| 5th | Top guitar manufacturers |
Contents |
Storm was the name of an oversized domesticated seahorse that lived in the underwater continent of Atlantis. Aquaman developed a close telepathic relationship with Storm and employed him as his personal mount. Aqualad rode atop a younger, more playful seahorse named Imp.
![]() This character is or was an ally of Aquaman, and a member of the Aqua-Family and/or its supporting cast. This template will automatically categorize articles that include it into the "Aquaman Supporting Cast" category. See also: Aquaman Villains |
Tornado (トルネド, Torunedo), also known as Whirlwind, Hurricane, Twister, Maelstrom, or Cyclone, is a recurring spell and ability in the series. It most often deals strong Wind-elemental damage, but may also reduce targets to single digit health.
Cyclone (NES Tornado) is an enemy ability used by Chaos and, in the Dawn of Souls and 20th Anniversary versions, by Barbariccia. It inflicts moderate to massive non-elemental damage to the party.
Tornado (NES WWind) is a Level 8 White Magic spell that reduces the target's HP to single digits. It is bought in Eureka for 60,000 gil.
Tornado (SNES Weak) is a Black Magic spell that affects one target, reducing the target's HP to single digits for 25 MP. Palom learns this spell at level 48, and Rydia learns it at level 51 in the original releases and at level 58 in DS release.
Maelstrom (SNES Storm) is a stronger version of Tornado which affects the entire party and reduces HP to minimal digits. It is usually used by Barbariccia and several other enemies as a counter spell in this game.
Whirlwind (SNES Tornado) is an enemy ability used by Storm Dragon and Sand Worm. It inflicts major non-elemental damage to the party.
Whirlwind is an enemy ability used by the Sand Worm and Belphegor enemies. It deals lesser damage to all characters.
Tornado, used by the Strato Avis and the Gargoyle enemies, lowers the character's HP to critical.
Hurricane reduces a target's HP to single digits, and is used by a variety of enemies throughout the game. Hurricane can also be used through the use of the Gaia command.
Maelstrom is a stronger version of Hurricane which affects all targets.
Tornado (SNES W. Wind) is an offensive spell learned from the Esper Midgardsormr at a x3 rate. It costs 75 MP and it reduces everyone's HP (including allies) to 6.25% of their current HP.
Cyclonic is an enemy ability used mostly dragons which reduces the party's HP to one sixteenth of their current HP.
Tornado is found in the Contain Materia once it reaches level 3. It deals Wind-elemental damage and can cause Confusion at the cost of 90 MP.
Great Gale, used by the enemies Zuu, Blue Dragon, and Tonadu, inflicts minor Wind-elemental damage as well as Blind to the party.
Tornado is the higher-level version of Aero and inflicts Wind-elemental damage on all opponents. It can be drawn and cast at enemies or Junctioned to stats.
Maelstrom is a spell cast by Edea during the second fight against her and by Ultimecia in her first form. It reduces HP by 2/3 and inflicts Curse status.
| Tornado | |||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Draw from | Level 1-100: Behemoth, Jumbo Cactuar, Tri-Point, Griever Level 30-100: Abyss Worm, Fujin*, Thrustaevis |
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| Draw Points | Esthar City, Island Closest to Heaven | ||||||||||||||||||||||||||||||||||
| Refine | T Mag-RF: 1 Windmill refines into 20 Tornados High Mag-RF: 10 Aeros refine into 1 Tornado |
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| HP-J | Str-J | Vit-J | Mag-J | Spr-J | Spd-J | Eva-J | Hit-J | Luk-J | |||||||||||||||||||||||||||
| +30 | +0.48 | +0.24 | +0.42 | +0.24 | +0.33 | +0.13 | +0.38 | +0.14 | |||||||||||||||||||||||||||
| Elem-Atk-J | Elem-Def-J | ST-Atk-J | ST-Def-J | ||||||||||||||||||||||||||||||||
| Wind: +1.0% | Wind: +2.0% | No effect | No effect | ||||||||||||||||||||||||||||||||
Twister inflicts random Wind-elemental damage based on 55 * a random number between 1 and the monsters level + the monster's Magic stat, and is used by Deathguise, both versions of Tiamat, Silver Dragon, and Nova Dragon. It can be learned as a Blue Magic spell for Quina by eating a Red Dragon, Abadon, or the boss Tiamat, and costs 22 MP to use.
Whirlwind is an attack used by Ark, and inflicts Wind-elemental and Float on the party.
Tornado is one of Auron's Bushido Overdrives. It inflicts non-elemental damage to all enemies. If the player inputs the button sequence correctly, it will deal increased damage.
Maelstrom is an ability used by the Remora and Maelspike enemies. It inflicts a large amount of magic damage to all characters.
Tornado is a Wind-based Ancient Magic spell available to Black Mages only. An upgraded version, Tornado II, may be gained by players at level 75 with the use of Merit Points.
Cyclone is a dagger Weapon Skill which deals Wind damage in an area-of-effect.
Maelstrom is an enemy ability used by Sea Monks which deals area of effect Water damage and inflicts Strength Down. It can be learned as Blue Magic by Blue Mages.
Whirlwind is another Sea Monk ability similar to Maelstrom, but inflicts Wind damage and Vitality Down instead. It cannot be learned by Blue Mages.
Great Whirlwind is an enemy ability used by Manticores, which hits a cone in front of the user for Wind damage and inflicts Choke.
Tornado is the name of Chaos's ultimate attack. A Wind-elemental attack, its damage is equal to 90% of the target's max HP, capped at 9,999.
Cyclone is an enemy ability used exclusively by Yiazmat, which deals Wind-elemental damage and inflicts Sap on the party.
Tornado is only usable by enemies. It is part of Hashmal's Dimension Magic skill set.
Twister is an ability used by Behemoths that inflicts Wind-elemental damage to all opponents.
Maelstrom is a Sky Mantra ability for Rapha. In addition, her brother, Marach, has a Nether Mantra version called Nether Maelstrom. Both strike random tiles on the map for Water damage.
Wild Tornado is field spell that can be cast by Illusionists.
Twister is an ability used by Lilith. It halves the HP of enemies in an area, essentially making it an area version of Demi. It can be learned by Blue Mages, and costs 20 MP.
Typhoon is an enemy ability used by Garuda and Vampire, which deals Wind[elemental damage to both characters.
Tornado is also used to deal Wind-elemental damage to the party, and is used by a variety of enemies.
Hurricane inflicts Wind-elemental damage, and is used by Pazuzu and Zuh.
Tornado is one of Terra's HP attacks. She summons three tornadoes to circle her, striking opponents multiple times, before the three tornadoes converge into one and inflict HP damage. Tornado is also the most powerful form of Shantotto's Spirit Magic: Air, and summons a large tornado that draws in opponents.
Hurricane is a Brave attack used by Exdeath, learned at level 10 (for the ground version) and level 33 (for the air version), which summons a tornado around Exdeath.
Cyclone is an HP attack for Garland, learned at level 37. It repels almost any kind of attack and surrounds Garland for a brief period of time.
Maelstrom is the ability used when summoning Barbariccia. It swaps the combatants' Brave values after the opponent uses a summon.
![]() Tornado in Final Fantasy IV DS. |
![]() Maelstrom in Final Fantasy IV. |
![]() Maelstrom in Final Fantasy IV (DS). |
![]() Maelstrom in Final Fantasy V. |
![]() Tornado in Final Fantasy VI. |
![]() Cyclonic in Final Fantasy VI. |
![]() Tornado in Final Fantasy VII. |
![]() Tornado in Final Fantasy VIII. |
![]() Tornado used by Terra in Dissidia. |
![]() Shantotto uses Tornado in Dissidia. |
![]() Hurricane in Dissidia. |
![]() Cyclone in Dissidia. |
![]() Maelstrom in Dissidia. |
| v · e · d |
|---|
| Recurring Magic |
| Black Magic - Blue Magic - Ninjutsu - Summon Magic - Spellblade - Time and Space magic - White Magic |
| Final Fantasy XI |
| Blue Magic - Dark Magic - Divine Magic - Elemental Magic - Enfeebling Magic - Enhancing Magic - Healing Magic - Singing - String Instrument - Summoning - Wind Instrument |
| Final Fantasy XII Magicks |
| Arcane Magick - Black Magick - Green Magick - Time Magick - White Magick |
| Magic List |
| Final Fantasy - Final Fantasy II - Final Fantasy III - Final Fantasy IV - The After Years - Final Fantasy V - Final Fantasy VI - Final Fantasy VII - Before Crisis -Final Fantasy VII- - Crisis Core -Final Fantasy VII- - Final Fantasy VIII - Final Fantasy IX - Final Fantasy X - Final Fantasy X-2 - Final Fantasy XI - Final Fantasy XII - Revenant Wings - Crystal Chronicles - Ring of Fates - Mystic Quest - Vagrant Story |
| Prev: | Tsavo Highway |
| Next: | Floodgate |
| Game: | Halo 3 |
| The Storm | |
|
|
|---|---|
| Player: | SPARTAN-117 |
| Date: | November 17th, 2552[1] |
| Place: | Voi, near The Portal, Kenya |
| Objective: |
|
| Enemies: | |
| Halopedia has a walkthrough guide to this level, The Storm (Level). See The Storm (Level)/Walkthrough. | |
| [Source] | |
| Reclaim the city. Make a hole. |
The Storm[2] is the fifth campaign mission of Halo 3.
Contents |
It begins with a UNSC Warthog convoy moving to Voi, its objective to punch through the Covenant Loyalist Anti-Aircraft defenses that surround the supposed Ark and allow Lord Hood's small fleet of ships passage to the Prophet of Truth's fleet in order to kill Truth and stop the firing of the halo rings. UNSC Marine forces, led by SPARTAN-117, fight through several pitched skirmishes through the industrial zone of Voi.
After breaking through the industrial area, SPARTAN-117 meets up with a group of approximately five Mongoose ATVs and commandeers one with a Marine riding 'pillion' using a M41 Rocket Launcher. They immediately engage a squadron of Anti-Air Wraith tanks to secure a landing zone as Brute Choppers and Ghosts attack. The Covenant are being consistently reinforced by Phantoms. Hornets and Banshees fly above, vying for control of the skies. Although they manage to take the landing zone, the victory ends up being short-lived as a Scarab arrives to crush the UNSC forces. After destroying the massive construct, the UNSC forces prepare to push into a Brute controlled warehouse.
With reinforcements led by the Arbiter Thel 'Vadam and Sergeant Johnson along with volunteer civilians from a nearby factory, they push onwards, engaging nearly a dozen Brutes armed with Spikers and Brute Shots, a pair of Hunters and a Brute Chieftain wielding a Gravity Hammer. They finally press on to the Anti-Aircraft battery site, engaging a small Covenant force defending it including another chieftain. Eventually they destroy the gun, hopefully enabling the UNSC Navy, along with Miranda Keyes, to attack Truth's ship.
Military Operations Urban Terrain.
{Gameplay}
A convoy of three Warthogs: two M831 TT Warthogs and one M12 Warthog LRV roll down a tunnel of Tsavo Highway, with the Chief riding shotgun in the LRV. (On co-op, Thel 'Vadam and N'tho 'Sraom ride shotgun on the TTs, but Usze 'Taham uses the Turret of the Warthog the Master Chief is riding on).
The Warthogs emerge from the tunnel in a parking lot scattered with destroyed Warthog chassis and Marine and Grunt corpses. The Warthogs roll to a halt as the Marines and Master Chief walk out, and the Marines form a perimeter outside the locked door.
or
The Master Chief opens the door into an empty factory section and then into a next section with Covenant. An M12 Warthog LRV and a file of Marines follow him in.
A set of doors is opened, leading to a factory tunnel full of Brutes, Jackals, Grunts, and even a pair of Ghosts. Beyond that is another door that will lead to Lake Bed A. After cleansing the tunnel, the UNSC forces open the next door, revealing a massive expanse with cruising Ghosts and a heavy Covenant garrison.
A Phantom deploys a standard Wraith at the far side of the lake bed.
After the Anti-Aircraft Wraith in the nearby area is destroyed.
Master Chief and the remaining Marines exit the lake bed into the confines of the factory again, where a War Chieftain wielding a plasma turret and his attendant Brutes, Jackals, and Grunts have a pair of Marines pinned down in the adjacent section.
After the Chieftain and his troops are killed by the Chief and Marines.
If Warthog survives and the player brings it into the section.
The Marines defending the warehouse open the door. The Chief and accompanying Marines head through. (And the Warthog if survived)
A Phantom hovering overhead above a glass roof frightens the Marines a little. The Master Chief and Marines quickly move to the next section as the glass roof shatters and a horde of Drones descend. Eventually they are fought off and the Master Chief and Marines enter the next factory tunnel section.
At the end of the tunnel are four Mongoose vehicles, next to a rack of weapons. Marines rush to man the ATVs.
The Marines open the tunnel door. The Chief takes a Mongoose {or can take any other vehicle of choice} and joins the Marines in the assault on the Anti-Air Wraiths in the neighboring lake bed. While a small squad of Marines are pinned down on the "boardwalk" on the northern side of the lake bed, Covenant vehicles mill in the center.
The ATV's quickly take out the first Anti-Air.
A few Choppers along with Phantoms carrying Ghosts overwhelm the lake bed with Banshees above. The Second Anti-Air Wraith is taken out. The ATVs, Hornets, and Mounted Missile Launchers eventually clear the lake bed of Covenant armor resistance.
Scarab. BFG. End of the World.
There is the booming of the anti-aircraft emplacement in the distance, but also an ominous mechanical grinding noise.
The booms and grinding get louder.
A massive Scarab walker lumbers down from the roof of the factory onto the lake bed, and dust rises as its legs slam into the ground. Marine vehicles and a pair of Marine-manned Missile Pod turrets open up in volleys.
If the Chief waits around.
If the Chief wastes more time...
The Chief, Marines, and Missile Pod emplacements eventually take out one of the Scarab Tank's joints, forcing it to lower and consume all power into getting back up again, and deactivating its primary weapon.
Once the Chief boards the Scarab.
On the upper deck of the Scarab, several Brutes, Jackals and Grunts await the Chief, forcing the Chief to kill anyone in his path.
If the Chief stays on the Scarab for a while.
When the Chief finally finds and blows up the power core.
The Chief jumps off the Scarab and runs for it. The Scarab finally detonates.
A Pelican lands, deploying Thel 'Vadam. The surviving Marines lead 'Vadam and Master Chief to a locked door leading to the factory's warehouse.
The door opens up, leading to a dirty tin-walled section filled with wounded Marines and civilians laying on the floor and several grim-faced Marines behind sandbags, tending to the wounded, and operating the sole UNSC field radio.
Voices begin to play through the radio and are attentively monitored by a pair of Marines operating it.
There is a moderate pause within the radio conversation, before another starts between Commander Keyes and Lord Hood. This conversation foreshadows the very end of the last cutscene in the level.
The Master Chief and Thel 'Vadam pass through a stained area of bolted tin plates until they reach the periphery of the warehouse, where a trio of Marines are pinned down under sandbags as Spiker projectiles fly through the air. Farther forward is a steel bridge where a pair of Marines frantically open fire on Brutes all around them with a turreted Heavy Machine Gun.
After the Brutes between the sandbags and the bridge are killed by the UNSC forces, another group of Brutes charges from the next section, chasing a Marine.
A surviving Brute from the previous wave tries to warn the charging Brutes of the impending doom but is too late.
They then run towards the bridge and a Marine fires the bridge-mounted turret.
After the next wave of charging Brutes is killed.
Master Chief, 'Vadam, and surviving Marines make their way into the next section, where behind a mass of stacked crates a Brute violently throttles a construction worker. Three other workers armed with pistols flee from the Brute and his other Brute companions. The throttling Brute roars out.
After the current group of Brutes is killed.
The next section is empty and has a door leading to the outside of the factory; the anti-aircraft emplacement is nearby. The door is opening up, and a group of four construction workers runs in. However, they are cut down by two massive green beams of energy blowing up the fusion coils: a pair of Hunters appears.
The Hunters charge in over the worker corpses and after the Master Chief, Thel 'Vadam, and the awaiting Marines.
{If the fight continues for a while...}
After the two Hunters are killed, the Marines, Master Chief, and Thel 'Vadam run past the Hunter corpses and through the open door to a series of low-roofed buildings where a Brute Chieftain awaits with numerous other Brutes, Jackals, and Grunts. The Prophet of Truth sermonizes from a holographic pedestal behind them.
The assault force finally defeats the Covenant defenders and continues on ahead.
The Chief, 'Vadam, and the remaining Marines charge around the remaining buildings to the hill where the massive anti-aircraft emplacement stands. Before the hill's slope are a Marine, a Surface-to-Air Missile Launcher, and a few corpses behind sandbags and a weapons rack. Grunts tentatively run down the slope to face the onrushing UNSC forces while mid-way up the hill a Grunt manning a turreted Plasma Cannon stands side-by-side with a War Chieftain wielding a Fuel Rod Gun with his captains and bodyguards. The emplacement opens fire on a surging UNSC Longsword, destroying it and catching it on fire as the wreck soars into the cliffs below.
The Chief, 'Vadam, and all Marines and civilians push up the hill, taking down all Covenant defense.
The anti-aircraft emplacement's lower section opens to reveal a white sphere. Steam vents as the panel continually opens. The Master Chief destroys the sphere with 'Vadam, Marines, and workers.
{Cut-scene}
The AA Gun explodes, sending the weapon on top flying down the cliff. The Master Chief and 'Vadam stand on the cliff side of the crater on the hill of the recently destroyed anti-aircraft emplacement. Multiple squadrons of Longswords streak overhead, followed by three UNSC Frigates, including the UNSC Forward Unto Dawn, Lord Hood's flagship. Lord Hood's attack begins. The Covenant fleet is hovering before them, with the Forerunner Dreadnought centered below them at the center of the Portal.
Lord Hood (COM): "All ships: fire at will!"
The UNSC frigates engage the Forerunner Dreadnought, Magnetic Accelerator Cannons discharging in volleys, and explosions coat the Dreadnought's surface, then clear, revealing not so much as a scorch mark. The Forerunner structure begins to open like a starfish, focusing energy on the Dreadnought, which fires off a beam of light. Everything soon blacks out.
Cortana (Cortana Moment): "This, is the way the world ends."
A large glowing sphere of blue light soon appears, centered by pitch darkness, in the sky above the artifact, and the vessels of both the UNSC and Brute fleets are drifting in the air, disorganized.
Lord Hood (COM): *coughs* What did Truth just do?! *coughs* *coughs* Did he activate the rings?!
Miranda Keyes (COM): "No, sir. But he certainly did something."
Thel 'Vadam roars angrily as the Forerunner Dreadnought rises safely into the sphere, followed in close order by the Covenant fleet.
Lord Hood (COM): "Evac wounded and regroup. Wherever Truth went-"
Naval Officer (COM): "Sir, new contact slipping in!"
A CCS-class battle cruiser emerges from slip space to the east of Voi, and hurtles just over the Chief and 'Vadam. It is smoking with rancid fumes. The air takes on a darkened appearance, and smog rises, veiling the sun. As the ship loses altitude and crashes to the ground out of sight, a deep rumbling is heard, followed by silence. An omen of ancient evil is in the air.
Thel 'Vadam: "What is it? More Brutes?"
Master Chief: "Worse."
![]() An Anti-Aircraft Battery destroyed. |
![]() The UNSC initiates an attack on the Forerunner Dreadnought. |
![]() Prophet of Truth activates the Portal structure. |
![]() The Loyalist Fleet follows the Prophet Of Truth into the Portal. |
![]() The Boat that resembles Master Chief's Helmet. You can see it better if you look at the bottom upside down. |
![]() A UNSC Warthog convoy en route to the Traxus Factory Complex 09. |
![]() A Type-52 Anti Aircraft Artillery fires on a Hornet. |
| Preceded by Tsavo Highway |
Halo 3 Campaign Missions The Storm |
Succeeded by Floodgate |
| Storm | |
|---|---|
| [[Image:|px|Image of Storm]] | |
| Statistics | |
| Real name | |
| Ring Names | {{{names}}} |
| Height | 6'0" |
| Weight | 200 lbs. |
| Date of birth | January 6, 1979 |
| Place of birth | Atlanta, Georgia |
| Date of death | |
| Place of death | |
| Resides | Atlanta, Georgia |
| Billed from | Atlanta, Georgia |
| Trainer | CCW PowerPlant |
| Current federation(s) |
Christian Championship Wrestling |
| Previous federation(s) |
|
| Handled by | |
| Win/Loss Record | {{{winloss_record}}} |
| Debut | April 1, 2006 |
| Retired | {{{retired}}} |
Storm (born January 6, 1979 in Atlanta, Georgia) is an American professional wrestler preforming for Christian Championship Wrestling, where he is the former World Tag Team Champion.
Contents |
Storm is the first batch of wrestlers to the newly created federation Christian Championship Wrestling. Storm and Ice surprised everyone by winning the CCW World Tag Team Titles on their first attempt.
| CCW World Tag Team Champions | ||
|---|---|---|
| Preceded by: Dallas and Houston |
First with Ice |
Succeeded by: Elektra and Siren |
|
v • d • e
Current Christian Championship Wrestling Roster |
|
|---|---|
| Retribution! | Ace • Amazon • Atlas Cyclone • Dallas • Elektra • Falcon • Flash • Gemini • Glacier • Houston • Hunter • Hurricane • Ice • Invader • Jazz • Jet • Lynx • Malibu • Nitro • Raider • Rebel • Rio • Siren • Storm • Sunny • Thor • Titan • Vulcan • Zap |
| Salvation | Astron • Blaze • Brock • Bronco • Cheetah • Diamond • Diesel • Fox • Gold • Hawk • Hunter Jackson • Kahn • Lace • Laser • Nightshade • Panther • Phoenix • Rage • Rhino • Rocket • Sabre • Shadow • Skye • Steel • Tank • Thunder • Tower • Turbo • Viper • Vogue |
| TNA | Apache • Beast • Blast • Tug Boat • Bullet • Crush • Cobra • The Commander • Cuda • D.O.A. • Flame • Fury • Hammer • Hellraiser • Jade • Justice • Bubba King • Lightning • Mayhem • Militia • T-Money • Michael O'Dell • Payne • Quake • Raven • Saracran • Scorpio • Snake • Stealth • Tigra • Toa • Trajan • Typhoon • Venom • Warrior • Wolf • Zen • Zodiac |
|
v • d • e
Christian Championship Wrestling |
|
|---|---|
| Programming | Retribution • Salvation • TNA Impact • Pay Per View • Night of the Champions |
| Brand Championships | CCW: World Heavyweight • United States • X-Division • World Tag Team TNA: World • X-Division • World Tag Team Defunct Championships: World • Tag Team |
| Other Accomplishments | Gauntlet for the Gold • King of the Mountain Match • Money in the Bank • Ultimate X |
| Miscellaneous | Roster • Title reigns (by length) • Draft Lottery (2006 • 2007 • 2008) |
| Other wrestling organizations acquired | American Wrestling Alliance • Global Wrestling Alliance • National Wrestling Alliance • World Championship Wrestling • World Wrestling All-Stars • World Wrestling Entertainment |
|
v • d • e
United Wrestling Federation |
|
|---|---|
| History | The Invasion • Brand Extension • UWF Draft (2006 • 2007 • 2008 • 2009) |
| Superstars | Current employees • Champions • Former championships • Diva • Alumni • Christian Championship Wrestling employees • National Wrestling Alliance employees |
| Programming | Betrayal • Deception • Legacy • Current programming • Former programming • Pay-per-views • Night of the Champions |
| Developmental Territories | Happy Sunshine Wrestling Federation • Omega Wrestling Alliance • Total Nonstop Action |
| Other Accomplishments | Gauntlet for the Gold • King of the Mountain • Money in the Bank • Ultimate X |
| Other wrestling organizations acquired | American Wrestling Alliance • Christian Championship Wrestling (History) • Global Wrestling Alliance • National Wrestling Alliance • World Championship Wrestling • World Wrestling All-Stars • World Wrestling Entertainment |
| This is a disambiguation page. A number of articles are associated with the title Storm. NOTE: If an internal link referred you to this page, you may wish to change the link to point directly to the intended article.
|
Storm may refer to:
|
Storm was princess of her tribe in Africa when Professor X recruited her for his (then thought) 2nd incarnation of the X-Men. Over the years she has matured to the point of leading a variety of teams, and eventually came to become Queen of Wakanda, by way of marrying The Black Panther. Storm possesses power over the elements, enabling her to summon wind, rain and even lightning at will. |
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Alternate Reality Versions · Storm's Comics · Movies · Television · Video Games |
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| Storm | |
|---|---|
| Astrographical | |
| Region | |
| Sector | |
| System | |
| Suns |
1: Naboo |
| Orbital position |
5[1] |
| Moons |
32[1] |
| Grid coordinates |
O-17[1] |
| Class | |
Storm was a gas giant, and the fifth planet in the Naboo system, located within the Chommell Sector on the galaxy's Mid Rim. Its thirty-two moons included Storm 3, Storm 10, and Storm 26.
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