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Stop (Status): Misc

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Final Fantasy

Up to date as of February 01, 2010

From Final Fantasy Wiki

Celes stopped in Final Fantasy VI.
Symbol in Final Fantasy IV DS.

Stop (ストップ, Sutoppu) is a recurring status effect in the series. A unit hit by Stop is put into temporal stasis, so that time stands still for them even as other units act normally. This allows opponents of the stopped unit to attack them several times without retaliation until Stop wears off, returning the affected unit to normal time.

Contents

Appearances

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Final Fantasy

Stop is a level 8 Black Magic spell that can only be cast by a Black Wizard. It is purchased in Gaia for 40,000 gil.

Final Fantasy IV

Game Element Type Effect
Stop Black Magic Inflicts Stop.
ElectroMagnetic Radiation Enemy Attack Inflicts Stop.

Final Fantasy V

Game Element Type Effect
Stop Time Magic Inflicts Stop.
Love Song Sing Inflicts Stop on all enemies.
Electromagnetic Field Enemy Attack Inflicts Stop.
Kagenui Weapon Inflicts Stop status sometimes when attacking physically. Only in the Advance version.

Final Fantasy VI

Stop wears off approximately 38 seconds from the time it is applied to the target.

Game Element Type Effect
Stop Magic Inflicts Stop.
Stunner Bushido Inflicts Stop as well as non-elemental damage.
Mind Blast Enemy Attack Inflicts Stop as well as many other statuses.
Net Enemy Attack Inflicts Stop.
Numb Enemy Attack Inflicts Stop.
Numbclaw Enemy Attack Inflicts Stop.
Numbspines Enemy Attack Inflicts Stop.
Smirk Enemy Attack Inflicts Stop.
Time Freeze Enemy Attack Inflicts Stop.

Final Fantasy VII

Game Element Type Effect
Freeze Magic Inflicts major Ice-elemental damage as well as attempting to inflict Stop.
Stop Magic Inflicts Stop.
Seal Evil Limit Break Inflicts Stop and Silence to all enemies.
Stop Eye Enemy Attack Inflicts Stop. Is never used.
Stop Web Enemy Attack Inflicts Stop.
Thread Enemy Attack Inflicts Stop. Only used if target is in Slow.
World Enemy Attack Inflicts Stop.

Final Fantasy VIII

Stop lasts for around 13.3 seconds, and targets under Stop are unable to avoid any attacks.

Game Element Type Effect
Stop Magic Inflicts Stop.
Sticky Web Enemy Attack Inflicts Stop.

Final Fantasy IX

In this game, units that have had Stop cast upon them are considered defeated, although the party gains no EXP or AP from them, and as such having all of your alive party members are under the Stop status will result in a Game Over. Party members can defend against the Stop status by equipping the Locomotion ability.

Game Element Type Effect
Stop Black Magic Inflicts Stop.
Blaster Enemy Attack Damages and may inflict Stop.
Grand Cross Enemy Attack Can inflict various statuses, including Stop.

Final Fantasy X

Although there is no specific Stop status in this game, a similar state can be induced via the Threaten ability.

Final Fantasy X-2

Stop can be inflicted in various ways in this game, such as the Songstress' Brakedance, or the Thief's Borrowed Time ability. The ATB bar is turned grey and will not move until the effect is cleared.

Game Element Type Effect
Borrowed Time Flimflam Inflicts Stop.
Brakedance Dance Inflicts Stop on all enemies while dancing.
Kogoro Freeze Yuna's Pet Inflicts Ice-elemental damage and Stop.
Stop Knife Paine's Mascot Inflicts non-elemental damage and Stop.
Congealed Honey Yuna's Floral Fallal Inflicts non-elemental damage and Stop to all enemies.
Stop Missile Rikku's Machina Maw Inflicts non-elemental damage and Stop.
Still Wing Paine's Full Throttle Inflicts non-elemental damage and Stop.
Stop O-men Festival-Goer Inflicts physical damage and Stop.
Beguiling Mire Enemy Attack Attacks target three times and inflicts Stop.
Cease and Desist Enemy Attack Inflicts minor non-elemental damage and Stop.
Gooey End Enemy Attack Inflicts minor non-elemental damage and Stop to party.
Halting Gaze Enemy Attack Inflicts Stop and minor non-elemental damage.
Heavenly Strike Enemy Attack Inflicts Stop as well as dealing damage equal to 50% of remaining HP and MP of target.
Looming Glacier Enemy Attack Inflicts Stop and reduces MP to 0.
Pernicious Powder Enemy Attack Inflicts Stop as well as many other statuses to party.
Sticky End Enemy Attack Inflicts minor non-elemental damage and Stop to party.
Stop Attack Enemy Attack Inflicts non-elemental damage and Stop. Only in International version.
Tempus Laxit Enemy Attack Inflicts minor non-elemental damage and Stop to party.
Stopproof Auto-Ability Protects against Stop.

Final Fantasy XII

"The character is frozen in time and cannot move or act. Remove with a Chronos Tear."
Game Element Type Effect
Stop Time Magick Inflicts Stop.
Thundaja Enemy Magick Inflicts heavy Lightning-elemental damage as well as Stop.
Judgment Enemy Technick Inflicts heavy Holy-elemental damage as well as Stop.
Time Requiem Enemy Technick Inflicts Stop on all targets.
White Breath Enemy Technick Inflicts Ice-elemental damage as well as Stop.

Final Fantasy XII: Revenant Wings

Game Element Type Effect
Timeslip Vaan Action Adds Stop to attacks.

Final Fantasy Tactics

In Final Fantasy Tactics, character turns are determined by the Active Time System (ATS). Each character has a "Charge Time (CT)" gauge that fills based on the Speed stat. In this series, stop prevents the CT Gauge from counting.

Game Element Type Effect
Stop Time Magick Inflicts Stop on an area.
Tanglevine Geomancy Inflicts damage and may inflict Stop on an area.
Forbidden Dance Dance Distributes several status effects randomly on throughout all enemies.
Crushing Blow Darkness Deals damage and may inflict Stop on one character.
Judgement Blade Holy Sword Deals damage and may inflict Stop on an area.
Celestial Statis Starry Heaven Inflicts Stop, Disable, and Immobilize on all enemies.
Finishing Touch Limit Inflicts Stop, KO, or Stone on an area.
Onion Gloves Accessory Immunity to all status effects.
Jade Armlet Accessory Immunity to Stop.
Empyreal Armband Accessory Immunity to Stop.
Black Garb Armor Immunity to Stop.
Barrette Armor Immunity to Stop.
Ribbon Armor Immunity all status effects.
Balmung Weapon May inflict Stop.
Bind Dread Inflicts Stop.
Blaster Enemy Ability Inflicts Stop.

Final Fantasy Tactics Advance

Game Element Type Effect
Acid Blue Magic Inflicts random status, including Stop.
Hastebreak Blue Magic Slows target, but inflicts Stop on a target with Haste.
Stop Time Magic Inflicts Stop.
Shadowbind Corner Inflicts Stop.
Stopshot Gunmanship Inflicts non-elemental damage and Stop.
Ring Stunt Inflicts Stop.
Abate Advanced Law Inflicts Stop on a Judge in charge of battle.
Stillness Rune Inflicts Stop in an area. Non-Reflectable.

Final Fantasy Crystal Chronicles


This section of the article is a stub about Final Fantasy Crystal Chronicles. You can help Final Fantasy Wiki by expanding it.

Gallery


This article uses material from the "Stop (Status)" article on the Final Fantasy wiki at Wikia and is licensed under the Creative Commons Attribution-Share Alike License.

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