art Director: Rich Banner
  • Assistant Art Director: Chris Purcell


Striker consisted of three rule books, a separate folio of sixteen numbered pages of Design Sequence Tables, and a separate folio of six unnumbered pages of combat tables.

Rule Book 1: Basic Rules (48 pages)
Rule Book 2: Advanced Rules (48 pages)
Rule Book 3: Equipment (48 pages)

All of this was in an 8.5-inch by 5.5-inch box with an attractive, full-color painting of what appears to be a small-unit commander with a map box and some headquarters troops equipped to approximately TL9 in the foreground, and a grav tank in the background, with open grasslands and a large rock outcropping behind the tank. All the sophonts shown are humans.


A well-edited and professional game product, probably not surprising since GDW at the time was one of the more experienced and important publishers of wargames rules on the scene. Players could game out military battles from a handful of characters up to approximately battalion size for the most ambitious players, using every piece of military weaponry and equipment they could think of in the context of Traveller, no matter what Tech level. All they needed were the rules, a couple of tape measures, a pair of dice, a playing surface such as a large tabletop or empty floor space, and small miniature figures made of lead to represent the troops, or a suitable substitute. Homemade or store-bought miniatures of terrain features and buildings are strongly recommended.

Referees conducting a normal role-playing session should find Striker a useful 'source book' for ideas and gadgets, and even inspiration for adventures and NPCs.

The most remarkable achievement in Striker was a coherent rule system that let players design combat vehicles and weapon systems from any Traveller tech level and have them fully described for use in the rest of the Traveller game system as well as in Striker. The design system was roughly similar to the High Guard rules for spaceship design, but the Striker system necessarily provided finer detail to match the smaller size of Air/Rafts and armored vehicles compared to spaceships.

Any player who had CT Book 4: Mercenary and was hungry for more would almost certainly love the content Striker attempted to provide. Any player who ever wondered exactly how battle dress, grav tanks and high energy weapons would act on a battlefield would enjoy these rules.

The rules were very appropriate for Traveller campaigns based upon mercenary units, and for resolving army and marine combat of different kinds, as well as dealing with mobs and various groups. They were also very useful for fleshing out how militaries in general functioned in Traveller and what equipment they had.

Striker also played well as a stand-alone game even for some people who weren't interested in the rest of Traveller, but were interested in modern and/or science-fiction combat games.

This article uses material from the "Striker" article on the Traveller wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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