Storm: Misc


DC Comics

Up to date as of February 01, 2010
(Redirected to Storm (New Earth) article)

From DC Database

Character Template Character Template

Storm (New Earth)
Real Name


First appearance



Storm was the name of an oversized domesticated seahorse that lived in the underwater continent of Atlantis. Aquaman developed a close telepathic relationship with Storm and employed him as his personal mount. Aqualad rode atop a younger, more playful seahorse named Imp.


  • Although this character was originally introduced during DC's Earth-One era of publication, their existence following the events of the 1985-86 limited series Crisis on Infinite Earths remains intact. However, some elements of the character's Pre-Crisis history may have been altered or removed for Post-Crisis New Earth continuity, and should be considered apocryphal.
  • Storm was also prominently featured in many episodes of the Aquaman animated series.

See Also

Links and References

  • None.


Aquaman Family member

This character is or was an ally of Aquaman, and a member of the Aqua-Family and/or its supporting cast. This template will automatically categorize articles that include it into the "Aquaman Supporting Cast" category. See also: Aquaman Villains

This article uses material from the "Storm (New Earth)" article on the DC Comics wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Final Fantasy

Up to date as of February 01, 2010
(Redirected to Tornado article)

From Final Fantasy Wiki

Tornado in Final Fantasy IV.

Tornado (トルネド, Torunedo), also known as Whirlwind, Hurricane, Twister, Maelstrom, or Cyclone, is a recurring spell and ability in the series. It most often deals strong Wind-elemental damage, but may also reduce targets to single digit health.



Final Fantasy

Cyclone (NES Tornado) is an enemy ability used by Chaos and, in the Dawn of Souls and 20th Anniversary versions, by Barbariccia. It inflicts moderate to massive non-elemental damage to the party.

Final Fantasy III

Tornado (NES WWind) is a Level 8 White Magic spell that reduces the target's HP to single digits. It is bought in Eureka for 60,000 gil.

Final Fantasy IV

Tornado (SNES Weak) is a Black Magic spell that affects one target, reducing the target's HP to single digits for 25 MP. Palom learns this spell at level 48, and Rydia learns it at level 51 in the original releases and at level 58 in DS release.

Maelstrom (SNES Storm) is a stronger version of Tornado which affects the entire party and reduces HP to minimal digits. It is usually used by Barbariccia and several other enemies as a counter spell in this game.

Whirlwind (SNES Tornado) is an enemy ability used by Storm Dragon and Sand Worm. It inflicts major non-elemental damage to the party.

Final Fantasy IV: The After Years

Whirlwind is an enemy ability used by the Sand Worm and Belphegor enemies. It deals lesser damage to all characters.

Tornado, used by the Strato Avis and the Gargoyle enemies, lowers the character's HP to critical.

Final Fantasy V

Hurricane reduces a target's HP to single digits, and is used by a variety of enemies throughout the game. Hurricane can also be used through the use of the Gaia command.

Maelstrom is a stronger version of Hurricane which affects all targets.

Final Fantasy VI

Tornado (SNES W. Wind) is an offensive spell learned from the Esper Midgardsormr at a x3 rate. It costs 75 MP and it reduces everyone's HP (including allies) to 6.25% of their current HP.

Cyclonic is an enemy ability used mostly dragons which reduces the party's HP to one sixteenth of their current HP.

Final Fantasy VII

Tornado is found in the Contain Materia once it reaches level 3. It deals Wind-elemental damage and can cause Confusion at the cost of 90 MP.

Great Gale, used by the enemies Zuu, Blue Dragon, and Tonadu, inflicts minor Wind-elemental damage as well as Blind to the party.

Final Fantasy VIII

Tornado is the higher-level version of Aero and inflicts Wind-elemental damage on all opponents. It can be drawn and cast at enemies or Junctioned to stats.

Maelstrom is a spell cast by Edea during the second fight against her and by Ultimecia in her first form. It reduces HP by 2/3 and inflicts Curse status.

Draw from Level 1-100: Behemoth, Jumbo Cactuar, Tri-Point, Griever
Level 30-100: Abyss Worm, Fujin*, Thrustaevis
Draw Points Esthar City, Island Closest to Heaven
Refine T Mag-RF: 1 Windmill refines into 20 Tornados
High Mag-RF: 10 Aeros refine into 1 Tornado
HP-J Str-J Vit-J Mag-J Spr-J Spd-J Eva-J Hit-J Luk-J
+30 +0.48 +0.24 +0.42 +0.24 +0.33 +0.13 +0.38 +0.14
Elem-Atk-J Elem-Def-J ST-Atk-J ST-Def-J
Wind: +1.0% Wind: +2.0% No effect No effect

Final Fantasy IX

Twister inflicts random Wind-elemental damage based on 55 * a random number between 1 and the monsters level + the monster's Magic stat, and is used by Deathguise, both versions of Tiamat, Silver Dragon, and Nova Dragon. It can be learned as a Blue Magic spell for Quina by eating a Red Dragon, Abadon, or the boss Tiamat, and costs 22 MP to use.

Whirlwind is an attack used by Ark, and inflicts Wind-elemental and Float on the party.

Final Fantasy X

Tornado is one of Auron's Bushido Overdrives. It inflicts non-elemental damage to all enemies. If the player inputs the button sequence correctly, it will deal increased damage.

Maelstrom is an ability used by the Remora and Maelspike enemies. It inflicts a large amount of magic damage to all characters.

Final Fantasy XI

Tornado is a Wind-based Ancient Magic spell available to Black Mages only. An upgraded version, Tornado II, may be gained by players at level 75 with the use of Merit Points.

Cyclone is a dagger Weapon Skill which deals Wind damage in an area-of-effect.

Maelstrom is an enemy ability used by Sea Monks which deals area of effect Water damage and inflicts Strength Down. It can be learned as Blue Magic by Blue Mages.

Whirlwind is another Sea Monk ability similar to Maelstrom, but inflicts Wind damage and Vitality Down instead. It cannot be learned by Blue Mages.

Great Whirlwind is an enemy ability used by Manticores, which hits a cone in front of the user for Wind damage and inflicts Choke.

Final Fantasy XII

Tornado is the name of Chaos's ultimate attack. A Wind-elemental attack, its damage is equal to 90% of the target's max HP, capped at 9,999.

Cyclone is an enemy ability used exclusively by Yiazmat, which deals Wind-elemental damage and inflicts Sap on the party.

Final Fantasy Tactics

Tornado is only usable by enemies. It is part of Hashmal's Dimension Magic skill set.

Twister is an ability used by Behemoths that inflicts Wind-elemental damage to all opponents.

Maelstrom is a Sky Mantra ability for Rapha. In addition, her brother, Marach, has a Nether Mantra version called Nether Maelstrom. Both strike random tiles on the map for Water damage.

Final Fantasy Tactics Advance

Wild Tornado is field spell that can be cast by Illusionists.

Twister is an ability used by Lilith. It halves the HP of enemies in an area, essentially making it an area version of Demi. It can be learned by Blue Mages, and costs 20 MP.

Final Fantasy Mystic Quest

Typhoon is an enemy ability used by Garuda and Vampire, which deals Wind[elemental damage to both characters.

Tornado is also used to deal Wind-elemental damage to the party, and is used by a variety of enemies.

Hurricane inflicts Wind-elemental damage, and is used by Pazuzu and Zuh.

Dissidia Final Fantasy

Tornado is one of Terra's HP attacks. She summons three tornadoes to circle her, striking opponents multiple times, before the three tornadoes converge into one and inflict HP damage. Tornado is also the most powerful form of Shantotto's Spirit Magic: Air, and summons a large tornado that draws in opponents.

Hurricane is a Brave attack used by Exdeath, learned at level 10 (for the ground version) and level 33 (for the air version), which summons a tornado around Exdeath.

Cyclone is an HP attack for Garland, learned at level 37. It repels almost any kind of attack and surrounds Garland for a brief period of time.

Maelstrom is the ability used when summoning Barbariccia. It swaps the combatants' Brave values after the opponent uses a summon.


This article uses material from the "Tornado" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 08, 2010
(Redirected to The Storm (Level) article)

From Halopedia, the Halo Wiki

(34 votes)
For the artificial weather phenomenon, see Portal Storm.
Prev: Tsavo Highway
Next: Floodgate
Game: Halo 3
The Storm
Player: SPARTAN-117
Date: November 17th, 2552[1]
Place: Voi, near The Portal, Kenya
Halopedia has a walkthrough guide to this level, The Storm (Level). See The Storm (Level)/Walkthrough.
Reclaim the city. Make a hole.

The Storm[2] is the fifth campaign mission of Halo 3.



It begins with a UNSC Warthog convoy moving to Voi, its objective to punch through the Covenant Loyalist Anti-Aircraft defenses that surround the supposed Ark and allow Lord Hood's small fleet of ships passage to the Prophet of Truth's fleet in order to kill Truth and stop the firing of the halo rings. UNSC Marine forces, led by SPARTAN-117, fight through several pitched skirmishes through the industrial zone of Voi.

After breaking through the industrial area, SPARTAN-117 meets up with a group of approximately five Mongoose ATVs and commandeers one with a Marine riding 'pillion' using a M41 Rocket Launcher. They immediately engage a squadron of Anti-Air Wraith tanks to secure a landing zone as Brute Choppers and Ghosts attack. The Covenant are being consistently reinforced by Phantoms. Hornets and Banshees fly above, vying for control of the skies. Although they manage to take the landing zone, the victory ends up being short-lived as a Scarab arrives to crush the UNSC forces. After destroying the massive construct, the UNSC forces prepare to push into a Brute controlled warehouse.

With reinforcements led by the Arbiter Thel 'Vadam and Sergeant Johnson along with volunteer civilians from a nearby factory, they push onwards, engaging nearly a dozen Brutes armed with Spikers and Brute Shots, a pair of Hunters and a Brute Chieftain wielding a Gravity Hammer. They finally press on to the Anti-Aircraft battery site, engaging a small Covenant force defending it including another chieftain. Eventually they destroy the gun, hopefully enabling the UNSC Navy, along with Miranda Keyes, to attack Truth's ship.


Ghost Town

Military Operations Urban Terrain.


A convoy of three Warthogs: two M831 TT Warthogs and one M12 Warthog LRV roll down a tunnel of Tsavo Highway, with the Chief riding shotgun in the LRV. (On co-op, Thel 'Vadam and N'tho 'Sraom ride shotgun on the TTs, but Usze 'Taham uses the Turret of the Warthog the Master Chief is riding on).

  • Miranda Keyes (COM): "Chief, the Prophet of Truth has found the Ark. Our only chance of stopping him is a surprise aerial assault. Clear this sector of Covenant anti-air defenses. Make a hole for the Admiral’s ships. Good hunting. Keyes out."

The Warthogs emerge from the tunnel in a parking lot scattered with destroyed Warthog chassis and Marine and Grunt corpses. The Warthogs roll to a halt as the Marines and Master Chief walk out, and the Marines form a perimeter outside the locked door.

  • Marine Sergeant (Reynolds): "Ready when you are, Chief. Open the door and take point. We’ll cover you with the .50."


  • Marine Sergeant (Stacker): "Ready when you are, Chief. Open the door, take point; we'll cover you with the .50!"

The Master Chief opens the door into an empty factory section and then into a next section with Covenant. An M12 Warthog LRV and a file of Marines follow him in.

  • Prophet of Truth (Pedestal): "With my gentle encouragement, our Lord's holy relic springs to life. It is unfortunate that our enemies also bear witness to its glory. But soon their dull eyes will be closed; seared by the Rings' unforgiving might."
  • Marine Sergeant: "Chief, open the door; we can roll on through!"

A set of doors is opened, leading to a factory tunnel full of Brutes, Jackals, Grunts, and even a pair of Ghosts. Beyond that is another door that will lead to Lake Bed A. After cleansing the tunnel, the UNSC forces open the next door, revealing a massive expanse with cruising Ghosts and a heavy Covenant garrison.

  • Lord Hood (COM): "Kilo 23, this is Forward Unto Dawn. I need a sit-rep, Commander." (a sit-rep is "situation report", asking about what is happening)
  • Commander Keyes (COM): "Atmospheric disturbance is intensifying above the artifact, Admiral."
  • Lord Hood (COM): "And Sierra 117?"
  • Miranda Keyes (COM): "Moving as fast as he can sir. I know he’ll get it done."

A Phantom deploys a standard Wraith at the far side of the lake bed.

After the Anti-Aircraft Wraith in the nearby area is destroyed.

  • Hocus (COM): "Hell yeah! Boom! The Fly Boys are gonna love us for that!"
  • Sergeant Johnson (COM): "That-a-way, Chief! Target destroyed. Move to the next area, over."

Master Chief and the remaining Marines exit the lake bed into the confines of the factory again, where a War Chieftain wielding a plasma turret and his attendant Brutes, Jackals, and Grunts have a pair of Marines pinned down in the adjacent section.

  • Marine: "They just keep coming!"
  • Female Marine: "Check your fire! It’s the Chief! Flush ‘em out, sir. We'll nail them with the .50."

After the Chieftain and his troops are killed by the Chief and Marines.

  • Marine: "We’ve made a hole. Hurry, before any more Covenant show up!"

If Warthog survives and the player brings it into the section.

  • Marine: "We've got a hog."

The Marines defending the warehouse open the door. The Chief and accompanying Marines head through. (And the Warthog if survived)

  • Female Marine: "We're down to our last mags, sir. Thought those last ones had us."
  • Marine: "We've got a Phantom Overhead!"

A Phantom hovering overhead above a glass roof frightens the Marines a little. The Master Chief and Marines quickly move to the next section as the glass roof shatters and a horde of Drones descend. Eventually they are fought off and the Master Chief and Marines enter the next factory tunnel section.

At the end of the tunnel are four Mongoose vehicles, next to a rack of weapons. Marines rush to man the ATVs.

  • Female Marine: "Mount up, Rockets in back! Gotta move fast, and punch hard!"

The Marines open the tunnel door. The Chief takes a Mongoose {or can take any other vehicle of choice} and joins the Marines in the assault on the Anti-Air Wraiths in the neighboring lake bed. While a small squad of Marines are pinned down on the "boardwalk" on the northern side of the lake bed, Covenant vehicles mill in the center.

  • Sergeant Avery Johnson (COM): "We’ve got anti-air Wraiths in the next lake bed, Chief!"

The ATV's quickly take out the first Anti-Air.

  • Marine: "One down, one to go!"

A few Choppers along with Phantoms carrying Ghosts overwhelm the lake bed with Banshees above. The Second Anti-Air Wraith is taken out. The ATVs, Hornets, and Mounted Missile Launchers eventually clear the lake bed of Covenant armor resistance.

  • Sergeant Johnson (COM): "Both AA Wraiths have been neutralized...standby. Something Big closing in on your location."


Scarab. BFG. End of the World.

There is the booming of the anti-aircraft emplacement in the distance, but also an ominous mechanical grinding noise.

The booms and grinding get louder.

  • Marine (COM): "Oh, this is going to be good."

A massive Scarab walker lumbers down from the roof of the factory onto the lake bed, and dust rises as its legs slam into the ground. Marine vehicles and a pair of Marine-manned Missile Pod turrets open up in volleys.

  • Marine: "Use rockets! Target its joints!"

If the Chief waits around.

If the Chief wastes more time...

The Chief, Marines, and Missile Pod emplacements eventually take out one of the Scarab Tank's joints, forcing it to lower and consume all power into getting back up again, and deactivating its primary weapon.

  • Marine : "Now! While it's down, find a way inside!"

Once the Chief boards the Scarab.

  • Sergeant Johnson (COM): "Look for something big...power core, something like that"

On the upper deck of the Scarab, several Brutes, Jackals and Grunts await the Chief, forcing the Chief to kill anyone in his path.

If the Chief stays on the Scarab for a while.

When the Chief finally finds and blows up the power core.

The Chief jumps off the Scarab and runs for it. The Scarab finally detonates.

  • Sergeant Johnson (COM): "One more target, Chief. There’s a Covenant AA gun in the next area. Take it down and Lord Hood can start his attack run."

A Pelican lands, deploying Thel 'Vadam. The surviving Marines lead 'Vadam and Master Chief to a locked door leading to the factory's warehouse.

  • Thel 'Vadam: "There was honor in our Covenant once, and there shall be again!"
  • Female Marine: "We've got this area locked down, sir. Follow us, we’ll get you through."

The door opens up, leading to a dirty tin-walled section filled with wounded Marines and civilians laying on the floor and several grim-faced Marines behind sandbags, tending to the wounded, and operating the sole UNSC field radio.

Voices begin to play through the radio and are attentively monitored by a pair of Marines operating it.

  • Naval Officer (COM): "All Brute cruisers are pulling back to Truth’s ship. Winds inside the storm just hit 200 kilometers per hour. Energy cascades all over the artifact!"

There is a moderate pause within the radio conversation, before another starts between Commander Keyes and Lord Hood. This conversation foreshadows the very end of the last cutscene in the level.

The Master Chief and Thel 'Vadam pass through a stained area of bolted tin plates until they reach the periphery of the warehouse, where a trio of Marines are pinned down under sandbags as Spiker projectiles fly through the air. Farther forward is a steel bridge where a pair of Marines frantically open fire on Brutes all around them with a turreted Heavy Machine Gun.

  • Marine: "We’ve got company!"

After the Brutes between the sandbags and the bridge are killed by the UNSC forces, another group of Brutes charges from the next section, chasing a Marine.

A surviving Brute from the previous wave tries to warn the charging Brutes of the impending doom but is too late.

  • Brute: No, fall back!

They then run towards the bridge and a Marine fires the bridge-mounted turret.

After the next wave of charging Brutes is killed.

Master Chief, 'Vadam, and surviving Marines make their way into the next section, where behind a mass of stacked crates a Brute violently throttles a construction worker. Three other workers armed with pistols flee from the Brute and his other Brute companions. The throttling Brute roars out.

After the current group of Brutes is killed.

The next section is empty and has a door leading to the outside of the factory; the anti-aircraft emplacement is nearby. The door is opening up, and a group of four construction workers runs in. However, they are cut down by two massive green beams of energy blowing up the fusion coils: a pair of Hunters appears.

The Hunters charge in over the worker corpses and after the Master Chief, Thel 'Vadam, and the awaiting Marines.

{If the fight continues for a while...}

  • Sergeant Stacker: "Gotta get around ‘em, Chief! Look for gaps in their armor!"

After the two Hunters are killed, the Marines, Master Chief, and Thel 'Vadam run past the Hunter corpses and through the open door to a series of low-roofed buildings where a Brute Chieftain awaits with numerous other Brutes, Jackals, and Grunts. The Prophet of Truth sermonizes from a holographic pedestal behind them.

  • Prophet of Truth (Hologram): "Take heart, my brothers! Only our enemies should fear this raging storm."

The assault force finally defeats the Covenant defenders and continues on ahead.

  • Prophet of Truth (Hologram): "Darkened skies and lashing fire are all that remains for them when we, the worthy, have passed to the beyond."
  • Thel 'Vadam: (upon seeing the Prophet of Truth's pedestal) "I will not be shamed. Not again! Not by you!"

The Chief, 'Vadam, and the remaining Marines charge around the remaining buildings to the hill where the massive anti-aircraft emplacement stands. Before the hill's slope are a Marine, a Surface-to-Air Missile Launcher, and a few corpses behind sandbags and a weapons rack. Grunts tentatively run down the slope to face the onrushing UNSC forces while mid-way up the hill a Grunt manning a turreted Plasma Cannon stands side-by-side with a War Chieftain wielding a Fuel Rod Gun with his captains and bodyguards. The emplacement opens fire on a surging UNSC Longsword, destroying it and catching it on fire as the wreck soars into the cliffs below.

  • Commander Keyes (COM): "Chief! Hood's ships are closing fast! Destroy that gun; we’re out of time."

The Chief, 'Vadam, and all Marines and civilians push up the hill, taking down all Covenant defense.

  • Sergeant Johnson (COM): "Chief, that gun’s been firing non-stop: it’s gotta be running hot! It’s gonna be opening up its access panel!"

The anti-aircraft emplacement's lower section opens to reveal a white sphere. Steam vents as the panel continually opens. The Master Chief destroys the sphere with 'Vadam, Marines, and workers.


The AA Gun explodes, sending the weapon on top flying down the cliff. The Master Chief and 'Vadam stand on the cliff side of the crater on the hill of the recently destroyed anti-aircraft emplacement. Multiple squadrons of Longswords streak overhead, followed by three UNSC Frigates, including the UNSC Forward Unto Dawn, Lord Hood's flagship. Lord Hood's attack begins. The Covenant fleet is hovering before them, with the Forerunner Dreadnought centered below them at the center of the Portal.

Lord Hood (COM): "All ships: fire at will!"

The UNSC frigates engage the Forerunner Dreadnought, Magnetic Accelerator Cannons discharging in volleys, and explosions coat the Dreadnought's surface, then clear, revealing not so much as a scorch mark. The Forerunner structure begins to open like a starfish, focusing energy on the Dreadnought, which fires off a beam of light. Everything soon blacks out.

Cortana (Cortana Moment): "This, is the way the world ends."

A large glowing sphere of blue light soon appears, centered by pitch darkness, in the sky above the artifact, and the vessels of both the UNSC and Brute fleets are drifting in the air, disorganized.

Lord Hood (COM): *coughs* What did Truth just do?! *coughs* *coughs* Did he activate the rings?!

Miranda Keyes (COM): "No, sir. But he certainly did something."

Thel 'Vadam roars angrily as the Forerunner Dreadnought rises safely into the sphere, followed in close order by the Covenant fleet.

Lord Hood (COM): "Evac wounded and regroup. Wherever Truth went-"

Naval Officer (COM): "Sir, new contact slipping in!"

A CCS-class battle cruiser emerges from slip space to the east of Voi, and hurtles just over the Chief and 'Vadam. It is smoking with rancid fumes. The air takes on a darkened appearance, and smog rises, veiling the sun. As the ship loses altitude and crashes to the ground out of sight, a deep rumbling is heard, followed by silence. An omen of ancient evil is in the air.

Thel 'Vadam: "What is it? More Brutes?"

Master Chief: "Worse."



  • It is possible to fly a dumpster on this mission by getting a second player and have them both jump rapidly to make the dumpster ascend. It is possible to steer if both players jump in the same direction.
  • If you use a Power Drain or an over-charged Plasma Pistol shot, you can take down a Hornet but you can not fly it or use the passenger seats. If you do this while fighting the Scarab you can stand on top of the Hornet and jump on to the Scarab after the Hornet can fly again and gets close enough to the Scarab.
  • The Banshees at the anti-air defense guns fly around for no reason. They can be shot down for some points. But sometimes one or two will shoot at you for a second. If you manage to catch one in a Power Drainer, or use a Plasma Pistol on one of them, they can be boarded and you can fly around the place. The player will, however, die if they pass beyond the map borders.
  • A rare glitch occurs where you can exchange a Gravity Hammer with a dockworker, though they cannot use it in battle. You can also trade them an Energy Sword or Brute Shot. They will hold the sword in their right hand, and hold the brute shot with one, but with it down, unless they get hit, they will hold it like a rifle. They can also shoot the brute shot.
  • Oddly, at the start of this level the marine who weilds the battle rifle and the sargent will not follow you into the structure, unless they get in the warthog.
  • If you are wielding a turret, and drop it before the Cortana Moment occurs, then the turret will disappear.


  • Despite entering the city from the Southeastern edge, the turn off to Arusha calls for a right turn, while in reality the city of Arusha is on the other side of Kilimanjaro with respect to Voi. This would logically place the turn off on your left.
  • If you look at the name of the UNSC frigates firing on the Forerunner Dreadnought they all say Forward Unto Dawn and the ships' numbers are the same as well. Furthermore, on close observation of the cutscene, one can see that one Frigate actually fires its MAC gun twice.
  • There is a Marine in the workshop that is typing on a computer. If you melee the computer away, he will still keep typing.
  • When you leave Lake bed A and enter the area with the marines on the machine gun, the female Marine cries "We'll nail them with the .50". However, the gun that the marine is using is the AIE-486H Heavy Machine Gun, which, in fact, uses .374 cal ammunition.

Easter Eggs

  • If you manage to get into the boat either in theater or somehow in actual gameplay, there is a blurry picture of a pirate with writing under it in Swahili that says "Pimps at Sea", an April Fool's Day joke that Bungie made up.
  • The Catch Skull can be found on this level.


  • When IWHBYD is active, if you listen to one of the construction workers as they are fighting, every now and then, they might say "I'm a cowardly fool!". This is a reference to a Pillar of Autumn Command Crewman in their fetal position in Halo: Combat Evolved. It's even the same recording/voice.
  • The last portion of the level is called "Scarab. BFG. End of World" in the level select. The BFG is a weapon in the Quake and Doom games whose name is short for "Big Fucking Gun" or, in the Doom motion picture, "Bio Force Gun."
  • The last cutscene of the level has clear resemblance to the Halo 3 Announcement trailer, right down to the music.


  • The Surface-to-Air Missile Launcher from the High Ground multiplayer level can be seen close by the Covenant Anti-Aircraft gun.
  • During this level, one of the wounded marines is voiced by TV personality, Jonathan Ross.[citation needed]
  • This is the only level in the trilogy that features real civilians.
  • In theater mode, when you get to the second lake bed, you can see over the wall to the part at the end of the level and see two Anti-Aircraft guns. The one on the left is inactive. 



  2. EGM Magazine, August 2007, page 62
Preceded by
Tsavo Highway
Halo 3 Campaign Missions
The Storm
Succeeded by

This article uses material from the "The Storm (Level)" article on the Halo wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 01, 2010

From the eWrestling Encyclopedia.

[[Image:|px|Image of Storm]]
Real name
Ring Names {{{names}}}
Height 6'0"
Weight 200 lbs.
Date of birth January 6, 1979
Place of birth Atlanta, Georgia
Date of death
Place of death
Resides Atlanta, Georgia
Billed from Atlanta, Georgia
Trainer CCW PowerPlant
Christian Championship Wrestling
Handled by
Win/Loss Record {{{winloss_record}}}
Debut April 1, 2006
Retired {{{retired}}}

Storm (born January 6, 1979 in Atlanta, Georgia) is an American professional wrestler preforming for Christian Championship Wrestling, where he is the former World Tag Team Champion.




Storm is the first batch of wrestlers to the newly created federation Christian Championship Wrestling. Storm and Ice surprised everyone by winning the CCW World Tag Team Titles on their first attempt.

Championships and accomplishments

Championship Succession

CCW World Tag Team Champions
Preceded by:
Dallas and Houston
with Ice
Succeeded by:
Elektra and Siren

This article uses material from the "Storm" article on the eWrestling wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 07, 2010

From Lostpedia

This is a disambiguation page. A number of articles are associated with the title Storm.
NOTE: If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.

Storm may refer to:

This article uses material from the "Storm" article on the Lostpedia wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

Marvel Database

Up to date as of February 09, 2010

From Marvel Database

Storm was princess of her tribe in Africa when Professor X recruited her for his (then thought) 2nd incarnation of the X-Men. Over the years she has matured to the point of leading a variety of teams, and eventually came to become Queen of Wakanda, by way of marrying The Black Panther. Storm possesses power over the elements, enabling her to summon wind, rain and even lightning at will.


Edit this description

Alternate Reality Versions · Storm's Comics · Movies · Television · Video Games


Alternate Reality Versions

File:Ororo Munroe (Earth-8101).jpg
Storm became Phoenix
File:Ororo Munroe (Earth-1038).jpg





Video Games




Storm Related

This article uses material from the "Storm" article on the Marvel Database wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.


Up to date as of February 04, 2010

From Wookieepedia, the Star Wars wiki.

This article is about the gas giant. You may be looking for Prince Isolder's personal starfighter, the CR90, or Jae Akura's callsign.

Storm was a gas giant, and the fifth planet in the Naboo system, located within the Chommell Sector on the galaxy's Mid Rim. Its thirty-two moons included Storm 3, Storm 10, and Storm 26.


Notes and references

This article uses material from the "Storm" article on the Starwars wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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