From Final Fantasy Wiki
Stop (ストップ, Sutoppu) is a recurring status effect in the series. A unit hit by Stop is put into temporal stasis, so that time stands still for them even as other units act normally. This allows opponents of the stopped unit to attack them several times without retaliation until Stop wears off, returning the affected unit to normal time.
Appearances
Stop is a level 8 Black Magic spell that can only be cast by a Black Wizard. It is purchased in Gaia for 40,000 gil.
Game Element |
Type |
Effect |
Stop |
Black Magic |
Inflicts Stop. |
ElectroMagnetic Radiation |
Enemy Attack |
Inflicts Stop. |
Game Element |
Type |
Effect |
Stop |
Time Magic |
Inflicts Stop. |
Love Song |
Sing |
Inflicts Stop on all enemies. |
Electromagnetic Field |
Enemy Attack |
Inflicts Stop. |
Kagenui |
Weapon |
Inflicts Stop status sometimes when attacking physically. Only in the Advance version. |
Stop wears off approximately 38 seconds from the time it is applied to the target.
Game Element |
Type |
Effect |
Stop |
Magic |
Inflicts Stop. |
Stunner |
Bushido |
Inflicts Stop as well as non-elemental damage. |
Mind Blast |
Enemy Attack |
Inflicts Stop as well as many other statuses. |
Net |
Enemy Attack |
Inflicts Stop. |
Numb |
Enemy Attack |
Inflicts Stop. |
Numbclaw |
Enemy Attack |
Inflicts Stop. |
Numbspines |
Enemy Attack |
Inflicts Stop. |
Smirk |
Enemy Attack |
Inflicts Stop. |
Time Freeze |
Enemy Attack |
Inflicts Stop. |
Game Element |
Type |
Effect |
Freeze |
Magic |
Inflicts major Ice-elemental damage as well as attempting to inflict Stop. |
Stop |
Magic |
Inflicts Stop. |
Seal Evil |
Limit Break |
Inflicts Stop and Silence to all enemies. |
Stop Eye |
Enemy Attack |
Inflicts Stop. Is never used. |
Stop Web |
Enemy Attack |
Inflicts Stop. |
Thread |
Enemy Attack |
Inflicts Stop. Only used if target is in Slow. |
World |
Enemy Attack |
Inflicts Stop. |
Stop lasts for around 13.3 seconds, and targets under Stop are unable to avoid any attacks.
Game Element |
Type |
Effect |
Stop |
Magic |
Inflicts Stop. |
Sticky Web |
Enemy Attack |
Inflicts Stop. |
In this game, units that have had Stop cast upon them are considered defeated, although the party gains no EXP or AP from them, and as such having all of your alive party members are under the Stop status will result in a Game Over. Party members can defend against the Stop status by equipping the Locomotion ability.
Game Element |
Type |
Effect |
Stop |
Black Magic |
Inflicts Stop. |
Blaster |
Enemy Attack |
Damages and may inflict Stop. |
Grand Cross |
Enemy Attack |
Can inflict various statuses, including Stop. |
Although there is no specific Stop status in this game, a similar state can be induced via the Threaten ability.
Stop can be inflicted in various ways in this game, such as the Songstress' Brakedance, or the Thief's Borrowed Time ability. The ATB bar is turned grey and will not move until the effect is cleared.
Game Element |
Type |
Effect |
Borrowed Time |
Flimflam |
Inflicts Stop. |
Brakedance |
Dance |
Inflicts Stop on all enemies while dancing. |
Kogoro Freeze |
Yuna's Pet |
Inflicts Ice-elemental damage and Stop. |
Stop Knife |
Paine's Mascot |
Inflicts non-elemental damage and Stop. |
Congealed Honey |
Yuna's Floral Fallal |
Inflicts non-elemental damage and Stop to all enemies. |
Stop Missile |
Rikku's Machina Maw |
Inflicts non-elemental damage and Stop. |
Still Wing |
Paine's Full Throttle |
Inflicts non-elemental damage and Stop. |
Stop O-men |
Festival-Goer |
Inflicts physical damage and Stop. |
Beguiling Mire |
Enemy Attack |
Attacks target three times and inflicts Stop. |
Cease and Desist |
Enemy Attack |
Inflicts minor non-elemental damage and Stop. |
Gooey End |
Enemy Attack |
Inflicts minor non-elemental damage and Stop to party. |
Halting Gaze |
Enemy Attack |
Inflicts Stop and minor non-elemental damage. |
Heavenly Strike |
Enemy Attack |
Inflicts Stop as well as dealing damage equal to 50% of remaining HP and MP of target. |
Looming Glacier |
Enemy Attack |
Inflicts Stop and reduces MP to 0. |
Pernicious Powder |
Enemy Attack |
Inflicts Stop as well as many other statuses to party. |
Sticky End |
Enemy Attack |
Inflicts minor non-elemental damage and Stop to party. |
Stop Attack |
Enemy Attack |
Inflicts non-elemental damage and Stop. Only in International version. |
Tempus Laxit |
Enemy Attack |
Inflicts minor non-elemental damage and Stop to party. |
Stopproof |
Auto-Ability |
Protects against Stop. |
- "The character is frozen in time and cannot move or act. Remove with a Chronos Tear."
Game Element |
Type |
Effect |
Stop |
Time Magick |
Inflicts Stop. |
Thundaja |
Enemy Magick |
Inflicts heavy Lightning-elemental damage as well as Stop. |
Judgment |
Enemy Technick |
Inflicts heavy Holy-elemental damage as well as Stop. |
Time Requiem |
Enemy Technick |
Inflicts Stop on all targets. |
White Breath |
Enemy Technick |
Inflicts Ice-elemental damage as well as Stop. |
Final Fantasy XII: Revenant Wings
Game Element |
Type |
Effect |
Timeslip |
Vaan Action |
Adds Stop to attacks. |
In Final Fantasy Tactics, character turns are determined by the Active Time System (ATS). Each character has a "Charge Time (CT)" gauge that fills based on the Speed stat. In this series, stop prevents the CT Gauge from counting.
Game Element |
Type |
Effect |
Stop |
Time Magick |
Inflicts Stop on an area. |
Tanglevine |
Geomancy |
Inflicts damage and may inflict Stop on an area. |
Forbidden Dance |
Dance |
Distributes several status effects randomly on throughout all enemies. |
Crushing Blow |
Darkness |
Deals damage and may inflict Stop on one character. |
Judgement Blade |
Holy Sword |
Deals damage and may inflict Stop on an area. |
Celestial Statis |
Starry Heaven |
Inflicts Stop, Disable, and Immobilize on all enemies. |
Finishing Touch |
Limit |
Inflicts Stop, KO, or Stone on an area. |
Onion Gloves |
Accessory |
Immunity to all status effects. |
Jade Armlet |
Accessory |
Immunity to Stop. |
Empyreal Armband |
Accessory |
Immunity to Stop. |
Black Garb |
Armor |
Immunity to Stop. |
Barrette |
Armor |
Immunity to Stop. |
Ribbon |
Armor |
Immunity all status effects. |
Balmung |
Weapon |
May inflict Stop. |
Bind |
Dread |
Inflicts Stop. |
Blaster |
Enemy Ability |
Inflicts Stop. |
Game Element |
Type |
Effect |
Acid |
Blue Magic |
Inflicts random status, including Stop. |
Hastebreak |
Blue Magic |
Slows target, but inflicts Stop on a target with Haste. |
Stop |
Time Magic |
Inflicts Stop. |
Shadowbind |
Corner |
Inflicts Stop. |
Stopshot |
Gunmanship |
Inflicts non-elemental damage and Stop. |
Ring |
Stunt |
Inflicts Stop. |
Abate |
Advanced Law |
Inflicts Stop on a Judge in charge of battle. |
Stillness |
Rune |
Inflicts Stop in an area. Non-Reflectable. |
This section of the article is a stub about Final Fantasy Crystal Chronicles. You can help Final Fantasy Wiki by expanding it.