Stop (ストップ, Sutoppu) is a spell from the Final Fantasy series.
Contents |

Stop, also known as STOP in the Famicom release, is a level 8 Black Magic spell which inflicts Paralysis to all enemies with a very high success rate.
The spell can be bought at Gaia and can only be learned by the Black Wizard Job class. In the Dawn of Souls and 20th Anniversary Edition releases it costs 30 MP to cast.
Stop is a Black Magic spell which inflicts Paralyze on one or all enemies. The success rate increases with the spell's level. Essentially, the spell is identical to the spell Stun. Any character can learn Stop by having them use the Stop Tome (called the Stop Scroll in the Origins release).
| Stop Tome | |
|---|---|
| Effect | Allows the target to learn Stop when used outside of battle. Casts Stop VIII when used in battle. |
| Buy In | N/A |
| Find In | Castle Deist |
| Won From | Ice Gigas |
| Cost | N/A |
Stop is a Black Magic spell in this game that will inflict the Stop status effect on all foes. Bronze, Silver, and Gold Hourglasses can cast Stop as well.
Stop is a level 2 spell learned by Time Mages.
Stop is a spell taught by the espers Golem (Rate = 5x) and Fenrir (Rate = 3x), hitting one target with the Stop status (MP Cost = 10).
Stop is a spell in the "Time" materia, the third of three (after Haste and Slow). It inflicts one foe (or all foes if "Time" materia is attached to the "All" materia or if the same character has "Mega All" materia equipped) with the Stop status.
Stop is a Time Magic. 5 Stop spells can be refined from 1 Wizard Stone using GF Diablos' Time Mag-RF ability. It can be Junctioned to ST-Atk-J or ST-Def-J.
Stop can be learned by Vivi Orunitia through the Oak Staff for 25 AP. It costs 8 MP to cast. The enemies Garuda and Ash are also capable of using this spell. The spell has a 40% accuracy.
Stop is available to purchase at Mt. Bur-Omisace and requires the Time Magick License 6, which costs 45 LP. The spell itself costs 3,700 gil and uses 20 MP to cast. It should be noted that status effects are also halted. For example, Sap will stop draining HP for the duration of Stop, and the duration of the status effect Sap will be paused until Stop has run its course.
In the International Zodiac Job System version, Stop is Time Magick License 5 that can only be used by the Time Mage Job class. It can be bought from the merchant at the Nam-Yensa Sandsea for 900 gil.
Stop is a spell learned by Time Mages, stopped units do not accrue CT while they are stopped, preventing them from taking a turn until Stop wears off. It costs 14 MP. It has a speed of 15 and costs 330 JP to learn.
Stop is a spell learned by Time Mages, stopped units are frozen in place and can be attacked and stolen from with a 100% hit rate. Stopped units are healed when they would have taken their next turn.
Stop can be cast by fusing the Life Magicite with two elemental magicite (Fire + Blizzard, Blizzard + Thunder, or Fire + Thunder).
![]() Stop in the original Final Fantasy. |
![]() Stop in Final Fantasy IV. |
![]() Stop in Final Fantasy IV (DS). |
![]() Stop in Final Fantasy V. |
![]() Stop in Final Fantasy VI. |
![]() Stop in Final Fantasy VII. |
![]() Stop in Final Fantasy VIII. |
| v · e · d |
|---|
| Recurring Spells |
| Banish - Comet - Disable - Float - Gravity/Demi - Graviga/Quarter - Gravija - Haste - Hastega - Immobilize - Invisible - Meteor - Quick - Regen - Slow - Slowga - Stop - Teleport - Warp |
| Final Fantasy V |
| Mute - Old - Return - Speed |
| Final Fantasy VII |
| Comet 2 - Demi 2 |
| Final Fantasy XII |
| Balance - Berserk - Bleed - Break - Countdown - Reflect - Reflectga - Reverse - Vanish - Vanishga |
| Final Fantasy Tactics A2 |
| Extend |
|
|